Granite without TP?
Well if you're that hellbent on being a rock tank (make one ), then the only option you have is to lose Hasten and Super Speed to get Teleport. The loss of hasten for a primarily GA Brute is a hard blow (...I think ), but not nearly as hard as the massive loss of maneuverability caused by the abcense of TP, even if your only way of grabbing agro is Mudpots, I'd rather have just that than a lacking ability to get those annoying spread out mobs to hit me, how are you supposed to tank when the mobs have to come to you?
Also its not just the -speed its the -jump. A very large spawn (worthy of such a tankish GA Brute */em flatter*), is a mission in itself just to get into the melee range of the other side, which is where TP comes in...whoosh, and you're there...huurah!
@Rooks
"You should come inside the box... Then you'll know what I mean."
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If footstomp does knockback, it may be harder to keep the agro around you if it knocks everyone away (and out of mudpots), so the taunt is handy, but you will need to be able to move a bit!
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Actually footstomp knocks down. Only knocks back lower-level foes. Anything he wants to fight with THAT build wont get knocked back.
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i look at this and think poor fury builder on teams. Until you get mudpots the corrupters, dominators and other brutes will steal aggro, with granite 3 slotted defense you have easily enough defense to pull off aid self. It really aint that bad. Use it first when you are 1/3rd to a half from full health and failing that then use earths embrace as an emergency back up. Come in and out of granite between groups or asap to raise recharge times and id definately take tp foe and tp self to boot about with and have no mezz protection lost. For me itll be hurdle out, ss out, fight pool out, any 3rd end slot out, all attacks 66% accuracy, 2 recharge 1 endurance 1 dam per attack, rage 3 recharge, hurl (beautiful damage, range and -fly in) and just get out there and kill or be killed!
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Unfortunately I can't take the fighting pool out; this is completely contrary to why I'm building this brute. Which is to say maximum survivability. Not taking rather decent powerpool powers to enhance my defense and resistance wouldn't really be maxing survivability, would it?
If I weren't that concerned I'd probably just not have taken medicine for aid self and gotten TP with those powerslots instead.
Just restating, this is a brute built to be a villainous tank, and the best tank I could come up with, with the highest possible numbers for damage mitigation (high def, high res, high regen, high self heal).
I actually have taunt now but I couldn't fit it into my tight level 50 build, so I'll have to tough it out for 3 levels after I get granite, then another 3 to get mudpots. Then my fury should build proper again.
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I really like your idea of an tanker-like stone brute. Currently i'm building a em/stone brute, although i probably wont build it as defensive as yours. but ill check this thread once i get to respec my /stone, and see how far you got in recluse sf
as for your build, the only thing i can think of is skipping hasten. since your main purpose would be taking damage and surviving instead of dealing damage, you could try skipping hasten. put 2recharge SOs in each attack instead of the usual 2acc3dmg. i would drop 1 dmg for the 2nd recharge SO, since you still got 300%dmg off fury. 2x recharge SO should be like 66% recharge, where granite is -70%, so you should recharge almost as fast as usual.
I have a stone/stone brute at 40 and he rocks! (pardon the pun).
I would say drop Super Speed and Weave for TP Foe and TP Self. I have tough and it makes a diference but weave is a bit naf now. You can drop hurdle to get Mud Pots earlier as you will find that great for agro management and extra damage output if you need to rest in a long battle.
You will find yourself in situations where you don't want to turn off granite and/or rooted (i play max rep as do most people probably) and you will find TP very useful to help get over that ledge/up them stairs/to the other side of the room this side of this week. TP foe will be useful for those "oooo theres alot of nasties over there I think i'll tp a few to thin them out 1st" moments.
I teamed with some friends the other night (an em/ea brute and a rad/kin corruptor) and I ran into battle 1st and grabbed the agro with Mud Pots (get that as soon as you can) then the other brute followed to help with the damage dealing seeing as when hasten is down your recharge sucks. Stone brutes can take the most damage as stone tanks do but we suffer with -damage and -recharge so we can take the beating while other brutes help dish the damage.
I don't have the Health? pool - I find granite and rooted good enough to maintain decent health and any problems are overcome by Earths Embrace.
A good tip any stoney will give you is make friends with a kin. They will love the xp you can get them and you will love being perma granite/rooted and still having decent movement/recharge speed.
When I7 is released who I level to 50 1st will be decided by how many SG/friends are leveling their /kins 1st
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i look at this and think poor fury builder on teams. Until you get mudpots the corrupters, dominators and other brutes will steal aggro, with granite 3 slotted defense you have easily enough defense to pull off aid self. It really aint that bad. Use it first when you are 1/3rd to a half from full health and failing that then use earths embrace as an emergency back up. Come in and out of granite between groups or asap to raise recharge times and id definately take tp foe and tp self to boot about with and have no mezz protection lost. For me itll be hurdle out, ss out, fight pool out, any 3rd end slot out, all attacks 66% accuracy, 2 recharge 1 endurance 1 dam per attack, rage 3 recharge, hurl (beautiful damage, range and -fly in) and just get out there and kill or be killed!
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Unfortunately I can't take the fighting pool out; this is completely contrary to why I'm building this brute. Which is to say maximum survivability. Not taking rather decent powerpool powers to enhance my defense and resistance wouldn't really be maxing survivability, would it?
If I weren't that concerned I'd probably just not have taken medicine for aid self and gotten TP with those powerslots instead.
Just restating, this is a brute built to be a villainous tank, and the best tank I could come up with, with the highest possible numbers for damage mitigation (high def, high res, high regen, high self heal).
I actually have taunt now but I couldn't fit it into my tight level 50 build, so I'll have to tough it out for 3 levels after I get granite, then another 3 to get mudpots. Then my fury should build proper again.
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Fighting pool for your money (money being endurance) doesnt actually add as much survivability to a brute as it does a tanker. I like to build my fury high and then mash everything before i get smashed. There is no need for a tanker type in cov and you can get extra better shields from the corrupters you team with imo. So much so and especially with granite its more possible to have a level of capped resistances from the buffs of team members. I'd be "thanks for that!" and smash everything to pieces asap.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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See I would do that but as far as I know you only get 4 powerpools you can tap into, unless I'm mistaken which would be lovely, and I've already got:
1. Fighting
2. Fitness
3. Speed
4. Medicine
I know people will say Medicine is overkill, but with the upcoming recluse TF I'd rather have overkill on damage mitigation than too little.
And I am taking health. Remember this is a post 38 respec, and I'm getting it at 47.
And Weave might be "teh crap", as you put it, but it is 5% more defense. Coupled with granite this puts me at about 29% defense, and it gives me a higher chance of getting Aid Self off when needed. Defense will also be far more effective in I7 and between Granite and Weave I'll be as defensive as an SR scrapper who takes all their secondary powers.
Not really willing to compromise on my defenses, I'm building this character to be invulnerable. If I could've I would have even taken CJ for another 3% defense.
Really I'm happy for the comments on my build but as it stands I'm pretty much satisfied with it. I just need to know if it's at all viable to get away with not taking TP. To get TP I would have to drop my entire speed pool (and lose Hasten and perma Earth's Embrace, ick) and take TP and TP friend or foe instead.
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As the others said, there is not much point in hurdle. If you are using granite armor and rooted most ofg the time then there is no point in hurdle, since you can#t jump in that form, so just stick with swift.
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i look at this and think poor fury builder on teams. Until you get mudpots the corrupters, dominators and other brutes will steal aggro, with granite 3 slotted defense you have easily enough defense to pull off aid self. It really aint that bad. Use it first when you are 1/3rd to a half from full health and failing that then use earths embrace as an emergency back up. Come in and out of granite between groups or asap to raise recharge times and id definately take tp foe and tp self to boot about with and have no mezz protection lost. For me itll be hurdle out, ss out, fight pool out, any 3rd end slot out, all attacks 66% accuracy, 2 recharge 1 endurance 1 dam per attack, rage 3 recharge, hurl (beautiful damage, range and -fly in) and just get out there and kill or be killed!
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Unfortunately I can't take the fighting pool out; this is completely contrary to why I'm building this brute. Which is to say maximum survivability. Not taking rather decent powerpool powers to enhance my defense and resistance wouldn't really be maxing survivability, would it?
If I weren't that concerned I'd probably just not have taken medicine for aid self and gotten TP with those powerslots instead.
Just restating, this is a brute built to be a villainous tank, and the best tank I could come up with, with the highest possible numbers for damage mitigation (high def, high res, high regen, high self heal).
I actually have taunt now but I couldn't fit it into my tight level 50 build, so I'll have to tough it out for 3 levels after I get granite, then another 3 to get mudpots. Then my fury should build proper again.