Fire/Regeneration help please?


Avatea

 

Posted

Quote:
Originally Posted by SkylineGTR View Post
If you ever face off against a PB/WS, surprise them with a temp Kheld gun. It's funny.
Haha never thought of that.


 

Posted

Slight off topic, just need confirmation that with Integration, that there is no need of -KB IOs in the build?


 

Posted

Quote:
Originally Posted by BigSung View Post
Slight off topic, just need confirmation that with Integration, that there is no need of -KB IOs in the build?


Correct. Unless it bugs again.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Correct. Unless it bugs again.
Thanks for the confirmation.


 

Posted

WoW! This thread is still alive? I remember making a reply last year =x


 

Posted

Update for I19! You can only open this build if you have Leandro's Mid's patch

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Scorch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Dam%(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(40), Numna-Regen/Rcvry+(40)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
Level 6: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(19), GS-Dam/End/Rech(23), GS-Acc/End/Rech(23), GS-Acc/Dmg/End/Rech(25), GS-%Dam(25)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(11)
Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37)
Level 18: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 20: Tactics -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(21)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- GS-Acc/Dmg(A), GS-Dam/Rech(27), GS-Dam/End/Rech(27), GS-Acc/End/Rech(31), GS-Acc/Dmg/End/Rech(33), GS-%Dam(46)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(42), Ksmt-EndRdx/Rchg(43), Ksmt-Def/EndRdx/Rchg(43), Ksmt-ToHit+(43), LkGmblr-Rchg+(46)
Level 38: Moment of Glory -- HO:Membr(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Dark Blast -- Acc-I(A)
Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45), LkGmblr-Rchg+(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Heal-I(A)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(40)



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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Sanct, thanks for the i19 build
I have a fire/regen that uses a build similar to your earlier post except I did not use tough but I did use boxing 5 slotted to place the purple stun set for the 10% recharge
Please tell menwhy you went dark instead of weapon mastery epic?
I llllllove my webnade for downing flyers and slotting grav anchor for another cheap 10% recharge. Plus the target drone is smexy


Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me

 

Posted

It was a trade off, I'd rather have that large shot of extra defense then have web grenade. Plus there is a temporary power web grenade day job


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

heya Sant. Your really not gonna be able to use all those melee attacks in PvP..

If it were me, I'd only slot 1 or 2 melee attacks.

If yer taking Soul Mastery you might as well pickup Soul Storm. The hold can set up your melee attack then can be followed up with a Dark Blast.

I added some thoughts to your build and some kb protection (only 32)

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Scorch -- HO:Nucle(A)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Regen/Rcvry+(3)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), S'fstPrt-ResKB(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(11)
Level 10: Super Speed -- EndRdx-I(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(27)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Integration -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(36), RgnTis-Heal/EndRdx/Rchg(36), HO:Golgi(36)
Level 18: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(25), ULeap-Stlth(25), Zephyr-ResKB(27), Jump-I(37)
Level 20: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), Rec'dRet-Pcptn(37)
Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(23), Ksmt-ToHit+(33), SW-Def/EndRdx(37), SW-EndRdx/Rchg(40), SW-Def/EndRdx/Rchg(42)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 26: Resilience -- S'fstPrt-ResKB(A)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Confront -- Mocking-Taunt(A), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Taunt/Rchg(45)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34), Mako-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39), LkGmblr-Def(40), Krma-ResKB(42)
Level 41: Dark Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43), HO:Nucle(45), HO:Centri(46), Cloud-%Dam(46)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(45), LkGmblr-EndRdx/Rchg(46), Krma-ResKB(48)
Level 47: Soul Storm -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/Rchg(48), NrncSD-Dam%(50), G'Wdw-Dam%(50), UbrkCons-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)


perma jump is ---> /up 1

 

Posted

Quote:
I added some thoughts to your build and some kb protection (only 32)
And why would you add KB protection to a Regen? Total waste of 7 slots and you're telling him not to enhance more than 2 attacks?

Wow.


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

Quote:
Originally Posted by Hindenburg View Post
heya Sant. Your really not gonna be able to use all those melee attacks in PvP..

If it were me, I'd only slot 1 or 2 melee attacks.

If yer taking Soul Mastery you might as well pickup Soul Storm. The hold can set up your melee attack then can be followed up with a Dark Blast.

I added some thoughts to your build and some kb protection (only 32)

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Scorch -- HO:Nucle(A)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Regen/Rcvry+(3)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), S'fstPrt-ResKB(15)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(11)
Level 10: Super Speed -- EndRdx-I(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(27)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Integration -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(36), RgnTis-Heal/EndRdx/Rchg(36), HO:Golgi(36)
Level 18: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(25), ULeap-Stlth(25), Zephyr-ResKB(27), Jump-I(37)
Level 20: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), Rec'dRet-Pcptn(37)
Level 22: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(23), Ksmt-ToHit+(33), SW-Def/EndRdx(37), SW-EndRdx/Rchg(40), SW-Def/EndRdx/Rchg(42)
Level 24: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
Level 26: Resilience -- S'fstPrt-ResKB(A)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Confront -- Mocking-Taunt(A), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39), Mocking-Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Taunt/Rchg(45)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(34), Mako-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39), LkGmblr-Def(40), Krma-ResKB(42)
Level 41: Dark Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43), HO:Nucle(45), HO:Centri(46), Cloud-%Dam(46)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(45), LkGmblr-EndRdx/Rchg(46), Krma-ResKB(48)
Level 47: Soul Storm -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/Rchg(48), NrncSD-Dam%(50), G'Wdw-Dam%(50), UbrkCons-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
I have never once needed extra knock back mitigation, I already have knock back resistance built into Integration, why would I need extra?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

NIck Says:
Die with this
Bump thread
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
ArchAngel Nub: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch

  • (A) HamiO:Nucleolus Exposure
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Heal/Recharge
  • (50) Miracle - Heal
  • (50) Miracle - Heal/Endurance
Level 2: Fire Sword
  • (A) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Pounding Slugfest - Disorient Bonus
Level 4: Cremate
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (40) Touch of Death - Chance of Damage(Negative)
  • (46) Pounding Slugfest - Disorient Bonus
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Endurance Reduction IO
Level 8: Reconstruction
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Recharge
Level 10: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (11) Efficacy Adaptor - EndMod
  • (11) Efficacy Adaptor - EndMod/Endurance
  • (13) Performance Shifter - EndMod/Accuracy
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Dull Pain
  • (A) Doctored Wounds - Heal
  • (17) Doctored Wounds - Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Integration
  • (A) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal/Recharge
  • (23) Numina's Convalescence - Heal/Endurance/Recharge
Level 20: Resilience
  • (A) Impervium Armor - Resistance
  • (21) Impervium Armor - Psionic Resistance
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal/Recharge
  • (36) Recharge Reduction IO
Level 30: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Damage/Endurance/Recharge
Level 32: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)
  • (34) Touch of Death - Chance of Damage(Negative)
  • (45) Hecatomb - Chance of Damage(Negative)
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Endurance/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Endurance Reduction IO
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 47: Char
  • (A) HamiO:Nucleolus Exposure
  • (48) HamiO:Nucleolus Exposure
  • (48) Apocalypse - Chance of Damage(Negative)
  • (48) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Melt Armor
  • (A) HamiO:Lysosome Exposure
  • (50) Achilles' Heel - Chance for Res Debuff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
  • (5) Miracle - +Recovery
  • (5) Miracle - Heal
  • (36) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (7) Performance Shifter - EndMod/Recharge
  • (9) Performance Shifter - EndMod/Accuracy
  • (9) Performance Shifter - Chance for +End
------------
Set Bonuses:
Numina's Convalescence
(Fast Healing)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
  • 6% Enhancement(Heal)
Miracle
(Fast Healing)
  • 2.5% (0.042 End/sec) Recovery
Mako's Bite
(Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Mako's Bite
(Cremate)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Doctored Wounds
(Reconstruction)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Efficacy Adaptor
(Quick Recovery)
  • 15.06 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Integration)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
  • 6% Enhancement(Heal)
Impervium Armor
(Resilience)
  • 2.5% (0.042 End/sec) Recovery
  • 3% Resistance(Psionic)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.08 HP (1.5%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Instant Healing)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
  • 6% Enhancement(Heal)
Crushing Impact
(Incinerate)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Mako's Bite
(Greater Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Moment of Glory)
  • 10% (0.559 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Moment of Glory)
  • 10% (0.559 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
  • 10% (0.559 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
Numina's Convalescence
(Health)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
Miracle
(Health)
  • 2.5% (0.042 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery

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Posted

Here is my latest build for WiFry. I'm mainly focusing on melee defense. Once I get him up and running I'll be switching over to redside to get shadow meld.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(7)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(15), P'Shift-End%(15)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29), Amaze-ToHitDeb%(31)
Level 14: Tough -- HO:Ribo(A), TtmC'tng-ResDam/EndRdx(31)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal/EndRdx(31), Numna-Heal(33)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(37), LkGmblr-Rchg+(37)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(48), LkGmblr-Def/Rchg(50), LkGmblr-Rchg+(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A)



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Virtue: @Santorican

Dark/Shield Build Thread