Transfusion/Irradiate/Repel
Irradiate, the -def is of the order of 'big' and it's duration is of the order of 'quite long enough, thank you very much'
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
Give me a shout in game Kensa and I shall demonstrate why repel should be taken, even if you only use it for keepy-upy competitions.
Dead Calm's Defender Manifesto
I think Irradiate's defence debuff is around 30%.
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Transfusion - Obviously not on par with Transference, but what's the end drain like on this puppy? Is it worth slotting for it?
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imo not worth slotting for the end drain. Stick to heal/rec and acc in that one. the end drain is so minimal its not worth it.
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Repel - How do you use it? I've yet to take it, so is it a PBAoE or does it require a 'placement' like summoning pets or casting ice slick etc? And finally, is it just knockback or is it unresistable?
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Repel, well I have it on my defender for one reason only. To prevent AS as much as possible in PvP. Personally if i was playing a corrupter I would skip the power for something more useful.
1) endurance drain is minimal absolutely tiny especialy how its on corrupters to, better for the -regen.
2)Great debuff, The main reason to get this power.
3) How do you use repel?- you don't heh i don't have it however i think most people who use it, use it on bosses and keep them pinned next to a corner or such. Way to situational for me i'd rather take a blast or a pool power.
Transfusion: Just heal/recharge/acc in this
Irradiate: think acc debuffs are the way to go with this.
Repel: A one click 'get these people who are trying to kill me as far away from me as possible' kinda power, can trap foes with it but eats end big time
The Good:
Krazy Mary L50 Kinetic defender
Uniqua L31 PeaceBringer
Black Annis L24 Warshade
Krystal L18 Ice Blaster
The Bad:
Frenzi L34 SS/Inv Brute
So, is repel usefull for PvP? Let's say I'm a corruptor raiding a base, and I want to keep those pesky brutes and especially stalkers at bay, will this work? Or will their knockback resistance make the power useless for this goal?
Transfusion: Do NOT slot it for End Drain. I did 3 accs and 3 heals.
Irradiate: I doubt that it's very good, but I'm no good on this stuff
Repel: I have it, but only for an anti-stalker device in PvP. It is not unresistable, but it interrupts AStrikes.
PBAoE -> Player based area of effect. Irradiate is also PBAoE.
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Irradiate: I doubt that it's very good, but I'm no good on this stuff
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I made this thread weeks ago :P
I recently respecced into Irradiate and haven't had much of a chance to use it yet, but i think considering the -acc you have to deal with in PvP zones that it's useful, but only when your opponent is held/stunned/disoriented to give you an opening to get those slower animation powers in.
As for Transfusion, if i can stay out of harm's way it is absolutely fabulous for keeping Brutes alive (provided there are no /Energy Blasters around) and Stalkers who hang about for a scrap post-AS. It is absolutely no use for the end drain, but if you make it to Warburg Transference will keep you happy anyway.
And Repel, well, i think i'm 75/25 in favour of this for PvP. Once you hit someone with it it has something of a 'cool down' until they can be knocked back again (and i'm talking about those without acrobatics/mez resistance), but if you combine it with Cosmic Burst you can keep them Disoriented and/or on their [censored] for a decent length of time. Good against less experienced Blappers and TPers, as the knockdown gives you a chance to escape. It is a toggle dropper too versus Scrappers and Tanks, but it is not an immediate affect - you have to spend quite awhile in direct proximity to them to achieve the required effect, but i was told that all the toggles go at once by one Scrapper. You'll never beat a Scrapper or a Tank in 1v1, but with /Kin you can usually stalemate them if you're well slotted.
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It is a toggle dropper too versus Scrappers and Tanks, but it is not an immediate affect - you have to spend quite awhile in direct proximity to them to achieve the required effect, but i was told that all the toggles go at once by one Scrapper.
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Repel has a small chance to detoggle one toggle - if, however, that toggle is the mez-resist toggle and you have a mez on them once it detoggles... byebye toggles.
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You'll never beat a Scrapper or a Tank in 1v1, but with /Kin you can usually stalemate them if you're well slotted.
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Strange statement to make - Kinetics is one of the best secondaries at Scrapper/Tank killing, at least on a par with Dark/Cold/Rad in general, and maybe even moreso in a pure 1 vs 1 scenario. Siphon Speed, Transfusion, Transference... all will cripple the opponent, especially Regens. Even my slightly wonky Fire/Kinetics Corr concept build - in need of some changes - can happily take out a Scrapper. The only issue with Kin is against multiple targets, where it suffers in comparison to the aforementioned sets.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
I should have defined more clearly, i've a habit of not pointing out details. Whenever i talk about PvP i'm *usually* just talking about Sirens, which is obviously still the most active zone (for now), in which case Transference is not an option. But yes, in Warburg then sure, beating a Scrapper or a Tank is possible. Debuffing them to the point where they can barely move is all well and good, but i find the damage output insufficient to take down one of those AT's while their toggles are on.
Of course, it's not like any of us have played /Kin with every primary up to a decent level, so my perspective comes from Rad/Kin, which is AoE based anyway. Maybe you'd have more luck with Ice and Hasten or something.
You seem to be stalking me about the forums atm Syn, quit it
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Debuffing them to the point where they can barely move is all well and good, but i find the damage output insufficient to take down one of those AT's while their toggles are on.
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I'm pretty sure I've seen an En/Kin do a number on a Regen. AFAIK, En and Rad have similar damage output, hence my comment - it's just a question of keeping them below half-health, because as soon as Scourge comes into play all bets are pretty much off.
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You seem to be stalking me about the forums atm Syn, quit it
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I'm just omnipresent, and you happened across one of my many instances. Actually, I tend to ruthlessly stalk the AT boards I'm interested in, don't mind me.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Debuffing them to the point where they can barely move is all well and good, but i find the damage output insufficient to take down one of those AT's while their toggles are on.
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I'm pretty sure I've seen an En/Kin do a number on a Regen. AFAIK, En and Rad have similar damage output, hence my comment - it's just a question of keeping them below half-health, because as soon as Scourge comes into play all bets are pretty much off.
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The defender version of Transfusion does -regen. If the corruptor version also does this then I could see how they can beat a Regen.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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The defender version of Transfusion does -regen. If the corruptor version also does this then I could see how they can beat a Regen.
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All versions of Transfusion do -Regen, and that's precisely how you beat a regen.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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It is a toggle dropper too versus Scrappers and Tanks, but it is not an immediate affect - you have to spend quite awhile in direct proximity to them to achieve the required effect, but i was told that all the toggles go at once by one Scrapper.
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Repel has a small chance to detoggle one toggle - if, however, that toggle is the mez-resist toggle and you have a mez on them once it detoggles... byebye toggles.
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Strangly enough when I tried repel against me. All my toggles would either disappear in a split second, or nothing would happend. I could usually stand 30 secs near repel, and nothing. Then all of a sudden everything gone.
I had no mez on me.
But I would think it works the same way as Syn said.
What really annoys me about fighting kinetics, isnt the -regen of transfusion. Its the bloody forced immob of transfusion/transference.
Like any good regen will tell you. The regen never keeps you alive in PvP, its the [censored] clicky heals that makes sure you dont die.
A Paragon Defender
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But I would think it works the same way as Syn said.
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That's odd, I'll look into it. Whenever I've had Repel used against me, I'm pretty sure it's only dropped one toggle (against my /SR though, so...).
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What really annoys me about fighting kinetics, isnt the -regen of transfusion. Its the bloody forced immob of transfusion/transference.
Like any good regen will tell you. The regen never keeps you alive in PvP, its the [censored] clicky heals that makes sure you dont die.
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Partly true - a Kin Corruptor's toolbox is a combination of -Regen, -Recharge, -Speed (worse on some builds than others), -End (only really on toons already bottoming out, tbh) and the aforementioned "bloody forced immob". Regen might not keep Regens any more alive than any other build, but every last bit of unrecovered damage helps - especially when you have to factor Scourge into it, where a sliver of HP might be the difference between 100 damage and 100+100 damage.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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You'll never beat a Scrapper or a Tank in 1v1, but with /Kin you can usually stalemate them if you're well slotted.
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Strange statement to make - Kinetics is one of the best secondaries at Scrapper/Tank killing, at least on a par with Dark/Cold/Rad in general, and maybe even moreso in a pure 1 vs 1 scenario. Siphon Speed, Transfusion, Transference... all will cripple the opponent, especially Regens. Even my slightly wonky Fire/Kinetics Corr concept build - in need of some changes - can happily take out a Scrapper. The only issue with Kin is against multiple targets, where it suffers in comparison to the aforementioned sets.
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On Saturday I spent close to an hour in the arena trying to find any way my Dark/Kin Corruptor could take down a friends Dark/Dark Brute. The first two things to note are that Murky Cloud and Dark Embrase (both slotted with +2 to +3 SOs) combined to give the brute 54% Resistance to Dark - I would have been better with anything other than Dark. The next thing to note is the level difference (36 vs 40).
This really did result in the affore mentioned stalemate..and the weapon of choice (for me) - Siphon Speed. I have it slotted Accuracy, Recharge x3, Slow x2. A single hit reduced the Brute to the point where I could easily stay out of melee range. Then it was a case of stacking it and watching the poor Brute crawl.. but no matter what I did I couldn't harm the Brute. Her regeneration, both Health regen and Endurance Regen far exceeded anything I could do. Even though I could stack 2 or 3 siphon powers, several siphon speeds, hasten and had all but one of my attacks 6 slotted I could not get my damage per second high enough to exceed her regeneration.
Also, my much loved tenticles became just another attack. They are wonderful for PvE, but against this Brute they just didn't make a difference. (Which I'll attribute to her combat jumping)
Having said that..in PvP I now know the technique. Slow the Brutes, Stalkers and Tanks and look for easier prey.
When I hit 40 I'll be up for a rematch.
A /dark brute would possibly be the worst brute type for you to take on as a dark/kin corruptor. They are highly resistant to both your damage type and to end drain.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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A /dark brute would possibly be the worst brute type for you to take on as a dark/kin corruptor. They are highly resistant to both your damage type and to end drain.
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So its nice to know I can easily bring them to a virtual stand-still
Plus the fact that Dark Blast is not a damage-based set anyway, good for stacking -acc though. I have a helluva painful time just trying to kill most CoT spectral demons because they stack Smite and Chill of the Night etc on my Brute, though it's been awhile since i played a Brute slotted fully with SO's, which would obviously help. Either way, you could annoy melee AT's immensely.
Not all together, just separately - i have 3 questions:
Transfusion - Obviously not on par with Transference, but what's the end drain like on this puppy? Is it worth slotting for it?
Irradiate - Just how effective is the -Def on this power?
Repel - How do you use it? I've yet to take it, so is it a PBAoE or does it require a 'placement' like summoning pets or casting ice slick etc? And finally, is it just knockback or is it unresistable?
All these questions are based on PvP not PvE, so i'm thinking of their effect on heroes not NPC's =)
Ta for any replies ^^