Mind/FF - Comments welcome!
TK needs 3 EndRdx.
Dominate needs to be slotted for HOLD, not damage, you're a controller after all
2 ACC's in everything with slotted tactics?
Where, in the name of all that is good, is terrify? It's the most useful power of mind, period. Take it, 6-slot it, and love it.
Oh, and next time, please post the short export, it's much more readable
[ QUOTE ]
Dominate needs to be slotted for HOLD, not damage, you're a controller after all
[/ QUOTE ]
I agree with you both on this actually. Your own setup with damages instead of hold durations is the way to go till your late teens then you should swap to 2 acc, 2 rech, 2 hold dur in it.
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
[ QUOTE ]
[ QUOTE ]
Dominate needs to be slotted for HOLD, not damage, you're a controller after all
[/ QUOTE ]
I agree with you both on this actually. Your own setup with damages instead of hold durations is the way to go till your late teens then you should swap to 2 acc, 2 rech, 2 hold dur in it.
[/ QUOTE ]
I would go as far as to say mid - late 20s. When you start having other things that can replace the damage you switch else keep it slotting with a few damage, normally controller duration is long enough to actually slot for damage.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
Ok, I've tweaked things - using the short forum export, hehe - and here it is.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Mind Control
Secondary: Force Field
---------------------------------------------
01) --> Levitate==> Heal(1) Rechg(3) EndRdx(7)
01) --> Personal Force Field==> DefBuf(1) DefBuf(40) DefBuf(40)
02) --> Dominate==> Acc(2) Hold(3) Hold(7) Hold(11) Rechg(46)
04) --> Deflection Shield==> DefBuf(4) DefBuf(5) DefBuf(5)
06) --> Confuse==> Acc(6) ConfDur(25) ConfDur(25) ConfDur(34)
08) --> Mass Hypnosis==> Acc(8) Sleep(9) Sleep(9) Rechg(11) Rechg(37)
10) --> Hasten==> Rechg(10) Rechg(15) Rechg(15)
12) --> Telekinesis==> EndRdx(12) EndRdx(13) EndRdx(13) Rechg(21) Rechg(21) Rechg(40)
14) --> Super Speed==> Run(14)
16) --> Insulation Shield==> DefBuf(16) DefBuf(17) DefBuf(17)
18) --> Total Domination==> Acc(18) Rechg(19) Rechg(19) Hold(23) Hold(23) Hold(37)
20) --> Dispersion Bubble==> EndRdx(20) DefBuf(43) DefBuf(48)
22) --> Hurdle==> Jump(22)
24) --> Health==> Empty(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Terrify==> Acc(28) Rechg(29) Fear(29) Fear(31) TH_DeBuf(31) TH_DeBuf(31)
30) --> Assault==> EndRdx(30)
32) --> Mass Confusion==> Acc(32) Rechg(33) Rechg(33) Rechg(33) ConfDur(34) ConfDur(34)
35) --> Tactics==> EndRdx(35) TH_Buf(36) TH_Buf(36) TH_Buf(36)Rechg(37)
38) --> Aid Other==> Heal(38) Heal(39) Heal(39) IntRdx(39) IntRdx(46) Rechg(46)
41) --> Power Blast==> Acc(41) KB_Dist(42) KB_Dist(42) Rechg(42) Dmg(43) Dmg(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Detention Field==> Acc(49) Rechg(50) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
I changed to Hasten/Superspeed because after some thinking, Hasten would do a lot more good than Combat Jumping in the long run. The enhancements there represent what I have in mind for a final build; I'll likely have more accuracies in there until I get Tactics, for example.
On that note, however, how viable would this build be in PvP? While it won't be a huge part of the character, I do feel my duoing with the Scrapper will hold up fairly "well".
If you want a knockback power, take Force Bolt. It's knockback every time (unless the target has knockback res, of course) and also has a low chance to detoggle one toggle in PvP. Don't slot Power Bolt in the epics for knockback - it's unreliable and mainly a damage power.
You might want to consider fitting Aid Self in at some point, especially since you're already getting Aid Other. I find it invaluable on squishies, especially if you will be stepping into PvP at times. My Grav/FF became so much better to play once I got it - I can put her Force Field up, heal in safety, then hop back out and carry on fighting on full health. If you're just going to duo with a Scrapper and are unlikely to be teaming with anyone who can heal, this could be especially important.
I find Dispersion Bubble to be quite a drain on my Controller when I'm attacking full-out, even with two endurance reductions in it. You'll want it up permanently in PvP and whenever you're fighting enemies who mez (including disorients, which are pretty common), so you'll probably find you make heavy use of it. Might be something you just need to get and try out for yourself before you can decide how many end reductions it needs.
Confuse lasts a pretty long time to start with. If you find there are other places you want slots, that might be somewhere you could take some from.
I assume that Heal in Levitate is a bug in the builder, and that's an accuracy. Other than that... what are you planning on using this power for? If you want it as a soft control, to hurl the odd thing in the air, then you probably won't need that end reduction in it. If you want to actually do some damage, slot it with one or two accs, three damage, and a recharge if you can afford it. Mind can hold its own on the damage front, but it does take slotting up Levitate, and taking and slotting Mesmerize for damage.
The usual slotting for holds is two acc/two hold/two recharge. Once you have Tactics, one acc/three hold/two recharge might be fine (although I seem to remember hearing that Tactics isn't really good enough for anyone but Defenders to replace a second acc - try it out for yourself, I guess), but I'd keep that second recharge. It's your bread-and-butter power, and you'll use it lots.
Even with Tactics, you may want a second acc in Total Domination - it has lowered accuracy because it's an AoE hold. I think Mass Confusion has the same accuracy penalty, check in your hero builder.
I would bother with Sleep Durations in Mass Hypnosis. It lasts long enough unslotted, I always find - not only does it last a decent length, but most things tend to get woken up before it's finished.
Not sure I'd bother with tohit debuffs in Terrify, but that's more a personal choice. I'd rather having it up more, on the basis that if things are feared, they're hitting even less than if they're debuffed. Might be one of those things you just need to try out.
Detention Bubble is useful in PvP when you're outnumbered, and in PvE, can even be used on AVs. It was fantasticly useful on the Croatoa TF, for example, because you're attacked by 10 waves of attacks with an AV each time. I'd simple keep the AV permanently in a bubble while we cleared her minions. Sadly, looking at the build, I doubt there's any way you can take it earlier... my Grav/FF didn't take the two single-target buffs and got Detention Bubble and Force Bolt relatively early on instead. If you want the two buffs, not sure how it'd fit.
That was rather long... hope there's something you fnd useful in it.
Mass hypnosis would rather have 3 rech in, the sleepdur isn't that useful.
Dispersion, rather at least 2 EndRdx, this build with leadership is gonna be a real END hog...
Terrify needs more recharge and damage, less fear and debuff.
I'd REALLY consider an epic with END recovery power, this build is gonna be bad for END as you're taking leadership.
[ QUOTE ]
If you're just going to duo with a Scrapper and are unlikely to be teaming with anyone who can heal, this could be especially important.
[/ QUOTE ]
Well, I'm the scrapper and I'm actually getting Aid Other in the high 20s (I think it's level 28) with 2 intredux in it. Sure it doesn't seem like much, but I have higher max HP so I should heal a fair chunk, and if bubbles/elude are up I should be able to get it off without too much trouble?
Or is that just folly and should I just focus on scrapping?
[ QUOTE ]
but I have higher max HP so I should heal a fair chunk
[/ QUOTE ]SR scrappers referred to as having high HP just makes me laugh, and I duo with SR with my regen, and the SR tends to get one-shotted by stuff
Relative to a controller, scrapper HP should be a fair bit higher shouldn't it? And so because Aid Other heals a percentage of your own max HP on someone else, it should work okay? O_o Right? Or am I misremembering my facts now?
It'll be more effective on you than on a controller, yes.
...at least I think it will be, I don't have the numbers of scrapper's and controller's buff modifiers at hand.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Mind Control
Secondary: Force Field
---------------------------------------------
01) --> Mesmerize==> Acc(1)Sleep(43)Sleep(43)
01) --> Personal Force Field==> DefBuf(1)DefBuf(31)DefBuf(34)
02) --> Dominate==> Acc(2)Hold(3)Hold(3)Rechg(15)Rechg(15)
04) --> Deflection Shield==> DefBuf(4)DefBuf(5)DefBuf(5)
06) --> Confuse==> Acc(6)Rechg(7)Rechg(7)ConfDur(42)ConfDur(43)
08) --> Mass Hypnosis==> Acc(8)Acc(9)Rechg(9)Rechg(19)Rechg(40)
10) --> Hasten==> Rechg(10)Rechg(11)Rechg(11)
12) --> Telekinesis==> EndRdx(12)EndRdx(13)EndRdx(13)
14) --> Super Speed==> Run(14)Run(46)Run(46)
16) --> Insulation Shield==> DefBuf(16)DefBuf(17)DefBuf(17)
18) --> Total Domination==> Acc(18)Acc(19)Hold(21)Hold(21)Rechg(23)Rechg(23)
20) --> Hurdle==> Jump(20)Jump(46)Jump(48)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Dispersion Bubble==> EndRdx(26)EndRdx(27)EndRdx(27)DefBuf(37)DefBuf(37)DefBuf(37)
28) --> Terrify==> Acc(28)Acc(29)Rechg(29)Rechg(31)Rechg(31)
30) --> Assault==> EndRdx(30)
32) --> Mass Confusion==> Acc(32)Acc(33)Acc(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Tactics==> EndRdx(35)TH_Buf(36)TH_Buf(36)TH_Buf(36)
38) --> Aid Other==> Heal(38)Heal(39)Heal(39)Rechg(39)IntRdx(40)IntRdx(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Power Boost==> Rechg(47)Rechg(48)Rechg(48)
49) --> Aid Self==> Heal(49)Heal(50)Heal(50)IntRdx(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Alright....whew. I know there are still gaps in my Endurance recovery, but I feel I could plug those with inspirations and the like. Felt kind of pressured to fit in the powers, so taking Aid Self at level 49 is more an act of desperation than anything else.
As more and more slots came in, I started adding sleep and confusion duration enhancements; better they do something rather than sit with brawl or the like.
Thanks for the input - especially you, CyberCel - as the better I do now means less wasted respecs further on down the line.
Rech in confuse=bad, due to the animation time.
I'd propably rather put DMG in mesmerize than sleep.
SS caps with 2 RunSpd.
With tactics, 3 acc in MC=overkill, give it 1/2 ConfDur.
Six slot Mesmerize. Slot it for damage in PVE(2 acc 3 dam 1 sleep, it takes no recharges). Slot it for sleep and range in PVP.... to hit through other peoples Dispersion bubble
Six slot Dominate as well. Add another accuracy, in case you ever plan to PVP.
Can't comment on the single target buffs too much as I don't use them . 3 Defense 1 acc seems reasonable though, if you plan on teaming with larger teams. You'll need to drop them every 4 minutes or so, so if you're just planning on teaming with your GF, you could probably lose the end reducs.
I dropped Confuse myself, as I don't have any use for it in PVP, but it can be handy in PVE. I used to slot mine 2 acc 1 duration, 1 recharge. Suited me just fine.
Mass Hypnosis looks good. Never used it myself, but if I would, that's probably how I would slot it. Sleep has crazy long duration already, so recharges are the best choice.
Telekenisis. Good PVP power, but I hardly used it in PVE. It tends to push most affected targets out of its own radius, thereby dropping the effect. It's good for stacking a hold on bosses though.
Total Domination. no problem there.
Hurdle, also good
Health, drop this and get combat jumping for better jumping height, the immob protection and a slight defense boost(which incidentally will probably be more than the added def effect from the 3 slots on Dispersion bubble)
Dispersion bubble. 3 end reducs should be enough. Slotting this for defense is a waste of slots.
Terrify, Six slot this. Then figure out how to slot it. It really depends on the situation. It can do nice AoE damage if combined with containment and slotted for damage.
Assault.... If you plan on having this on all the time, i'd slot it with 2 end reducs. You'll have plenty of toggles running so every end reduc helps.
Mass Confusion, Go with whaterver Max or anyone else said. I don't have use for it myself.
Tactics... Another toggle, 2 end reducs
Aid other. I'd 3 slot it for heal. Int Redux can't help you much as this just can't be used during a fight at all. I'd slot for range perhaps, so you can try using it from further away, it might work then.
The Epic slotting looks good, I personally would've taken one of the damage attacks from the epic, just for fun.
About PVP performance.... Mind/FF has massive PVP potential, but it does require a bit more specialized build than this. Personally I've gone heavy on the FF powers and light on the Mind powers(dropped most AoE's except Terrify and Total Domination). Force Bubble is a PVP requirement, as is Detention Field. Repulsion field can be handy in Siren's, but not needed if you're quick on your feet. Basically this is the ultimate annoyance toon in PVP and it can work very very well.
[ QUOTE ]
Telekenisis. Good PVP power, but I hardly used it in PVE. It tends to push most affected targets out of its own radius, thereby dropping the effect. It's good for stacking a hold on bosses though.
[/ QUOTE ]It requires a lot training, but when mastered it can be used to permanently lock down even big groups.
[ QUOTE ]
[ QUOTE ]
Telekenisis. Good PVP power, but I hardly used it in PVE. It tends to push most affected targets out of its own radius, thereby dropping the effect. It's good for stacking a hold on bosses though.
[/ QUOTE ]It requires a lot training, but when mastered it can be used to permanently lock down even big groups.
[/ QUOTE ]
I know what you mean, but it's just quicker and easier to use one of the other AoE's instead. If you take them all, you'll have plenty of lock down ability.
my terrify is:
3 acc'd<--good as can i really afford to miss?
2 rechg<---ok
1 tohit debuff<--wondering if this is good or not still may go and rechg it
I have hasten and my endurance is pucker there is no running out because of stamina and RA. Generally i find in teams no sooner have i controlled the mob they are all dead so how much duration you need comes from soloing.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
OK been playing a Mind/Emp for ever..
Not sure about anyone else but I never took telekenesis until recently, however now I have it, it's brilliant.
With plenty of ACC enhances on all main holds you can basically disable any mob by hitting Total Dom, Terrify (in that order for exra damage), Mass Hyp will sleep a 2nd Mob if aggro'd giving time for the team to regroup and Mass Confuse as backup, TleKenesis for me is a get out power for nailing that small section that's causing trouble on the outskirt of a mob.
If you need a few bad guys disabling while the team is concenrating on a the main mob, TeleKenesis rocks
Apologies for thread resurrection, but I thought it'd be best to post here rather than a new thread about the same thing.
I've used Syra's build as a template, but completely ignored Leadership in order to reduce Endurance usage, as it's pretty likely other people will have it anyway.
The build's focused specifically on PvE, non-soloing.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Mind Control
Secondary: Force Field
---------------------------------------------
01) --> Mesmerize==> Acc(1) Acc(3) Dmg(11) Dmg(15) Dmg(37) Sleep(39)
01) --> Personal Force Field==> DefBuf(1) DefBuf(34) DefBuf(34) EndRdx(43)
02) --> Dominate==> Acc(2) Hold(3) Hold(5) Rechg(7) Rechg(23) Acc(39)
04) --> Deflection Shield==> DefBuf(4) DefBuf(5) DefBuf(37) EndRdx(43)
06) --> Confuse==> Acc(6) Acc(7) ConfDur(15)
08) --> Mass Hypnosis==> Acc(8) Acc(9) Rechg(9) Rechg(19)
10) --> Hasten==> Rechg(10) Rechg(11) Rechg(23)
12) --> Telekinesis==> EndRdx(12) EndRdx(13) EndRdx(13)
14) --> Super Speed==> Run(14)
16) --> Insulation Shield==> DefBuf(16) DefBuf(17) DefBuf(17) EndRdx(43)
18) --> Total Domination==> Acc(18) Acc(19) Hold(21) Hold(21) Rechg(34) Rechg(37)
20) --> Hurdle==> Jump(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Terrify==> Acc(26) Acc(27) Acc(27) Dmg(31) Dmg(31) Dmg(36)
28) --> Dispersion Bubble==> EndRdx(28) EndRdx(29) EndRdx(29) DefBuf(40) DefBuf(40) DefBuf(40)
30) --> Detention Field==> Acc(30) Acc(31) Rechg(39) Acc(42) EndRdx(46) Rechg(46)
32) --> Mass Confusion==> Acc(32) Acc(33) Acc(33) Rechg(33) Rechg(36) Rechg(36)
35) --> Stimulant==> Rechg(35) Rechg(46)
38) --> Aid Self==> Heal(38) Heal(48)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48) EndRdx(50)
49) --> Resuscitate==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Any comments needed are appreciated.
Confuse wants more confdur.
Mass hypno could use one sleep.
TK could use one recharge.
Drop third acc in terrify, give it a rech.
Propably drop one EndRdx in Dispersion.
Detention field has inheret acc bonus, and is perma with 2 rech, get other slots outta there.
Drop one Acc (or two) in MC for ConfDur.
Power Boost wont need EndRdx I'd say.
Don't bother with more than 1 rech in recusitate
[ QUOTE ]
Confuse wants more confdur.
Mass hypno could use one sleep.
TK could use one recharge.
Drop third acc in terrify, give it a rech.
Propably drop one EndRdx in Dispersion.
Detention field has inheret acc bonus, and is perma with 2 rech, get other slots outta there.
Drop one Acc (or two) in MC for ConfDur.
Power Boost wont need EndRdx I'd say.
Don't bother with more than 1 rech in recusitate
[/ QUOTE ]
What he said.
In addition:
Lose the end reduction in PFF. You won't be using many powers while running it anyways, so you don't need end reducs.
I also wouldn't bother with that many Defbuffs in Dispersion bubble as the actual defense value isn't that great.
I'd drop one recharge on Stimulant. You've got Dispersion Bubble already, that should take care of most status attacks. I'm guessing you need to take Stimulant to get Aid Self, it wouldn't bother slotting it past the one slot.
Put some extra slots on Aid self. The heal value should be great if you couple it with power boost, but another heal on there might not be bad. A recharge and/or an interrupt reduction should help as well.
I wouldn't get Resuscitate, mainly because if you use your other powers wisely, you won't ever need it. If you do need it, just bring awakens, no need to waste a whole power on stupid people that insist on dying . Get something fun instead, like Force Bolt. Perma knockdown on bosses is always good.
Thanks for the comments, much appreciated.
Removing slots wasn't much of an option, but at least I know where a few could go now. I got to the late 30's/40's and realised I had more slots than I did powers that needed them, hence the End Reduction in powers like PFF.
EDIT: The Medicine Pool was only really there to fill up space, so I'll take out Resuscitate and change things about a bit to get Force Bolt.
If you'll keep med pool, get aid other instead of stimulant, it'll be way more useful. (Both will break sleep, and dispersion protects against everything else).
Hmmmm..Mind/Emp to 28 atm.
I'd keep Damage in Dominate, Hold duration simply isn't needed for that length of time unless you're in a low DPS group. I'd also keep Levitate as the Rag-Doll Physics suddenly make it useful again, as can be seen with Handclap and K.O.Blow.
If the enemy is stuck in a wall, they can't be shooting at you
This is my planned build; so far, I've gotten her to level 8.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mind FF
Level: 50
Archetype: Controller
Primary: Mind Control
Secondary: Force Field
---------------------------------------------
01) --> Levitate
- Accuracy(1)
- Accuracy(3)
- Damage(3)
- Damage(7)
- Damage(15)
- Recharge Reduction(29)
01) --> Personal Force Field
- Defense Buff(1)
- Defense Buff(42)
- Defense Buff(43)
02) --> Dominate
- Accuracy(2)
- Accuracy(7)
- Damage(11)
- Damage(11)
- Damage(13)
- Recharge Reduction(29)
04) --> Deflection Shield
- End Reduction(4)
- Defense Buff(5)
- Defense Buff(5)
- Defense Buff(46)
06) --> Confuse
- Accuracy(6)
- Accuracy(15)
- Confusion Duration(23)
- Confusion Duration(25)
- Confusion Duration(37)
- End Reduction(40)
08) --> Mass Hypnosis
- Accuracy(8)
- Accuracy(9)
- Sleep Duration(9)
- Sleep Duration(25)
- Sleep Duration(34)
- End Reduction(40)
10) --> Combat Jumping
- End Reduction(10)
12) --> Telekinesis
- End Reduction(12)
- Recharge Reduction(13)
- Recharge Reduction(23)
- Defense Buff(40)
14) --> Super Jump
- Jump(14)
- Jump(43)
- Jump(43)
16) --> Insulation Shield
- End Reduction(16)
- Defense Buff(17)
- Defense Buff(17)
- Defense Buff(46)
18) --> Total Domination
- Accuracy(18)
- Accuracy(19)
- Recharge Reduction(19)
- Recharge Reduction(21)
- Hold Duration(21)
- Hold Duration(37)
20) --> Dispersion Bubble
- End Reduction(20)
22) --> Hurdle
- Jump(22)
24) --> Health
- Healing(24)
26) --> Stamina
- Endurance Modification(26)
- Endurance Modification(27)
- Endurance Modification(27)
28) --> Assault
- End Reduction(28)
30) --> Tactics
- End Reduction(30)
- To Hit Buff(31)
- To Hit Buff(31)
- To Hit Buff(31)
32) --> Mass Confusion
- Accuracy(32)
- Accuracy(33)
- Recharge Reduction(33)
- Recharge Reduction(33)
- Confusion Duration(34)
- Confusion Duration(34)
35) --> Detention Field
- Accuracy(35)
- Accuracy(36)
- Recharge Reduction(36)
- Recharge Reduction(36)
- Recharge Reduction(37)
38) --> Aid Other
- Healing(38)
- Healing(39)
- Healing(39)
- Interrupt Reduction(39)
- Interrupt Reduction(42)
41) --> Power Blast
- Accuracy(41)
- Accuracy(42)
- Damage(46)
- Damage(48)
44) --> Temp Invulnerability
- End Reduction(44)
- Damage Resist(45)
- Damage Resist(45)
- Damage Resist(45)
47) --> Power Boost
- Recharge Reduction(47)
- Recharge Reduction(48)
- Recharge Reduction(48)
49) --> Aid Self
- Healing(49)
- Healing(50)
- Interrupt Reduction(50)
- Interrupt Reduction(50)
---------------------------------------------01) --> Sprint
- Empty Enhancement(1)
01) --> Brawl
- Empty Enhancement(1)
01) --> Containment
- Empty Enhancement(1)
02) --> Rest
- Empty Enhancement(2)
---------------------------------------------Now then a few things....
Despite having Tactics, I still have the "extra" accuracy SOs there to make certain my mezzes and attacks hit. The leadership skills are mainly there to help the person/persons I'll be teaming with, rather than myself.
I'm unsure on the travel power....thinking of getting Hasten and Superspeed; the Hasten will help me chuck out serious crowd control when needed, although it does mean the loss of my favourite travel power.
Stamina I'm really unsure of...endurance use doesn't seem too shabby at my current level, but I know that won't last.
Finally, I'm primarily duoing with an MA/SR Scrapper; I seriously doubt I'll be soloing for any real length of time, heh.
Any feedback on this build would be absolutely wonderful; though I feel drawn to the archetype, I'm largely piecing it together on gut instinct.