Henchman Power Names and Upgrades Guide
'Incendiary Swarm Missiles'
Oh my word!
Oh yes, they leave Burn patches By the way, I was a L33 Robotics Mastermind in beta, so have a very good grasp for the AT
Few notes on henchman powers...
- A henchmans resistances/defense scales accordingly to its level. It starts off relatively low, but eventuall ends up as if enhanced by a little over two Single-Origin Enhancements. Devs have stated this is subject to review.
- Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.
Correct me if I'm wrong, but don't the battle drones get a sniper attack and not a heavy burst with equipt?
You cant really call it a snipe when it has the same range as the default attack. Its also listed as a heavy shot in the Equip description.
Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider
Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.
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Correct me if I'm wrong, but don't the battle drones get a sniper attack and not a heavy burst with equipt?
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It was early on in the beta assumed to be a snipe due to the animation of the robots, this was later resolved when the Equip/Upgrade icons started listing actual power names.
All of the above come from the Equip/Upgrade buff icons from ingame.
Thank you for clearing that out.
Just whish they would update the animation as well, don't think the current one is fitting for a burst attack
Hey, leave the snipe animation alone! I for one like it.
UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
What dose E and DE mean?
Sorry for asking but i've not played for long...
E = first upgrade power (lvl6)
DE = second upgrade power (lvl28/32?)
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
I dont want to feel like a newbie either, but can anyone tell me where you get all this info regarding pets lvling from.
I understand some of the terms refer to basic and upgraded pets.
but what is the tier system that i have seen desribed ?
Any info is gratefully received.
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I dont want to feel like a newbie either, but can anyone tell me where you get all this info regarding pets lvling from.
I understand some of the terms refer to basic and upgraded pets.
but what is the tier system that i have seen desribed ?
Any info is gratefully received.
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Have a read of my Mastermind Guide and all shall be revealed!
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Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.
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By way of an update, Positron has stated in a Private Message to a player that this will be fixed as soon as possible. If the fully enhanced upgrade powers are overpowering for a MM, they will simply tone down the base values.
As such, I suggest slotting as if the powers are enhanced once you get to Single-Origin enhancements. Saves buying a different layout later.
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Any power gained through an upgrade is currently unaffected by Enhancement slotting in the summon power itself. Upgrade-gained powers only work at their base damage, accuracy, etc. The devs are aware, can fix this, but are currently testing that it does not overbalance the AT.
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And in case anyone has been under a rock (like me) for the past few months, this issue is now resolved - slot for any effect from any upgrade power.
And since we now have Thugs....
Thugs/Punks
Pistol, Brawl
ET: Dual Wield
UE: Empty Clips
Arsonist
+Res Lethal, Fire
Molotov Cocktails, Brawl
ET: Spit Fire
UE: Fire Bomb
Enforcers
+Res Lethal
Burst, Heavy Burst, Maneuvers, Brawl
ET: Tactics (and guns change from SMG to Uzi)
UE: Blast Clip, Assault, Dual Uzi's
Bruisers
+Res (Lethal, Smashing, Fire, Cold, Confuse, Fear, Placate), Fury
Jab, Punch
ET: Haymaker, Handclap
UE: Knockout Blow, Hurl, Footstomp
Somebody got to 32? Nice.
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Somebody got to 32? Nice.
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Actually, someone got to 40 Stateside
Bloody PL'ers
Handy, no real surprises though
Ah still torn on secondary to go with my Thugs
so the tier 2 get leadership powers? that's awesome if you get it yourself too!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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so the tier 2 get leadership powers? that's awesome if you get it yourself too!
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Only for your Thugs - Enforcer Leadership only affects Thugs. Not other henchmen, yourself or other players AFAIK.
But...leadership doesn't stack after I7 AFAIK.
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But...leadership doesn't stack after I7 AFAIK.
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Not seen any notes on that... link?
Hmmmm...can't find any notes on it as yet. May have been mistaken, will keep looking.
Zombie
Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic
Initial: Zombie Brawl
E:Projectile Vomit, Zombie Vomit
DE:Siphon Life
Grave Knight
Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic
Initial: Hack, Slash, Dark Blast
Eisembowel, Gloom
DE:Head Splitter, Siphon Life
Ghost
Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic
Initial: Phase Shift, Ghastly Blast, Fly, Life Drain, Necroplasmic Grasp
Lich
Auto Res Sleep, Fear, Negative, Toxic, Cold
Initial: Dark Blast, Torrent
E:Tenebrous Tentacles, Life Drain
DE:Fearsome Stare, Petrifying Gaze
Battle Drone
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
Initial: Super Leap, Laser Burst, Smash
E:Heavy Laser Burst
U:Full Auto Laser
Protector Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
Initial: Laser Burst, Force Shield
E:Heavy Laser Burst, Repair
U:Photon Grenade, Seeker Drones
Assault Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic
Initial: Plasma Blast, Smash
Eual Plasma Blast, Flamethrower
U:Swarm Missiles, Incendiary Swarm Missiles
Genin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)
Initial: Thunder Kick, Shuriken
T:Snap Shot, Storm Kick
KIZ:Aimed Shot, Crane Kick, Super Leap
Jounin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)
Initial: Sting of the Wasp, Gambler's Cut, Caltrops
T:Soaring Dragon, Poison Dart, Placate, Super Leap
KIZ:Golden Dragonfly, Blinding Powder, Hide
Oni
Auto Res(Smashing, Lethal, Fire, Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)
Initial: Super Leap, Fire Sword Slash, Fire Blast
T:Fire Sword Hack, Ring of Fire, Fire Breath
KIZ:Char, Rain of Fire
Soldier
Auto Res Confuse, Placate, Smashing, Lethal
Initial: ASMG Burst
E:ASMG Heavy Burst
TU:Auto Fire
Medic
Auto Res Confuse, Placate, Smashing, Lethal
Initial: Med Kit, SMG Burst
E:SMG Heavy Burst
TU:Stimulant, Frag Grenade
Spec Ops
Auto Res Confuse, Placate, Smashing, Lethal
Initial: SCAR Burst, SCAR Heavy Burst, Web Grenade
E:Rifle Butt, Flash Bang
TU:SCAR Snipe, Tear Gas, Stealth
Commando
Auto Res Fear, Confuse, Placate, Smashing, Lethal, Fire, Cold, Toxic
Initial: Burst, Slug
E:Buckshot, Full Auto
TU:M30 Grenade, Flamethrower, LRM Rocket