Bloody bay problems with base design


Aubrey_EU

 

Posted

Anyone noticed that bloody bay villains base is always under siege and that its way too easy for heroes to lock villains inside? Today i was in a hero team composed of me Earth/Storm controller, a tanker fire and an empath and we pawned villains completely until we were right inside their base. Once inside they had like no way to repel our assault, we were on the sides of their respawn point where no arbiter drone could target us, other heroes joined in (ive tp friends and put it to good use) and we literally obliterated them. Knockback and repel combined with storm powers kept wave after wave of minions in check. I must admit villains were not using any team tactic but still i feel that their base defenses are underpowered. Id love to not to be able even to get near the base so they would stop just hiding inside it. Moreover playing a villain and respawning right in the middle of the fight must feel frustrating....


 

Posted

Yup. It's mostly because there are more heroes than villains at the moment. The Rogue Destroyers got there yesterday and found about 30 heroes at the hospital door with about 6 villains (and the NPC's) holding them off, we buffed up and AoE'd them back to hell

Once more villains get to a higher level and have builds slotted with SO's the PVP zones will be alot more even. But as it is, you heroes need all the help you can get!


 

Posted

[ QUOTE ]
....we were on the sides of their respawn point where no arbiter drone could target us....

[/ QUOTE ]

I've not been or seen it.
Is that spawn camping players?


 

Posted

there 2 flaws in design one is that the villains that die and go hospital dont cone blue and u can easily tp them out and kill.Second is at the rear right and left corners of the base u can easily move and get to safe spots where no fire get u.


 

Posted

[ QUOTE ]

I've not been or seen it.
Is that spawn camping players?

[/ QUOTE ]

We were allowing them to spawn and we were at ill odds with number (3 against about 10 villains) but yes basically spawn camping and insta kill is possible as the base is now designed. All i did was teleport in past the drones to the safe area on the side of the hospital and then tp in other heroes. This should not be possible or villains will never have a chance cause if i were to be "evil" i could just tp foe in my hurricane against a corner while untoggled in the hospital and let some of my mates handle the kill. I dont want to see hospital ganking, this is the kind of things that would ruin pvp.


 

Posted

Villains base in Bloody Bay need a protected route to get from infirmary to helicopter and leave the zone. This gives option when "Hero" gank squad invades base to go do something else and leave them to it until they run out of targets then become bored and go away.

It's sad but it always seems to be the same heroes ganking villains. Don't think I need to mention any names. Without them in Bloody Bay it's fun.


@Aubrey

 

Posted

The Hospital really should be behind doors that only villains can get through. It's far too easy to tp someone out of there.


 

Posted

Yeah i do seem to notice the hero base is never under seige its always the vills, but the hero base is so well protected
i dont think they would dare enter


 

Posted

I thought the V base was a nightmare to attack, but I was paying my blaster so got eaten up bythe defence guns,but once I decided to be subtle and used tp I was shocked at how easy it was to get into the base and sit within weapons range of the Vs copter thingy (which looks cool).

Tpfoe has worked well against the Hbase, I got pulled out a couple of times last night,but it is inherantly a better defence pos than the Vbase.

If any Vs want to rp/ taunt I am normaly found sitting on the big chimney in your base when not doing the very easy area missions (patrol was made for tpers).


 

Posted

Yep just tested it, my lvl 18 blaster managed to tp into their med area unscathed. Got screenshots too

Seriously though if I was an A"£$%^& I could caused all kinds a trouble, passing on intel to friends, attacking people, spawning critters from my glowy rocks.
There was one guy AFK in there and I know there are gits out there who would have attacked him.

I could have got out as well if I wanted too, but I was nice and let my char get shived, and then I fed him to the bots to see how far I could get walking out


 

Posted

being able to tp is one thing and requires some tricky handling but being able to walk in there like i have without using invisibility or anything just exploiting blind spots is seriously bad design.also a small point out...tp foe should get a line of sight fix because apparently i can target a villain in helipad and get underneath the ramp right outside villains base and just tp the villains and kill.The line of sight for tp foe i believe is really important for pvp.


 

Posted

[ QUOTE ]
Yeah i do seem to notice the hero base is never under seige its always the vills, but the hero base is so well protected
i dont think they would dare enter

[/ QUOTE ]

Errr, The Rogue Destroyers have planted themselves on the Heroes beach twice, mainly to get the heroes to come out and fight. But if you want Villians to enter your Heroes base? Give us a bit of time and it will be the Heroes with their backs to the Rez Pads.


 

Posted

Speaking of Bloody Bay and the villain base... is it correct that there's no safe zone?


 

Posted

[ QUOTE ]
Speaking of Bloody Bay and the villain base... is it correct that there's no safe zone?

[/ QUOTE ]

Yup, you have 30 seconds where you're PvP immune but then you're attackable no matter where you are.


 

Posted

[ QUOTE ]
Speaking of Bloody Bay and the villain base... is it correct that there's no safe zone?

[/ QUOTE ]

hmmmm no...there should be a at least a safe zone at the spawn point after u die and maybe around the helipad.to be honest i am sure that in beta it was a safe zone all the way to the entrance of the base


 

Posted

There most certainly is no safe zone at the helopad. Got sent to Bloody Bay to speak with the first contact (ala Wincott and The Hollows), and upon arrival to the zone I started taking damage - thanks to the Rain of Fire attack some tool hero (won't mention his name here, as that'll probably just get him off) did right there, in front of the helo.

I shrugged it off me, not being able to see anything anywhere, took a few steps forward - down to the contact - and then the tool started single target attacking me, after which I found out where he was... hovering his cowardly posterior was hovering about the helopad.

He was lucky he resisted the TP Foe attempts I did after getting too annoyed with him. Hell, I never even managed to read whatever it was the contact had to say to me.

The lack of safe zone at the arrival has got to be a mistake in the design.


 

Posted

I guess it could be a deliberate design to make things "dangerous", or perhaps they dont care. After all it is a pvp zone so you should expect to get pked (or so I am told).

Have seen no sfe zones anywhere which makes things fun when the map crashes ( as it does all the time).


 

Posted

Warburg has safe zones and in Beta Bloody Bay Bases were safe zones as well...


 

Posted

When I enter Bloody Bay as a villain I find it best to jump straight down the back of the Helipad into the base below & set myself up between the security drones while I check what teams are going, look if I need any insp's etc. One scurvy hero dove right in once, but I watched him get vaporised before he could touch me.
I guess it would be possible for a tp'er to grab a hold of you, but you stand a better chance getting down & in quickly.
The problem is you can't get to the contacts for missions without being in full view of "death beach", which is a bit of a bummer.
Having played for both sides in Bloody Bay I doubt I'll attack the villains via the cargo crates at the beach again. I'm preferring scouting the meteors or firebases, or looking for characters trying to complete missions, & doing my bit for my faction.

At one point, as a villain, I was surprised to see a large group of heros right next to the villains helipad, with little intereference from the Arcanos bots or guns nearby by. I was set up right next to security drones, Crab soldiers & Fortunata etc. I was being shot at & nothing was firing back at the heroes .


 

Posted

The flaw itself I dont mind, what I dont like is that a character can be grabbed before he has become aware of his surroungings when entering the map, or that people can get into the med bay without effort to cause trouble.

If the flaw was present but characters were protected long enough to prepere for being in the zone then I would not mind so much.
As an idea of what I mean I have no RAM what so ever, my computer uses a lump of mud instead of a RAM card so normaly I ccan go make a cup of tea before the zone has loaded up on the computer...But my character will have been standing there for a good percentage of that time, I have arrided dead in bloody bay, and I have seen it happen to Vs too (unless of course they were afk without having the afk sign up).

I find the whining about people camping a strange debate, I understand that camping in respawn sites=bad.. But surely the rest of the zone is fair game? if people have the common sense to set up ambushes in forests or on tall buildings to grab flyers, then surely they should be allowed to?

DG>