Defenders balance


Aett_Thorn

 

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I want to keep this friendly, but as expected, someone ALWAYS has to start the poking jibes.

[/ QUOTE ]It's a jibe to let you know that your opinion is empty? I'm telling you why you're not making headway, why nobody is taking you seriously - because you're working from a foregone and erronous postulate.

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You dont know me, or my gaming experience, so dont insult me if you are able to prove a valid point.

[/ QUOTE ]'You're stupid' is an insult. 'You don't know what you're talking about' is an observation. And you don't know what you're talking about.


 

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I want to keep this friendly, but as expected, someone ALWAYS has to start the poking jibes.

[/ QUOTE ]It's a jibe to let you know that your opinion is empty? I'm telling you why you're not making headway, why nobody is taking you seriously - because you're working from a foregone and erronous postulate.

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You dont know me, or my gaming experience, so dont insult me if you are able to prove a valid point.

[/ QUOTE ]'You're stupid' is an insult. 'You don't know what you're talking about' is an observation. And you don't know what you're talking about.

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Not to side one way or the other, but that "observation" is only an observation so long as it is accurate, after that point, it truly is an insult. And, obviously, Biospark does not believe that it is an observation. Therefore...



 

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Not to side one way or the other, but that "observation" is only an observation so long as it is accurate, after that point, it truly is an insult. And, obviously, Biospark does not believe that it is an observation. Therefore...

[/ QUOTE ]I can understand that, and since Biospark is not going to pay attention to the evidence or the existing culture of the game, he's not about to regard said observation as fair even if it is. Not a lot I can do for that, but hey - I'm trying here.


 

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I want to keep this friendly, but as expected, someone ALWAYS has to start the poking jibes.

[/ QUOTE ]It's a jibe to let you know that your opinion is empty? I'm telling you why you're not making headway, why nobody is taking you seriously - because you're working from a foregone and erronous postulate.

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You dont know me, or my gaming experience, so dont insult me if you are able to prove a valid point.

[/ QUOTE ]'You're stupid' is an insult. 'You don't know what you're talking about' is an observation. And you don't know what you're talking about.

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Well, you are entitled to your opinion, just as I am.

Some people have valid points for their side... Like Umbral,
Your Candor and dismissive comments indicate that you have nothing to offer, but certainly enjoy demeaning a valid argument.

Again, if you care to join a discussion, I am all ears.
But if you just want to insult (Yeah I said Insult), then who should we take seriously ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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Its very hard to convince me that 7 other people can enjoy HUGE rewards that I provide, but cannot also provide to myself.

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When you make a blaster on your team unkillable with bubbles, you ARE providing HUGE rewards to yourself.

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WHY then is it somehow balanced that he can do JUST THAT to 7 other people in a team.

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Some might say its not balanced.

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There is NO HARM in everyone soloing decently (Albeit at different capabilties) because TEAMING will ALWAYS be BETTER.

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This is demonstrably not always the case, there are aspects of the game where soloing is "better". Also, all defenders already solo "decently", although I agree there is room for minor improvement.

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So I REJECT your notion of SOLO (team-agnostic) or SUPPORT (Team-reliant) and say that it is simply a fact of Game genesis.

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I kind of like that there are some ATs that solo very well but only team decently, while other ATs team very well but only solo decently. The variety of experience is very nice. I like that there are powers that require a teammate to be useful, especially when those powers are as amazing as bubbles, Fortitude, and Speed Boost.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Some people have valid points for their side... Like Umbral,
Your Candor and dismissive comments indicate that you have nothing to offer, but certainly enjoy demeaning a valid argument.

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I'm curious as to how you continually believe that you're argument is still valid. That's the crux of the disagreement. You believe that the ability for a defender to buff himself wouldn't completely throw the entire balance system of the game off simply because an FF fender would be able to get higher levels of defense than a defense focused Scrapper, Tanker, Stalker, or Brute, especially since they'd also be able to do so while granting massive amounts of support to their allies.

The flaw in your argument is that there is something wrong with defenders being able to contribute more to their allies than to themselves. That's their fundamental role. They're not particularly powerful themselves, but they act to make everyone else more powerful. They're support. Being able to support yourself to the same degree that it's possible to support one's compatriots is simply asking for a complete and total review of all support sets that have any ally only buffs simply because it would require them to be rebalanced to be less effective to account for the ability to be used on oneself.

A FF fender is quite possibly the worst solo toon in the game. This is fine by me. Someone has to be worst. What balances this out is that a single FF fender in common IOs (re: no sets) can perma-softcap everyone in his group for a pittance of animation time. That's quite possibly the best survivability support you can get from a single toon. 90% mitigation for everyone. It's also ignoring the fact that you're bringing ~16% +def(all) to yourself along with a suite of mez protections that also affect you. What's more, that's only factoring in 3 of the 9 powers in the set.

Asking for Defenders to be better at supporting themselves when they're already incredibly good at it and almost all get a not-insignificant ability to support themselves anyway is a pointless argument from a balance perspective. Defenders are perfectly serviceable where they are at for what you are asking. Ignoring what they've already got (the worst of which is actually quite good) simply to make your argument seem more valid just makes you look exactly as Talen described you: ignorant.

The only change that I can see as actually having any pretense of applicability would be to increase Defender damage through whichever mechanism you chose, as long as it doesn't make Sonic Blast even better than it already is. The fact that Sonic Blast is so strong for Defenders is probably the biggest obstacle/argument with simply increasing the Defender ranged damage scalar outright (.70 would be fine by me).


 

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Umbral,

I guess we will have to agree to disagree. You (and many others) cannot see my point. Just as I (as much as I try) cannot understand the stubborness against helping a few powersets out.

Let me try another example (and please, I accept that Buffs and Debuffs work differently in different situations):

Level 12 Radiation Defender throws up RI on a group of baddies and proceeds to stand in the middle of them and laugh. Their ACC is lowered much more than the baseline DEF of the FF Dispersion Bubble. Yes the FF can put up PFF and laugh as well, but the RAD defender can fight back in this mode. Additionally, the EXACT benefit he gains solo from RI is the EXACT benefit his team gains when he uses that same defense in a Team.

But the argument seems to be that thats OK for the Dark, Rad, etc.. Powerset, but somehow too much to ask when your talking about FF.

This is not ignorance, this is a VALID question

Also you mentioned how it would not be fair for a FF defender to have greater self defense than a SR scrapper. Well that would be a valid argument IF they also dealt the same amount of damage in a fight. Which they dont.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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Umbral,

I guess we will have to agree to disagree. You (and many others) cannot see my point.

[/ QUOTE ]We can, it's just wrong.


 

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This is not ignorance, this is a VALID question

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It's ignorance because you're ignoring the fundamental difference between buff and debuff balancing: buffs are static values that don't change with levels.

The reason that RI is so strong is quite simple: it's a debuff. Try using RI against an AV and getting a bigger benefit from it. Try using it on a higher level enemy and getting that same benefit. Buffs are smaller simply because they're static values. Where it matters, debuffs can only get smaller. Sure, they get bigger when you're fighting a -2 enemy, but do you really think that you're going to need to use that debuff to kill an enemy that's already at that disadvantage? Debuffs have always been numerically advantaged because of this (and other) reasons.

Are you now seeing why we're repeatedly calling you ignorant? You're missing one of the biggest factors in power balance and effectiveness that the devs (and pretty much everyone else) readily pay attention to.


 

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Hey StratoNexus

Glad you stopped in.
You mentioned some powers that you liked being group ally only. One thing I have come to believe over time is that there are only a few powers that really need to be altered to help sets like Empathy and Forcefields. Some people seem to think I am suggesting changing EVERY ally power. (Which I Do not Believe ).

Have you started your EMP/ICE character yet ?
How does that fair ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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So I REJECT your notion of SOLO (team-agnostic) or SUPPORT (Team-reliant) and say that it is simply a fact of Game genesis.

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I kind of like that there are some ATs that solo very well but only team decently, while other ATs team very well but only solo decently. The variety of experience is very nice. I like that there are powers that require a teammate to be useful, especially when those powers are as amazing as bubbles, Fortitude, and Speed Boost.

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thats y they give you 2 builds now


 

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This is not ignorance, this is a VALID question

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It's ignorance because you're ignoring the fundamental difference between buff and debuff balancing: buffs are static values that don't change with levels.

The reason that RI is so strong is quite simple: it's a debuff. Try using RI against an AV and getting a bigger benefit from it. Try using it on a higher level enemy and getting that same benefit. Buffs are smaller simply because they're static values. Where it matters, debuffs can only get smaller. Sure, they get bigger when you're fighting a -2 enemy, but do you really think that you're going to need to use that debuff to kill an enemy that's already at that disadvantage? Debuffs have always been numerically advantaged because of this (and other) reasons.

Are you now seeing why we're repeatedly calling you ignorant? You're missing one of the biggest factors in power balance and effectiveness that the devs (and pretty much everyone else) readily pay attention to.

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No I am not missing your point. I specifically said I understand that Debuffs work differently under different conditions (specifically Higher level mobs, AVs)

But under TYPICAL SOLO conditions, there is a DIFFERENCE between what a RAD can do and what a FF can do.

I call this something to be improved on, you call it working as intended. Does this still make me Ignorant or just a person WANTING to improve a powerset in a SLIGHT way.

Seriously, why is this such an argument with people ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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Have you started your EMP/ICE character yet ?
How does that fair ?

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I have. Level 5. Obviously, cake so far. Hard Drive is full, so I have to actually compress some video and make some new movies before I can continue because I want to try to video a bunch of the stuff until level 20.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Seriously, why is this such an argument with people ?

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I think I can tackle this one...

Part of it is a bizarre need to be right, and part of it is a bizarre need to inform you of their knowledge, and part of it is the fact that they ARE right in this case.

I don't think any of the arguers above will refute the fact that some defenders seem to solo painfully, and others can solo, well, admirably... and that using those same sets on a controller can enable the soloing of AVs and GMs. Where the issue comes in is that you are trying to make a Defender do something that a Defender is not meant to do. Defenders are designed as force multipliers, NOT as forces in and of themselves... if they become both, it shoots other ATs in the foot.

Do I personally totally agree with this? No. I think there is a small latitude of improvement that can be eeked out for Defenders and still keep them in acceptable levels. Just as I believe, to a point that Mr. Butane's insane Tank rants have an ounce of truth to them... just not as much as he claims.



 

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Seriously, why is this such an argument with people ?

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I think I can tackle this one...

Part of it is a bizarre need to be right, and part of it is a bizarre need to inform you of their knowledge, and part of it is the fact that they ARE right in this case.

I don't think any of the arguers above will refute the fact that some defenders seem to solo painfully, and others can solo, well, admirably... and that using those same sets on a controller can enable the soloing of AVs and GMs. Where the issue comes in is that you are trying to make a Defender do something that a Defender is not meant to do. Defenders are designed as force multipliers, NOT as forces in and of themselves... if they become both, it shoots other ATs in the foot.

Do I personally totally agree with this? No. I think there is a small latitude of improvement that can be eeked out for Defenders and still keep them in acceptable levels. Just as I believe, to a point that Mr. Butane's insane Tank rants have an ounce of truth to them... just not as much as he claims.

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Thank You Thirty_Seven, well stated comment.

I would add for my own self defense, that I dont think in real life I am an unreasonable person or one that always needs to be right (Geez! I hope thats not me). Or that I spend my time ranting or raving. I am just a person that started playing this game one month after launch and rolled a FF/Rad Defender as my first toon that wonderful day in MAY. I was severely disappointed when my RL Brother, also playing for the first time was not experiencing the same trouble on his DM/Regen scrapper. So you know what I did next, rolled a MA/SR Scrapper If I knew then, what I know now Hehe


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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Level 12 Radiation Defender throws up RI on a group of baddies and proceeds to stand in the middle of them and laugh. Their ACC is lowered

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Their ToHit is reduced. The only thing that reduces Accuracy is Elusivity.

Critters don't get Elusivity.

</nitpick>

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much more than the baseline DEF of the FF Dispersion Bubble.

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Lieutenants have 10% resistance to -ToHit. Bosses have 20% resistance to -ToHit. AVs (and EBs scaled down from AVs) resist ToHit by scaled amounts, from a minimum of 60% to a maximum of 87%.

Additionally, all critters gain resist debuffs by level. A +1 critter, regardless of rank, has 10% resistance to all debuffs. A +2 critter resists debuffs by 20%. +3, 35%. +4, 52%. +5, 70%. Et cetera.

That's the price debuffs pay for being usable for solo play. That seemingly strong -ToHit becomes progressively less impressive the higher the rank and/or level of the foe(s). Buffs only have to deal with corresponding buffs on the enemies, like the scaling +Acc that critters get for being +X to the character, and buffs pay for that by being more limited for solo use.

Furthermore, that RI that you used as an example provides 0 protection versus status effects. Darkest Night, 0 protection versus status effects. None of the ToHit debuffs protect against status effects. One Hold or Stun and it's toggled off, providing zero -ToHit. That's another penalty debuffs face, very few of them are "sticky", and the ones which are tend to be in powersets with no self buffs and significantly weaker than buffs which perform the same function. The defender using Dispersion Bubble isn't dealing with that, he/she is really only vulnerable to Sleeps, and his/her protection turns back on by itself when the Sleep is broken or expires.

So yes, Dispersion Bubble has a lower base Defense than the -ToHit provided by a few debuffs in other defender primaries. It also isn't double-dinged, it doesn't drop as easily or as often and it resumes full function much more quickly and with less input than the debuffs.

And the FF isn't limited to only Dispersion Bubble for personal safety, he/she does have other powers which can be used solo, potentially more effectively than all of the -ToHit in any debuffing primary. After all, a critter which can't stay on its feet can't shoot/hit at all and therefore is even less of a risk than a critter which is still attacking but limited to a 5% chance to hit.

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Also you mentioned how it would not be fair for a FF defender to have greater self defense than a SR scrapper. Well that would be a valid argument IF they also dealt the same amount of damage in a fight. Which they dont.

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It's a valid point regardless of how much damage is dealt because the scrapper doesn't provide protection to anyone but him/herself. The scrapper won't turn seven other players into juggernauts of destruction, but the defender will. It goes back to that "force multiplier" thing that's been pointed out numerous times in this thread. A defender, alone, is capable, but usually not impressive. Two defenders together can be safer than and almost as deadly as two scrappers. Four defenders together are as powerful as any team of eight scrappers. Eight defenders... well, you'd need two or three teams of scrappers and voice comms to match their speed and survivability.

That's why we have limits on what we can do as defenders. The only way those limits are ever going to be altered is if the very nature of how buffs and debuffs work is altered, meaning, no more stacking, no more force multiplying and no more RO-style all defender steamroller teams brutally destroying AVs in 17s flat.

So don't expect to see defenders getting an increase to their damage scales. Don't expect to see defender blasts or APP attacks buffed. It's not going to happen because defenders are the most potentially powerful AT in the game already.


 

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Seriously, why is this such an argument with people?

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Defenders are treading somewhat unexplored ground in game design. Buffing and debuffing as the main team role, as opposed to a slight bonus on top of (ugh) heals, HoTs, and a token high MP cost nuke. ("Bright light, shine down on bloody impurity! Holy!") We can't just say, oh, let's try what this-or-that other RPG did with their defender-like class. Instead, we have to come up with lots of fresh ideas. Lots of fresh and unique yet mutually incompatible ideas.


 

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And you're still only level 6! Minions are defeated by sneezes at level 6!


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No one (I hope) cares about level 6. Every AT is more or less trivial up to level 10. The hard times start in the teens and extend through to the early 30s or 40s.

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Your narrow outlook on Kinetics based on your experience four years ago isn't relevant, or even correct, today.


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You accuse me of not using powers such as siphon speed, and as such, am incompetent; I explain that this wasn't relevant. There's nothing more to it than that.

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You can't survive the first 15s of combat solo in many situations: any of a number of EBs will crank you in that time;

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I survive the first 8-15s against AVs and GMs with my Kinetics scrapper.


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This whole discussion revolves around solo play.
I was effectively one-shotted the other day, by a +1 boss in an AE mission, after the fulcrum shift debuff.

Some GMs are fine: no one attack does enough damage (especially after debuff) that transfusion can't fix up. But it's not the point. Other foes will quite happily gank a defender.

More pertinently, you were claiming that it was fine to spend 8 to 15 seconds not engaged in damage mitigation. When I call you on this, you state that 8 to 15 seconds are perfectly survivable ... if one takes measures to mitigate damage. Gaah!

But ...

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The only applicable argument is the mezzer statement, and that's a fact of life for every defender, not just Kins. You deal with it or you die, it's that simple.


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and it dramatically affects the abilities of defenders to solo, which is Ultimo's point.

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Mental Blast - 37.5% -Recharge, 36.1 base damage
Subdue - mag 3 Immobilize, 47.7 base damage
Psychic Scream - 62.5% -Recharge, 37.6 base damage

Damage (defeated foes deal 0 damage), enough -Recharge to floor attack speed, an Immobilize which prevents foes from closing to melee range (and thereby restricts them to using only ranged attacks, which, again, typically deal less damage than melee attacks), I'm seeing quite a bit of mitigation in the low level attacks.


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Recharge reduction does nothing against alphas, and only affects foes once they finish running through their available attacks. It's only significant in drawn out battles. Immobilize is not great mitigation (often better than nothing, sure) but Subdue doesn't even guarantee that.

And after all this, you haven't played a scrapper past 20. So when you said in reply,

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Playing the two were like night and day. It shouldn't be the case that Defenders, having a more interesting gameplay, should be so much less effective solo.


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That isn't the case. It never was.


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you were basically just making stuff up. It's hard to take you seriously.


 

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I was effectively one-shotted the other day, by a +1 boss in an AE mission, after the fulcrum shift debuff.
Big deal, my brutes can be one-shotted by the right +1 boss in an AE mission.

On the other hand, you can't find +1 bosses in normal content unless you dial the difficulty up.


 

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Originally Posted by halfflat View Post
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And you're still only level 6! Minions are defeated by sneezes at level 6!


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No one (I hope) cares about level 6. Every AT is more or less trivial up to level 10.
You appear to care a great deal about level 6, because the entire focus of your argument is that you can't survive because Siphon Power apparently doesn't recharge quickly enough (indicating that neither Siphon Speed nor Recharge Reduction enhancements are being used) to use on more than once critter at a time.

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The hard times start in the teens and extend through to the early 30s or 40s.
By which time you should have the good sense to put some Recharge Reduction enhancements in Siphon Power and Siphon Speed and be using Siphon Speed to further reduce the recharge time on Siphon Power, and have multiple other tools at your disposal to aid in promoting your survival and damage output in solo situations.

Really, how many times do we have to go over this same point before it sinks in?

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Your narrow outlook on Kinetics based on your experience four years ago isn't relevant, or even correct, today.


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You accuse me of not using powers such as siphon speed, and as such, am incompetent; I explain that this wasn't relevant. There's nothing more to it than that.
Apparently it is relevant, because you still haven't accepted that you're not limited to one lone application of Siphon Power every 30s, despite that change to Siphon Speed having been made so long ago and several pages of this being pointed out to you.

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You can't survive the first 15s of combat solo in many situations: any of a number of EBs will crank you in that time;

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I survive the first 8-15s against AVs and GMs with my Kinetics scrapper.


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This whole discussion revolves around solo play.
I already stated in my very first reply to you that I was solo when I fought those enemies. Are you reading this thread? At all?

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I was effectively one-shotted the other day, by a +1 boss in an AE mission, after the fulcrum shift debuff.
And you infer that this, your defeat in a player-generated mission, fighting a player-generated foe which may have been specifically designed to be more difficult than the standard developer-generated content, is some how indicative of a problem with any given powerset?

Not buying it.

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Some GMs are fine: no one attack does enough damage (especially after debuff) that transfusion can't fix up. But it's not the point. Other foes will quite happily gank a defender.
I'd love to see a list of foes in developer-generated content which are capable of utterly destroying any given defender with no chance for retaliation or survival. As adamant as you are that they exist, you surely have that list handy, yes?

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More pertinently, you were claiming that it was fine to spend 8 to 15 seconds not engaged in damage mitigation. When I call you on this, you state that 8 to 15 seconds are perfectly survivable ... if one takes measures to mitigate damage. Gaah!
Open with debuffs.

Attack (every blast set except Archery applies controls or debuffs as a secondary effect, all of which promote improved survivability).

Reapply debuffs or apply new debuffs as necessary or when recharged.

Attack again.

Unless you're playing */Archery, everything you do is mitigating damage. And even as */Archery, simply doing what you have to do in order to earn XP and progress in levels, attacking, mitigates damage by defeating foes. Defeated foes deal 0 damage.

It's not that complicated.

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But ...

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The only applicable argument is the mezzer statement, and that's a fact of life for every defender, not just Kins. You deal with it or you die, it's that simple.


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and it dramatically affects the abilities of defenders to solo,
Half the ATs have no inherent options for status protection. Defenders aren't in any better or worse situation than the others who do without, and it hasn't compromised the ability to solo or progress for those other ATs. Saying that defenders are a special case is bunk, especially when so many defender primaries (and some secondaries) offer methods of preventing status effects from ever landing.

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which is Ultimo's point.
No, it really wasn't.

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Mental Blast - 37.5% -Recharge, 36.1 base damage
Subdue - mag 3 Immobilize, 47.7 base damage
Psychic Scream - 62.5% -Recharge, 37.6 base damage

Damage (defeated foes deal 0 damage), enough -Recharge to floor attack speed, an Immobilize which prevents foes from closing to melee range (and thereby restricts them to using only ranged attacks, which, again, typically deal less damage than melee attacks), I'm seeing quite a bit of mitigation in the low level attacks.


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Recharge reduction does nothing against alphas, and only affects foes once they finish running through their available attacks. It's only significant in drawn out battles. Immobilize is not great mitigation (often better than nothing, sure) but Subdue doesn't even guarantee that.
Yes, I'm quite aware of this. It's still damage mitigation, and it does help you survive, even if you are desperate to ignore it in hopes of bolstering your already shattered argument.

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And after all this, you haven't played a scrapper past 20.
Again, are you reading anything in this thread, or using the faceroll response technique?

I specifically stated that I had played scrappers into the 20s. To be precise, I've played three scrappers to level 25, one to level 22 and one to level 28.

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So when you said in reply,

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Playing the two were like night and day. It shouldn't be the case that Defenders, having a more interesting gameplay, should be so much less effective solo.


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That isn't the case. It never was.


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you were basically just making stuff up. It's hard to take you seriously.
Thus far, the only thing "made up" are the statements you've invented and attributed to me, which directly contradict what I've posted and are still a matter of public record right here in this thread.

You're done here, right? Or did you go for the gold by cramming your entire leg into your mouth?


 

Posted

The very fact that your using an AE mission with enemies you may of created could be something. I find the missions outside of AE, dev created, are made to be more balanced to all ATs than the ones in AE. Not that I do a lot of AE to know because I hardly do any.

Edit: missed a word.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Luminara, I have not made up a thing. I've been polite, and answered your points with deliberation.

You, on the other hand, have been rude, dismissive, and have changed your argument at whim in order to try and score points.

My simple claim: soloing the scrapper was much, much easier than soloing the defender, and at level 50, my kin defender, while fun, struggles much more often than my scrapper.

For the record, the +1 boss I refered to in the AE mission was not some custom ubercreature, but simply an Arachnos boss.

I did not quote you out of context; you stated that it was never the case that soloing a defender was much more of a struggle than soloing a scrapper. The quote is in my previous post. And yet you have not played a scrapper past the 20s. I don't know how you can really defend that point.

I'm happy that you have a lot of success with your defender. I know I enjoy playing mine (at least now that she's a mini-controller at level 50). But a debate about solo ability of ATs is not an attack on you personally.


 

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Quote:
Originally Posted by halfflat View Post
Luminara, I have not made up a thing. I've been polite, and answered your points with deliberation.

You, on the other hand, have been rude, dismissive, and have changed your argument at whim in order to try and score points.
You choose to disregard comments and address what you want to address, that doesn't mean those comments are different from one post to the next, and those comments are still available for viewing to prove that they have been consistent.

And yes, I am dismissive of your statements, because your statements are wrong, founded on outdated issues which were resolved four years ago and reflect an active choice not to adapt over those four years, not to make use of any of your other tools to mitigate damage and not to acknowledge that the problems you believe all Kins have could possibly be an isolated situation particular to your specific play style and decisions (like, again, not using more of the tools made available to you).

And correcting misinformation is not a points-based system. If that's what you want to believe, have fun with that.

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My simple claim: soloing the scrapper was much, much easier than soloing the defender, and at level 50, my kin defender, while fun, struggles much more often than my scrapper.
And again, your "simple" claim has been presented as that of someone who refuses to use some or most of the powers available, who disregards slotting, who denies that almost all blasts have mitigatory secondary effects, who believes it's only possible to attack "5 or 6 times in 30s", etc.

This is the part where you reply to rant about how rude I am for pointing out that the problems you experience are your fault, not the fault of Kinetics, the game mechanics or anything else.

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For the record, the +1 boss I refered to in the AE mission was not some custom ubercreature, but simply an Arachnos boss.
Okay, and it's still not possible that it's your fault you died? It's not possible that your approach to playing Kinetics could conceivably be the reason you struggle so much, that the problem isn't, in fact, that scrappers perform so incredibly much better than defenders that some content is "impossible" for defenders to play because it must a design flaw, right?

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I did not quote you out of context;
No, you didn't quote me out of context. What you did do was ignore what I said, not bother to quote me at all, add in what you wanted to respond to and attribute it to me. Such as your statement that I claimed never to have played a scrapper past 20 when that was clearly (and a matter of record) not what I said.

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you stated that it was never the case that soloing a defender was much more of a struggle than soloing a scrapper. The quote is in my previous post. And yet you have not played a scrapper past the 20s. I don't know how you can really defend that point.
Let's see... I don't have the problem of being limited to "5 or 6 attacks every 30 seconds", I don't forget that I can slot my powers and use additional sources of +Recharge to make the debuffs more accessible, I don't believe only one target is valid in a spawn of 4+ enemies, I don't refuse to use my debuffs and talk about how "useless" they are, I don't waste time complaining in post after post about problems which were solved four years ago...

Basically, I don't play half a defender like you do, so I don't experience the problems that you do, and as a result, I don't find soloing defenders to be any more difficult than soloing any other AT, and I absolutely don't consider soloing a defender to be a "struggle".

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I'm happy that you have a lot of success with your defender. I know I enjoy playing mine (at least now that she's a mini-controller at level 50). But a debate about solo ability of ATs is not an attack on you personally.
I don't take it personally. I just don't believe other players should be given the impression that defenders can't solo, or experience abnormal difficulty soloing, because a few players present opinions derived from either deliberate attempts to "prove" that defenders are badly designed or rooted in misunderstanding of game mechanics, or even outright refusal to play their defenders to their full capabilities. Wrong is wrong and it doesn't become right no matter how you spin it.


 

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Originally Posted by Luminara View Post
I just don't believe other players should be given the impression that defenders can't solo, or experience abnormal difficulty soloing, because a few players present opinions derived from either deliberate attempts to "prove" that defenders are badly designed or rooted in misunderstanding of game mechanics, or even outright refusal to play their defenders to their full capabilities. Wrong is wrong and it doesn't become right no matter how you spin it.
I'm afraid I have to take exception here. It's well known that Defenders solo with greater difficulty than ANY other class. If you're suggesting otherwise, you're just wrong. There are ENDLESS threads that describe how weak Defenders are solo.

Consider that they have lower damage than anyone (Controllers, with Containment to help them, actually do quite significant damage, particularly at later levels). Consider that they have lower health than anyone (except Controllers, who have the same health, but better mitigation). Consider that they have less mitigation than anyone else (yes, the debuffers can get some mitigation from their debuffs, but the degree of mitigated damage is very small compared to other ATs; buffing sets have almost no personal mitigation).

These are not debatable, the numbers simply don't lie. Can Defenders solo? Of course. I could solo a character through the entire game using only Brawl. Would it be easy? Would it be fun? Of course not.

Soloing some Defenders is just painful. Defenders in general solo more slowly, and with less safety than any other class.


 

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I'm afraid I have to take exception here. It's well known that Defenders solo with greater difficulty than ANY other class. If you're suggesting otherwise, you're just wrong. There are ENDLESS threads that describe how weak Defenders are solo.
Doesn't solo as well as scrappers <> can't solo.

Read what's said, not what would make you right.