Possible stalker hunter for SC & RV


Boltmeister

 

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All the primary blaster sets fire,ice,ele,arrow have longer snipe than AR indeed.Difference is they all have trailing disadvantage too in PvP.When sniping someone there is a trail from you shot leading to you and allowing the team to trail the shot back to the targetter which imho is a big disadvantage.

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This is the precise reason I built an AR/Dev blaster for stalker hunting. From the recipient's point of view the damage just comes out of nowhere. More experienced players may immediately look up and spot me (I took fly as well) but only rarely does someone manage to launch an attack before I fire my second shot, and more commonly it's after the third hits.
However I found the damage output from AR to be terrible. Fine for SOME stalkers (a fight with regens would always last longer than my endurance would hold out) and the squishies though.
The main problem and the reason I haven't look at that toon lately is I didn't particularly enjoy PvEing with it.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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However I found the damage output from AR to be terrible. Fine for SOME stalkers (a fight with regens would always last longer than my endurance would hold out) and the squishies though.

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Stalkers are 2 shot dead.3rd shot kills the regens that heal
4 shots take down a brute.MM goes down in 1 corruptor in 2.Dominator in 2 also. The 3rd shot is usually if there is some heal going on.

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The main problem and the reason I haven't look at that toon lately is I didn't particularly enjoy PvEing with it.

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I am sorry to say this but its a big true.Focused PvP AR build simply is pants in pvp.I pretty much had to leech a lot during levels 32-42 that i specced a pvp build since my dmg output in pve was pathetic....and i didnt take the "good" powers of the set for pve like ignite


 

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Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.

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Just to let you on a small secret here.AR snipe has knockdown.Pretty much covers the gap for the follow up shot and the animation .This means that while the stalker for 2 seconds is being knocked i am loading second follow up snipe .By time he is going to hit heal i am firing.


 

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Stalkers are 2 shot dead.3rd shot kills the regens that heal
4 shots take down a brute.MM goes down in 1 corruptor in 2.Dominator in 2 also. The 3rd shot is usually if there is some heal going on.

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This will be you running with lots of defiance - a skill I never mastered. Certainly attempted it a few times and reflectively I can see how powerful that style could be. Maybe next time I take her for a spin I'll give it another go.

I also agree with you (posted elsewhere) that trips mines and tp foe is not a style that I find particularly fun to play or even particularly suitable for the PvP zones. I had however contemplated taking tp as I find the most common reaction by stalkers to the first shot is to take off like a scalded cat and being a flier I'm often left behind (although 3 slotted fly isn't as slow as most people think) and having tp to act as a "speed boost" to help keep up.

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I am sorry to say this but its a big true.Focused PvP AR build simply is pants in pvp.I pretty much had to leech a lot during levels 32-42 that i specced a pvp build since my dmg output in pve was pathetic....and i didnt take the "good" powers of the set for pve like ignite

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The only plus side imho is being a single target specialist means you don't pull much agro


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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if you consider changing to SS 2 slotted and fly 3 slotted you are much faster trailing stalkers.All you need is an auto follow bind and a toggle bind from fly to SS.You wont believe how fast they die while running away.

As for defiance..well yeah is a powerful build.With no damage slotting you cap your damage at max and fire a snipe of around 700dmg..the follow up is deadly.


 

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Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.

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Just to let you on a small secret here.AR snipe has knockdown.Pretty much covers the gap for the follow up shot and the animation .This means that while the stalker for 2 seconds is being knocked i am loading second follow up snipe .By time he is going to hit heal i am firing.

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Dont regens get defence against knockback?


My MA IDs:
Fiend Space: 211464

 

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Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.

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Just to let you on a small secret here.AR snipe has knockdown.Pretty much covers the gap for the follow up shot and the animation .This means that while the stalker for 2 seconds is being knocked i am loading second follow up snipe .By time he is going to hit heal i am firing.

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Dont regens get defence against knockback?

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They all do dont they? Save for Nin that is.


 

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Also if you dont one hit an SR stalker would he not just hit elude heal and kill you quicly as your on low health? Only guessing, and with untraceable attacks I guess it could take em a while to work out where you are.

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Just to let you on a small secret here.AR snipe has knockdown.Pretty much covers the gap for the follow up shot and the animation .This means that while the stalker for 2 seconds is being knocked i am loading second follow up snipe .By time he is going to hit heal i am firing.

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Dont regens get defence against knockback?

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They all do dont they? Save for Nin that is.

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Too bad most popular set in stalkers is Ninjitsu .Plus dont forget beanbag is toggle dropper


 

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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter

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I disagree, Fire/Dev FTW

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After seeing Blazen and Fire-Flare in Siren's, I'd be interested in seeing how they cope in Warburg / RV. I would sway more in favour for BURNING HELLFIRE AND SCORCHING DEATH, yes.


 

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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter

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I disagree, Fire/Dev FTW

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After seeing Blazen and Fire-Flare in Siren's, I'd be interested in seeing how they cope in Warburg / RV. I would sway more in favour for BURNING HELLFIRE AND SCORCHING DEATH, yes.

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Like i said Fire/Dev suffers from trailing issue.In fact worse trailing issue is with Fire blaster snipe that has a huge line animation thus is the most vulnurable of all if u play with defiance.If played as normal there is no difference than a regular blaster that fires 3-5 combos to finish off.

The AR build > blaster primary when played as a defiance build simply because it ensures more survivability and better entry exit to the target. With AR u can float above a whole team.Snipe and kill your target and exit while they are still looking for you.

In Warburg Ar is just nastier..a lot nastier with full auto animation


 

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i got one of those stalker hunters on defiant. With almost 400 pvp rep although i am AR/Dev which imho is the best stalker hunter

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I disagree, Fire/Dev FTW

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After seeing Blazen and Fire-Flare in Siren's, I'd be interested in seeing how they cope in Warburg / RV. I would sway more in favour for BURNING HELLFIRE AND SCORCHING DEATH, yes.

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Like i said Fire/Dev suffers from trailing issue.In fact worse trailing issue is with Fire blaster snipe that has a huge line animation thus is the most vulnurable of all if u play with defiance.If played as normal there is no difference than a regular blaster that fires 3-5 combos to finish off.

The AR build > blaster primary when played as a defiance build simply because it ensures more survivability and better entry exit to the target. With AR u can float above a whole team.Snipe and kill your target and exit while they are still looking for you.

In Warburg Ar is just nastier..a lot nastier with full auto animation

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It isnt a way I play so I may be off track but do you also use alot of luck insps to pull this off?

Also I am guessing autohit toggles are probably no real threat vs snipe due to range.

How about ranged aoe rain attacks like blizzard?


 

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It isnt a way I play so I may be off track but do you also use alot of luck insps to pull this off?

Also I am guessing autohit toggles are probably no real threat vs snipe due to range.

How about ranged aoe rain attacks like blizzard?

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I dont use inspirations at all.Except maybe break frees occasionally.Auto hit toggles are no threat as well as blizzard and RoF etc etc.


 

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Interesting point about the trailing issue, never really thought about that.

Imo it's still quite track the sniper and actually kill him because of the monster range. Hit the person with snipe then fly back up outta range, team can't reach you unless once has fly- in that case either way your screwed.

I'd like to see an elec/devices for that style of play it has aim,hold,snipe, ranged nuke,little pet could be handy to.

heh oh yeah AR/devices seems to be FoTM on defiant though


I've seen botty's fire/devices and i love the fact he has fly and SJ basically great movement


 

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Imo it's still quite track the sniper and actually kill him because of the monster range. Hit the person with snipe then fly back up outta range, team can't reach you unless once has fly- in that case either way your screwed.

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Actually its not. Once u see where the shot came from you can turn fast and fire.Remember there is supression after firing and this is what adds up to AR defiance build

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I'd like to see an elec/devices for that style of play it has aim,hold,snipe, ranged nuke,little pet could be handy to.

[/ QUOTE ] We are talking about a sniper that goes in to 1 shot maybe 2 shot kill.Not go place holds etc.Ranged nuke???yeah and then 0 exit capability due to toggles dropping.

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heh oh yeah AR/devices seems to be FoTM on defiant though

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FoTM with actually knowing how to play it is big difference


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I've seen botty's fire/devices and i love the fact he has fly and SJ basically great movement

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I told to boty as well.SJ is bad mobility for such build.


 

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Actually its not. Once u see where the shot came from you can turn fast and fire.Remember there is supression after firing and this is what adds up to AR defiance build


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I told to boty as well.SJ is bad mobility for such build.

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I think this is alot down to play style tbh. I have used hover + SJ with great effect but as with your build there is a trick to using it.

Hover/fly puts you into possition to snipe. The second you snipe you move to the direction you want to go and take fly off falling to the ground. If you are high enough and because suppression starts from the the beginning of snipe SJ kicks in before you hit the ground, easily.

Making sure you land on the other side of a building etc. will mean loss of sight and SJ isnt a bad power for losing someone as long as you have not been targeted (interupt reds in snipe in order for you to start moving before it is fired).

This is more a tactic in battles where you can pick targets without max health so as to kill them in one shot with BU+Aim.

I am not saying it is any better but personally I find hover/fly+SJ can be a very nice combo aswell.

WAIT, just realised your saying for your build SJ would be bad? Almost certainly . For Fire/Dev though it should be good I would think.

Edit: Also useful for Fire if you want to close in on your target, i.e. snipe, turn off fly and fall next to them for close ranged attacks.


 

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I think this is alot down to play style tbh. I have used hover + SJ with great effect but as with your build there is a trick to using it.

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Yeah i have to agree to this although there are some really small details that separate one from other i ll try make a bit more explanatory post later


 

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Actually its not. Once u see where the shot came from you can turn fast and fire.Remember there is supression after firing and this is what adds up to AR defiance build

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Flight supression can be easily avoided if you know how and have the right things available to you


 

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Actually its not. Once u see where the shot came from you can turn fast and fire.Remember there is supression after firing and this is what adds up to AR defiance build

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Flight supression can be easily avoided if you know how and have the right things available to you

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It cannot be avoided per se, but its not like any travel power suppression is terribly restricting either. If youre having a sniping contest here then the first sniper can drop behind some obstacles to break LoS and avoid return fire.. Thats taking advantage of your surroundings.

My personal opinion has been that superjump suits best characters that flee, like stalkers and support characters. Fly is of course best choice for TGs drop and defiance build, but fly is imo the best travel power for sneaking up on people because it gives such freedom of movement(Im not saying it couldnt be achieved with other travel powers, just that its easiest with fly). I have fly+superspeed for chasing people and they work well.

EDIT: I take this moment to say that in my opinion travel power suppression works very well right now. It allows attacking suppressed people just long enough but doesnt make travel powers useless.


 

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It isnt a way I play so I may be off track but do you also use alot of luck insps to pull this off?

Also I am guessing autohit toggles are probably no real threat vs snipe due to range.

How about ranged aoe rain attacks like blizzard?

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I dont use inspirations at all.Except maybe break frees occasionally.Auto hit toggles are no threat as well as blizzard and RoF etc etc.

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He likes his Fort does our TG.


 

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It cannot be avoided per se, but its not like any travel power suppression is terribly restricting either. If youre having a sniping contest here then the first sniper can drop behind some obstacles to break LoS and avoid return fire.. Thats taking advantage of your surroundings.


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Yes Flight suppresion can be totally avoided, I ain't making this up lol, i've told Botty my method, he can confirm.


 

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It cannot be avoided per se, but its not like any travel power suppression is terribly restricting either. If youre having a sniping contest here then the first sniper can drop behind some obstacles to break LoS and avoid return fire.. Thats taking advantage of your surroundings.


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Yes Flight suppresion can be totally avoided, I ain't making this up lol, i've told Botty my method, he can confirm.

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Can you now.. only thing that crosses my mind is the bug that was present right after I4 and when suppression was introduced.. Which I pointed out and it was fixed.. I know its not in there for heroes, but villains..? Do you confirm this then, 'botty'?


 

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It cannot be avoided per se, but its not like any travel power suppression is terribly restricting either. If youre having a sniping contest here then the first sniper can drop behind some obstacles to break LoS and avoid return fire.. Thats taking advantage of your surroundings.


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Yes Flight suppresion can be totally avoided, I ain't making this up lol, i've told Botty my method, he can confirm.

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Can you now.. only thing that crosses my mind is the bug that was present right after I4 and when suppression was introduced.. Which I pointed out and it was fixed.. I know its not in there for heroes, but villains..? Do you confirm this then, 'botty'?

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We arnt just talking SB then?


 

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It cannot be avoided per se, but its not like any travel power suppression is terribly restricting either. If youre having a sniping contest here then the first sniper can drop behind some obstacles to break LoS and avoid return fire.. Thats taking advantage of your surroundings.


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Yes Flight suppresion can be totally avoided, I ain't making this up lol, i've told Botty my method, he can confirm.

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Can you now.. only thing that crosses my mind is the bug that was present right after I4 and when suppression was introduced.. Which I pointed out and it was fixed.. I know its not in there for heroes, but villains..? Do you confirm this then, 'botty'?

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We arnt just talking SB then?

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Speed boost is speed boost, it doesnt 'avoid' fly suppression, just boosts movement.. The bug I mentioned allowed for starting fly without suppression right after attacking..


 

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I'll give clues eheh don't wanna give game away straight away, I'd also like it noted that i've never taken advantage of this in PvP

What's better than having one of something?

There that's a huge clue


 

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I'll give clues eheh don't wanna give game away straight away, I'd also like it noted that i've never taken advantage of this in PvP

What's better than having one of something?

There that's a huge clue

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AH .......

I think....

P.S. Prob too much of a clue m8 .