Henchman Power Names and Upgrades Guide


Bewilderer

 

Posted

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But...leadership doesn't stack after I7 AFAIK.

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Are you sure it's not just Vengeance?


 

Posted

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But...leadership doesn't stack after I7 AFAIK.

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Just Vengence I think.

There were poorly written patch notes when it was first announced, I read it the same way too originally.


 

Posted

Hmm, reading the powers each henchman gets with each upgrade, kind of makes me not want to make a Thug MM anymore, I feel drawn to make a Ninja/TA MM now.

Think I need a list of pros and cons of each power set and each henchman, although I can't see Zap's MM guide atm, it would be blocked on this computer.


 

Posted

I think each primairy and secondairy has his pro and con, although Robots seem overal pretty strong (even psi resist, 2 healers, great damage) yet get stuck quite alot due their size. Even I7 test the Ninjas are still the most stupid pets around, running around to nowhere for unknown reasons, though their def (and new system) might make them more viable.

Secondairy Dark seems FoTM (year maybe), poison is the single target spammer (i kinda love psn), TrickArrow is great at higher lvl but has serious long animationtimes and finaly Traps i never tested but sure they are good also

I just pick the secondair based on my pets, but seen the thugs in action the US-servers... they are some pretty nasty fighters.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

wow: enforcers get assault too. thats brilliant!
3 x assault and 3 x tactics on henchmen once the MM has it too!