Mind / Psi build please read !!!!!!!


Crystalwolf

 

Posted

can somone please send in their Mind / Psi build please


 

Posted

I'm at work at the moment, but I'll try and remember everything.

I've got mostly only the powers fromm my Mind set. Haven't really bothered with my secondary set yet. I want too, but the holds are so much fun!

Ok, so darned, my mind is slipping, can't remember all the names. Ahhh there we go, a list of the powers and names, I hope you don't want the levels I took them at, can't remember those.

Mesmirize (2 ACC, 2 DMG, 2 HLD)
Levitate (1 ACC, 1 DMG)
Dominate (2 ACC, 2 DMG, 2HLD)
Mass Hypnosis (2 ACC, 2RCH, 2 HLD)
Telekenisis (3 EndRED)
Total Domination (1 ACC, 1 RCH, 1HLD)

Powerbolt (1 ACC, 1DMG)
Drain Psyche (1 RCH)

I also picked up the Flight pool (starting with AS, then HOV, then FLY)
and the Fitness pool

Both as soon as I could access them.
It was a few lvl's before I got new powers to play with, but I'm not complaining.

Hope that helps a bit.

Trust me, the Mind/Psy Dominator is GREAT!

O and definately get Drain Psyche, whooooo weeeeee! I love that power!


 

Posted

This is mine as it stands:

---------------------------------------------
Exported from Ver: 1.7.3.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Gentleman Thief
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Psionic Assault
---------------------------------------------
01) --> Levitate==> EndRdx(1) Acc(13) Dmg(15)
01) --> Psionic Dart==> EndRdx(1) Acc(11) Dmg(13)
02) --> Mind Probe==> EndRdx(2) Acc(3) Dmg(3) Dmg(5) Dmg(5)
04) --> Dominate==> EndRdx(4) Acc(7) Hold(7) Hold(9) Hold(9)
06) --> Combat Jumping==> EndRdx(6)
08) --> Mass Hypnosis==> EndRdx(8) Acc(11) Sleep(40) Sleep(40)
10) --> Swift==> Run(10)
12) --> Mental Blast==> EndRdx(12) Acc(15) Dmg(17) Dmg(17) Dmg(19)
14) --> Super Jump==> Jump(14)
16) --> Psychic Scream==> EndRdx(16) Acc(19) Dmg(21) Dmg(21) Dmg(23)
18) --> Total Domination==> EndRdx(18) Acc(23) Hold(25) Hold(25) Hold(27)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(27) EndMod(29)
24) --> Acrobatics==> EndRdx(24)
26) --> Terrify==> EndRdx(26) Acc(29) Fear(37)
28) --> Telekinesis==> EndRdx(28) EndRdx(31) EndRdx(33)
30) --> Drain Psyche==> EndRdx(30) Acc(31) Rechg(31) Rechg(33) Rechg(33)
32) --> Mass Confusion==> EndRdx(32) Acc(34) ConfDur(34) ConfDur(34) ConfDur(36)
35) --> Psionic Lance==> EndRdx(35) Acc(36) Dmg(36) Dmg(37) Dmg(37)
38) --> Psychic Shockwave==> EndRdx(38) Acc(39) Dmg(39) Dmg(39) Dmg(40)
---------------------------------------------
01) --> Power Slide==>
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Domination==> Empty(1)
---------------------------------------------

I'm trying to find somewhere to shoehorn in Telekinetic Thrust, but I might just stick with using Telekinesis, although it's not quite as effective.


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Posted

[ QUOTE ]

I'm trying to find somewhere to shoehorn in Telekinetic Thrust, but I might just stick with using Telekinesis, although it's not quite as effective.

[/ QUOTE ]

Maybe not if you only are looking at the repel, but TK is definately 100 times as useful as TK Thrust.
(Hint, It's your second AoE hold)


 

Posted

Hmmm... TK + corner = Monkeys in a barrel for the brutes to pummel merrily.


 

Posted

thank you everyone for your posts


 

Posted

Personaly, i wouldnt take Acrobatics, must of what you will be fighting willl be looked down in some way, of course i never take acrobatics, so i would say that


 

Posted

[ QUOTE ]
02) --> Mind Probe==> EndRdx(2) Acc(3) Dmg(3) Dmg(5) Dmg(5)

[/ QUOTE ]

Hmm. I picked up Mind Probe and immediately didn't like it, mainly because it's a close range power and I like to stay as far back as possible. I suppose with a couple of range's slotted, as well as 2 Acc and 2 Dam it could be quite useful though.

I've held off picking up many of the Psi powers for now, as I want to focus on control rather than damage--but Drain Psyche looks nice.

Question for the other Mind/Psi's - is TK really worth getting? The end drain and aggro don't look all that appealing; does the hold make up for it?


 

Posted

[ QUOTE ]
Question for the other Mind/Psi's - is TK really worth getting? The end drain and aggro don't look all that appealing; does the hold make up for it?

[/ QUOTE ]
Do you want to be able to push +2/3 bosses into a corner, all neatly bunched up for AoEs and general beatings?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
[ QUOTE ]
Question for the other Mind/Psi's - is TK really worth getting? The end drain and aggro don't look all that appealing; does the hold make up for it?

[/ QUOTE ]
Do you want to be able to push +2/3 bosses into a corner, all neatly bunched up for AoEs and general beatings?

[/ QUOTE ]

Yes, yes I do. However, does it allow/need duration slotting? Or is in an 'active as long as you keep the power running provided you have enough endurance' type?


 

Posted

[ QUOTE ]
Yes, yes I do. However, does it allow/need duration slotting? Or is in an 'active as long as you keep the power running provided you have enough endurance' type?

[/ QUOTE ]
It's a toggle, and it could use three EndReds - but as long as you have the juice, you can keep it running. TKing a group into a corner and hitting Drain Psyche should work out nicely, though.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Thanks Syn I'll be picking that up next chance I get then.


 

Posted

I'd suggest giving it one or two rechargers after the end reducers if you can, at least with my defender it takes pretty long to recharge.


 

Posted

I've never played a controller and just messing with a mind/psy dom, so I'm a bit of a n00b.
I was wondering if, with plenty of end reducers & drain psyche, is it possible for a dominator to skip Stamina? I'm assuming not as I'm up to lvl 14 and to be honest I'm starting to feel the pinch in a long fight, in particular when running stealth, but thought I'd see what the consensus was
Cheers in advance,
Harps


 

Posted

I could never EVER skip stamina on any of my toons

With Drain Psyche you could be able too as that runs up your end and health quick again, (if you hit) but you also need a few oponents with it.

Personally even with stamina running, if I don't use a Drain Psyche as well, I'm down on the End count. I can't even imagine how quick I'd go down if I didn't have Stamina.

TK is a GREAT power, I've saved my own and many a teams butts with a well pulled off TK, ofcourse sometimes you only catch the one, or the team knocks off the one you TK, but generally they all have loved getting a good wall bash in.

Although I've had many a team chat of: What the <self censor> is that another bug?
And of course me going, No, that's me!

TK is a great, We're in trouble now power!


 

Posted

[ QUOTE ]

30) --> Drain Psyche==> EndRdx(30) Acc(31) Rechg(31) Rechg(33) Rechg(33)


[/ QUOTE ]

Can't slot Drain Psyche with ACC enhancements - not yet anyway...


@Under Control

 

Posted

Well I'm still working on my mind/psi dominator at the moment, but if I was a level 50 dominator (Oh, when that day comes), I was hoping for my powers to look something like:

---------------------------------------------
Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Serindar
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Psionic Assault
---------------------------------------------
01) --> Levitate
* Damage(1)
* Accuracy(5)
* Knockback Distance(7)

01) --> Psionic Dart
* Damage(1)
* Damage(5)
* Accuracy(7)

02) --> Dominate
* Hold Duration(2)
* Accuracy(3)
* Damage(3)
* Accuracy(37)

04) --> Telekinetic Thrust
* Damage(4)
* Accuracy(9)
* Recharge Reduction(15)

06) --> Recall Friend
* Recharge Reduction(6)
* End Reduction(17)

08) --> Mass Hypnosis
* Sleep Duration(8)
* Sleep Duration(9)
* Accuracy(11)
* Recharge Reduction(36)

10) --> Mental Blast
* Damage(10)
* Damage(11)
* Accuracy(13)

12) --> Swift
* Run Speed(12)
* Run Speed(13)

14) --> Teleport
* Range Increase(14)
* Range Increase(15)
* End Reduction(37)
* Range Increase(46)

16) --> Hover
* Defense Buff(16)
* Defense Buff(17)
* Defense Buff(40)

18) --> Health
* Healing(18)
* Healing(19)
* Healing(19)
* Healing(21)
* Healing(21)
* Healing(23)

20) --> Stamina
* Endurance Modification(20)
* Endurance Modification(23)
* Endurance Modification(25)
* Endurance Modification(31)
* Endurance Modification(31)
* Endurance Modification(34)

22) --> Total Domination
* Accuracy(22)
* Hold Duration(34)
* Hold Duration(37)
* Recharge Reduction(43)
* Accuracy(43)
* Recharge Reduction(45)

24) --> Drain Psyche
* Endurance Modification(24)
* Endurance Modification(25)
* Healing(27)
* Healing(29)
* Accuracy(36)
* Recharge Reduction(46)

26) --> Psychic Scream
* Damage(26)
* Accuracy(27)
* Recharge Reduction(46)

28) --> Subdue
* Damage(28)
* Accuracy(29)
* Range Increase(31)

30) --> Hasten
* Recharge Reduction(30)
* Recharge Reduction(33)
* Recharge Reduction(34)
* Recharge Reduction(36)
* Recharge Reduction(48)

32) --> Mesmerize
* Sleep Duration(32)
* Accuracy(33)
* Damage(33)

35) --> Telekinesis
* End Reduction(35)
* End Reduction(39)
* End Reduction(40)
* End Reduction(40)
* Recharge Reduction(43)
* Range Increase(48)

38) --> Mass Confusion
* Confusion Duration(38)
* Accuracy(39)
* Recharge Reduction(39)
* Confusion Duration(42)

41) --> Psychic Shockwave
* Damage(41)
* Accuracy(42)
* Disorient Duration(42)

44) --> Psionic Lance
* Damage(44)
* Accuracy(45)
* Recharge Reduction(45)

47) --> Terrify
* Accuracy(47)
* Fear Duration(48)
* Recharge Reduction(50)

49) --> Mind Probe
* Damage(49)
* Accuracy(50)
* Recharge Reduction(50)

---------------------------------------------
01) --> Sprint
* Run Speed(1)

01) --> Brawl
* Empty Enhancement(1)

01) --> Domination
* Empty Enhancement(1)

02) --> Rest
* Healing(2)

---------------------------------------------


Oh, so far I like my build (I'm currently level 26 and have no complaint).
However, I don't recommend just taking drain pysche without stamina.
Its a great power, but if you don't learn to use it wisely, you don't get any of its benefits.
I also don't recommend taking confuse unless you want to have a back-up when fighting a boss.
As for telekinesis, its a very useful power. However, as it drains Endurance eventually, I suggest you get a quick pysche drain in and then stand back and let your team to the work.
If that's not your style, just turn off the power when you've done your job and relocated some of the mob to give your team a moments respite.

Any suggestions and ideas on the build, I'm also happy to hear, and there is always the possibility that I'll change the build come later on.


 

Posted

There is no point IMO for slotting Psychic Shockwave for disorient duration as the Disorientation after effect is really really minor. (I'm lucky to get 1 person disoriented, but I normally hold them first anyway)


Are you a team player? By the looks of it you are beause you have no major damage output from your secondary.

I'd get some slots free'd up for 6 slotting it for 2 recharge and 4 damage, or 1 recharge 1 accuracy 4 damage if you want to be a REAL killing machine.


Afterall it is said to be the best PBAoE after Blaster/Corruptor Nukes


I have never taken stamina on this character, and never will unless I get reduced to tears because of my end usage at later levels, but saying that, I have a Mind controller, and she needs all then end she can get.




If it helps, the way I looked at my Grav/Psi build , was that my Primary has no damage in it (maybe 1 or 2 slots), and my secondary is kitted out with damage enhancements.


@Under Control

 

Posted

Hmmmm... I had an interesting thought for my Dom.

I was considering picking up Tactics, slotting it 3 Accuracy.
I could then drop the accuracy's I have in my power and put up longer durations or more -Recharge dependent.

Of course, this does mean that I will need to have Accuracy running Perma, but as I have stamina and I get domination up by the time my stamina is almost down, this might be a feasible option, of course then there's the problem that at the times when I get toggle dropped, my accuracy would severly suffer.

So I'm in 2 minds about it really.

Any thoughts>?


 

Posted

[ QUOTE ]

18) --> Health
* Healing(18)
* Healing(19)
* Healing(19)
* Healing(21)
* Healing(21)
* Healing(23)

20) --> Stamina
* Endurance Modification(20)
* Endurance Modification(23)
* Endurance Modification(25)
* Endurance Modification(31)
* Endurance Modification(31)
* Endurance Modification(34)

30) --> Hasten
* Recharge Reduction(30)
* Recharge Reduction(33)
* Recharge Reduction(34)
* Recharge Reduction(36)
* Recharge Reduction(48)

35) --> Telekinesis
* End Reduction(35)
* End Reduction(39)
* End Reduction(40)
* End Reduction(40)
* Recharge Reduction(43)
* Range Increase(48)


[/ QUOTE ]

you sure about that? the 6-of-a-type thing is rather useless since ED, and that 4th end redux wont do much anyway, because endurance reductions are worth less the more you put in anyway, on top of ED


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

Well, what would you change?
Its been a while since I've played the game (before they changed everything), and that build "used" to work for me.

Also, thank you both (Shift and Nightwalker) for your feedback.
I'll do a bit more...studying lets say.

Any other information you'd like to part, I'd greatly listen to and take*smiles*