Multiple MM Q's
Obviously I don't the answers seeing as I created said topic :P, but I do hope to get MY questions answered from THIS thread.
1) Crowd control, damage, and buff/support. It entirely depends on player skill, and to a greater extent the combination of powers you pick. 'Tanking' is a crowd control measure, for the record (disputing that one's always a laugh).
2) It varies dependent on powersets and playstyle. Bot/Storm is a very active combination (requiring a fair amount of micromanagement), but nowhere near on the level of something like, say, Necromancy/Trick Arrow or Ninjas/Dark. And */Storm is certainly not near as passive as */Forcefields, but about as passive as */Traps, but slightly less active then */Pain Domination (constant healing of pets). No hard answer here - find a groove and roll in it.
3) Think of it as herding cats, and you'll get the general idea. :3
4) I can only really speak about my experiences - my current favorite 'stunt' is Galeing mobs into a corner and keeping them there with Freezing Rain and Hurricane while either my Bots or the rest of my team clean up. For added fun, gale three clumps of mobs into a corner. Will probably require Tornado and Lightning Storm as well, and constant re-galeing.
5) It's set up on a basic set of six commands - Order (Attack, GoTo, Follow) and Stance (Aggressive, Passive, Defensive). Mixing and combining one Order and one Stance, with a tier (or multiple tiers) of pets is the majority of the macro system.. but you can certainly do it with just the Pet Management window's advanced option. It's just slower, and less efficient. (I personally have 6 macro buttons on my hotbar that I use, which is far less efficient then keybinds but far easier for my style of play)
6) I think I get what you're saying (using a macro [a GoTo command in this case - probably GoTo Passive] to tell a mob you intend to Detonate to stand at a specific place?), and yes, that's certainly possible. Depending on the stance you use, though, and the pet in question, they may be a bit stupid about actually executing that specific order in time.
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...and constant re-galeing.
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What stories do you re-gale them with to keep them in the corner?
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
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...and constant re-galeing.
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What stories do you re-gale them with to keep them in the corner?
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Usually a riveting pamphlet about why I'm blasting them in the face that particular day.
...What do you mean other villains don't hand out pamphlets on this!?
I wouldn't really call Traps passive, more of a fire and forget set.
But then, if you're not dropping something every few seconds, then you're not playing traps well, lol
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I wouldn't really call Traps passive, more of a fire and forget set.
But then, if you're not dropping something every few seconds, then you're not playing traps well, lol
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Was more commenting on the fact that */Storm and */Traps have the same activity level - you're firing off something at least once per spawn group, and occasionally refreshing some power here or there (or toggling something on).
Probably wasn't clear because of sentence structure, though. :| My bad.
There are some really fine guides over in the MM forum. There's also a bunch of keybinds you can download that will greatly simplify your life.
The most important thing is that the default set of commands that MMs get are not sufficient to adequately control their pets. Read the guides and either remap those macros or use the numpad keybindings.
Here's my crack at your questionaire:
1 - the MMs basic job is to use their pets to do whoppin gobs of damage. and to use their secondary to support their pets and their teammates.
2 - Basic MM tactics are to select a mob and to hit their pet_attack button. By default that will put the pets in Offensive mode and force them to attack the specified target. After that target is down they run around shooting everything that moves until it stops moving. Basic tactics are vastly inferior to advanced tactics and really should never be used. For advanced tactics, see the guides in the MM forum. Volumes have been written there about pet tactics.
3 - The number one rule for MMs is control your pets. They are how you do damage to the world. Every MM primary has a few direct damage attacks in it. There is some disagreement in the MM community about the utility of those attacks. As an MM increases in level, the attacks in his primary do relatively less and less damage compared to the pets. I fall on the side of avoiding these attacks. In my opinion those attacks have the same effect as pushing the gun to make the bullet go faster. I feel you'd get far more utility out of picking up Air Superiority and Assault than any of the Primary attacks powers.
4 - Stunts. I'm not sure what you mean. Closest thing I have to a stunt is telling my ninjas to run right up on a guy before having them attack (thats really more of a standard tactic than a stunt)
5 - The MM pet command system. Seriously, volumes have been written about this in the MM forum guides.
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...and constant re-galeing.
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What stories do you re-gale them with to keep them in the corner?
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Usually a riveting pamphlet about why I'm blasting them in the face that particular day.
...What do you mean other villains don't hand out pamphlets on this!?
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Sure.
...if by 'pamphlets' you mean 'murder'.
1.What are MM's basic job?
Deadify things. And you only have to get your hands dirty if you really want to.
2.WhatA are the basic MM tactics?
The two most basic tactics are:
a) Tell your pets to attack each enemy you want dead in turn
b) Leave your pets in defensive and piss off some enemies yourself
The former is more direct and pointed, but leaves you vulnerable. The latter spreads your damage out, but keeps you safer. More advanced techniques are generally expansions upon those two.
3.How are MM's played?
Like walking deathtraps
4.What are possible "stunts" (tanker-alpha esque) a MM can pull?
Masterminds are exceptionally suited to dealing with an alpha strike of a large spawn. They've even got two methods of doing it:
a) Send a minion into battle alone, sacrificing him to the heathen gods of CoX that you might be safe from the rebuttal of the alpha strike
b) Take the alpha strike to the face while your henchmen are in bodyguard more, so that you're taking at most 25% of the damage.
Some players combine the second with Provoke from the Presence pool, as well as additional self-protection powers (like Tough and Weave), in order to play "Tankermind"
5.How does the MM pet command system work?
/petcom name [stance] [command]
/petcompow power [stance] [command]
/petcomall [stance] [command]
name is all or part of one of your pet's names. If it's part of a name, all pets matching that part will be affected
power is all or part of the name of the power the summoned your pets. Like above, if only part is specified, it can match multiple
stance (optional) can be one of:
- Aggressive (pets attack anything in sight)
- Defensive (pets retaliate against things which attack you or your other henchmen)
- Passive (pets do not attack)
Abbreviations for the above work, too (agg, def, pass)
command (optional) can be one of:
- Follow (pets follow you around)
- Attack (pets attack your current target)
- Stay (pets stay where they are... mostly)
- Goto (pets go to a targeted location you specify)
- Dismiss (unsummon pets)
6.Is it possible to set keybinds to tell a specific pet to do x job (move, attack, guard, ect.) like if you give a robotics pet drone the timebomb from (I think) traps can you tell that one pet with the bomb to move to a mob that you target.
See /petcom name above
http://www.fimfiction.net/story/36641/My-Little-Exalt
Before I start I will admit I do not play on redside, I just do not like the lack of shiny-clean-order that can be found in the rogue islands compaired to paragon city. Yes they are the Rogue Islands, but that in not my point.
Now with going rogue coming (thank you devs!) I plan to take a MM to paragon. But just reading the "Who else hates MM's" put some questions to mind. They are:
1.What are MM's basic job?
2.WhatA are the basic MM tactics?
3.How are MM's played?
4.What are possible "stunts" (tanker-alpha esque) a MM can pull?
5.How does the MM pet command system work?
And finally 6.Is it possible to set keybinds to tell a specific pet to do x job (move, attack, guard, ect.) like if you give a robotics pet drone the timebomb from (I think) traps can you tell that one pet with the bomb to move to a mob that you target.
Once going rogue comes out I plan to roll a MM so learning this is crucial to not annoy others. Thanks for any help