Scrapper combo?


Bridger_EU

 

Posted

Ah, my regen never fought Malta, that doesn't sound pleasant. I'm currently dreading KoA for my SR, sure the slow wont be a problem but all that autohit DoT is going to be ouch


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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For general all round safty you probably want inv, its weaknesses are few in comparison. The most dangerous thing for a regen scrapper is -recharge from quicksand, or spines, or ice attacks. Auto hits are the bane of SR (Envoy of Shadows is just a waste of mission slots, and when you do his missions you feel like a leach. A scrapper that cant get into melee isn't the best addition to the team) The defence changes of I7 should help SR a bit, but I dont see it catching up Regen or Inv on the general safety side.

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Possibly even worse is -regen from mobs such as Malta

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I've never had any trouble at all with Malta, but I'll admit that my partner hates them, and we both play kat/regen. The only real issue is Sappers (I don't know what's supposed to be so bad about Gunslingers), and with Sappers it's easy if you see them, and it's MoG if you don't.

I don't think -regen is as bad on a regen scrapper as it would be on others, since regen gives you an insanely high regeneration. I remember doing the Vazy Disease arc and not noticing this horrible disease that was supposed to force me to team.

Regarding SR and I7, I've been running this stuff through DrRock's Sustainable Damage gizmo and I wouldn't hold my breath. I7 seems to give and take, and the basic +DEF that SR has is too low. I was trying to encourage a friend of mine this last weekend about how SR would be better under I7... and I didn't do a really great job.

Of course, that's pretty much theoretical. We will have to wait for I7 to actually hit the stands before we can say for sure how it behaves.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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I've never had any trouble at all with Malta, but I'll admit that my partner hates them, and we both play kat/regen. The only real issue is Sappers (I don't know what's supposed to be so bad about Gunslingers), and with Sappers it's easy if you see them, and it's MoG if you don't.

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I totally agree, Gunslingers are very easy. Sappers, on the other hand, total nightmare. I don't have MoG, so if they don't get knocked back from a Crane Kick or Stunned from an Eagle's Claw then its a mad panic to either drop them with something else or run away. Good fun tho'!

I must admit, I had no idea Malta were -regen, never even noticed.

My problem with Scrapper Primaries is that with the exception of MA they don't feel that "heroic"... dark energy, claws, swords, spines! All pretty lethal and nasty stuff. Personally, I can't wait for Shields


 

Posted

Sappers are easy....

Now those damn ring mistresses and their -regen attack horrible. Plus it seems to be an auto hit as it hits every time and last time I fought one I had 12 small purple pills.


 

Posted

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Sappers are easy....

Now those damn ring mistresses and their -regen attack horrible. Plus it seems to be an auto hit as it hits every time and last time I fought one I had 12 small purple pills.

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Get whirlwind.


A Paragon Defender

 

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Broadsword puts out more damage than katana, but it does it slower, so without checking specific attack chains, I'd say it's difficult to determine which actually puts out more damage. Against minions, BS is certainly better, but I don't know if it would even out over a longer chain.

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I think in terms of DPS they compare pretty well. The longer recharge times on the attacks mean you get more bang per buck from recharge enhancers / Hasten so a BS attack chain gets much closer in length to a Katana one at higher levels. Of course doing that puts BS at a way higher EPS - it's enough to wear even a Regen with Stamina down over the course of a long fight.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

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My problem with Scrapper Primaries is that with the exception of MA they don't feel that "heroic"... dark energy, claws, swords, spines! All pretty lethal and nasty stuff. Personally, I can't wait for Shields

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Shields sound like a neat idea although I can see that being argued as more of a tanker theme. A conversion of the stalker energy powers might be nice.

Yeah it's a bit hard to arrest someone who's lying in bits. I guess to a certain extent Scrappers are a sort of nod to the anti-hero genre and doing good by evil means.


 

Posted

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Now those damn ring mistresses and their -regen attack horrible. Plus it seems to be an auto hit as it hits every time and last time I fought one I had 12 small purple pills.

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I know what you mean, Ringmistresses are why I'm happy IH is a Clicky. However, I don't think it's auto-hit. I do quite well at avoiding the attacks a lot of the time.

But I always carry BFs on solo Carnie missions.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Yeah it's a bit hard to arrest someone who's lying in bits. I guess to a certain extent Scrappers are a sort of nod to the anti-hero genre and doing good by evil means.

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Which is kind of anathema to the whole concept of the setting. That said, I think they're pushing things a bit darker. The comic characters are really into "arresting with extreme prejudice", and there's a history piece on the Clockwork where Blue Steel basically beats a geek to death.

Personally, I've always found the concept of arresting someone by splitting them in half with a katana kind of amusing.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I have a Dark Melee/Regen, Spines/Invuln and SR/MA, yes i suppose scraps are my fave AT although the invul is not in the unstoppable phaise yet and the SR is not even near elude, but i already feel the regen has the most staying power. IH is ace even as a clicky, I only use MoG as a last resort if i really have no other way of staying alive i pop it, but it is so good knowing it is there. What i am getting at is as a regen when SR's are popping elude and invuln's are popping unstopable, I am popping IH meaning i still have MoG as an option. It's 1 of the big reasons i feel regen rules the most. In terms of attacks I feel it really a matter of taste, I like spines as it offers the most diverse attacks and damage is good, Dark melee has more than enogh attack IMO and touch of fear is a god send in PvP, all my DM attack have thier debuffs on witch i like alot can't really comment on MA as my MA/SR is lvl 6


 

Posted

One combo you very rarely see is MA/Invul. I've only ever seen two other heroes with my combination in about 9 months of playing. A lot of people complain about it being an end-heavy build, and I'll admit that it was a challenge at times getting Sally to 50, but with a little effort you can balance it, and I now rarely go below half endurance unless i'm fighting the malta or the carnies.

Although I can genuinely understand why people like regen, and not to put down anyone who's chosen it, but I'm finding my claws/regen ridiculously easy compared to Sally. I'm able to solo pretty much all my missions (which wouldve given me pause for thought at that level) and I've yet to run into the <50% level of endurance. All that makes for a very fun game

Regen is a very good secondary. I'm not disputing that, but at the same time I'm glad I stuck with Sal, because I learnt a lot of survival skills that I don't think I wouldve learnt if i'd started off rolling a regen. At least, that's my opinion


 

Posted

Overall you don't need to think much with Regen.

I guess the key difference between Regen and the other Scrapper sencondaries is that it doesn't try to prevent the inevitable (damage). It only has one toggle power and it allows you to heal quickly. There's no "do I keep doing or rest?".

The telling difference is when you're up against mobs heavy hitting minions (eg metal freaks) and AVs etc. You can quickly find you're spamming your stock of green pills to stay up.


 

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i have to admit that yes regens can be abit frantic agaist high damage, but there is always MoG, and believe it or not i took heal self with my regen stacked with 3 heal and 3 reduced inter time, giving me another "green pill", the other thing i did was got eye of the magus(accolade power) asap, it always goes on with MoG now and that makes for a ridiculas combo


 

Posted

Ok, a quick qestion, since we're talking about scrapper combos that can survive as well as dish it out; which would be better for this: Katana/SR or DM/Sr, Both playing on the addition defence/minusaccuracy stackings they can offer?

Cheers in advance


 

Posted

Katana/SR better for fighting groups, DM/SR better for fighting single targets, bosses, EB's AV's etc


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

don't forget dm has a heal which goes nice for sr


 

Posted

Siphon life? Gah, vile thing, might take it at 49 if I can think of nothing else.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Well my LvL 50 Scrapper is DM/SR. I must say, it is rather good on groups due to Soul Drain, but if you mess up or get an unlucky shot from the likes of a boss, I'm afraid you're buggered. Good combo, very powerful, but wouldn't have the patience to get it up the lvls since ED and I5.


 

Posted

Cynic has the benefits of duoing with my spine/regen, just needs to carry awakens for me while I do the work


 

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Overall you don't need to think much with Regen.

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I'd say it's the most fun, you have to pay more attention because at times your Health bar can go like a Yo-Yo. I'd say you need to think more - and be quick with the clicks.


World of Jackcraft.

 

Posted

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Overall you don't need to think much with Regen.

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I'd say it's the most fun, you have to pay more attention because at times your Health bar can go like a Yo-Yo. I'd say you need to think more - and be quick with the clicks.

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Yes, regen is definitely yo-yo health. React too slow and you are toast. In I4 regen didn't have to think ever. DA is pretty yo-yo ish but travels slower down than regen, but it has a better self heal. DA with DM is yo-yo health and endurance .


@Unthing ... Mostly on Union.

 

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I'd say it's the most fun, you have to pay more attention because at times your Health bar can go like a Yo-Yo. I'd say you need to think more - and be quick with the clicks.

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Currently thinking of a possible regen which has it's clicks bound to a series of messages as follows;

'Oh,'

'Look'

'At'

'Meh.'

Dirty, dirty regens.