Help with secondary powersets.
Copy and paste from existing guides is fine as long as you quote your sources. So thanks Foxmaiden
http://www.kitsunetsuki.com/pages/2/index.htm
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Nice guide
Except for
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Speed boost - is like AB/AM/RA all in one
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Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
oops forgot that - legendary site
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oops forgot that - legendary site
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yeah i am sure u forgot all about it
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oops forgot that - legendary site
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yeah i am sure u forgot all about it
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Heh, fancy that eh?
eh? i didnt forget about it, well to put the name on yes, i dont see what ur getting at
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eh? i didnt forget about it, well to put the name on yes, i dont see what ur getting at
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I think that they mean that implying
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Lots of posts about controller/? so i will do it for you. all of them.
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that something is your own work and not giving credit
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plagiarism
n 1: a piece of writing that has been copied from someone else and is presented as being your own work 2: the act of plagiarizing; taking someone's words or ideas as if they were your own
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Is not a very good thing to do, it is in fact illegal in some cases.
There was no indication (apart from the quality of the English) that any of that info was not your own work, you might not have forgotten where you stole it from but you never told us.
edit: O NOES irony strikes again!!!
Dictionary .com for the qoute
... i wont bother next time
lmao, for a sec i was suprised that you know your stuff.
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A Forcefielder can get by perfectly well by taking only the "big three" shield powers. The knockback is less useful in general, but still has some applications.
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I only took one of the Big Three and went with the "less useful" knockback powers. I guess I suck. I'm happy as long as i'm not a buffbot
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Copy and paste from existing guides is fine as long as you quote your sources. So thanks Foxmaiden
http://www.kitsunetsuki.com/pages/2/index.htm
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Lmao. Really nicely put on the spot Okton
Thnx for putting it up here Lui, next time display your sources though. But nuff said.
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A Forcefielder can get by perfectly well by taking only the "big three" shield powers. The knockback is less useful in general, but still has some applications.
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I only took one of the Big Three and went with the "less useful" knockback powers. I guess I suck. I'm happy as long as i'm not a buffbot
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Oh my, down the drain goes the reputation of "ons hollanders" being safe
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A Forcefielder can get by perfectly well by taking only the "big three" shield powers. The knockback is less useful in general, but still has some applications.
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I only took one of the Big Three and went with the "less useful" knockback powers. I guess I suck. I'm happy as long as i'm not a buffbot
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Oh my, down the drain goes the reputation of "ons hollanders" being safe
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well, not really. You'll be pretty damn safe in a PVP team with me
hollanders ftw
*ahem* anyway...
decent guide, but where's trick arrow?
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
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decent guide, but where's trick arrow?
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Here: http://www.kitsunetsuki.com/pages/11/index.htm
Playing a /TA now Stage?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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hollanders ftw
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Now all we have to do is convince the rest of world
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decent guide, but where's trick arrow?
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Here: http://www.kitsunetsuki.com/pages/11/index.htm
Playing a /TA now Stage?
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nah... maybe later... still got my goal of gettin every controller prim/secondary to 50 just need to find how to link up prims with secs , though that goal is WAY away away awaaaaaay.. i was just referring to the OP missing TA (i already knew bout the clicky )
(oh, and the rest of the world doesnt NEED convincing.. we're the best and we know it way better than those wacky italians *pokes jiaozy with a loooooooong stick*)
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
lol about that
i was doing it in my ICT lesson i was just about to do trick arrow and miss nudds came over heheheh
do i just posted it and did alt F4 real quickly the site link is up now anyway so i can go lookie lookie
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Speed boost - is like AB/AM/RA all in one which is very nice for everyone and its +SPD can be useful.
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Bearing in mind any of those powers is actually better than SB itself, that assumption is not much accurate indeed
It depends how you define 'better'. Speed Boost provides a better recharge buff than Adrenaline Boost and better recharge and recovery than Accelerate Metabolism. It's also able to be perma on the whole team (except the caster, of course).
gimmie speed boost plis!
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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It depends how you define 'better'. Speed Boost provides a better recharge buff than Adrenaline Boost and better recharge and recovery than Accelerate Metabolism. It's also able to be perma on the whole team (except the caster, of course).
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Speed boost provides less recharge rate than Adrenaline boost (u need 2 SB on u to have perma Pa if u r an illu troller, and just one AB will do)
SB does provide better power recharge and end recovery than AM, as u say, but on the other hand AM advantages are: 1º, it's self buff too, caster can be buffed too; 2º, it's AoE, so u dont have to be constantly buffing team mates, or checking individually if their buff has run out; 3º it provides dmg boost, SB doesnt; 4º it provides mez protection, and again, SB doesnt.
They're all excellent buffs
I would like to have them all on me all the time but if I should choose in which order it would be:
1: AB
2: SB
3: AM
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
/em agree (sadly SB doesnt affect caster )
Lots of posts about controller/? so i will do it for you. all of them.
Radiation Emission
is a very versatile set, focused primarily on debuffing the enemies. Its best debuffs are "anchored": area-effect toggles that debuff a target and everything near that target. It also includes a couple of recovery tools, a great multi-purpose buff, and an area hold with a huge radius. Many of its good powers open early and remain useful throughout the game. Good for pets and team - only needs minimal heals.
Kinetics
as a powerset is difficult to explain. It's the odd man out among the buff/debuff sets: a defender set that offers very little actual defense. Kinetics is more oriented toward the offense. It's geared toward making both allies and combats go faster -- and never have to stop. This grab-bag set includes several powerful tools for in-combat recovery, a number of strong offense-oriented buffs, some damage debuffing for mitigation purposes, and even a couple of utility powers to make travel between combats go faster. It's a very action-oriented set. Blooms at lvl 38 with fulcrum shift its worth the wait.Speed boost - is like AB/AM/RA all in one which is very nice for everyone and its +SPD can be useful. ALSO increase denstiy gives res against knocback, mez, and smash dmg, - very handy.
Empathy
is a powerset that appears easy to grasp, but it proves to have a little more depth, with some powerful buffs in addition to its expected heal and recovery effects. It's among the most intuitive of controller secondaries, although Forcefield can be even easier to play. Empathy is somewhat reactive in nature; while you can buff in advance, healing does no good unless the target's already been hurt, so at times you'll have to be quick with the keyclick. The major problem inexperienced Empathy controllers tend to face is to put too much emphasis on healing at the expense of control; be a controller first, and a healer second, and you should find you don't need to heal so much.
Also downside having emp as second people in your team will be demanding every buff u may own and your role as a controller may be side tracked.
Forcefield
is all about two things, essentially: defense and knockback. The defense buffs are the reason most pick this powerset, and they're still considerable (despite their reduction in issue 5), though they possess the common weakness against psychic attacks. A Forcefielder can get by perfectly well by taking only the "big three" shield powers. The knockback is less useful in general, but still has some applications. Perhaps the biggest strength of this powerset is that its powerful buffs are all "fire and forget" -- with a duration of four minutes, you won't need to re-bubble teammates that often.
Storm Summoning
is somewhat difficult and often misunderstood. Used poorly, it scatters enemies randomly, resulting in massive debt. Used well, it keeps enemies off their feet and gathered up in a small area, and it makes it easier to take them down besides. The trick comes in learning to use it well; it takes more practice and experimentation than most of the other sets. Don't get discouraged if things go wrong on occasion while you learn, but don't expect an easy time if you've never played Storm before. Though it's weak at the start, it does pay off in terms of power, eventually, and it can make things much easier in both solo and team play.
Sonic Resonance
is a power set introduced in issue 5. Its main focus is on buffing or debuffing damage resistance, but it also includes a handful of controls and an anti-mez protection for your allies. Most of the powers in the set work best (or only) in a team. If you're team-oriented, though, this set is considered by many to be "Force Field but better." Resistance modification is very powerful, but the graphics and sound of these powers make some players shun them.
Hope this helped.