Claws 4 Brutes vs Claws 4 Scrappers


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Posted

From the numbers side of it how do each match up? How will fury match up against crits? For the most part on all my brutes I never have fury issues due to brawl being on autofire. The only time I get low fury is if I run out of endurance. But with Claws its damn near impossible to happen. So being claws/sr I think I would be damn near unstoppable at the higher levels. So if I had 90% fury all the time how does that compare to scrapper crits?


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Posted

ER, I'm not seeing my post about it, but in a nutshell I found claws on scrappers stays ahead of claws on brutes while solo and cranked to the gills, but not by much at all.

I considered it a wash.

Found the spreadsheet...

brute claws

That's IF it's a direct port and Castle didn't change something around


EDIT: For those that don't want to open the excel file:

Scrap Claws w/ 10% crits: 833.1 damage per chain cycle
Brute Claws w/ 80% fury: 813.41 damage per chain cycle
Scrap Claws w/ 5% crits: 795.2 damage per chain cycle


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Posted

You could have also gotten the numbers from the "results are in" threads in the scrapper forum:

Basic IOs:
<font class="small">Code:[/color]<hr /><pre>
Scrap Claws 149.6 2.9
Brute Claws 149.5 2.9
</pre><hr />

Top of the line builds:
<font class="small">Code:[/color]<hr /><pre>
Scrap Claws 154.2 3.46 EPS
Brute Claws *data missing*
</pre><hr />


Be well, people of CoH.

 

Posted

Claws feel quick cause of the simple short animations, but they really aren't much faster than any other melee set in the game. I think just like every other melee set, Scrappers will have a slight advantage in damage output.....but Brutes are just better so we win.

From my experience you build most your fury from being attacked, not from attacking. So I really don't think claws will be some amazingly fast fury building machine like some folks seem to think. I just think claws are full of awesome and can't wait to role a claws brute finally!


 

Posted

Claws should be able to maintain the high fury generation w/ the quick recharge attacks.


 

Posted

[ QUOTE ]
Claws should be able to maintain the high fury generation w/ the quick recharge attacks.

[/ QUOTE ]
The lower end cost and higher recharge will help maintain Fury at lower levels when "building most of your fury by being attacked" means "and chewing on lots of greens or getting healed a lot" because your defenses aren't developed yet.

So I'm guessing they'll start fast but slope off in the late teens or early 20s, then pick up again once you proc the heck out of your attacks.


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Posted

It sounds like it might be a little too good, but in practice it's pretty hard to push past 80% Fury, which is why Bill Z was using that as a baseline. Claws might have an easier time getting up to a reasonably high Fury, but I doubt it's enough to matter.

What's going to be nice for brutes is the special effect of Claws, which is reduced endurance costs. I can easily run my Claws/WP stalker with no Stamina, and I imagine it's insane when you actually have Quick Recovery on top of that.


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Posted

I do have to wonder if one of the aoes is being pulled.

FieryMelee lost one before it was ported to brutes.

We'll see.


Be well, people of CoH.

 

Posted

[ QUOTE ]
I do have to wonder if one of the aoes is being pulled.

FieryMelee lost one before it was ported to brutes.

We'll see.

[/ QUOTE ]


I hope not Eviscerate. I was wanting to see it in Granite.


 

Posted

[ QUOTE ]
I do have to wonder if one of the aoes is being pulled.

FieryMelee lost one before it was ported to brutes.

We'll see.

[/ QUOTE ]

I thought the reasoning for combustion getting pulled was that FM was lacking low tier faster animating ST attacks that brutes usually use to generate fury. Claws has plenty of those.


 

Posted

[ QUOTE ]
So if I had 90% fury all the time how does that compare to scrapper crits?

[/ QUOTE ]

90 percent...all the time...

BUHAHAHA!!

Ok, seriously. My Brutes often keep to a soft cap of 30% without an AV around. Even at that, Brutes may out damage a scrappers' inherent 5% chance of double damage.


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Posted

[ QUOTE ]
[ QUOTE ]
I do have to wonder if one of the aoes is being pulled.

FieryMelee lost one before it was ported to brutes.

We'll see.

[/ QUOTE ]


I hope not Eviscerate. I was wanting to see it in Granite.

[/ QUOTE ]
That's a must. I'm hoping to see a video of that one posted as soon as it hits Test.

Losing an AoE would suck though.
I &lt;3 AoE.


 

Posted

[ QUOTE ]
[ QUOTE ]
I do have to wonder if one of the aoes is being pulled.

FieryMelee lost one before it was ported to brutes.

We'll see.

[/ QUOTE ]

I thought the reasoning for combustion getting pulled was that FM was lacking low tier faster animating ST attacks that brutes usually use to generate fury. Claws has plenty of those.

[/ QUOTE ]

Ya know... I hadn't looked at it like that. That's a pretty good explanation.


Be well, people of CoH.

 

Posted

I really think Claws is portable to brutes as it is now without any change. And that's what we will get.

In the same way that Dual Blades for Brutes is very close (minus the AT modifiers) to Dual Blades for Scrappers.

The difference being in the dam buff coming from Blinding Feint : 37.5% for a scrapper, 30% for brutes.

So we will prolly get a 30% follow up. I would prefer a higher FU dmg boost as Brutes get a lower base dmg and therefore benefit less from a dmg bonus comparatively to Scrappers... but well, those are the game mechanics that have been here since the beginning of CoV (same thing for Build up... etc).