Anyone quantified I15 effects on their dom?


DarkCurrent

 

Posted

So what's the bottom line result of the I15 changes to dominator damage?

Does or doesn't your dominator do more damage? If so, by how much? And if so, has it affected your risk:reward ratio?

I'm looking for actual numbers NOT FEELINGS.

Here's a sample of some data I just collected from my Level 50 Mind/Thorn/Mace. I look specifically at risk (injuries [WPM] and defeats) vs. reward (infamy [IPH] and drops [not listed here]) metrics while running triplicate RWZ timed missions.

<font class="small">Code:[/color]<hr /><pre> I14 I15 % difference
time (min) 16.75 19 NA
foes 54 68 NA
defeats 0 0 NA
IPH (millions) 1.48 1.56 105%
WPM 151 91 60%
DPM 1864 2023 109%
</pre><hr />

I chose this character because previous tests with my lvl 50 doms (as well as cors and brutes) showed him to be the slowest. Also, his build is the same as before and his powers were not nerfed a la PSW.

According to the data, his damage output (DPM) is increased by 9%. There was also a slight increase in reward (IPH). Interestingly, there was a fairly large drop in risk (WPM) despite fighting more foes.

Possible explanations:
1) the increase in DPM led to killing mobs slightly faster such that they were defeated before mezzes wore off.

2) the variable maps could lead to 'surprise' encounters that cause more damage in one instance vs. another.

3) this is just random and there is no statistical difference between the old dom and the new dom with I15


Please buff Ice Control.

 

Posted

Is this a dominator with perma-domination? My impression from scant reading on the I15 changes was that they were intended to smooth out the curve for early-to-mid level Dominators (Dominators without perma-dom). I assume that Perma-Doms remain unchanged (or, judging by the message boards, are even worse off).


 

Posted

No, he's not perma anything. Just a normal lvl 50 mind/thorn/mace dom.

Here's some further numbers from additional tests I ran looking at some different foes (Cims in Cimemora, LB in Warburg... timed missions):

<font class="small">Code:[/color]<hr /><pre>Cim
I14 I15 % comparison
time (min) 36.9 29.25
foes 111 111
defeats 0 0
IPH (millions) 1.12 1.33 119%
WPM 94 143 152%
DPM 1690 1576 93%

WB
I14 I15 % comparison
time (min) 28.5 26.6
foes 67 84
defeats 0 0
IPH (millions) 1.43 1.52 106%
WPM 51.4 56.7 110%
DPM 1567 1835 117%
</pre><hr />

The data show that rewards as measured by infamy rate were higher with the I15 changes by 19 and 6% respectively.

Risk was higher in these two tests, however, as measured by increases in injuries sustained (WPM). This can partially be explained by fighting more foes in the Warburg tests, but the Cim tests produced the same number of targets. So I'm not sure what to make of that other than to say that I've noticed some 'harder' spawning in these I15 missions with higher levels overall... nothing I can quantify at this time, though.

Interestingly, the damage output (DPM) in the Cim missions was lower with the I15 version of this dominator. I'm attributing this to the activity of surgeons. My guess is that the surgeons (when healing) lead to a need for additional damage output. So it's possible that the I15 version of this dom was able to better control, then defeat mobs such that the surgeons had minimal impact on the DPM required. Unfortunately, I didn't record demos of these latest missions to compare with the earlier ones to see if this was true.

I think of final note that it's observations like these that highlight the importance for actual in-game testing as opposed to on paper analysis of any AT and buffs/nerfs/changes. Different mobs, maps, spawn sizes, team sizes, etc will change the conditions of any comparison. Unless you test your dominator under multiple conditions that reflect a wide, yet actual range of factors that determine whether or not you're performing well or poorly, you're just guessing.

Overall, I'd say I'm seeing a small increase in reward (10% avg) as measured by infamy earning rate in this particular dominator since the I15 changes. That's great and all. Not sure it'll satisfy the playerbase as a whole to lead to a sustained popularity boost... the metric being reached for by Castle, et al.


Please buff Ice Control.

 

Posted

[ QUOTE ]
Is this a dominator with perma-domination? My impression from scant reading on the I15 changes was that they were intended to smooth out the curve for early-to-mid level Dominators (Dominators without perma-dom). I assume that Perma-Doms remain unchanged (or, judging by the message boards, are even worse off).

[/ QUOTE ]

Assuming that all end-level Doms are perma is a bit...how do you say...off? The changes are a sizable benefit to all Doms across all levels when they aren't perma, and of benefit to perma Doms who team and can get damage buffs, as their effective damage cap is higher. The only people shown to lose out are Doms who stacked Domination. Even then, a non-perma Dom now can outpace a pre-change stacking perma for damage with enough buffs or reds.


 

Posted

Well I dont have actual numbers but I did do some testing pre-change and post change when it was on test server. For me I measured in the time it took to do the same mission on test and on live server. On average it took me 1/2 to 2/3 as long to complete a mission post change than pre-change. Usually the down time was from me running out of endurance, but because post change I could go thru more groups before having to rests it was a very noticable difference. I think that once I got these doms some IOs and the numina/miracle uniques I will be able to kill non-stop.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Here are the results from my fire/psi/mu lvl 50 (not perma either). She had been my fastest soloing lvl 50 character (compared to all other doms, brutes and cors I have at the same lvl) before the I15 changes. She lives in melee and doesn't have psi scream.

I ran the same missions as my other test characters (triplicate timed missions in RWZ, Cim and WB). Data was collected using HeroStats Unstable (latest version).

<ul type="square"> RWZ
I14 I15 % comparison
time (min) 16.6, 16.2 NA
foes 78 63 NA
defeats 0 0 NA
IPH (millions) 2.31 2.09 90%
WPM 155 176 114%
DPM 2011 1826 91%

Cim
I14 I15 % comparison
time (min) 16.7 23.5 NA
foes 92 124 NA
defeats 0 0 NA
IPH (millions) 1.85 1.88 102%
WPM 306 104 34%
DPM 2267 1999 88%

WB
I14 I15 % comparison
time (min) 21.3 19.8 NA
foes 92 88 NA
defeats 0 0 NA
IPH (millions) 2.03 2.30 113%
WPM 88 183 208%
DPM 1810 2123 117%[/list]
Data show that overall, this dominator's speed (as measured by infamy earning rate) was unaffected by the I15 changes. RWZ was slower, Cim was the same and WB was faster. DPM was down in 2 of the 3 tests, but up in the WB missions. This is most likely due to the PSW nerf.

Also, I did run out of endurance 3-4 times during testing (staminaless build), which is about 2x as often as she did before I15.

I think for solo with the smaller numbers of foes, there isn't much difference now and then. Imps make up for any damage lost to PSW decrease (pre-I15 the imps were lucky to kill anything) when fighting 4-6 targets at once. However, I would be concerned about her performance versus larger numbers of foes where the imps would be occupied and she'd be left to battle several enemies herself with reduced AoE capacity.

I don't know if adding psi scream to her build would help or hurt. a) I'd have to drop something to get it and this build is tight as it is and b) cones are great at range but suck in melee, which is where she fights.


Please buff Ice Control.

 

Posted

Results from my Grav/Elec/Mu lvl 50 non-permadom:

<ul type="square"> RWZ
I14 I15 % comparison
time (min) 20.2 21.7 NA
foes 66 88 NA
defeats 0 0 NA
IPH (millions) 1.48 1.76 119%
WPM 208 278 134%
DPM 1745 2067 118%

Cim
I14 I15 % comparison
time (min) 27.5 22.2 NA
foes 112 93 NA
defeats 0 0 NA
IPH (millions) 1.42 1.65 116%
WPM 153 98 64%
DPM 2063 2081 101%

WB
I14 I15 % comparison
time (min) 25.9 28.5 NA
foes 91 100 NA
defeats 0 0 NA
IPH (millions) 1.54 1.71 111%
WPM 121 116 96%
DPM 1817 1913 105%[/list]
All 3 tests showed increases in IPH of 11-19%. This is the biggest overall difference I've seen thus far between a pre-I15 and post-I15 dom, although it's pretty close to what my mind/thorn produced.

I don't think the other 2 metrics DPM and WPM are very useful for judging the effect of the I15 dmg changes because:

1) DPM doesn't account for pet or confused target damage, and is altered by NPC resistances and heals. So you can't really say that you're doing more damage or not. It'dl probably be better looking at individual powers and calculating Dmg/Hit.

2) WPM is more a factor of luck than anything else. You can run a flawless mission with the exception of one mob who you miss/gets lucky and lands a heavy hit or two on you. That's enough to skew the results to make it look like you took a beating because you couldn't kill fast enough.


Please buff Ice Control.

 

Posted

Wish I had numbers I could post from my pre-i15 Doms, sadly I don't save my Hero Stats logs really otherwise I'd be more than happy to post quantified effects of post-i15 being better. ^.^;


Damage Proc Mini-FAQ

Just noticed Damage Proc Mini-FAQ wasn't working with new forums, it's been updated.

 

Posted

Here are some new results from my Earth/Fire/Mace lvl 50 non-permadom. Same set of tests.

<ul type="square"> RWZ
I14 I15 % comparison
time (min) 21.5 15.4 NA
foes 74 52 NA
defeats 0 0 NA
IPH (millions) 1.63 1.85 113%
WPM 64 100 156%
DPM 1384 1783 129%

Cim
I14 I15 % comparison
time (min) 29.7 27.1 NA
foes 151 133 NA
defeats 0 0 NA
IPH (millions) 1.48 1.67 113%
WPM 103 107 104%
DPM 1803 2189 121%

WB
I14 I15 % comparison
time (min) 28.7 25.5 NA
foes 101 95 NA
defeats 0 0 NA
IPH (millions) 1.56 1.73 111%
WPM 62 159 256%
DPM 1741 1976 113%[/list]
Similar outcome with this guy as with the other doms I've tested. The I15 changes have led to an approximate 10% increase in IPH as opposed to this same dom during I14.

Of special note: Blazing Bolt is an absolute killer now. BB + FE = one shot orange minion (lvl 52). It could almost take out a lieutenant in one shot also. Versus held bosses, it was really nice, scoring for 470ish if you led with Poisonous Ray. And if the toxic dmg proc kicked, too, ouch!

By way of comparison here are the DPM for his 4 main ST ranged attacks:
Blaze = 646
Fire Blast = 407
Blazing Bolt = 295
Flares = 150

I don't normally take snipes, but this guy is a ranged dom who uses QS, EQ and VG to keep mobs at bay. And while stoney tanks, it lays a nice sizzle on some poor target.


Please buff Ice Control.

 

Posted

I'm posting my final test results, this time from my lvl 50 ice/psi/mu (also not perma).

RWZ
I14 I15 % comparison
time (min) 17.9 16.5 NA
foes 70 69 NA
defeats 0 0 NA
IPH (millions) 1.97 2.15 109%
WPM 218 189 87%
DPM 1949 2454 126%

Cim
I14 I15 % comparison
time (min) 22.1 21.2 NA
foes 111 126 NA
defeats 0 0 NA
IPH (millions) 1.70 1.83 108%
WPM 243 166 68%
DPM 2335 2824 121%

WB
I14 I15 % comparison
time (min) 25.9 22.2 NA
foes 102 93 NA
defeats 0 0 NA
IPH (millions) 1.66 2.26 136%
WPM 322 113 35%
DPM 1981 2341 118%

This dom had been #2 in soloing efficiency (not just among my doms, but including my lvl 50 cors and brutes as well) before the I15 changes, averaging 260k IPH less than my fire/psi/mu. Now, post I15, she's still in 2nd but only an average 10k IPH behind.

What does that mean?

Well it could just be statistical variance. Maps, mobs, inspiration use and more can all vary from mission to mission, day to day.

However, a 250k IPH gain is a fairly big swing when you consider that that's an average over 9 missions, not just a single mission.

Looking at the 2 doms, they have almost identical builds with regard to assault sets and patron powers, so they should have been affected equally by the I15 changes. The big difference between them is the fire dom has the AoE immob heavily slotted with psi dart lightly slotted to compensate, where the ice dom has her ST immob and psi dart heavily slotted. But powers weren't altered from I14 to I15 tests, so there shouldn't be a major difference between them.

Looking at the 3 tests, the fire dom had the biggest dropoff in performance during the RWZ missions. It's possible this was tied to mission location. Of the 3 zones it's the one with the most travel if you're unlucky. As I run HeroStats while traveling between missions to better model reality, that might be the major source of the ice dom's "gain".

However, I also think it would be a good idea to look at their individual attacks to assess if either:

1) The ice dom has AA quadruple dmg proc'd giving a significant damage boost on par (at least in my mind) with Hot Feet. Perhaps the base dmg boost is affecting these more than what you'd see with hot feet.

2) Shifting attacks away from PSW due to its longer recharge now ST favors the ice dom because those powers are slightly better slotted than the fire dom's? dom's. Or because PSW isn't hitting as often, the dmg procs and confusion dmg from AA is.

I'll post the individual attack stats after I've collected the info and organized it.

EDIT: gotta figure out how to make lists with this new system


Please buff Ice Control.

 

Posted

The problem here is i never got totally worked up off numbers. I did pay attention to the "feeling" of the character.

Pretty much all my doms "feel" better now. That is a grav/nrgy 50, plant/thorn 50, fire/fire 50, mind/ice 35, ice/elc 38. And my one perma dom a earth/fire 50, really feels about the same, but i think i am not watching the dominator clock as close as i used to. I let it slip a couple times.

Sorry i dont have numbers, perhaps one of the reasons i always felt ok with dominators is i never researched to much the numbers and compared to other ATs.


 

Posted

Quote:
Originally Posted by DarkCurrent View Post

2) Shifting attacks away from PSW due to its longer recharge now ST favors the ice dom because those powers are slightly better slotted than the fire dom's? dom's. Or because PSW isn't hitting as often, the dmg procs and confusion dmg from AA is.

I'll post the individual attack stats after I've collected the info and organized it.

EDIT: gotta figure out how to make lists with this new system
Did you pick up Psychic Scream for the Psi dom. I'm finding it an invaluable and very useful cone attack now. I've actually always used it so it proved to not be a huge playstyle change on my perma dom.

I also just recently slotted it up on my grav/psi. Psychic Scream does a noticeable amount of damage now. I don't have hero stats..but I be curious to see someones numbers on it.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Well speaking for myself I don't have numbers comparing old and new damage values on my dom, but she exists because of the I15 changes, so I suppose you could say her damage modification is infinite percent.



The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson

Read the Patriot newsletter. It's right, it's free.

 

Posted

Quote:
Originally Posted by RiverOcean View Post
Did you pick up Psychic Scream for the Psi dom. I'm finding it an invaluable and very useful cone attack now. I've actually always used it so it proved to not be a huge playstyle change on my perma dom.

I also just recently slotted it up on my grav/psi. Psychic Scream does a noticeable amount of damage now. I don't have hero stats..but I be curious to see someones numbers on it.
I did not respec the dominators for I15. Neither of my /psi lvl 50s that I tested have scream. And I couldn't add it in now as it would invalidate the data.

Besides, the point of the tests isn't to find the optimal I15 build. It's simply to determine if the movement of dmg from domination to full time status, coupled with the increase in base dmg, as well as the corresponding tweaks to assault power numbers has an effect on dominator performance.

The numbers I've collected point to 'yes'. It can be quantified to around an average +11% boost in solo performance as measured by reward rates (infamy per hour) of the 5 lvl 50 doms I've reported in this thread.

Now, if 11% increase in performance makes people 'feel' better about playing doms and actually impacts dominator population, I don't know.

I can tell from some of the posts on the forums that many doms 'feel' stronger. I personally haven't experienced a huge difference between my old and new doms and the numbers I've collected bare that out. However, despite the improvement and the overall positive response, I haven't seen a huge increase in dominator numbers on the servers. From the checks I've made over the last couple weeks (including 2x xp), I've seen that doms are still in 4th-5th place in popularity behind corruptors, MMs, and brutes. Stalker numbers are about the same. VEATs combined are in last. I'd like to see the devs post actual game numbers though.

So that leaves us with the ultimate question: with an overall improvement in dom performance, have Castle's goals for the AT been achieved? Will there be more buffs, nerfs and/or revamps?


Please buff Ice Control.