Endurance!


Animal_Mutha_EU

 

Posted

Loving my Stone/Stone Brute, but my goodness, running an armour plus mudpots PLUS hitting things with a big hammer really eats up your endurance.

At level 12 just took Swift on the way to Stamina, I'd guess a lot of people will still be looking at Stamina regardless of the ED nerf, but is 3-slotted Stamina worth taking?


 

Posted

Any endurance recovery buff is GREAT.


Shadowplay - Scrapper DM/DA SL 50
Doctor Storm- Brute SS/Elec SL 50
"speed boosts someone in the face" - Cognito

 

Posted

At this point I'm considering using a slot later on to make it 4 slot Stamina, just for that little bit extra


 

Posted

Yum, Energy Aura. 2 End recovery powers? I'll buy that for a dollar.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

stone melee allways was a big endurance [censored], the thing keeping it from being terrible in CoH, was if you used stone armour along with it. The -spd from Granite made the powers much more managable.

But its worth it for a brute, you can get some big SMASH!


 

Posted

Pray for me, for I am Dark Armour! Argh, no end! Ever!


 

Posted

My DA/DM brute never has any endurance.
DArk Consuption helps occasionally and with stamina at lvl 22 this should help even more.

End is a problem. Grr, My Kat/Regen never had this prob


 

Posted

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Pray for me, for I am Dark Armour! Argh, no end! Ever!

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Haha, yeah... I can barely wait for L20 and Stamina .


 

Posted

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At this point I'm considering using a slot later on to make it 4 slot Stamina, just for that little bit extra

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If a 3-5% buff is what your looking for, go waste that slot


 

Posted

Its been said before that Stamina is the most powerful power in the game. I dont miss out Stamina in any build. I always like Swift and Health is very handy anyway.


 

Posted

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Its been said before that Stamina is the most powerful power in the game. I dont miss out Stamina in any build. I always like Swift and Health is very handy anyway.

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Its still very powerful, agreed, but you'll get better return on your slots by adding an End Reducer to a power. The buff from the fourth slot is relatively insignificant.


 

Posted

my DM/DA brute hit 20 last night and I picked up stamina, i can now beat my way through crowd after crowd of even level mobs without taking a break. Ran the cape mission pretty quick solo and loved every second


 

Posted

You've picked an end heavy combo there if it follows the CoH pattern. I would consider the following to help aleviate the problems until you get Stamina.

1. Mudpots need at least three end redux in. If you don't want to do that, consider leaving it post stamina.
2. Heavy Mallet used to take about 25% of your end in CoH and is likely to be very high is CoV. More end redux here (at least two) and a couple of +Acc. There's nothing as inefficent as an attakc that misses.
3. I found that I could run Rock Armour and Rooted comfortably within my recovery rate. I then slotted my attacks ( I was an Stone/Axe Tank) with end redux and found I had very little downtime.
4. Get Stone Skin. It's your only innate power and is a big help.

Seeing as you will have a slow attack rate how about sticking some taunt enhancers in Mudpots to help you build Fury? This should also offset not being able to slot your attacks for damage early on.


 

Posted

I agree with the end red in Heavy Mallet, when your fury bar is full you can still one hit kill with it without any damage in there, best to get it back faster and use less end in it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Thanks for the advice, all

I am slotting 1 acc 2 dam on my mallet attacks but realise that this might not be optimal slotting if I run out of endurance each fight And mudpots are 1 end red, 1 slow at the moment.

Plenty to consider at any rate.


 

Posted

In beta on my stone/stone I went for heavy offensive powers and slotted them up and ZOMG I never had any endurance. It was really miserable.

Now for retail I took a different path, at lvl 14 I've been taking just stone fists and heavy mallet and then all the first 4 stone armour powers and 3-5 slotting them.

It's working much better now. A more defensive build seems to be much faster overall because you can dive into a group of whites with mudpots on and survive easily enough to get a full fury bar with stone fist and brawl. At that point mudpots, stone fist and brawl is doing respectable damage. I only ever really use the mallet for LTs or bosses now. It's just too end heavy.

I'm sure post-stamina and with end redux SO's I'll be able to really unleash hell with the mallet attacks but for now I'm happy to balance end, hp and fury conservatively and just non-stop kill white con mobs. It helps to switch mud pots on and off only when you need it. It cycles very quickly and drains a lot of end.


 

Posted

Stamina is a must, my ss/inv has got it 3 sloted with SO end recovery, which gives me 95.6%i keep on my TI and unyielding on all the time plus my 4 attack powers(jab,punch,haymaker,knockout blow) and i can do a hole mish without resting or using blue or green inspirations.


 

Posted

I've got a DM/Fire Brute and was very tempted to see if I could get by with Dark Consumption and Consume powers. but in the end I bottled out and will be getting Stamina at 22. I will see if I can get by with it it slotted, and using these powers as top ups


 

Posted

I've got to lvl 25 with my DM/FA brute without stamina, and it has hurt like hell! Started on the fitness path at 24, so by 35 he will have stamina. Now I have started with SO's however, consume and DC are much more reliable and usually keep me in the blue. Usually..........


@Byrne

Debtmeister General of The Plastic Army & Empire

 

Posted

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Stamina is a must, my ss/inv has got it 3 sloted with SO end recovery, which gives me 95.6%i keep on my TI and unyielding on all the time plus my 4 attack powers(jab,punch,haymaker,knockout blow) and i can do a hole mish without resting or using blue or green inspirations.

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yep, I've got the same powers on my brute, running toggles & hitting stuff was really eating the blue stuff before I 3-slotted stamina - I needed to rest almost between every fight! Now I only need to rest once or twice a mission and then really only if I go overboard with the knockout blow.

I have an end reduction DO in each attack, once those are replaced with SOs, I may never need to rest again


 

Posted

Get a kinetics Corrupter, teaming with Scanevil and getting lots of speed boost we charged through missions like crazy with the blue bar barely moving and the SMASH! bar always around the 95% mark. When she left we were forced to use all those blues we'd been hoarding all afternoon.

Brute + Corrupter is an amazing team, Rad and Kinetics will help alot with endurance. Dark, Thermal and Traps will all help reduce/repair the damage.


 

Posted

I have slanted my build to get Stamina in at 20, and now at 21 I have 3 slotted Stamina, which should certainly help me attain a high level of smushitude.


 

Posted

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Its been said before that Stamina is the most powerful power in the game. I dont miss out Stamina in any build. I always like Swift and Health is very handy anyway.

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I normally get hasten>superspeed>hurdle(at 16)>(normally lvl 18 power)>health at 20>stamina at 22, then at around 35 respec the super speed for hover, flight, and swift>health>stamina


 

Posted

Well I'm up to 24 now on my stone/stone and I'm still focusing the same way on powers. 3xSO slotted stamina, 3xSO health and 3xSO swift is nice hp regen and the movement reduction from rooted isn't bad. I can mobilise around fights much easier now with the swift bonus.

Have all the earth armours up to rooted, TP foe and TP, 3xfitness and stone fist, heavy mallet, seismic smash and boxing.

It's like a while different AT post-stamina. Still only have an accuracy in the default slot for all the attacks but I'll get end redux SOs in each one as well to free up some more end and then get Tough.

Once you get to the point where you don't have to stop between fights, it becomes a much more powerful character as you're always operating in a high fury mode. I'm loving it!


 

Posted

most builds of brute can regain both endurance and HP right?! i am dark dark i can refill my hp and endurance bar quickly it does cost alot to run dark armour so it does mean every couple of fights i need to rest but with soul drain i can start afight with asmuch damage as full fury bar and when soul drain runs out fury is usually full
i dont have stamina and i am not particually needy of endurance.... yes i hardly ever see my endurance bar full but that is neither here nor there