corruptor dmg vs. blaster dmg
The accuracy is same for dominators+controller and corruptors+blasters, but dominator hold duration is shorter and corruptor damage is lower.
Aye, I believe we're aropund 75% of blasters damage.
75% is the quoted damage that corruptors do compared to blaster damage, didn't know dominators holds where shorter though. Anyone know how by how much?
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Aye, I believe we're aropund 75% of blasters damage.
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That AND we don't have Build Up.
kinda explains why drachnos took me out in 3 shots in sirens on wednesday...
Thats all true, but you have to remember that Blasters are almost purely a Damage Output Archetype. This we can tell by the fact they have the ability to take 2 offensive power sets.
On the other hand, Corruptors have a damage set, and a heal/buff set.When in a team of 5 Blasters vs 5 Corruptors, my money would be on the Corruptors due to their collective healing, buffing and so on.
As well as that, Blasters due tend to exert themselves more endurance wise, so if you fight clever, healing at the right times, it is very possible to exploit their weaknesses.-
Yep, it all evens out. Although technically they are as squishy as eachother, Corruptors could easily last longer.
a good blaster could 2 hit a corrupter tho, dont see how a corruptor could compete with that kind of dmg
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Yep, it all evens out. Although technically they are as squishy as eachother, Corruptors could easily last longer.
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Evens out? You have got to be joking. The heals are nice, so are the buffs and debuffs. But lets face it, there's no balance between the two classes.
Did you check the class descriptions in CoV when creating a new char? It says that a corruptor has HIGH damage, and a secondary buff/debuff. Only... if it's high damage, why do some people expect me to be a SUPPORT class? I don't think anyone expects a blaster to act a supporting role.
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Yep, it all evens out. Although technically they are as squishy as eachother, Corruptors could easily last longer.
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Evens out? You have got to be joking. The heals are nice, so are the buffs and debuffs. But lets face it, there's no balance between the two classes.
Did you check the class descriptions in CoV when creating a new char? It says that a corruptor has HIGH damage, and a secondary buff/debuff. Only... if it's high damage, why do some people expect me to be a SUPPORT class? I don't think anyone expects a blaster to act a supporting role.
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You might want to not balk so much at your buffing secondaries. From what I've seen some of them can make a corruptor way more powerful than your average blaster.
Plus why people expect you to do support? Because corruptors get the powersets to do so, unlike anyone else. Nobody expects corruptors (at least not unless they want to) to stand still with their eye focussed on the health bars like defenders, but when they're the only ones with the heals it might be a nice way to avert team wipes and xp debt, huh?
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a good blaster could 2 hit a corrupter tho, dont see how a corruptor could compete with that kind of dmg
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Because a Corruptor can debuff the Blaster, or buff themselves, or heal between hits, etc.
I've taken out Blasters in one-on-one fights with my Corruptor. I throw Darkest Night on them, and their accuracy and damage is debuffed. Now they need to hit me more times to kill me, and they're having a harder time doing it. If they got a hit on me before I debuffed them, I can heal myself (And debuff them further at the same time). Up against an Energy Blaster? I turn Shadow Fall on, and then they're going to have to hit me a lot more to kill me. Sure, it's not as easy as just throwing out a few attacks at someone, but it means we have a lot more tools at our disposal than a Blaster... and as a result, if our damage were equal to theirs, we'd be far too overpowered.
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a good blaster could 2 hit a corrupter tho, dont see how a corruptor could compete with that kind of dmg
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Because a Corruptor can debuff the Blaster, or buff themselves, or heal between hits, etc.
I've taken out Blasters in one-on-one fights with my Corruptor. I throw Darkest Night on them, and their accuracy and damage is debuffed. Now they need to hit me more times to kill me, and they're having a harder time doing it. If they got a hit on me before I debuffed them, I can heal myself (And debuff them further at the same time). Up against an Energy Blaster? I turn Shadow Fall on, and then they're going to have to hit me a lot more to kill me. Sure, it's not as easy as just throwing out a few attacks at someone, but it means we have a lot more tools at our disposal than a Blaster... and as a result, if our damage were equal to theirs, we'd be far too overpowered.
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In a 1 on 1 situation, if you manage to throw the buffs/debuffs before the blaster does his job (so that his Build Up + Aim + whatever else he may have used doesn't kill you) then a corruptor has a chance, yes. In a team fight however, specialization will win: that is, heroes get classes that do a specific job, and they do that job far better than villains. A blaster teamed up with proper defensive classes is a VERY deadly enemy.
The one thing better about a corruptor, is that he has a much easier time soloing. And that's about it.
Oh, and yeah, almost forgot. Met this blaster, who would throw a stun on me (ranged), and then blast me to bits in 3 hits. I can already see how shadow fall would save me (it has a relatively long activation animation).
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a good blaster could 2 hit a corrupter tho, dont see how a corruptor could compete with that kind of dmg
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I agree with this. My energy/thermal corruptor gets nuked almost everytime against a blaster one on one (same or high level). Yes its nice to be able to heal but that just means it takes 4/5 hits instead of 3 (using build up and aim). Whilst on the contrary it will take me atleast 8 hits (and thats with Single Origins) to get them to hit the ground.
I would place my money on a team of blasters than a team of corruptors. It shouldn't be too hard to test out in the arena - I put forward one thermal corruptor (lv 33).
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
Hm I have level 29 blaster and now 23 corruptor.
Seems that corruptor is far easier to at soloing. And generaly harder to be put down then blaster.
As for PvP in 1 on 1 situation mayeb thats true that those two archetypes balance them self. But I alos have feeling that blaster needs to much more skilled then corrutor to win. The more hits blaster takes the less chances he/she have to win. While for corruptor (with self heals) it aint making that much differance IMO.
Regards
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In a 1 on 1 situation, if you manage to throw the buffs/debuffs before the blaster does his job (so that his Build Up + Aim + whatever else he may have used doesn't kill you) then a corruptor has a chance, yes. In a team fight however, specialization will win: that is, heroes get classes that do a specific job, and they do that job far better than villains. A blaster teamed up with proper defensive classes is a VERY deadly enemy.
The one thing better about a corruptor, is that he has a much easier time soloing. And that's about it.
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Given a prefer team PvP by a long shot on my Corruptor, I'm not seeing this. My one-on-one experiences have generally been accidental ones where I got caught by myself, and forced into a fight. I've been on the winning side of a good number of villain vs. hero team battles as a villain, and had a blast.
The main problem I see generally isn't the heroes' extra levels and enhancments, or their specialisation. A lot of hero teams I see going in Siren's aren't even all level 50. When I fight on the hero side, I often bring in my level 32 Controller, and team with my boyfriend's level 32 Blapper (or level 50 Empath - squishiest thing ever and no attacks - so I know just how deadly a buffed Blaster can be). Far worse is the fact that the heroes tend to be far more willing to team up, and often already know each other and work well together. I rarely see this happening on the villain side, and it makes the fight rather disbalanced. A good, organised team of level 30 heroes is going to smash an equal number of unorganised villains over and over. Likewise, an organised team of villains can do much the same to heroes who haven't teamed up or aren't communicating well - I've seen it happen. Plus, in a team fight, the matter of specialisation shouldn't matter so much - if you have a villain team effectively working together to all debuff and buff as they can, and then focus on targets within the team together, they can cause just as much damage as a team with some damage dealers and some buffers/healers/holders.
I think the other major disbalancing thing is the number of heroes around with specific PvP builds. The one time I really felt like I had no chance at all in Siren's was against a team of level 50s who were very organised, knew each other well, and were all built for PvP. I couldn't hit them, and they were hitting me just about every time - even with Darkest Night on, because I've not had a chance to slot it and enhance it yet. I could take their blaster out if I got him by himself, and I could have a good go at some of the Defenders, but the rest would come running as soon as anyone on the villain side damaged any of them much. With less of us on the villain side, and most or none of us really built for PvP? I'm not surprised we had no chance. Thankfully, it's been a one-off occurance so far. Here's hoping I get another go at them after a few of my friends level up, and I respec into a more PvP-friendly build.
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Oh, and yeah, almost forgot. Met this blaster, who would throw a stun on me (ranged), and then blast me to bits in 3 hits. I can already see how shadow fall would save me (it has a relatively long activation animation).
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I'd include that on the reasons why Corruptors are better off in a team, actually. When you can shout for a /Sonic Corruptor to come and use Clarity on you, or get a Dominator to hold the Blaster, or someone to come kill him... you're in a much better position. Otherwise, once you're stunned by a Blaster? Yes, you're dead, unless you carry a stock of Break Frees.
How I would tend to react in such a situation... if I see someone already about to fire a shot at me, I'll try to fire off my heal (Twilight Grasp) since it's also an accuracy and damage debuff - at least that way, if it hits, I get a heal, and they're slightly less likely to be able to kill me before I can get back on my feet from any secondary effect. Obviously, how best to react is going to depend on what tricks you have in your powersets, and as is the case on the hero side as well, some sets are just PvP-friendlier than others.
Personally I see corruptors as more of a support class than a primary offensive class. Compared to various of the other villain AT we dont put out the same kind of punch. However we can augment it a lot. While helping things along.
Such I find is typified quite well in PvP. Try taking a scrapper or tanker down and it is nigh impossible.
with my ice/device,s blaster i have aim slotted with 3 tohit buff's and same with TD and tactic's. i can get at least 6 attacks out before aim drop's. This is enough acc and damage to cut through the debuff's and kill the target. So blaster FTW
Depends on how you build your corruptor.
Personally in PvP I've taken down blasters more then they have with me. I'm not a support Corruptor, I'm more damage inclined so matching the Blaster's offensive strategy.
That and I have traps
There's been more then one occasion where I've got a Blaster trapped in a web grenade, with about 40% health left, one sniper blast with a scourge is more then enough to take them out of commission.
It's the scourge factor that really comes into play here.
But that's sticking with 1 on 1s. I've never been able to take on a tanker or a scrapper, and I don't think I ever will.
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Depends on how you build your corruptor.
Personally in PvP I've taken down blasters more then they have with me. I'm not a support Corruptor, I'm more damage inclined so matching the Blaster's offensive strategy.
That and I have traps
There's been more then one occasion where I've got a Blaster trapped in a web grenade, with about 40% health left, one sniper blast with a scourge is more then enough to take them out of commission.
It's the scourge factor that really comes into play here.
But that's sticking with 1 on 1s. I've never been able to take on a tanker or a scrapper, and I don't think I ever will.
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I tend to be very unlucky. I somehow manage to attract the attentions of blasters who are very good (most of them are pvp built). I would like you to fight a couple of them, please say you are on union. There are many I can suggest but I would like to see you take on deluge or gatling.
I am a support corruptor but still can't see anything that will give them a run for there money (corruptor wise). The problem is for scourge to kick in they have to be on low health. Getting them there is the problem - on a team its less so as they can do the majority of damage and you can finish them off quickly. One on one it be very very difficult. The fights I have had have been mostly without using inspirations (agreed rule) but even if used them can't see the result changing (can take a blaster one on one if they are unprepared i.e. surprise attack). You can't compete with there damage output and as goes the saying, offense is the best defense.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
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a good blaster could 2 hit a corrupter tho, dont see how a corruptor could compete with that kind of dmg
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Because a Corruptor can debuff the Blaster, or buff themselves, or heal between hits, etc.
I've taken out Blasters in one-on-one fights with my Corruptor. I throw Darkest Night on them, and their accuracy and damage is debuffed. Now they need to hit me more times to kill me, and they're having a harder time doing it. If they got a hit on me before I debuffed them, I can heal myself (And debuff them further at the same time). Up against an Energy Blaster? I turn Shadow Fall on, and then they're going to have to hit me a lot more to kill me. Sure, it's not as easy as just throwing out a few attacks at someone, but it means we have a lot more tools at our disposal than a Blaster... and as a result, if our damage were equal to theirs, we'd be far too overpowered.
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If you were fighting a good blaster (take for example gatling) they wouldnt walk head on into battle with you so you could hit them with ur debuffs, they would be stealthy and by the time you knew where they were you would be dead in 2 hits.
Unfortunately I am on Defiant, so I can't help you there
You raised a good point about builds. I'm actually built for PvE but can respec to PvP later on. For example, I'd change Teleport friend to Teleport foe and have more traps etc.
The only power I use from the traps set is web grenade, I don't bother with anything else.
Surprise is also a key element. I do tend to catch blasters by surprise, although it has happened to me. Immobilisation isn't a problem for me as I can just TP out of there, heal and go straight back in when they least expect it.
The AR powerset is really underrated, I've yet to see a Corruptor who has an AR in all my 36 levels. My main weapon would be my sniper rifle. As it is, range is my main advantage, so I can always hit them before they can reach me. If they're too close, a web grenade will take them down (using Jingle Jets at the mo so all my fights have been airbourne).
They can't move while immobile, yet I've got enough range between me and the blaster to get another sniper shot in. If they're too close, I can just use ignite (DoT) and bugger off to a good range, while they still take decent damage from it.
All in all, I haven't had a problem with blasters, one on one. Two on me will probably cause problems and I think I won't be able to cope.
But I still think although Blasters may have the firepower, Corruptors can match them in other ways.
Once Blasters have less then half health, Scourge will come into play and it'll be too late before they can use Defiance.
Also just to point out, I PvP in Siren's so the level's capped at 30.
Hope that helps.
Across villain powersets the main disadvantage I have seen is numbers and cooperation. Basically, they don't have them. So their teams are worse.
Blaster vs corrupter I would expect to be about 50/50 in either a stand up fight or taking it in turns to be surprised (ie in an ambush I would expect the ambushee to plant most times).
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Yep, it all evens out. Although technically they are as squishy as eachother, Corruptors could easily last longer.
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Evens out? You have got to be joking. The heals are nice, so are the buffs and debuffs. But lets face it, there's no balance between the two classes.
Did you check the class descriptions in CoV when creating a new char? It says that a corruptor has HIGH damage, and a secondary buff/debuff. Only... if it's high damage, why do some people expect me to be a SUPPORT class? I don't think anyone expects a blaster to act a supporting role.
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Because they are tools, and haven't worked out that you are not a defender, and also because you are the nearest thing to a defender that the vilains have. Villains are short on heals and buffs, so they expect you to do them because your AT can.
It's a shame that Corruptors are seen as Defenders in a stereotupical point of view. In fact what I just said was a bit biased.
Corruptors can be a very good damaging class, but they're biased as healers in many eyes.
It's the same for Defenders as well, not all of them can heal but can provide very useful buffs/debuffs, but generally speaking, people expect defenders to heal.
I'm just trying to break away from that mould, though Soul Soldier is designed to be an all rounder.
just found out that dominator primary is less accurate than controller primary, is this the same with corrupter vs. blaster? i.e. does the same primary set on a corrupter have less accuracy or dmg than a blaster?