Damage Bonuses


Lohenien

 

Posted

How important is it to stack damage bonuses from IO sets?

I'm going for a maximum carnage BS/Fire build, and I don't know how effect the bonus damage is from sets. Is it worth it? How much would be enough to justify it?


 

Posted

On a BS/Fire, not so much. You have access to two build ups so both combined boost your damage bonuses to well over 200%.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

You can slot obliterations in several of fire and bs attacks. They add a lot of recharge to attacks as well as global rech. I have 5 sets on my kat/fire, its like having a small purple and red popped at all times. The downside of that set, which I didn't really notice till after i slotted them is that they only barely reduce end costs, but with a set of them in consume, its up a lot and is very accurate, so no end issues there.

They are expensive, but you get 3% damage, 9% acc, 5%rech, 3.75 melee def and 1.875 s/l def from the set, which for a scrapper is the perfect set imo. You just have to worry about the end of the attacks, but since your bs/fire, which is similiar to kat/fire, it shouldnt be an issue if you have consume slotted well.


 

Posted

Scrappers have a 400% +dam cap. You'll be getting roughly +95% from slotting and up to +200% from your build ups. That leaves 105% that you would need to make up in order to maximize your damage. If you actually slot for it, I'm rather confident that you could close the gap to within a few points, but I doubt you could fully close it.

Something to keep in mind is that +dam is completely linear. The first 25% +dam that you got will add exactly as much damage as the last 25% +dam you got.


 

Posted

Interesting, so I shouldn't slot for damage bonuses, but for recharge instead to get Healing Flames and FE up faster?


 

Posted

[ QUOTE ]
Interesting, so I shouldn't slot for damage bonuses, but for recharge instead to get Healing Flames and FE up faster?

[/ QUOTE ]

Recharge will increase your survivability and increase the rate that you can access your burst damage capabilities. It won't really do anything for your burst damage, which is probably what you're building for, because you're probably not going to be reusing many attacks with a burst damage string. For optimal burst damage, your best bet is going to be +dam simply because it's the only real way to increase your burst damage (well, that and damage procs, but I'm assuming you're already packing at least a couple of those).


 

Posted

So recharge and damage bonuses in even amounts?


 

Posted

[ QUOTE ]
So recharge and damage bonuses in even amounts?

[/ QUOTE ]

Recharge and damage bonuses aren't directly contradictory. Just try to get as much of both as possible either defering to +dam if you want a little extra burst or +rech if you want a little extra survivability and a little less downtime.


 

Posted

Ah ok thanks Umbral!


What about attack chains? I know BS doesn't have good DPS, but what is the highest you can get with /Fire?

I'm guessing Hack-Slash-Disembowel-HS?


 

Posted

[ QUOTE ]
Ah ok thanks Umbral!


What about attack chains? I know BS doesn't have good DPS, but what is the highest you can get with /Fire?

I'm guessing Hack-Slash-Disembowel-HS?

[/ QUOTE ]

Are you asking from a PvP burst damage perspective or a PvE constant damage perspective?


 

Posted

PvE constant damage. Don't think I'll PvP with this guys much.


 

Posted

Head Splitter -> Hack -> Disembowel -> Hack. It'll beat the chain you mentioned at +211% recharge, and become gapless at +305% recharge, at which point it'll be 9% better DPS.

Also, Hack then makes a good spot for the Achilles' Heel, which will boost it up quite a bit against hard targets. Ditto a purple set if you can afford it (skip the damage enhancement).


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

What would happen if I included Parry into that attack chain? Loss of DPS I suspect?


 

Posted

Darn, oh well.


Thanks for the reply's guys!


 

Posted

The defensive chain to double-stack Parry is Head Splitter -> Parry -> Disembowel -> Hack -> Parry. The recharge requirement is MUCH lower (108% on Head Splitter). So is the DPS, at about 17% lower. It's actually likely worse than that in practice, as it's more difficult to take advantage of Achilles' Heel in that chain. It's still the chain I'd run, but it's definitely not the “maximum carnage” chain.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Should I slot Parry for damage or just defense along with recharge and accuracy?


 

Posted

global recharge will keep parry ready when you need it, so accuracy and damage are a good idea. I like to throw one or two procs into Parry myself but most people here don't like procs due to them being mathematically inferior to damage slotting in most cases.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

If you're going for a defensive build, I'd slot Parry with enough defense to get you to 45%+ defense when double-stacked. I'd personally shoot for at least 15% defense from the rest of the build so that I could slot Parry purely as an attack. Another good approach is a single Luck of the Gambler global recharge, since it has a small amount of defense, and builds are often short on spots to put them. Nothing wrong with procs in Parry. Just make sure you take care of your accuracy, damage, endurance and defense needs first. For a recharge build, I'd probably go with five Crushing Impacts and the Luck of the Gambler. It depends on the rest of the build, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

And then there's THIS build, which I threw together last night for fun. Downside? No Fireball, RoF, or Breath on a Fire/Fire makes for some very heavy single-target functions. Oh well. Fire Sword circle is still win.

Only used one purple set (Gee, only, lol)

Oh, and it left some wiggle room too...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Damage: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/EndRdx(7), Decim-Build%(11)
Level 1: Ring of Fire -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(17), T'pst-Dmg/Rchg(43), T'pst-EndDrn%(46)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/EndRdx(7)
Level 4: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg/Rchg(27), Oblit-%Dam(46)
Level 12: Combat Jumping -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(23), Apoc-Dam%(23)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc/Rchg(42)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-Build%(42)
Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43)
Level 26: Jump Kick -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(36)
Level 28: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37)
Level 30: Stealth -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Invisibility -- Krma-ResKB(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(50)
Level 38: Hot Feet -- EndRdx-I(A)
Level 41: Bonfire -- RechRdx-I(A)
Level 44: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(45)
Level 47: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Blazing Aura -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]41.5% DamageBuff(Smashing)[*]41.5% DamageBuff(Lethal)[*]41.5% DamageBuff(Fire)[*]41.5% DamageBuff(Cold)[*]41.5% DamageBuff(Energy)[*]41.5% DamageBuff(Negative)[*]41.5% DamageBuff(Toxic)[*]41.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]5.5% Defense(Ranged)[*]7.06% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]15% FlySpeed[*]194.3 HP (16.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 12.1%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 6.6%[*]7.5% (0.13 End/sec) Recovery[*]40% (2.01 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.89% Resistance(Energy)[*]1.89% Resistance(Negative)[*]20% RunSpeed[/list]
Edit: Just realized, Scrapper Forum + Blaster gag build = ha ha funny Miya

Must work on gag Scrapper damage build....BRB...

EditEdit: Doh, I could only get it to 37.5% bonus damage...

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Damage: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barb Swipe -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), S'fstPrt-ResKB(37)
Level 2: Lunge -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(43)
Level 6: Swift -- Run-I(A)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/Rchg(17), Decim-Build%(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Spine Burst -- Oblit-%Dam(A), Oblit-Dmg(13), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), S'fstPrt-ResDam/Def+(37)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25)
Level 22: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23)
Level 24: Blazing Aura -- EndRdx-I(A), EndRdx-I(34)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Quills -- EndRdx-I(A), EndRdx-I(34)
Level 30: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 32: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Laser Beam Eyes -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), Achilles-ResDeb%(46)
Level 47: Combat Jumping -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48)
Level 49: Stealth -- RedFtn-Def(A), RedFtn-Def/EndRdx(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]37.5% DamageBuff(Smashing)[*]37.5% DamageBuff(Lethal)[*]37.5% DamageBuff(Fire)[*]37.5% DamageBuff(Cold)[*]37.5% DamageBuff(Energy)[*]37.5% DamageBuff(Negative)[*]37.5% DamageBuff(Toxic)[*]37.5% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]36% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]15% FlySpeed[*]155.6 HP (11.6%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 9.9%[*]MezResist(Stun) 11%[*]MezResist(Terrorized) 2.2%[*]7.5% (0.13 End/sec) Recovery[*]26% (1.45 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]25% RunSpeed[/list]


 

Posted

Dang... great damage bonuses. (Though those seem no go's for me =/)


 

Posted

Little off subject, but how about max HP bonus for a Scrap without a +HP secondary? Best I've gotten is like 1800 with Accolades.


 

Posted

[ QUOTE ]

What about attack chains? I know BS doesn't have good DPS, but what is the highest you can get with /Fire?

I'm guessing Hack-Slash-Disembowel-HS?

[/ QUOTE ]

Lies! Broadsword is AWESOME damage!

Few things you want to do to get the best out of it though, as a set it's let down by the fact that almost all late game vilians are ridiculously resistant too smash/lethal.

So for EBs/AVs throw in the Achilles Heel proc in Hack.

Oh, and for the record, the BS Chain you want is Hack-Dis-Hack-HS.

Takes a fair chunk of recharge, so just throw in a Parry while Hasten is down (or slice, both have side benefits)

And if you can afford it, both Hack and Headsplitter can be slotted with different Purple sets (Hecatomb and Armageddon) for those tasty, tasty bonuses.

And on a side note, I'm not usually a PvP player, but recently took my BS/SD into the arena, not only did i win against all comers, but most times it was a 3 hit combo that did it, now that's sweet, sweet power


 

Posted

[ QUOTE ]
Dang... great damage bonuses. (Though those seem no go's for me =/)

[/ QUOTE ]

Keep in mind, the only purple in the set is Apoc, which is 4%

Losing that and working towards it, the rest of the sets cost a total of about 100m-150m

One LotG +Rech could cover everything but the purple

Scary no? &lt;3