SR or Regen? (PvP Focus, with Spines as main)


Clexeus

 

Posted

Hey everyone. I'm gonna be making a new scrapper as soon as I7 hits live and was wondering; which should I go for PvP, regen or SR? I'm taking Spines as my main, because I really like the range aspects and it looks cool with my costume, :P. So which would be better for a PvP aspect, and why? Thanks in advance :P


 

Posted

Regen.

Ask Chives.. or MaX.. or Me.. Except me.. Well


First off, Regen has unique damage migitation. Brutes seem to be either running out of end or running away.

Always heals to back you up.


 

Posted

Okay cool thanks


 

Posted

One of the main reasons to go regen is quick recovery which is better than stamina. This allows you to run more toggles such as tough, leadership, focused accuracy which is near impossible on a SR toon.

Also worth considering is that PVP builds usually go for high accuracy which means that generally defence based stuff tends to be weaker, although taking aid self makes a big difference. SR has some nice powers including click mez protection (good against toggle droppers, less of an issue with i7 but also runs if you have no end) quickness (mini hasten with some resistance to slow), inbuilt +perception form focused senses, and of course one of the best powers in the game in elude.

Spines/Regen or Spines/SR will both own in pvp so its down to personally preference which one you pick.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Then I guess it comes down to: Which will be easier to level? Thanks for your input btw :P


 

Posted

Regen


 

Posted

I'd say regen all the way.

But just out of interest. what cossie have you designed which makes spines look really cool?


 

Posted

[ QUOTE ]

But just out of interest. what cossie have you designed which makes spines look really cool?

[/ QUOTE ]Something without a cape


 

Posted

[ QUOTE ]
Which will be easier to level?

[/ QUOTE ]Regen, no contest.


 

Posted

True...no contest there. Still, for pure suspense, I'd say a /SR scrapper is one of the best types in the game. Even if you ran into a mob without getting hit once a hundred times before...the next time you could be 2-hitted and facing debt :P
Ofcourse nobody here asked for suspense, I just wanted to put some SR propaganda here :P Boring Regen people :P


 

Posted

I dunno... there are times I seriously wish I had slow resistance...


World of Jackcraft.

 

Posted

With SR you'd have serious endurance problems. Might work well running elude or conserve power but it would suck getting there.


 

Posted

Sigh, it always comes back to regen.. But I must admit its the tougher of the two..


 

Posted

Well in terms of the easier to level, no doubt it's regen.

But for PvP, im not that sure. I'd deffo have more problems with any of my trollers against an SR than against a Regen. Nevertheless, blasters would have more chances against an SR... tanks, i really dont know which would be tougher for them


 

Posted

[ QUOTE ]
I dunno... there are times I seriously wish I had slow resistance...

[/ QUOTE ]Same, but there were a lot more times I liked having endurance


 

Posted

people never learn


regen=more powerfull..that doesn't mean easier...you want to say that activating your toggles and not look at em anymore (unless you get dropped) is hard?:P..no regen requires more timing really:P


 

Posted

Intelligent slotting makes your end problems go away. You'll never have as much end on an SR as on a Regen, granted, but you can avoid serious problems when slotted correctly.


 

Posted

U SR git!! lol. We know u prefer SR to regen, we know u prefer /elec blappers to /nrg blappers... but regen is no doubt mu easier to lv than SR, but a much like thiiiiiiiiiiiiiiiiis . Of course that doesnt mean a SR cant survive where a regen dies, but that is very situational.if u want to level quick go regen

PD Ur nuts, but we still have to give it a go in arena


 

Posted

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Intelligent slotting makes your end problems go away. You'll never have as much end on an SR as on a Regen, granted, but you can avoid serious problems when slotted correctly.

[/ QUOTE ]

Intelligent slotting will only become a viable alternative in the 30's. Before that you just don't have enough slots to go around. Every damage reducer in your attacks for example is one less damage enhancer or accuracy. So, sure, you can pull more attacks out of the same endurance bar, but you'll also need more hits to fell an enemy.

A SR is a freaking nightmare to get through levels 1-20, since your defenses don't even _do_ much on DOs (and only half the defense powers yet), end redux DOs don't do as much as you'd hope and you severely lack the slots for them anyway (if you had an extra slot, a second accuracy DO would serve you better anyway), and you don't have Stamina yet. So basically you don't even have much defense _and_ you're out of endurance after 2 groups of 3 minions. In a large group you may be out of endurance before even one group is over.

Even your mez protection, while in the 40's it does beat the one Regen gets (SR's is not a toggle, so it doesn't drop when a Sapper drains you), pre-SO you can't even make it permanent (or not without wasting extra slots on it, that you're going to need a respec just to get rid of later), so still spend half the time being mezzable or thrown around by Tsoo whirlwinds.

And here's one more thought: while having a level 50 alt to mooch inf off is often taken for granted, there are enough people who are genuinely new to the game and don't. So they can't spend 1 million on SOs at level 22, because they've earned a total of 300k or so up to that point. For those the nightmare will extend all the way to level 35 or so.

Maybe SR will shine if Cryptic introduces the I7 electrical melee as a Scrapper (and maybe Tanker) set. Then getting some xp back by attacking will make it more pallatable to have end-heavy defenses.

But until then, if we're talking "easy to level", then Regen all the way. SR is more of a case of "it will be powerful in the end-game, if you can live through the non-fun grind to get there"


 

Posted

[ QUOTE ]
Well in terms of the easier to level, no doubt it's regen.

But for PvP, im not that sure. I'd deffo have more problems with any of my trollers against an SR than against a Regen. Nevertheless, blasters would have more chances against an SR... tanks, i really dont know which would be tougher for them

[/ QUOTE ]

It actually depends who youre against, Im slowly starting to accept some PVP'ers words about rock-paper-scissors, meh.


 

Posted

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we know u prefer /elec blappers to /nrg blappers...

[/ QUOTE ]Elec is more damaging, and has more endurance, than /NRG.


 

Posted

It's all about burst damage with Blasters in pvp, Max, which is why /Energy is better than /Elec thanks to Total Focus. Thunder Strike as I understand it is teh sux.


World of Jackcraft.

 

Posted

I know all too well how much it sucks being a /SR at low lvls, and I never said it was easier to lvl then regen. I still love the set, and simply can't get into regen scrappers :P


 

Posted

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It's all about burst damage with Blasters in pvp, Max, which is why /Energy is better than /Elec thanks to Total Focus. Thunder Strike as I understand it is teh sux.

[/ QUOTE ]

conserve power, boost range and power boost are all awesome for pvp as well


 

Posted

sorry this is OT

but /elec is underated..im happy with my elec blapper, and will choose that everytime over my ice/nrg blapper..but again looking at min/max figures show odd results for both sets that actually couter-balence, so in fairness, they are equal, and thus depends on playstyle.