Do people still get taunt?


BadPanda

 

Posted

Taunt can iirc only effect max 5 baddies at a time. Why not go with big AoE's instead? Fireball, whirling hands, footstump, blazing aura and so on. I know the duration is less, but you cant really take the damage anyway (unless your stone of cause).
Havnt respec'ed my tanker for i6 yet, but Im thinking real hard about skipping taunt.
In pvp taunt suckz0rs unless its heavily slotted. It only works 50% of the time and the duration is pants unless you have 3 taunt durations in there. Why not pick up a more usefull skill like intimidate instead?


A Paragon Defender

 

Posted

Still have it in my build. With loads of slots freed up by ED it's now also 5 slotted (2 recharge and 3 taunt if I remember rightly).

I use AoE most of the time to get aggro but it's handy for pulling mobs off people sometimes and also for some AVs (like Infernal) which are best tanked at range. Can't beat taunt for that.


 

Posted

Tuant is still good for PvP when your in a team I will be having it 6 slooted 3 recharge rate and 3 taunts.


 

Posted

The question, what are you going to use taunt for?

I used taunt in the following circumstances:-

1. To initiate combat, ie Pull and get mobs to follow me.
2. To take aggro off a teammate, normally this is using it as though it is single target ( any others are a bonus ).
3. To ensure big nasty foes attack me and not other members of the team.
4. To hold aggro ( I4 and before ).
5. To play aggro tennis with other tanks
6. In PvP.

I found in I5 that use 4 was redundant, Invincibility did that anyway. Use 3 may well be redundant too. Use 1 and 2 are the important ones, use 1 can be replaced with an Epic power, such as Fireball.

You have already stated about PvP. I don't do it enough to comment.

Which leaves use 2. Can you keep aggro off an ally who is being attacked by a nasty enemy with a ranged epic like fireball. Possibly not. But it is easy to test. Don't use taunt. However taunt is auto hit and has a longer duration.

I wouldn't level up without taunt. You might be able to get away with using fireball instead once you have it, but if you do you may have to slot it with taunt duration.


@Unthing ... Mostly on Union.

 

Posted

I havnt really played my tanker very much since i4. I just wanted to see if he was still viable.

This is the build Im looking at:

01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(5)
01) --> Barrage==> Acc(1)
02) --> Dull Pain==> Heal(2) Heal(5) Heal(7) Rechg(7) Rechg(9) Rechg(9)
04) --> Resist Physical Damage==> DmgRes(4)
06) --> Hasten==> Rechg(6) Rechg(11) Rechg(11)
08) --> Unyielding==> DmgRes(8) DmgRes(13) DmgRes(13) EndRdx(15)
10) --> Bone Smasher==> Acc(10) Dmg(15) Dmg(17) Dmg(17) Rechg(19) Rechg(19)
12) --> Air Superiority==> Acc(12) Dmg(21) Dmg(21) Dmg(23)
14) --> Fly==> Fly(14) Fly(23) Fly(25) EndRdx(25) EndRdx(27)
16) --> Swift==> Run(16) Run(29) Run(29)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Provoke==> Acc(22) Acc(31) Rechg(33) Rechg(33) Taunt(33) Taunt(34)
24) --> Intimidate==> Acc(24) Fear(27) Fear(34) Fear(34)
26) --> Super Speed==> Run(26)
28) --> Build Up==> Rechg(28) Rechg(36) Rechg(36) TH_Buf(36) TH_Buf(37)
30) --> Resist Energies==> DmgRes(30)
32) --> Unstoppable==> Rechg(32) Rechg(37) Rechg(37) DmgRes(39) DmgRes(39)
35) --> Energy Transfer==> Acc(35) Dmg(40) Dmg(40) Dmg(40) Rechg(42) Rechg(42)
38) --> Total Focus==> Acc(38) Dmg(39) Dmg(42) Dmg(43) EndRdx(43) Rechg(43)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(45) TH_Buf(45) EndRdx(46) EndRdx(46) EndRdx(46)
44) --> Laser Beam Eyes==> Acc(44) Dmg(45) Dmg(48) Dmg(48) Rechg(48) Rechg(50)
47) --> Conserve Power==> Rechg(47) Rechg(50) Rechg(50)
49) --> Resist Elements==> DmgRes(49)

Provoke could replace taunt. Atleast Im hopeing it can.


A Paragon Defender

 

Posted

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Provoke could replace taunt. Atleast Im hopeing it can.

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Heavily slotted for ACC ( as you have ) I don't see any reason why Provoke can't replace Taunt.


@Unthing ... Mostly on Union.

 

Posted

I replaced taunt with provoke because it hits more targets - 2 acc 3 taunt 1 recharge - works better than taunt n my opinion and gives access to the fear powers which are kinda useful too


 

Posted

[ QUOTE ]
I replaced taunt with provoke because it hits more targets - 2 acc 3 taunt 1 recharge - works better than taunt n my opinion and gives access to the fear powers which are kinda useful too

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The fear powers are nice, I had 6-slotted invoke panic as part of my I5 build crowd control. In PvP I used intimidate a lot even when it was unslotted.. My I6 build doesnt have the presence pool at all however. Went back to normal tank powers instead.


 

Posted

BTW does provoke also suffer from the "only 50% of the time" rule?
And are you sure it hits more targets?

If even one of those is correct, provoke is better IMO.


A Paragon Defender

 

Posted

The only way in which Provoke can hit more targets is because it recharges slightly faster and has a larger AoE. Both are limited to 5 targets per application, and Taunt is auto-hit, so will always hit 5 if there are 5 within range - it also has a longer base duration. AFAIK the 50% rule for PvP applies to all Taunt powers.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

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AFAIK the 50% rule for PvP applies to all Taunt powers.

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Have I missed something here? I have both taunt and provoke. Whats this 50% rule? Is this a 50% chance to miss? If so, maybe on provoke but def not on taunt. Taunt is auto hit, will not miss.

[ QUOTE ]
In pvp taunt suckz0rs unless its heavily slotted. It only works 50% of the time and the duration is pants unless you have 3 taunt durations in there. Why not pick up a more usefull skill like intimidate instead?

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Various reasons, intimidate can miss just as easy as provoke. However, with intimidate you can over come it easily with a break free. You can't really do that with taunt/provoke.

Regarding PvP, it will depend on what type of tanker you will want to become. If you are going to be playing in team combat, than taunt is a must. If you get debuffed, your provoke will be missing and thus you will not be tanking - you wont be able to pull the aggro off your team mates.

Taunt is still a must even though provoke has an area of effect (but chance of missing). Having both means you do not really need to slot provoke as much as you have done. You can keep aggro on yourself with both taunt and provoke. To make that possible you could do away with Resist Physical Damage. Keep one or two accuracy's in provoke and slot else where such as health.


Heros
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Villains
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LF SG! Arc ID# 193083

 

Posted

And not forgetting it is actually the tanks role to take as much of the aggro as possible. I have hated recently seeing tanks backing out from fights and having no taunt. What else are you going to do? Damage output isn't great and neither is damage defence/resistance, so you may as well hold aggro so the rest of your team can clean up before you faceplant.


 

Posted

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AFAIK the 50% rule for PvP applies to all Taunt powers.

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Have I missed something here? I have both taunt and provoke. Whats this 50% rule? Is this a 50% chance to miss? If so, maybe on provoke but def not on taunt. Taunt is auto hit, will not miss.

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They changed it in I5, Taunt is still auto hit, but players now get a 50% resistance to it.

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All Taunts (pool, Tanker and Scrapper) will now only be effective 50% of the time when used in PvP (not an accuracy decrease, so it cannot be modified with enhancements).

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Posted

[ QUOTE ]
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[ QUOTE ]
AFAIK the 50% rule for PvP applies to all Taunt powers.

[/ QUOTE ]

Have I missed something here? I have both taunt and provoke. Whats this 50% rule? Is this a 50% chance to miss? If so, maybe on provoke but def not on taunt. Taunt is auto hit, will not miss.

[/ QUOTE ]

They changed it in I5, Taunt is still auto hit, but players now get a 50% resistance to it.

[ QUOTE ]
All Taunts (pool, Tanker and Scrapper) will now only be effective 50% of the time when used in PvP (not an accuracy decrease, so it cannot be modified with enhancements).

[/ QUOTE ]

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The important thing is that you can still maintain aggro. I think you need to slot it with an increase taunt duration but your taunt should have recharged before the taunt wears off.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

I found taunt just takes too long to execute, provoke is a faster cast.

I dropped taunt from my low level tank to concentrate on making the best secondary tank as possible, my main tank still has it but its under review, since I5 i find myself just not using or needing to use it, even when im the primary tank in the team.


@ExtraGonk

 

Posted

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The important thing is that you can still maintain aggro. I think you need to slot it with an increase taunt duration but your taunt should have recharged before the taunt wears off.

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I highly doubt this one really.

For the record im getting both back in next respec, taunt and provoke. We certainly are on the verge that provoke is more useful than tanker taunt. Devs, wake up!


 

Posted

I still have it in my build. Its excellent in pvp zones because you can pull aggro away from your team mates. When I used Catiene in PVP the first time I basically had it on auto execute. It's great if you combine it with Glacial armour as you can actually detect the stalkers much faster than you can in other power pools and use taunt to make sure that they don't get their bounty.


 

Posted

still got it in my build and not planning on getting rid of it. It recharges fast enough to keep people taunted in pvp. I usually use it when im fighting quite a few people already around me (pvp and pve) and need to pull away that lone guy about to attack my teammate. In pvp teammates like it when you taunt that stalker that is about to AS him.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

I'm a very new player, my primary toon is a tank who has just got to lvl 22. I finally got around to getting taunt as my most recent power and already it has revolutionised my usefulness in the team.

I'm sure i've still got a lot to learn about using it and tanking, and covering my team mates, but just to see the bosses, turning to me and bringing Lt's and minions with them is fantastic. To get myself surrounded by a half dozen mobs and watch as they are picked off from behind, has made me realise what I am there for.

There may be more efficient ways of getting and holding aggro, but now that I have got it I would not go without taunt, and I feel I owe an apology to all those I've teamed with over the previous 21 levels for not having done my job properly.


 

Posted

I dont have it, nor do i have Provoke. Having mostly soloed thus far it would have just been a waste of slot on my action bar as well as lowering my offensive powers.

Only one time have i experienced another player voice his concern about me lacking in taunt.. and that was a Blaster who wanted to show off his Nova.
Turned out that only thing he needed to do was to time it better until after id moved into melee instead of before
Its possible ill pick it up for the endgame i guess, i can afford that now, as i finally have transfer energy for all my offensive needs, (thinking of slotting the bugger with double recharge hehe)


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