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Posts
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Joined
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Ok, I play a claws/SR stalker and am wondering about the different defense you get in there.
I know that melee defense is for all melee atacks and ranged is for all ranged attacks. But exactly what is AoE for, is it when I'm the seconday target of an AoE attack?
Does an AoE attack get counted as a ranged if I'm the primary target?
If a power lists defense against ranged, melee and AoE, what is missing for me to get all?
How many SO's would it take to get practised brawler perma after having taken quickness.
And lastly, anyone know the base defense on the powers on SR, both toggle and auto? -
Not sure if it's bugged or not but what I have seen is that if there is no direct line of sight betwen you and the ambush spawn, they tend not to see you when your hidden. If there is a direct line of sight when they spawn, they tend to see you even if hidden.
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If you look at my post, I have there a combined binds file of the "Robotics key binds" and Kaihi's (SP?) numeric binds into one file, and for all MM primaries. I did change the robotics binds a bit to suit my preferenses but it should be easy to change them back if you want.
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Currently lvl27, I have six slots in my prot bots, with a dark secondary. Running first three leadership powers too.
What should I slot my protector bots for? Currently working on the idea that they need 1x ACC (they should get rest from leadership tactics) so I need five slots. In beta I ran with 1 heal and the rest damage. but I have heard that a disorient is good too...
Any ideas?
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I have 2 acc, 2 dam, 1 heal and 1 dissorient.
As you have the dark seconday, I would suggest 2acc, 2 dam and 2 dissorient. I tempted to try this as well and see how they differ since a dissoriented enemy don't hit you. -
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i realize that, but i heard that they would change the cap to 50 in the future ? so im just planning
[/ QUOTE ]When they implement the anchillery power pools for villain, they will raise the cap to 50, but then you will have to consider these new pools so planning all the way to 50 is still not fully "valid". -
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Have they actually fixed the minions yet so they can recieve bonuses from more than just DMG and ACC enhancements?
[/ QUOTE ]Yes, that bug has been fixed now. Think it was a week ago. -
From what I've seen about the protector bots, they buff you and any other hencie in the party, that includes the other types of hencies. What I don't like is that only 1 of the 2 protector bots buffs me while both buff the other hencies.
The fact that robots charge, I think, is due to the fact that they have an initial melee attack, and somehow they want to use it even though they are not in melee range. I see this as they sometimes charge forward and pausing to fire of a ranged attack. -
As far as I heard, awaikens are not suppose to work on pets. As a matter of fact, don't think any type of rezz is suppose to work on pets.
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Zaprobo, I hope you or Khaiba don't take offense for me not asking before, but I have combined your 2 bind files into one, and for all power types.
I made a few changes to your binds MZ, since it didn't realy feel right with how you had the binds. All is explained in a new readme file.
Get it here -
Combine leadership and poison for the best effect
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Thank you for clearing that out.
Just whish they would update the animation as well, don't think the current one is fitting for a burst attack -
My current and planned ones, only lvl 14 atm
Battle drones:
HK-47
HK-48
HK-49
Protector bots:
MP-31
MP-32
Assault bot:
HK-Prime -
Correct me if I'm wrong, but don't the battle drones get a sniper attack and not a heavy burst with equipt?