Can I get some advice on my SS/INV brute?
Ok, there are quite a few glaring issues I see here. So, I'm just going to re-build your brute with Common IOs using the same power selection...except Acrobatics...drop that [censored].
Basically, attacking is the biggest culprit in terms of endurance woes and slotting end reducers goes a long way. Also, Rage + Hasten will eat up your endurance quickly due to their crashes. Use them wisely.
Anyways, take a look at what I did here:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
l: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(39), EndRdx-I(40), EndRdx-I(40)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3)
Level 2: Haymaker -- Acc-I(A), Acc-I(5), Dmg-I(7), Dmg-I(7), EndRdx-I(9), EndRdx-I(40)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(9), ResDam-I(11), EndRdx-I(11)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), EndRdx-I(39)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), Heal-I(19), Heal-I(19), Heal-I(42)
Level 14: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 16: Super Jump -- Jump-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 24: Unyielding -- ResDam-I(A), ResDam-I(29), ResDam-I(29), EndRdx-I(31)
Level 26: Resist Energies -- ResDam-I(A), ResDam-I(31)
Level 28: Invincibility -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(33), ToHit-I(33), ToHit-I(33), Taunt-I(42)
Level 30: Boxing -- Acc-I(A), Acc-I(34), EndRdx-I(43), EndRdx-I(43)
Level 32: Foot Stomp -- Acc-I(A), Acc-I(34), Dmg-I(34), Dmg-I(36), EndRdx-I(36), EndRdx-I(43)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), ResDam-I(37), EndRdx-I(37), EndRdx-I(37)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tough Hide -- DefBuff-I(A), DefBuff-I(42)
Level 44: Mu Lightning -- Acc-I(A), Acc-I(45), EndRdx-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 47: Ball Lightning -- Acc-I(A), Acc-I(48), EndRdx-I(48), EndRdx-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Resist Elements -- ResDam-I(A), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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I used common IOs to give you an idea of how much end reduction you might want to plan for in each attack. The crashes from Rage and Hasten will chew up 75% of your endurance, IIRC. That's alot, so you need to make up for it elsewhere in your build.
I did this by slotting 2 end reduction in each attack and 1 in each armor (2 in Tough since it's a end heavy toggle).
The other way is with Set IOs. There so many different ways to achieve +end and +recov that it might be best to learn about them first then trying to go by some uber build in a guide.
I will say the easiest way is to add a 4th slot to stamina (you can take one from Boxing) and drop in the +end proc from Performance Shifter. Shoot, even 2 End Mod IOs + the proc is better then just 3 IOs.
Feel free to ask some more questions. I'll be lurking most of the day.
Nothing to do with Endurance management, per se, but I'd recommend getting Unyielding at around level 16 and get Dull Pain at level 6 (I think it opens at 4?). You can push Swift/Health back to some point before Stamina at 20 although this might mean pushing Hasten back to AFTER Stamina.
Do you really -need- Tough (and hence, Boxing as well)? I am not sure what I got in their place, and I know some people swear that Tough is ~required~... I've done quite fine without it, though. And Tough is another End Drain that I don't have to deal with. Although, as noted above, the attacks are where endurance really gets sucked down. At least two End Reducers in each attack, for sure, and three-slotted Stamina (or more if you are going for a set, etc).
My Dark Armor brute lucked into a +End proc IO enhancement that is a nice boost to that endurance-heavy powerset - might be something to look at if you want an extra edge. And of course the accolade that gives +total endurance (Born In Battle, I believe: have fun getting the damage-taken badge... I had to break down and artificially grind it at level 50 :P )
Ok so both you guys mentioned 3 slotted endurance, is it not worth getting Performance Shifter for stamina then an 6 slotting it. Also, any one, feel free to throw in set bonus that would help nicely too. Mind you purples are out of my monetary range but a nice mid range set could be obtained, or perhaps a specific IO would be ok.
As far as FIGHTING goes I was always border line on getting it or not, I know some school of thoughts are its needed but if its a power pool set then is it REALLY needed.
Again, any comments suggestion greatly appreciated. THANK YOU.
�One of the best lessons children learn through video games is standing still will get them killed quicker than anything else�
Impervium Armor for resistance sets has a nice +recov and Gift of the Ancients for defense sets has a nice +recov and +end.
There is more, of course, but I don't feel like searching through them all.
Three endurance redusctions in your Invulnerable toggles is overkill, you only need one per toggle. What is killing you is Tough and Acrobatics. You have no endurance reduction in those at all and they use almost twice as much endurance as your Invulnerable toggles.
Also, Combat jumping has a very low endurance use, but I'd put one in there anyways. Just remove the one you have in Super Jump...there is no reason to waste a slot by putting an endurance redux in super jump.
[ QUOTE ]
Three endurance redusctions in your Invulnerable toggles is overkill, you only need one per toggle. What is killing you is Tough and Acrobatics. You have no endurance reduction in those at all and they use almost twice as much endurance as your Invulnerable toggles.
Also, Combat jumping has a very low endurance use, but I'd put one in there anyways. Just remove the one you have in Super Jump...there is no reason to waste a slot by putting an endurance redux in super jump.
[/ QUOTE ]
There is no reason to waste a slot putting an endurance reduction in Combat Jumping either. Putting this End Red enhancement in any attack power would be vastly superior.
You need to put at least 2 Endurance Reducers in each of your atatcks until you start getting into IO sets. 1 Endurance reducer in each of your toggles will do fine. Slot your attacks for accuracy and 2 Endurance Reduction 1st. Let Fury take care of damage for a while. Slot for damage as you can later. Make sure you get Stamina at 20 and slot it ASAP.
I have a 50 SS/INV brute (my main villain) and I took Boxing, Tough, and Weave. Slot Tough with at least 1 Endurance Reducer and don't take Weave until you're close to 50. Try not to spam attacks too often and you should be fine.
[ QUOTE ]
Ok so I have been playing my SS/INV brute an i love playing him. I have read some of the previous boards an taken some of the advice and of course tweaked it a little my way. I do pretty good but I just can't get the endurance drain right on this guy. He is sucking endurance like Margarita's on payday. Any advice would be greatful. Thank you!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Blue Destrucion: Level 45 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Acc-I(A), Dmg-I(31)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ResDam-I(7)
Level 2: Haymaker -- EndRdx-I(A), Acc-I(3), Dmg-I(7), Dmg-I(36)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(5), EndRdx-I(5), ResDam-I(9), ResDam-I(9), ResDam-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- EndRdx-I(A), RechRdx-I(11), S'ngH'mkr-Acc/Dmg(11), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), Heal-I(27), Heal-I(27), Heal-I(36)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 16: Super Jump -- EndRdx-I(A), Jump-I(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Rchg(43), EndMod-I(43)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), ToHit-I(34)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Unyielding -- EndRdx-I(A), EndRdx-I(29), ResDam-I(31), ResDam-I(36)
Level 28: Invincibility -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(31), ToHit-I(37), ToHit-I(37)
Level 30: Boxing -- Dmg-I(A)
Level 32: Foot Stomp -- Sciroc-Dam%(A), EndRdx-I(33), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(34), EndRdx-I(34)
Level 35: Tough -- ResDam-I(A), ResDam-I(37), ResDam-I(42)
Level 38: Unstoppable -- RechRdx-I(A), EndRdx-I(39), EndMod-I(39), EndMod-I(39), RechRdx-I(40), ResDam-I(40)
Level 41: Mu Lightning -- Acc-I(A), Dmg-I(42), Dmg-I(42)
Level 44: Ball Lightning -- Acc-I(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
[/ QUOTE ]
In terms of IO's these are ones to go four:
Impervium Armor: 2 slots = recovery bonus, 3 slot = psi defense (remember the psi hole of invul!), 4 slots increases overall stamina
Gift of the Ancients: 2 slotting gives recovery bonus, try to get the 7.5% run booster one as an extra bonus.
6 slotting stamina is no good per the rules of Enhancement Diversification. 4 slot it with Performance Shifter and make sure one of them is the +endurance proc.
Super Jump is a travel power and should not be run during combat, drop a slot from it and change the one slot to a Jump/End Red IO.
Rage: 5 slot it with either the Guassian Set (except the chance for build up, fires rather infrequently), or the Adjusted Targeting Set. That will aid you in getting the ever popular permarage, as well as some of each set has end reduction to aid when the power goes off again.
Use Hasten against EB/AV fights, try not to use it all the time.
You really do NOT need Acrobatics with the Invul set. Drop that power, if you really want Tough put Tough were you have Acrobatics and then take the L35 power of the Invul set.
Dull Pain: 5 slot it with Miracle for the set bonuses(including recovery bonus) but dont waste the +recovery proc in Dull Pain, if you get THAT particular IO, install it into Fitness/health so that it is always on. (same with Numina regen/recovery)
Unstoppable: 4 slot with either 2 recharge and 2 resistance or else 4 slot it with Impervium Armor.
Tough: 4 slot with Impervium for the set bonuses.
Add some Impervium and/or Gift of the Ancients to Invincibility for the recovery bonus, 3 end red is a bit of overkill.
Knockout Blow and Footstomp eats a ton of end when used back to back repeatedly. My build is completely IO'd and it can still chew through endurance. When Footstomp is out of the equation you can go all day with a full bar. Just don't spam it every chance that its up and you'll be up to speed for the next mob.
- Miracle: +Recovery
- Numina's: +Regen/Recovery
- Performance Shifter: Chance +Rec
- Panacea: Chance +Heal/Rec
I'd shoot for these as they've helped me a lot with my build.
Unstoppable: 4 slot with either 2 recharge and 2 resistance or else 4 slot it with Impervium Armor. |
I've had endurance problems soloing so icame up with this build to maximize dmg/recharge/end-red
Here's what I've come up with pre-purples:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Clown Puncher: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (3) Crushing Impact - Damage/Endurance/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Knockdown Bonus
- (A) Titanium Coating - Resistance
- (13) Titanium Coating - Resistance/Endurance
- (13) Titanium Coating - Resistance/Recharge
- (A) Touch of Death - Accuracy/Damage/Endurance
- (7) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Damage/Endurance
- (11) Touch of Death - Accuracy/Damage
- (11) Touch of Death - Damage/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance/Endurance
- (17) Titanium Coating - Resistance/Endurance/Recharge
- (17) Titanium Coating - Resistance
- (A) Run Speed IO
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (9) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Defense Buff IO
- (A) Healing IO
- (25) Healing IO
- (25) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Miracle - +Recovery
- (A) Impervious Skin - Resistance/Endurance
- (19) Impervious Skin - Resistance/Endurance/Recharge
- (19) Impervious Skin - Resistance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Adjusted Targeting - Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Touch of Death - Accuracy/Damage/Endurance
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - To Hit Buff
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (34) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Endurance/Recharge
- (39) Titanium Coating - Resistance
- (39) Titanium Coating - Resistance/Endurance/Recharge
- (39) Titanium Coating - Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Damage
- (34) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense
- (42) Red Fortune - Endurance
- (43) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (45) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Accuracy/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage
- (A) Resist Damage IO
- (50) Resist Damage IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Healing IO
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 1.88% Defense(Psionic)
- 3.75% Defense(Melee)
- 6.25% Defense(Ranged)
- 3.13% Defense(AoE)
- 11.3% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 5% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 16%
- MezResist(Sleep) 8.8%
- 10% (0.17 End/sec) Recovery
- 42% (2.63 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Crushing Impact
(Punch)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
(Resist Physical Damage)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
(Knockout Blow)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dull Pain)
- 12% (0.75 HP/sec) Regeneration
(Unyielding)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Boxing)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
(Invincibility)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
(Invincibility)
- 2% DamageBuff(All)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Tough)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
(Foot Stomp)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Tough Hide)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Electrifying Fences)
- 5% Enhancement(Immobilize)
- 28.1 HP (1.88%) HitPoints
(Electrifying Fences)
- 2.5% (0.04 End/sec) Recovery
(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Here's my SS/Inv brute who I have an abosulte blast playing. I built her to push the HP cap, withstanding as much punishment as possible, soak it all into Fury and deliver the hurt on foes.
I just need to get the Obliteration set, one more LOTG 7.5 and replace the Ruin in Mu Lightning with three from the Apocalypse set for the 3% HP and I think I'll be set
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Calamity Cassie: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (36) Aegis - Resistance/Endurance
- (37) Aegis - Psionic/Status Resistance
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (23) Doctored Wounds - Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (40) Impervium Armor - Psionic Resistance
- (A) Jumping IO
- (A) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Run Speed +7.5%
- (A) Soaring - FlySpeed
- (31) Soaring - Endurance/FlySpeed
- (33) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (40) Impervium Armor - Psionic Resistance
- (A) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Damage/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Stun/Recharge
- (43) Stupefy - Accuracy/Endurance
- (43) Stupefy - Accuracy/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (34) Force Feedback - Chance for +Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Impervium Armor - Resistance/Recharge
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (39) Impervium Armor - Endurance/Recharge
- (48) Impervium Armor - Psionic Resistance
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Ruin - Damage/Recharge
- (43) Ruin - Damage/Endurance
- (46) Ruin - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Psionic Resistance
- (A) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Psionic Resistance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.62% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 2.25% Max End
- 10% Enhancement(Heal)
- 41.3% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 10% FlySpeed
- 303.6 HP (20.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 3.85%
- 17% (0.28 End/sec) Recovery
- 44% (2.75 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 19.8% Resistance(Psionic)
- 22.5% RunSpeed
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I would like to issue a plea on behalf of Paragon's diminutive protectors, please watch where you step. We're four feet tall in a six foot tall world, we've been cast adrift in a sea of butts. -Pillbug
Here's my SS/Inv brute who I have an abosulte blast playing. I built her to push the HP cap, withstanding as much punishment as possible, soak it all into Fury and deliver the hurt on foes. I just need to get the Obliteration set, one more LOTG 7.5 and replace the Ruin in Mu Lightning with three from the Apocalypse set for the 3% HP and I think I'll be set |
Managed to pick up 3,157hp on SS/Invuln Brute.
I would like to issue a plea on behalf of Paragon's diminutive protectors, please watch where you step. We're four feet tall in a six foot tall world, we've been cast adrift in a sea of butts. -Pillbug
Ok so I have been playing my SS/INV brute an i love playing him. I have read some of the previous boards an taken some of the advice and of course tweaked it a little my way. I do pretty good but I just can't get the endurance drain right on this guy. He is sucking endurance like Margarita's on payday. Any advice would be greatful. Thank you!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Blue Destrucion: Level 45 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Acc-I(A), Dmg-I(31)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3), ResDam-I(7)
Level 2: Haymaker -- EndRdx-I(A), Acc-I(3), Dmg-I(7), Dmg-I(36)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(5), EndRdx-I(5), ResDam-I(9), ResDam-I(9), ResDam-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- EndRdx-I(A), RechRdx-I(11), S'ngH'mkr-Acc/Dmg(11), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Dull Pain -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), Heal-I(27), Heal-I(27), Heal-I(36)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 16: Super Jump -- EndRdx-I(A), Jump-I(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(21), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Rchg(43), EndMod-I(43)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), ToHit-I(34)
Level 24: Acrobatics -- KBDist-I(A)
Level 26: Unyielding -- EndRdx-I(A), EndRdx-I(29), ResDam-I(31), ResDam-I(36)
Level 28: Invincibility -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(31), ToHit-I(37), ToHit-I(37)
Level 30: Boxing -- Dmg-I(A)
Level 32: Foot Stomp -- Sciroc-Dam%(A), EndRdx-I(33), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(34), EndRdx-I(34)
Level 35: Tough -- ResDam-I(A), ResDam-I(37), ResDam-I(42)
Level 38: Unstoppable -- RechRdx-I(A), EndRdx-I(39), EndMod-I(39), EndMod-I(39), RechRdx-I(40), ResDam-I(40)
Level 41: Mu Lightning -- Acc-I(A), Dmg-I(42), Dmg-I(42)
Level 44: Ball Lightning -- Acc-I(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
�One of the best lessons children learn through video games is standing still will get them killed quicker than anything else�