Team Synergi!


ChillBlaze_EU

 

Posted

Should be.


 

Posted

Yep ready and willing.


 

Posted

ofcourse, I may be alittle late (not sure yet) but don't start without me . Snapse is one of the best.


 

Posted

For better or for awesome, The Clockwork King is about to get Net Arrow'd.

BRING IT ON!!!


 

Posted

Could be a problem with this.

Next week 31st I on the 3-11 turn so wont be there.

Not sure how you want to play this. If it's a 3 week job I can miss the middle week. If it's a 2 week job, I can miss the 2nd week.

Up to you guys.


 

Posted

Well I'd imagine we'd be able to do the taskforce twice before we hit lvl 21, but besides that we could also take a trip to Bloody Bay for some PvP larks during your absense.

A third option is to continue up to the last mission in the second week and then save the last mission for your return the following week.

We'll see when we get there anyway. Hopefully we'll have a full turnout tomorrow for getting it started at least.

See you all in the morrow folks


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

How about we do one week Synapse, next week Bloody Bay and third week finish Synapse.

Although I'm not opposed to using wednesday or thursday this week or a different day next week to finsih the TF.


 

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The important thing is to get it started, we can then arrenge so we'll all be there for the ending.

G-Force


 

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Bit worried I wont make 7, got a new carer in today who is, um, less than competant. If I'm not on at 7 (will try) it'll be 7.40ish.

Sorry.


 

Posted

Hehe, Synapse on unvincible is a walk in the park. Below is a list of our buffs and debuffs (feel free to quote and add if I forgot some)

Buffs:
- Assault x4
- Tactics x2
- Shadow Fall
- Clear Mind
- Recovery Aura
- Deflection Shield
- Insulation Shield
- Dispersion Bubble
- Siphon Power
- Speed Boost
- Inertial Reduction
- Accelerate Metabolism
- Steamy Mist
- Sonic Barrier
- Sonic Haven

Debuff list:
- Darkest Night
- Radiation Infection
- Enervating Field
- Lingering Radiation
- Choking Cloud
- Freezing Rain
- Hurricane
- Glue Arrow
- Sonic Sihpon
- Disruption Field

Other than that we have several immobilisations, holds, disorient a fear and maybe a sleep, not sure about that one.

All bow down to the might of the All-Defender-Team!!

I'll see you guys next week!

G-Force


 

Posted

You forgot Fortitude.


 

Posted

My debuff list is

Glue Arrow
Acid Arrow
Poison Gas Arrow
Disruption Arrow

Just to make sure you don't undercount the number of arrows


 

Posted

Siphon power and siphon speed are debuffs as well, altho sadly single target, so rather less noticable amidst all the auras and such like

Twas a mightily impressive run today - our powers seem to be scaling a good bit faster than those of our enemies. I certainly look forward to seeing how we progress into the higher levels

What's attendance looking like for next week? With Precips absense, the trip to Bloody Bay looks to be a good idea - we can all pick up our Shivan pets if nothing else. We'll have to see what the villain presense is like on the night


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

Villain attendance will range from running away to net arrow'd.


 

Posted

Remember that we can't accept any mission while on the Taskforce. That and I don't know how to get the Shivan Pet.

G-Force


 

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good to see things back to normal after the failed caverns trial

i've decided to use my free respec i've still got stored from i6 to take out my healing aura (hardly ever use it and its not that good) and also my 4th blast attack (it costs too much end and is a bit pants) and probably bring in assault and tactics so thats another set of buffs you can add to the list for next week. (i dont we will need acc enhancements at this rate )


 

Posted

Sorry I had to drop out so soon, I'll catch up the lost xp next week .

And add sonic dispersion to the list. Oddly enough my heroplanner says this is a lvl 26 power but I'm pretty sure I ain't 26 yet . Ye can hardly see it tho, especially with all the other (de)buffs flying around.


 

Posted

Just looked up a few numbers:

Resitances with the 3 sonic shields, steamy mist and shadow fall (not slotted!):
Smash & Lethal: 20% + 12.5% = 32.5%
Energy: 20% + 12.5% + 25% + 25% = 82.5%
Neg. Energy: 20% + 12.5% + 25% = 57.5%
Fire: 20% + 12.5% + 25% = 57.5%
Cold: 20% + 12.5% + 25% = 57.5%
Toxic: 20% + 12.5% = 32.5% (Additional 10% from deflection shield)
Psionic: 25%

Defence from 3 unslotted bubbles: 14% + 9.25% against all but psy, with other minor buffs we should at least get to 25%.

So we resist everything for at least 32.5%, the energy damage from our lovely clockwork is reduced by an impressive 82.5% and we get hit 1/4 less from defence.

Just wait until everything is slotted with SO

In conclusion, we need a dev-taunting level of difficulty

G-Force


 

Posted

ok heres my new planned build up to lvl 18

Archetype: Defender
Primary Powers - Ranged : Radiation Emission
Secondary Powers - Support : Radiation Blast

01 : Neutrino Bolt dam(01) dam(5) dam(11)
01 : Radiation Infection thtdbf(01) thtdbf(3) endred(7) thtdbf(9)
02 : Accelerate Metabolism recred(02) recred(3) endrec(9) endrec(17)
04 : X-Ray Beam dam(04) dam(5) dam(13)
06 : Irradiate dam(06) dam(7) dam(11)
08 : Enervating Field endred(08)
10 : Assault endred(10)
12 : Lingering Radiation slw(12) slw(13) recred(15)
14 : Tactics thtbuf(14) endred(15)
16 : Maneuvers endred(16) defbuf(17)
18 : Choking Cloud endred(18)

I've bought in assault, tactics and maneuvers, instead of radiant aura, electron haze and combat jumping.

I've not taken anything to get stamina, I only tend to run out when not speed boosted and AM, RA etc should help once slotted with SO's aswell, plus we have transference to come aswell

Not taken any kind of travel power either. I'm sure I can get around ago with SB and IR, plus we have a couple of TP'ers if needed.

Not taken any heals or rez, mutation may be an option later on if we get a volunteer to become our killing machine (/me looks in Skewers direction ) but I don't tend to use my heal that often.

No acc's slotted.. unsure if I will need them or not. With all the tactics running is it worth putting the acc slot in there?


 

Posted

The calculation of wether or not you hit something is based on your accuray and tohit buffs. I'd still slot in 1 accuracy in my attacks.

Thought about defence debuffs for Radiation Infection?

G-Force


 

Posted

was going to put 2 of those in within the next few lvls.. kind of need more slots as it is

although I guess with DN running def debuff may be the better option first..


 

Posted

Not really,

If they can't hit you, you can afford to miss once in a while.
If they are hitting you, you can't affort to miss.

But then again this is the all-defender-team, they won't be hitting us and if they do they'll hit us for less (damage debuff) and we'll resist at least a 1/3 of it.

G-Force


 

Posted

I'm still up for Bloody Bay next week.

I think with Tactics and Clear Mind we're not going to have many Stalker problems.


 

Posted

I have Repulsion Field now!

I really could do with more attacks, I do have 2, but Force Bolt is more for KB than damage.


 

Posted

Not sure what the plan is for tomoro but with dave away I'm guessing we arn't going to be doing much, if any, of the tf so.. Tufty has been after the spelunker badge for a few weeks now and Standoff has kindly offered me a place on his mission, I've agreed to do it at 8:30pm on Tuesday (tuesday is the only time I can really commit to be on later than 8:30 so was the best day to suggest) so will be cutting my time short by half hour this week in order to get the badge, if there are no objections