Henchman Power Names and Upgrades Guide


Bewilderer

 

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Zombie
Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic

Initial: Zombie Brawl
E:Projectile Vomit, Zombie Vomit
DE:Siphon Life

Grave Knight
Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic

Initial: Hack, Slash, Dark Blast
Eisembowel, Gloom
DE:Head Splitter, Siphon Life

Ghost
Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic

Initial: Phase Shift, Ghastly Blast, Fly, Life Drain, Necroplasmic Grasp

Lich
Auto Res Sleep, Fear, Negative, Toxic, Cold

Initial: Dark Blast, Torrent
E:Tenebrous Tentacles, Life Drain
DE:Fearsome Stare, Petrifying Gaze

Battle Drone
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Super Leap, Laser Burst, Smash
E:Heavy Laser Burst
U:Full Auto Laser

Protector Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Laser Burst, Force Shield
E:Heavy Laser Burst, Repair
U:Photon Grenade, Seeker Drones

Assault Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Plasma Blast, Smash
Eual Plasma Blast, Flamethrower
U:Swarm Missiles, Incendiary Swarm Missiles

Genin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Thunder Kick, Shuriken
T:Snap Shot, Storm Kick
KIZ:Aimed Shot, Crane Kick, Super Leap

Jounin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Sting of the Wasp, Gambler's Cut, Caltrops
T:Soaring Dragon, Poison Dart, Placate, Super Leap
KIZ:Golden Dragonfly, Blinding Powder, Hide

Oni
Auto Res(Smashing, Lethal, Fire, Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Super Leap, Fire Sword Slash, Fire Blast
T:Fire Sword Hack, Ring of Fire, Fire Breath
KIZ:Char, Rain of Fire

Soldier
Auto Res Confuse, Placate, Smashing, Lethal

Initial: ASMG Burst
E:ASMG Heavy Burst
TU:Auto Fire

Medic
Auto Res Confuse, Placate, Smashing, Lethal

Initial: Med Kit, SMG Burst
E:SMG Heavy Burst
TU:Stimulant, Frag Grenade

Spec Ops
Auto Res Confuse, Placate, Smashing, Lethal

Initial: SCAR Burst, SCAR Heavy Burst, Web Grenade
E:Rifle Butt, Flash Bang
TU:SCAR Snipe, Tear Gas, Stealth

Commando
Auto Res Fear, Confuse, Placate, Smashing, Lethal, Fire, Cold, Toxic

Initial: Burst, Slug
E:Buckshot, Full Auto
TU:M30 Grenade, Flamethrower, LRM Rocket


 

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'Incendiary Swarm Missiles'

Oh my word!


 

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Oh yes, they leave Burn patches By the way, I was a L33 Robotics Mastermind in beta, so have a very good grasp for the AT


 

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Few notes on henchman powers...

- A henchmans resistances/defense scales accordingly to its level. It starts off relatively low, but eventuall ends up as if enhanced by a little over two Single-Origin Enhancements. Devs have stated this is subject to review.
- Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.


 

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Correct me if I'm wrong, but don't the battle drones get a sniper attack and not a heavy burst with equipt?


 

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You cant really call it a snipe when it has the same range as the default attack. Its also listed as a heavy shot in the Equip description.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

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[ QUOTE ]
Correct me if I'm wrong, but don't the battle drones get a sniper attack and not a heavy burst with equipt?

[/ QUOTE ]

It was early on in the beta assumed to be a snipe due to the animation of the robots, this was later resolved when the Equip/Upgrade icons started listing actual power names.

All of the above come from the Equip/Upgrade buff icons from ingame.


 

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Thank you for clearing that out.

Just whish they would update the animation as well, don't think the current one is fitting for a burst attack


 

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Hey, leave the snipe animation alone! I for one like it.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

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What dose E and DE mean?
Sorry for asking but i've not played for long...


 

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E = first upgrade power (lvl6)
DE = second upgrade power (lvl28/32?)


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

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I dont want to feel like a newbie either, but can anyone tell me where you get all this info regarding pets lvling from.

I understand some of the terms refer to basic and upgraded pets.
but what is the tier system that i have seen desribed ?

Any info is gratefully received.


 

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[ QUOTE ]
I dont want to feel like a newbie either, but can anyone tell me where you get all this info regarding pets lvling from.

I understand some of the terms refer to basic and upgraded pets.
but what is the tier system that i have seen desribed ?

Any info is gratefully received.

[/ QUOTE ]

Have a read of my Mastermind Guide and all shall be revealed!


 

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[ QUOTE ]
Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.

[/ QUOTE ]

By way of an update, Positron has stated in a Private Message to a player that this will be fixed as soon as possible. If the fully enhanced upgrade powers are overpowering for a MM, they will simply tone down the base values.

As such, I suggest slotting as if the powers are enhanced once you get to Single-Origin enhancements. Saves buying a different layout later.


 

Posted

[ QUOTE ]
Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.

[/ QUOTE ]

And in case anyone has been under a rock (like me) for the past few months, this issue is now resolved - slot for any effect from any upgrade power.


 

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And since we now have Thugs....

Thugs/Punks
Pistol, Brawl
ET: Dual Wield
UE: Empty Clips

Arsonist
+Res Lethal, Fire
Molotov Cocktails, Brawl
ET: Spit Fire
UE: Fire Bomb

Enforcers
+Res Lethal
Burst, Heavy Burst, Maneuvers, Brawl
ET: Tactics (and guns change from SMG to Uzi)
UE: Blast Clip, Assault, Dual Uzi's

Bruisers
+Res (Lethal, Smashing, Fire, Cold, Confuse, Fear, Placate), Fury
Jab, Punch
ET: Haymaker, Handclap
UE: Knockout Blow, Hurl, Footstomp


 

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Somebody got to 32? Nice.


 

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[ QUOTE ]
Somebody got to 32? Nice.

[/ QUOTE ]

Actually, someone got to 40 Stateside


 

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Handy, no real surprises though

Ah still torn on secondary to go with my Thugs


 

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so the tier 2 get leadership powers? that's awesome if you get it yourself too!


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

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[ QUOTE ]
so the tier 2 get leadership powers? that's awesome if you get it yourself too!

[/ QUOTE ]

Only for your Thugs - Enforcer Leadership only affects Thugs. Not other henchmen, yourself or other players AFAIK.


 

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But...leadership doesn't stack after I7 AFAIK.


 

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[ QUOTE ]
But...leadership doesn't stack after I7 AFAIK.

[/ QUOTE ]

Not seen any notes on that... link?


 

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Hmmmm...can't find any notes on it as yet. May have been mistaken, will keep looking.