Orly?


Bulldogge

 

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I want poison.

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In the end, true, Poison is what I've wanted all along too for Corruptors...but I guess TA will do for now heh.

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Poison would need significant revamp much like they did with empathy -> Pain domination in order to work functionally outside of the MM AT. It's a VERY weak powerset to begin with and it has mishmash of high and low values that wouldn't port smoothly as well as powers that completely incapable of being ported.


 

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[ QUOTE ]
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I want poison.

[/ QUOTE ]

In the end, true, Poison is what I've wanted all along too for Corruptors...but I guess TA will do for now heh.

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Poison would need significant revamp much like they did with empathy -> Pain domination in order to work functionally outside of the MM AT. It's a VERY weak powerset to begin with and it has mishmash of high and low values that wouldn't port smoothly as well as powers that completely incapable of being ported.

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Thats probably a reason why they skipped it this issue, with them working on GR and Power Customization and animations for SS and MA.


Hopefully when they do get around to it, they could tinker with it and make it more team friendly.


 

Posted

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I want poison.

[/ QUOTE ]

In the end, true, Poison is what I've wanted all along too for Corruptors...but I guess TA will do for now heh.

[/ QUOTE ]
Poison would need significant revamp much like they did with empathy -> Pain domination in order to work functionally outside of the MM AT. It's a VERY weak powerset to begin with and it has mishmash of high and low values that wouldn't port smoothly as well as powers that completely incapable of being ported.

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Thats probably a reason why they skipped it this issue, with them working on GR and Power Customization and animations for SS and MA.


Hopefully when they do get around to it, they could tinker with it and make it more team friendly.

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I think it would be nice, although like I said the whole set needs reworking both numerically and designing new powers to make it functional as corruptor secondary


 

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Archery Anyone?


Gonna be interesting!

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Dark/TA. Already have a name, costume, 115 million infamy and some nice IOs waiting.

Goodbye Dark/Traps. I'll miss ye. Not.


 

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Fire/TA will be silly. I fully approve of this.

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definitely have to roll one of these...


 

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Fire/TA/Mako new PvP Fotm.


 

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I was thinking same thing.


 

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Corruptor TA values, using current TA (cause it could change), will be practically a duplicate of the sad MM values. There will be a slight increase on some powers (1.25% more -ToHit on Flash Arrow, -5% more Defense on Acid Arrow, and -5% more -Damage on Poison Gas Arrow), but I really hope it's getting some work on it's way over.

Even if it doesn't, I'll still be rolling one because I'm a [censored] for Archers.

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Since corruptors share the same values for all support sets as controllers, it's pretty safe to say it's going to be the same values as controller TA powers, not MMs.

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They share values because they use the same modifiers, except for controls and slows.

I'm not saying the set will be terrible, just that the difference between MM and Corr TA will be much smaller than the difference between MM and Controller TA.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Fire/TA/Mako new PvP Fotm.

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I dunno...I doubt that.


I mean why? So that you can get practically 3-shotted by a Blaster when Hibernate is down? It'll be a decent disruption toon for the "annoyance" factor, but I'm not seeing it becoming anything beyond that. Plus, hero's have much easier ways of dealing with you, by simply killing you fast at range.


But who knows...I could be wrong...I doubt it tho..


 

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I'm so pumped!!

I've been wanting a fire/ta for such a long time!!
*high fives TS*

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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

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Fire/TA/Mako new PvP Fotm.

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I dunno...I doubt that.


I mean why? So that you can get practically 3-shotted by a Blaster when Hibernate is down? It'll be a decent disruption toon for the "annoyance" factor, but I'm not seeing it becoming anything beyond that. Plus, hero's have much easier ways of dealing with you, by simply killing you fast at range.


But who knows...I could be wrong...I doubt it tho..

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Only based on the premise that they fix slows and suppression. /TA is pretty nice debuff set, but with 2 of them being Location Based AoE's having no slows (Looking at you glue arrow) to keep them in it will keep /TA from being anything worth noting.

It's perks imo include the ridiculously long DoT from I think Acid Arrow, an autohit -jump power and slow, best ST immob in the game imo, and a place to slot the placate proc that's autohit from what I understand, just on a longish recharge.

Yes blasters can damn near three shot you from range if you're unaccoladed and not +HP built, but if it's a fotm toon I'm betting it's specced out. With the change to mez's in the game /TA probably will never be what it could have been, but Blasters are not the end all be all of PvP, while they may reign supreme over the other ranged AT's in damage, it doesn't mean anything else isn't viable or useful.

Also I'm not referring to 1v1's. In a Zone environment, I'll pick a /TA over a blaster everyday.

1v1's are a very different kind of pvp entirely.