Patron Powers for Dominators
Well I am not quite sure what to think my self. Only one shield said it literally that it was a toggle, the Scirocco Charged Armour, but it is likely all of them that are that. The only one I se a auto shield would be Captain Mako's Shark Skin that is also the 3rd power in the set. However, I think all of us welcomes another pet to do some damage. (or a pet in the first place for Mind/? Doms)
<gripe> I'm disappointed there's no mezz resist, Blasters get PFF and Controllers get a click mezz resist power. We get a pet, an AoE attack, another blast, oh and some armour. Personally I'm not bothered about another pet I do good damage post 35. If some of the armours are passives they'll be so low to be worthless. </gripe>
I'm sure the graphics and animations will be good.
Is it me or does that water spout sound also sound like a pet?
Looks like prity much each set is 1 AoE attack, 1 toggle shield, 1 pet and 1 other
2 sets having end drain (Dark Consumption & Power Sink)
1 set has a single target debuff + damage (Poisonous Ray)
1 set has a mini pet (Water Spout)
I think that Scirocco's set will be the PvP choise, a resist s/l & energy would be very usefull against the /energy blappers and energy melee, which are popular for PvP.
Must say I'm a bit stumped as to which to choise
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Is it me or does that water spout sound also sound like a pet?
[/ QUOTE ]To me it sounds exactly like tornado from storm.
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I think that Scirocco's set will be the PvP choise, a resist s/l & energy would be very usefull against the /energy blappers and energy melee, which are popular for PvP.
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Possibly, except you will be instantly toggle-dropped by a blapper; in which case it might be better to go for more offensive powers in Mako or Scorpion.
I must say I'm a bit disappointed. Like Filth, I was hoping for some kind of mez protection in one of the sets. I was also hoping that we'd get more buff/debuff powers since controllers can do such good damage with epics and containment. Another pet is something I decidedly did NOT want. To be honest I wish we didn't have a pet at all and had better base damage instead.
It also annoys me that all the powers sound very visually overpowering, and nothing will exactly go conceptually together with Ice. I guess it makes sense because the powers are from the patron, but I just can't bring myself to like the idea of my Ice dominator regurgitating stomach acid.
My opionion is that pretty much all dominators will need an endurance recovery power, which means there are really only 2 to choose from not 4.
I really should do something about this signature.
difficult choice to make, could really use an end recovery but I kinda like the idea of that water spout . Then again vomitting over your opponents doens't quite look to good :/
I'll go with Scirocco for my Ice/Ice dom, Love Power Sink its got to be taken
I want ghost widdow for Frost Wolf, but is DC going to be brought in line with PS or will it be its normal gimpy self? I dont knwo if I can afford not to have PS if DC will be 3 times slower than it
Edit: That said you cant pick a set for one power, the seer will be more usefull as a pet for its +per stacxking with the -stealth from AA, and its attacks adding more +rech to foes, so lookes like my original plan will remain the same
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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My opionion is that pretty much all dominators will need an endurance recovery power, which means there are really only 2 to choose from not 4.
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My fire/fire wont need one when the time comes, and will probably go with Mako, but all Ice/Ice will sure as hell be choosing between two. Have seen other doms without end issues too
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
In my opinion if you can do without an end recovery power BS is far better than Mako.
BS gets a resistance debuff power;
BS gets a +def power, which is better against mez;
Mako's defense power sounds like an auto power by its description, so the values will be small. And cold res aint a whole lot of use anyway.
I really should do something about this signature.
I don't have too much endurance problems on my ice/ice anymore, really. It's endurance heavy but manageable now that accuracy is a lot better and controls last longer. I would have needed an endurance recovery power 20 levels ago, now not so much. I think I'm probably gonna go with the water themed one because at least water is melting ice. Just hoping the armor won't look too much like a fish
Frost Wolf would never bow down to another man, is the whole Alpha Wolf thing, but a dead broad who's going to give him a cute chick to boss around, that he can respect
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Frost Wolf would never bow down to another man, is the whole Alpha Wolf thing, but a dead broad who's going to give him a cute chick to boss around, that he can respect
[/ QUOTE ]Why do I get the feeling that Ghost wiow is going to be the most popular patron?
Was tempting to go for her for the brute too, wanted a pet bloodwidow since the start of the game, but for my dom not my brute oh well, a seer will do
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Frost Wolf would never bow down to another man, is the whole Alpha Wolf thing, but a dead broad who's going to give him a cute chick to boss around, that he can respect
[/ QUOTE ]Why do I get the feeling that Ghost wiow is going to be the most popular patron?
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Sharks are lame, I don't want more weapons, so that leaves just scirocco and Ghost widow. Propably Ghost widow since dark works better conceptually.
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My opionion is that pretty much all dominators will need an endurance recovery power, which means there are really only 2 to choose from not 4.
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yes but some doms have the fire end leech power so they have 4 options
Oh, aye, It'a all right for some.
Doesn't Psi Assault have some kind of end recovery too?
I really should do something about this signature.
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Oh, aye, It'a all right for some.
Doesn't Psi Assault have some kind of end recovery too?
[/ QUOTE ]Yup, and a very nice it is too.
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Doesn't Psi Assault have some kind of end recovery too?
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Yeah, Drain Psyche is +regen and +recov, but it's our only self buff. No Power Boost here.
"I know 653 ways to kill a man. Fist to the face is #56."
Does Power Sink wake sleepers? I'm thinking it is probably better than Dark Consumption.
I really should do something about this signature.
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Oh, aye, It'a all right for some.
Doesn't Psi Assault have some kind of end recovery too?
[/ QUOTE ]Yup, and a very nice it is too.
[/ QUOTE ]When it hits
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Does Power Sink wake sleepers? I'm thinking it is probably better than Dark Consumption.
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Powersink has less rechage than DC anyway, so already better.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Taken from here (http://uk.cityofvillains.com/game-gu...patron_powers/)
I saw the Masterminds had one but that we did not... so here it is.
Ghost Widow - Soul Mastery
Dark Consumption: The dark power of the Netherworld allows you to tap the essence of your foes soul and transfer it to yourself. This will drain Hit Points of your enemy and add to your Endurance.
Dark Embrace: You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.
Dark Obliteration: You hurl a large blast of Negative Energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets. You must have one other Soul Mastery power before selecting this power.
Summon Seer: Ghost Widow will assign a Fortunata Seer for you to command. Fortunata Seers can glimpse moments into the future. They use this ability to increase the Perception of their teammates. You must have two other Soul Mastery powers before selecting this power.
Black Scorpion - Mace Mastery
Poisonous Ray: The Bane Mace can fire a nasty Poison Ray. This toxin is suspended in a polarized plasma field and delivered like an energy blast. Upon impact, the toxin directly attacks the immune system, reducing the affected targets Defense and Damage Resistance as it deals Toxic damage.
Scorpion Shield: Black Scorpions technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your Damage Resistance to Toxic damage.
Disruptor Blast: Fires a tremendous charge of kinetic energy from your Bane Mace. This charge is so powerful it will explode on impact, blasting all nearby foes. Some affected foes may be knocked down by the force of the blast. You must have one other Mace Mastery power before selecting this power.
Summon Tarantula: Black Scorpion will grant you a Toxic Tarantula to command. Weaver One developed the Tarantula Exoskeleton Armor, which so radically transforms an Arachnos troop that hardly anything human is recognizable.
Captain Mako - Leviathan Mastery
Water Spout: Conjures up a Water Spout at a targeted location. The Water Spout will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Water Spout is a menacing sight, and can even cause panic among your foes.
Chum Spray: Sharks will eat anything, so their stomach acid must be powerful indeed. You can regurgitate this acid and spew a corrosive spray of bile at a foe. Affected foes in the cone will take Toxic damage over time.
Shark Skin: The power of the Leviathan Mako has shown you seems to have no end. Shark Skin improves your Damage Resistance to Lethal, Smashing and Cold damage. You must have one other Leviathan Master power before selecting this power.
Summon Coralax: Captain Mako will show you how to summon a Coralax Blue Hybrid to do your bidding. The Coralax are humans who have been infected with living coral. You must have two other Leviathan Mastery powers before selecting this power.
Scirocco - Mu Mastery
Power Sink: Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain Endurance.
Charged Armor: When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Ball Lightning: Hurls a highly charged ball of Mu lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. You must have one other Mu Mastery power before selecting this power.
Summon Guardian: Scirocco will show you how to call upon a mystical Mu Guardian to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. You must have two other Mu Mastery powers before selecting this power.