Fire/Regeneration help please?


Avatea

 

Posted

Do you really really really x 7 think you really need the fighting pool? =/ I still don't... >.>

edit: sry for reviving this post from the ashes once again. =X


 

Posted

Don't need, but it's very useful. As a Regen the only resistance you have outside of MoG is the free 10% base resistance - Tough adds another 16 ish which means you'll have resistance to all in the low 20s after DR kicks in. Kick is also one of the better attacks, and while I wouldn't take Weave, Kick + Tough is a good enough reason to take the Fighting pool.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Drop fighting. Really, you don't need it... at all. Pick up fitness - you get another Performance Shifter proc to help against therms, and Hurdle is really helpful for landing melee.

I have NEVER lost on my Fire/Regen... you shouldn't even come close to dying in most cases. The fighting pool really isn't needed.


 

Posted

Quote:
Originally Posted by Silit View Post
Drop fighting. Really, you don't need it... at all. Pick up fitness - you get another Performance Shifter proc to help against therms, and Hurdle is really helpful for landing melee.

I have NEVER lost on my Fire/Regen... you shouldn't even come close to dying in most cases. The fighting pool really isn't needed.
you should fight my necro/poison silit. =-)


 

Posted

Have you fought mages ice/cold yet? Your dmg is going to be horrible and your heals are never going to be up. If you want a challenge silit that would be it. I would want to watch it. Get the popcorn ready guise.


 

Posted

I'll fight anyone on my Regin. Anyone who wants a boring ten minutes of trying to kill an unkillable toon is more than welcome to give it a shot.


 

Posted

Just thought I'd post this build up of my fire/regen, doesn't have fighting pool cas for zonal its a waste.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

ZonePeeveepeee: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Damage/Endurance
  • (50) Mako's Bite - Damage/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
Level 2: Cremate
  • (A) Gladiator's Strike - Accuracy/Damage
  • (3) Gladiator's Strike - Damage/Recharge
  • (3) Gladiator's Strike - Damage/Endurance/Recharge
  • (40) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (40) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (43) Gladiator's Strike - Chance for Smashing Damage
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - EndMod
  • (7) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Accuracy/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Reconstruction
  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
  • (11) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Recharge Reduction IO
Level 12: Build Up
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Miracle - +Recovery
  • (37) Miracle - Heal
  • (40) Miracle - Heal/Endurance
Level 18: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Integration
  • (A) Regenerative Tissue - +Regeneration
  • (50) Regenerative Tissue - Heal/Endurance
Level 24: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Incinerate
  • (A) Gladiator's Strike - Accuracy/Damage
  • (27) Gladiator's Strike - Damage/Recharge
  • (27) Gladiator's Strike - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (36) Gladiator's Strike - Chance for Smashing Damage
  • (36) Gladiator's Strike - Accuracy/Damage/End/Rech
Level 28: Instant Healing
  • (A) Doctored Wounds - Recharge
  • (29) Doctored Wounds - Heal
  • (29) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Greater Fire Sword
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
  • (34) Gladiator's Strike - Chance for Smashing Damage
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Web Grenade
  • (A) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Immobilize/Endurance
  • (42) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
Level 44: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Caltrops
  • (A) Tempered Readiness - Damage/Slow
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 6.25% Defense(Smashing) (in PvP)
  • 6.25% Defense(Lethal) (in PvP)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 3.13% Defense(Melee) (in PvP)
  • 6.25% Defense(Ranged)
  • 4.5% Max End (in PvP)
  • 65% Enhancement(RechargeTime) (in PvP)
  • 44% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 20% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • MezResist(Confused) 10% (in PvP)
  • MezResist(Held) 13.3%
  • MezResist(Immobilize) 13.3%
  • MezResist(Repel) 2000% (10% chance, in PvP)
  • MezResist(Sleep) 10% (in PvP)
  • MezResist(Stun) 10% (in PvP)
  • MezResist(Terrorized) 16.6% (in PvP)
  • 20.5% (0.34 End/sec) Recovery
  • 12% (0.67 HP/sec) Regeneration
  • 3.78% Resistance(Smashing)
  • 3.78% Resistance(Lethal)
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 24% RunSpeed


@Psycho Jas

 

Posted

But if I drop the fighting pool I'll lose Tough and there goes most of my resistances


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Here is another build that I came up with...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 4: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(5), GS-Dam/End/Rech(5), GS-Acc/End/Rech(17), GS-Acc/Dmg/End/Rech(17), GS-%Dam(21)
Level 6: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(7), P'Shift-End%(7)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Winter-ResSlow(9)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(34), Amaze-EndRdx/Stun(46)
Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 18: Tough -- HO:Ribo(A), HO:Ribo(31), S'fstPrt-ResDam/Def+(50)
Level 20: Weave -- LkGmblr-Rchg+(A)
Level 22: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Resilience -- ResDam-I(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(46)
Level 41: Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
But if I drop the fighting pool I'll lose Tough and there goes most of my resistances
You don't need resistances on a regin.


 

Posted

Quote:
Originally Posted by Silit View Post
You don't need resistances on a regin.
How do you figure?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
How do you figure?


cuz he noes regin sun


Duel me.
I will work on my sig pic more when I have time.

 

Posted

If I may, I also know regin.

I have first bs/regin in pvp, ok? I am first to know it cant be bet.

And you most definitely don't need tough on a regin. Get tactics, or phase like myself and most others. It makes you unbettable. And that's a nice thing. You know...you run into pretty much anyone, and you know they can't bet you. I like the feeling sometimes. In real life people can bet me


 

Posted

Quote:
Originally Posted by ConFlict View Post
cuz he noes regin sun
Quote:
Originally Posted by Supermax View Post
If I may, I also know regin.

I have first bs/regin in pvp, ok? I am first to know it cant be bet.

And you most definitely don't need tough on a regin. Get tactics, or phase like myself and most others. It makes you unbettable. And that's a nice thing. You know...you run into pretty much anyone, and you know they can't bet you. I like the feeling sometimes. In real life people can bet me
Because isn't a logical answer as to why not to take Tough. Numbers speak more then "because." 40% more regeneration isn't going to increase my survivability more then 30% resistance to almost every damage type will. So please enlighten me as to how Health and Stamina are going to increase my survivability?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Numbers are seldom so two dimensional in application. This certainly is no exception.

The point is: If you already can't die, why take more defensive powers? The weakness in a Regen scrapper is in its offense, not its defense. Focus on improving your offensive abilities.

The only time the best Regens took Tough was before HOs got nerfed and ED was instated, as you could get 75% resistance to smashing/lethal damage. Since then I have never seen a great Regen who lives by Tough. I don't think I've ever seen even a good Regen who used a parry power either.

Health marginally aids in survivability. Stamina aids greatly when fighting an end drainer, mainly due to the extra performance shifter proc. Hurdle makes it easier to land melee attacks while running CJ.

With DR I'm pretty sure Tough gives you alot less than 30% resistance, too. I could be wrong.


 

Posted

On my BS/Regen I had Fitness,Speed,Fighting, and Concealment for Phase shift.

With Tough and the base 10% Resistance you get around 28-30% Resistance to all without PvP IO's that give that small s/l res bonus.

Tough indeed helps alot when taking incoming damage. It all adds up.

In RV, SS is plenty to PvP with, you don't need SJ.

That's my opinion.


 

Posted

Quote:
Originally Posted by Silit View Post
Numbers are seldom so two dimensional in application. This certainly is no exception.
True but they do help

Quote:
The point is: If you already can't die, why take more defensive powers? The weakness in a Regen scrapper is in its offense, not its defense. Focus on improving your offensive abilities.
Because when your passive regeneration and recharge are debuffed to hell you have some form of damage mitigation? Regeneration does well with either resistance or defense, and because defense isn't as great a mitigation as it used to be, resistance will help.

Quote:
The only time the best Regens took Tough was before HOs got nerfed and ED was instated, as you could get 75% resistance to smashing/lethal damage. Since then I have never seen a great Regen who lives by Tough. I don't think I've ever seen even a good Regen who used a parry power either.
PvP wasn't even around back then and Regenerators didn't need Tough or Weave back then because Instant Healing was a toggle and you could solo tank the hamidon with the retarded amounts of passive regeneration you could get.

Quote:
With DR I'm pretty sure Tough gives you alot less than 30% resistance, too. I could be wrong.
Alone it does not give 30% resistance I was referring to my build that if I were to drop Tough and Resilience, because on its own Resilience sucks, I would lose over 30% resistance to a few damage types.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post



PvP wasn't even around back then and Regenerators didn't need Tough or Weave back then because Instant Healing was a toggle and you could solo tank the hamidon with the retarded amounts of passive regeneration you could get.

\
Yes, it was. Spiner and Rystorm both had Tough in their builds back then - as did most other prominent Regens of the age.

The point still stands, that in a 1v1 situation, a Regen scrapper is potentially unkillable, regardless of whether it has Tough or not. There is no build capable of killing a competent Regen scrapper in i13 PvP.


 

Posted

Quote:
Originally Posted by Santorican View Post

Because when your passive regeneration and recharge are debuffed to hell you have some form of damage mitigation? Regeneration does well with either resistance or defense, and because defense isn't as great a mitigation as it used to be, resistance will help.
with DR, a regen is generally vulnerable to that around 3 times per 10 minute period. and that will only be against a cold.

if your recharge is debuffed to hell on any melee toon, you built your toon like a downie, congratulations. i hereby award you the demon slayer. badge.

furthermore it seems as if you've definitely not fought decent a cold, or even know how to fight a therm.
if you don't have phase, you will die against a cold, you will die. you have to be able to remove yourself from the match for the duration of the debuffs.
if you're dealing with a therm, pack your insps, ration your phase.
if you're dealing with a rad, omg packing stun'nades is hard, huh?

do i really need to spell out these things for you?
seriously dude, are you sentry4's alt acct?


 

Posted

Quote:
Originally Posted by black_barrier View Post
with DR, a regen is generally vulnerable to that around 3 times per 10 minute period. and that will only be against a cold.

if your recharge is debuffed to hell on any melee toon, you built your toon like a downie, congratulations. i hereby award you the demon slayer. badge.

furthermore it seems as if you've definitely not fought decent a cold, or even know how to fight a therm.
if you don't have phase, you will die against a cold, you will die. you have to be able to remove yourself from the match for the duration of the debuffs.
if you're dealing with a therm, pack your insps, ration your phase.
if you're dealing with a rad, omg packing stun'nades is hard, huh?

do i really need to spell out these things for you?
seriously dude, are you sentry4's alt acct?
Since this is my first serious forray into PvP yes you do need to spell it out. Also I don't play the online e thug game I'm here for help and considering you just I'll thank you but after that if you don't have anything positive to say then stfu otherwise I'll just report you. This isn't PWNZ this is general help.

Edit: And further more you still cannot prove numerically that taking Tough is detrimental in any way to playing in PvP. You have nothing to go off of so why continue to tell me that tough doesn't help? I have a few crafted ethereal shifts so why waste a power pick and slots?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
And further more you still cannot prove numerically that taking Tough is detrimental in any way to playing in PvP.
i'm gonna give you a nice lead in, and you look at the hard numbers.

1. you get hit by heat loss, infridge and benumb. / melt armor + heat ex.
2. add all of the effects on your toon when that happens.
3. get shot at with fire/sound/dark/lolice.
4. add up the net damage and multiply that by debuffed resistance happening right there. make note that this is a burst attack. now, noting your regen is stopped, calculate how long you will survive.
5. go find arcanaville's posting history. find the post on "immortality lines" and the spreadsheet she used to calculate brute shield effectiveness.
6. put your numbers in there.
7. realize that the regen with tough dies when he gets debuffed, but since the regen with phase can stop a burst, and then manage living off of a net diminished dps (because of the outliers in the dps calculation, created by heavy debuffing are eliminated), it survives.
8. get wrek by pseudocode noub.


 

Posted

Quote:
Originally Posted by black_barrier View Post
i'm gonna give you a nice lead in, and you look at the hard numbers.

1. you get hit by heat loss, infridge and benumb. / melt armor + heat ex.
2. add all of the effects on your toon when that happens.
3. get shot at with fire/sound/dark/lolice.
4. add up the net damage and multiply that by debuffed resistance happening right there. make note that this is a burst attack. now, noting your regen is stopped, calculate how long you will survive.
5. go find arcanaville's posting history. find the post on "immortality lines" and the spreadsheet she used to calculate brute shield effectiveness.
6. put your numbers in there.
7. realize that the regen with tough dies when he gets debuffed, but since the regen with phase can stop a burst, and then manage living off of a net diminished dps (because of the outliers in the dps calculation, created by heavy debuffing are eliminated), it survives.
8. get wrek by pseudocode noub.
I guess you missed the part where I said I already have phase shift. If I need more etheral shifts I can go craft more. It is pointless to take phase shift as a permanent power when I can keep buying it and crafting multiple ones.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I guess you missed the part where I said I already have phase shift. If I need more etheral shifts I can go craft more. It is pointless to take phase shift as a permanent power when I can keep buying it and crafting multiple ones.
In the arena you generally can't use the temp phase. As for numerical proof, you your self implied that you are relatively new to PvP. Numbers are nice to understand, but they never never been the driving force behind PvP dynamics. There have been tons of ideas that worked perfectly on paper and terribly in application. A Regen with fitness/leaping/speed/conceal is simply more survivable and offensively capable than one without fitness.


 

Posted

Black you can stop posting because I have you on ignore, you've been nothing but rude.

Silit: If I were to drop Tough and pick up Swift or Hurdle, Health, Stamina, and Phase Shift how would I make up for the loss in recharge?

In this build I have four slots to spare and I'm not sure where I could put them to maximize their effectiveness.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 4: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(5), GS-Dam/End/Rech(5), GS-Acc/End/Rech(17), GS-Acc/Dmg/End/Rech(17), GS-%Dam(21)
Level 6: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(7), P'Shift-End%(7)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Winter-ResSlow(9)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Swift -- Run-I(A)
Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(29), P'Shift-End%(31)
Level 22: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(46)
Level 41: Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I added the rest of the slots but in the process I think I gimped MoG's recharge.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 4: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(5), GS-Dam/End/Rech(5), GS-Acc/End/Rech(17), GS-Acc/Dmg/End/Rech(17), GS-%Dam(21)
Level 6: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(7), P'Shift-End%(7)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Winter-ResSlow(9)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Swift -- Run-I(A)
Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(29), P'Shift-End%(31)
Level 22: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43)
Level 38: Moment of Glory -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(46), Ksmt-EndRdx/Rchg(46), Ksmt-Def/EndRdx/Rchg(48), Ksmt-ToHit+(50), LkGmblr-Rchg+(50)
Level 41: Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread