What is the damage scale of defenders ???
Defenders need a 5% to 10% increase to base damage to really even things out for most builds. Sonic blast's debuff would really be the only thing that would need to be toned down, small price to pay to bring the other blast sets up to respectable damage output.
EDIT:
Defender ranged mod: 0.65
Corruptor ranged mod: 0.75
Defender support advantage: varies between 18% to 25% depending on the support set
Corruptor damage advantage varies between 20% to 28%
Keep in mind that corruptor damage cap is higher as well.
If anything Going Rogue is going to be the death of Kinetics defenders since there is absolutely no reason to roll one over a kinetic corruptor because fulcrum shift, speed boost, and siphon speed are identical for both ATs and corruptors have the higher base damage and higher damage cap.
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I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
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0.550
http://wiki.cohtitan.com/wiki/Damage_Scale
Defenders will become an after thought once Going Rogue comes out. Except for a few non-proliferated sets like Empathy and Forcefields, defenders will be replaced by redeemed Corruptors.
It's not just the damage scale that will cause that. It's the crappy Defender inherent.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
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Been done, and done, and done again. Honestly I'm sick of this discussion. Check every 2-3 threads that aren't based around builds and you can see multiple arguments on this very subject.
Some people are going to completely go over to Corruptors; while others, like myself, are still going to play Defenders and actually bring them over to Red side. For those strickly looking at actual and solo only numbers, sure Corruptors are probably what you want to play. If you like teaming a lot and having bigger force multiplier numbers, play a defender. That'd be my suggestion.
Corruptors are going to take over Defenders as much as Controllers already do. People like specific ATs because it fits their play style. If you like Defenders or want to play a Defender, play one. Complaining about the damage scale really isn't helping anything at all.
If you want full details on this discussion on a thread that didn't really need it, check out the FF versus Cold thread that I believe is still on page one if not page 2 of the Defender forums. It's 15+ pages of posts long of pretty much every Defender thread discussion expect when dealing with Empathy within it. There's a recent one of that if you want to swing on that one too.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
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Been done, and done, and done again. Honestly I'm sick of this discussion. Check every 2-3 threads that aren't based around builds and you can see multiple arguments on this very subject.
Some people are going to completely go over to Corruptors; while others, like myself, are still going to play Defenders and actually bring them over to Red side. For those strickly looking at actual and solo only numbers, sure Corruptors are probably what you want to play. If you like teaming a lot and having bigger force multiplier numbers, play a defender. That'd be my suggestion.
Corruptors are going to take over Defenders as much as Controllers already do. People like specific ATs because it fits their play style. If you like Defenders or want to play a Defender, play one. Complaining about the damage scale really isn't helping anything at all.
If you want full details on this discussion on a thread that didn't really need it, check out the FF versus Cold thread that I believe is still on page one if not page 2 of the Defender forums. It's 15+ pages of posts long of pretty much every Defender thread discussion expect when dealing with Empathy within it. There's a recent one of that if you want to swing on that one too.
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Sets like Kinetics really show that you have no idea what you're talking about here. Defenders being better at support just isn't the case in the grand scheme of things.
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Sets like Kinetics really show that you have no idea what you're talking about here. Defenders being better at support just isn't the case in the grand scheme of things.
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Maybe it's just me, but there's more than just one power set for Defenders. Maybe having a view outside of one particular instance could help. Then again, that might just be me *shrugs*
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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Sets like Kinetics really show that you have no idea what you're talking about here. Defenders being better at support just isn't the case in the grand scheme of things.
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Maybe it's just me, but there's more than just one power set for Defenders. Maybe having a view outside of one particular instance could help. Then again, that might just be me *shrugs*
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Rad emittion is the closest to balanced set, and even that isn't favorable for defenders when compared to corruptors.
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I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
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0.550
http://wiki.cohtitan.com/wiki/Damage_Scale
Defenders will become an after thought once Going Rogue comes out. Except for a few non-proliferated sets like Empathy and Forcefields, defenders will be replaced by redeemed Corruptors.
It's not just the damage scale that will cause that. It's the crappy Defender inherent.
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I'm pretty sure the ranged modifier is 0.65, not 0.55
The melee and ranged modifiers are definitely different. This is exactly the reason why, back when we were still using BI as a damage measure, the BI's on Defender attacks were always higher than their counterparts. The low brawl damage led to high BIs.
And yeah, Kinetics has nothing on Dark Miasma.
Dark Miasma is an especially bad example of how Corruptors will replace Defenders. The survivability of the set is pretty much as good on Corruptors as it is on Defenders. A few points of -ToHit is not very noticeable in the grand scheme of things, especially when enemy resistances make the gap smaller (a gap of 5 ToHit meets 30% resistance and becomes a gap of 3.5 ToHit) and you can floor enemies who don't have those resistances with both versions.
The Defender version is really only a bit more resistant to the effects of the purple patch than the Corruptor version. Not much, though (Darkest Night and Fearsome Stare are 18.75% on Defenders, 15% on Corruptors; not a big difference).
The big offender here is Tar Patch, which operates at Defender values for Corruptors. A /Dark Corruptor is just as much of a force multiplier as a Dark/ Defender is and does more significantly more damage to boot.
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Sets like Kinetics really show that you have no idea what you're talking about here. Defenders being better at support just isn't the case in the grand scheme of things.
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Maybe it's just me, but there's more than just one power set for Defenders. Maybe having a view outside of one particular instance could help. Then again, that might just be me *shrugs*
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It's not just you.
Hurricane at lvl12 was enough reason for me to go storm/son over son/storm. Freezing rain at 8 was an even bigger decider.
Speed boost at 12, excellent.
Same for fearsome stare.
OSA at 26 instead of 35, yes plz
Sleet at 26 instead of 35 (that is a tough wait for cold).
When I look to roll a debuffing toon I look strongly to defenders because of earlier availability and stronger effects.
Kinetics is just one of those sets that performs better for other AT's than defenders. I don't really blame that on defenders. I blame that on the other two AT's that get it having criticals that effectively double their damage cap. And because powers like fulcrum, trans, trans, and sb are so strong unslotted that it ends up not really mattering that a def is a bit stronger with it.
When you only look at things from lvl 50 or if you never leave AE teams then the above stuff doesn't matter much.
That said, corrs will likely hurt the already ailing defender population even further. They have very similar playstyles and corrs tend to be more "fun" once mature. Maturing early, while very nice, just isn't enough to carry the AT. App's vs PPP's used to heavily favor def's too when corr ones were a joke, but that isn't the case anymore.
Whether defs really do need a damage buff (I don't think they really do) a 5-10% increase wouldn't really help to offset whatever damage corrs are going to do to their numbers.
Once again, if people are going to ditch Defender for Corruptors, then they're going to do so. Others are going to play Defenders to play Defenders. People are going to do as they will, and that's just a simple matter of fact to *every* person who's said they are going to play X instead of Y for Z reason(s).
If they don't like the character, they can ditch the character for another. That's fine with me, and I understand the ultimate goal: to play a game and have fun. However, you have this:
Defender support advantage: varies between 18% to 25% depending on the support set
And also the fact that most of the secondary's secondary effect, Radiation Blast's -def, Sonic's -res, etc. are higher. Which means if you want to do more to help the team, when it comes to debuffs, then Defender is the way to go. Sure, you may find it not to mean that much; however, that's my entire point of pretty much all my posts. Play what you find important and what you find to be the most fun.
Want buffs/debuffs faster and stronger secondary effects, go with a Defender. If you want higher damage and slower buff/debuffs, go Corruptor. It's a simple concept of play what you like and what you have fun with. Not sure exactly what's hanging you up there. The point of games is have fun. Poking every thread with Defenders need a buff to damage, though relevant to this actual thread, isn't productive.
When phrases such as "I'm worried about Defenders vanishing to Corruptors" my response has and, until further notice, will be that I'll continue to play Defenders even if every other person in all of CoX switches to Corruptors. I enjoy the 1-50, or since you'll complain about it, 1-41 is more enjoyable to me personally on a Defender.
There are other people on here as well that don't plan on dropping Defenders for Corruptors regardless of a damage boost or not. If there's people who are going to switch to all corruptors from a mix, so be it for me to stop them. However, my point has and always will be play what you find fun. If the straight up numbers matter that much to you and your definition of fun, so be it and to each their own.
I've also pointed them to the thread that has gone in depth on this topic as to prevent the need to stir up an entire topic that's been beaten before.
As a further note to Turbo: still not talking about specifics. You're welcome to apply to become a Developer for CoX and revamp all the defender power sets and the AT all you'd like. You've stated Defenders have more support yourself, and I stated that Defenders have more support. So to be quite honest, I'm uncertain where your argument lies that Defender's aren't support. I've not looked into the numbers in Kinetics, however, you've already stated they have better support and the numbers confirm this. It's up to you, the player, to determine what you find most important. Once you, the player, have this figured out, you're well on your way to figure out the AT that fits you best.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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The big offender here is Tar Patch, which operates at Defender values for Corruptors. A /Dark Corruptor is just as much of a force multiplier as a Dark/ Defender is and does more significantly more damage to boot.
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It is retarded how inconsistent (and dare I say corner cutting) they are with psuedo pets.
Some of them get adjusted for each AT -
Freezing rain, Lightning Storm, Disruption Arrow, Fulcrum, Heat loss..
And then a whole pile of them don't -
sheild charge, Lrod, burn, tornado, traps, etc
It bothers me. Either apply (as in edit) the entities to be AT specific (the correct thing to do) or do it for none of them.
You are right, Tar patch is a serious offender, it is just as good on Defs as it is on MM's.
That isn't defender's fault though, that is just a poor job being done.
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I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
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0.550
http://wiki.cohtitan.com/wiki/Damage_Scale
Defenders will become an after thought once Going Rogue comes out. Except for a few non-proliferated sets like Empathy and Forcefields, defenders will be replaced by redeemed Corruptors.
It's not just the damage scale that will cause that. It's the crappy Defender inherent.
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I'm pretty sure the ranged modifier is 0.65, not 0.55
The melee and ranged modifiers are definitely different. This is exactly the reason why, back when we were still using BI as a damage measure, the BI's on Defender attacks were always higher than their counterparts. The low brawl damage led to high BIs.
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This would be true sirrah. City of Data is more accurate and reliable than the wiki, and, from looking at it, I think it's obvious that that page hasn't been updated in a while.
Check out this page. You have to actually divide through in order to figure out the actual scalar, but it actually shows how scalars change through the levels (because they're scalars, not simple modifiers!).
Knowing right off the bat that Widows have a 1.0 ranged damage scalar (or just cross referencing it with a known melee damage scalar, which is identical, of 1.0 for Stalkers) value of 55.610 at 50 (using any level 20 or above will generate the same comparative scalar) divide the level 50 Defender damage scalar value of 36.147 by the 1.0 scalar (55.610) will render a scalar value of .65. Controllers only have a .55 (30.586 / 55.610), though they get containment which gives them a easily achieved 1.1 damage scalar for all of their non-pet attacks.
Despite the numbers, I don't forecast any doom or gloom for the defender AT. Players who are willing to walk away from small buff/debuff/heal advantages in favor of large damage advantages don't play defenders. They're playing controllers.
Who plays defenders now? People who don't know better (r u hlr?), people with concepts that fit the defender "flavor", people who like the AT despite its shortcomings, and Psi Blast weirdos. These people aren't likely to be tempted by redeemed corruptors.
So if anything, look for redeemed corruptors to lure a few controller players away. (Proliferation might lure a few Trick Arrow/Archery types away, but that's Issue 16, not Going Rogue.)
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Hurricane at lvl12 was enough reason for me to go storm/son over son/storm. Freezing rain at 8 was an even bigger decider.
Speed boost at 12, excellent.
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I can ding 12 in a play session, or two if I'm being lazy. The only way 20 takes awhile is if you solo your way. If you don't plan on playing the build much I can see it being an advantage to getting powers earlier, but that's about it.
Since we know defenders are getting Traps next, it will be interesting to see the sheer numbers of converted Fire/kin corrs since defenders still won't have access to /fire. Fulcrum + Scourge + ability to skip Flares? Yes, please.
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The big offender here is Tar Patch, which operates at Defender values for Corruptors. A /Dark Corruptor is just as much of a force multiplier as a Dark/ Defender is and does more significantly more damage to boot.
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It is retarded how inconsistent (and dare I say corner cutting) they are with psuedo pets.
Some of them get adjusted for each AT -
Freezing rain, Lightning Storm, Disruption Arrow, Fulcrum, Heat loss..
And then a whole pile of them don't -
sheild charge, Lrod, burn, tornado, traps, etc
It bothers me. Either apply (as in edit) the entities to be AT specific (the correct thing to do) or do it for none of them.
You are right, Tar patch is a serious offender, it is just as good on Defs as it is on MM's.
That isn't defender's fault though, that is just a poor job being done.
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Fulcrum Shift does not get adjusted going between primary and secondary. It does only +25% damage buff off foes for both corruptors and defenders and the one buff that radiates from the caster is 50% for defenders and 40% for corruptors. Thusly 300% buff for defenders and 290% buff for corruptors at max hits.
couple this with the fact that only 3 powers out of 9 are actually superior on defenders than corruptors, and that is just Tranfusion, Transference, and Siphon Power.
Kinetics is the worst case, but even the most balanced case of Rad/* vs */Rad leaves defenders behind with an 18% support advantage to a corruptor's 22% damage advantage (this is including +dmg/-res bonuses and scourge)
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ability to skip Flares
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But Flares is very good now! Skip Fire Blast!
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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Despite the numbers, I don't forecast any doom or gloom for the defender AT. Players who are willing to walk away from small buff/debuff/heal advantages in favor of large damage advantages don't play defenders. They're playing controllers.
Who plays defenders now? People who don't know better (r u hlr?), people with concepts that fit the defender "flavor", people who like the AT despite its shortcomings, and Psi Blast weirdos. These people aren't likely to be tempted by redeemed corruptors.
So if anything, look for redeemed corruptors to lure a few controller players away. (Proliferation might lure a few Trick Arrow/Archery types away, but that's Issue 16, not Going Rogue.)
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wow, now I feel all self concious about my new FF/Psi...I love those pink missles of doom!
I dont know how anyone cant see that defenders have been largely ignored as a AT for a very very long time. I play all AT's not one and it has been a long time since defenders got some help. We got a crappy useless inherent power that IMO was created around the EMPATH and not the DEFENDER.. especially based around some of the stupid things Jack Emmert said like.. with the new inherent empath might let the team take a little more damage to get the end cost reduction..
Utterly Stupid by Design....
Defiance got re-written into something that was actually useful. Vigilance is crap.. and its still crap...
Defenders need more damage. I was fighting an equal level Boss in PI the other day that ws HELD and it took me over 21 attacks to beat this boss.. that is just pathetic !!!!
No one can deny that defenders need some kind of damage boost and an inherent that helps the defender that is NOT reliant on what happens to the team...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Despite these "number" people talking about corrs beating out defenders, I just don't see it at all. I take a corr out, I feel weak, useless, and unable to do meaningful damage.
As a defender, I feel weak, but useFUL, and unable to do meaninful damage (my new cold/rad notwithstanding, that guy burns crowds).
I'd rather be useful than lackluster at support, like I feel corrs really are (along with controllers).
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Despite these "number" people talking about corrs beating out defenders, I just don't see it at all. I take a corr out, I feel weak, useless, and unable to do meaningful damage.
As a defender, I feel weak, but useFUL, and unable to do meaninful damage (my new cold/rad notwithstanding, that guy burns crowds).
I'd rather be useful than lackluster at support, like I feel corrs really are (along with controllers).
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I guess to a degree that depends on the combo and how to curruptor is slotted and built..
My issue is that defenders secondary is damage and they should be better at it AND they should have a inherent that actually works for them APART from a ream...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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Kinetics is the worst case, but even the most balanced case of Rad/* vs */Rad leaves defenders behind with an 18% support advantage to a corruptor's 22% damage advantage (this is including +dmg/-res bonuses and scourge)
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That 18% support advantage (as specious as that value you arbitarily created is) means every member of the team gets "18% more support" so it's (Team * 1.18) instead of a 22% more piddly damage which is merely added in to get (Team Damage + 1.22). A more detailed analysis of Rad/Rad was provided here:
http://boards.cityofheroes.com/showflat....ue#Post13732154
To simply say 22% is better than 18% is a naive analysis when there is much more to consider. The Rad Defender enables more TEAM damage and provides more safety.
As I said in the post linked above, Going Rogue is not going to be the death of Defenders at the hands of Corruptors. Some soloists may make the switch but not power teamers. On the other hand, Doms (no buffs and comparable level of control [unless perma dom] ) and Corrs (same buff/debuff values) are going to have a hard time persuading folks to choose them over a Controller, which provides damage the other two aren't superior to.
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As a further note to Turbo: still not talking about specifics. You're welcome to apply to become a Developer for CoX and revamp all the defender power sets and the AT all you'd like. You've stated Defenders have more support yourself, and I stated that Defenders have more support. So to be quite honest, I'm uncertain where your argument lies that Defender's aren't support. I've not looked into the numbers in Kinetics, however, you've already stated they have better support and the numbers confirm this. It's up to you, the player, to determine what you find most important. Once you, the player, have this figured out, you're well on your way to figure out the AT that fits you best.
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Apparently you fail at reading comprehension and math here. It doesn't matter if a few of the support powers are 20% greater than corruptor versions if you're trading away 30% total damage (with all -res/+dmg and scourge calculated in).
Here are all the percent increases for Storm summoning coming from Corr to Defender:
Gale: 20.1%
O2 boost: 16.7%
Snow storm: 20%
Steam Mist: 25%
Freezing Rain: 14.3%
hurricane: 20%
Thunderclap: 24.8%
Tornado: 0%
Lightning Storm: 10.1%
Average increase: 16.8%
Using "Power bolt" as the standard damage measure for both ATs, you can calculate the number of hits it would take to kill off a target of X life. Add in the -res debuff (assuming vs +0 con foe with zero resistance for both) and +dmg buffs (none in this case) before the first hit is calculated.
also keep in mind that each 1% below 50% gives a cumulative 2.5% chance to deal double damage for corruptors via scourge. Since time is not a factor and it's always double damage if it procs, we can convert the chance to proc into a straight damage increase to the next hit.
defender base damage = 36.1
corr base damage = 41.7
defender -res debuff = 0.35
corr -res debuff = 0.30
Defender final dmg = 36.1 * ( 1 + 0.35) = 48.735
Corr final dmg = 41.7 * ( 1 + 0.30 ) = 54.21
D = Number of defender hits needed to kill X hp target
C = Numner of corruptor hits without scourge needed to kill X hp target
S = Numner of corruptor hits with scourge to kill X hp target
D = X / 48.735
C = X / 54.21
% difference of D and C = 100% * [ D / C - 1 ] = 11.23%
For S, you'll need a spreadsheet and we'll divide it up into 3 sections called S(a), S(b), and S(c).
S = S(a) + S(b) + S(c)
S(a) = ( X / 2 ) / 54.21
S(b) is when scourge kicks in for 2.5% damage bonus for every 1% below 50% hp mark until it goes below 91% hp mark.
Using a spreadsheet, make a column starting in A1 with 0.01 and increases by 0.01 down until you end with 0.40. Also fill B's column with whatever you choose for value X.
now put into C1 this equation:
= (0.01*B1) / (54.21 * (0.025 * A1 * 100 + 1) )
Now drag that all the way down to 0.40 so it performs that equation on every row.
S(b) will be the sum of all the values in the C column
S(c) = (0.1*X)/(2*54.21)
Here is the Corruptor with scourge over defender percent if you did it right:
% difference of S and D = 100% * [ S / D - 1 ] = 34.87%
That's a 34.87% damage advantage for Corruptors for a 16.77% support loss. It's not a balanced trade off by a longshot.
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Despite these "number" people talking about corrs beating out defenders, I just don't see it at all. I take a corr out, I feel weak, useless, and unable to do meaningful damage.
As a defender, I feel weak, but useFUL, and unable to do meaninful damage (my new cold/rad notwithstanding, that guy burns crowds).
I'd rather be useful than lackluster at support, like I feel corrs really are (along with controllers).
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Play something like Ice/cold vs Cold/ice both to 50 and see how well they perform both solo and on teams. It will become very obvious after playing them both frequently that the Ice/Cold supports identically to the Defender on big teams but deals significantly more damage both solo and on teams.
It's the absolute worst for defenders when comparing Kinetics between the two ATs since defenders have a lower damage cap and lower base damage and 6 out of 9 kinetic powers remain identical for both ATs (including siphon speed, Fulcrum shift, and speed boost).
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It's up to you, the player, to determine what you find most important. Once you, the player, have this figured out, you're well on your way to figure out the AT that fits you best.
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Apparently you fail at reading comprehension and math here. It doesn't matter if a few of the support powers are 20% greater than corruptor versions if you're trading away 30% total damage (with all -res/+dmg and scourge calculated in).
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That's a 34.87% damage advantage for Corruptors for a 16.77% support loss. It's not a balanced trade off by a longshot.
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I think I know which AT you prefer, and I'm well aware of what AT I prefer. To each their own, and it will always be my stance.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
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It's up to you, the player, to determine what you find most important. Once you, the player, have this figured out, you're well on your way to figure out the AT that fits you best.
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Apparently you fail at reading comprehension and math here. It doesn't matter if a few of the support powers are 20% greater than corruptor versions if you're trading away 30% total damage (with all -res/+dmg and scourge calculated in).
...
That's a 34.87% damage advantage for Corruptors for a 16.77% support loss. It's not a balanced trade off by a longshot.
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I think I know which AT you prefer, and I'm well aware of what AT I prefer. To each their own, and it will always be my stance.
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I'm not playing favorites here. I own quite a few high level defenders and corruptors, but both numerically and in actual gameplay defenders fall a hefty distance behind corruptors in performance.
I believe defenders really need a damage boost because IMO they should be better ranged fighters. I am concerned that with going rogue the defender will become an afterthought for the Corruptor.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-