Please reduce the number of guards at jails!
I did Ashley McKnight's mission the other night, where you have to retrieve the 4 amulets.
Solo at diff 4, level 33 - the prison room contained a Succubus, a Hellfrost, a Ruin Mage, 3 Behemoth Overlords and a Rikti Chief Soldier. Thanfully I was able to fight 'only' two of them at a time (!) but I have never seen such a concentration of bosses when soloing as I did in that mission.
I don't mind the guards, but the doors themselves take a very very long time to break down, or at least did with my SS/ Brute.
Edit: Is there something about the layout of that room's spawn points that causes it to have a very dense population of enemies?
Yeah, from what I can figure out the few times I get an Orenbaga Prison map, there's 5 spawn points in that room, not counting any special spawns that might be for a single mission.
You've got the two as soon as you come in the door, that's were alot of team have trouble, because they're spaced just far enough that it is split aggro. There's another up the walkway on the right. Another spawn down in the water (don't their robes get soggy?). And finally another set up inbetween most of the cells.
Though I'm not certain on that last one, it could just be that's where a lot of hostages and patrols end up when I fight them...
To right the countless wrongs of our day, we shine the light of true redemption, that this place may become as paradise. What a wonderful world such would be....
I'm sorry what was that, I couldn't hear you over my TRAGIC PAST!!
Almost all of the standard spawn points on an Oranbegan jail are up on those rope bridges, too, which squeezes them out so as to guarantee that there's at least one mob of each spawn within instant-aggro range of every jail cell.
All jails spawn guards based on your standard team size. If you're on an 8-person team, and 1 person goes to the jail cell, either he better be able to stealth past, or he better be able to solo 8-person spawns, or the team is going without him until they clear a path to him. That's equally true of Oranbegan, Council, Longbow, and PPD jail cells.
But the Oranbegan ones are especially nasty, because they're the only one that has more than one spawn point in the same room as the jail cell. Longbow and Council, they're right outside, and not even always there if it's Longbow. PPD jail cells have one spawn point in the middle of the room of 8 cell doors; 50/50 chance if breaking down the door will also aggro the whole 8-person spawn. But if it's an Oranbegan jail, forget stealthing out of it: they'll be on you before you can stealth back up from destroying the door.
And it's been like this since day one, so I guess it's working? as? intended?
I've had worse experiences in Mayhem missions. Ambushes are always player-targetted and they will happily enter the PPD station, use the elevator, and arrive in the jail room just as you're breaking out so they can kill you again... and again... and again.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
CoT jails are particularly nasty, as the cages are lumped together in the same room as the bulk of the jail room's spawns, who often aggro in twos and threes (spawns, not single enemies) as soon as you break down the door. I've always felt their design was a mistake, and would have preferred one where the jail cells were off in a little corner out of sight of the bulk of the enemies, like every other jail room in the game is, be it Longbow, Council, Arachnos or PPD.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The issue is definitely worth looking at, but oh man I laughed at the thread title.
A work around is to /leaveteam when you die. You exit the map, go to hospital, then rejoin the team.
I prefer to fight the jailers myself though.
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
[ QUOTE ]
I did Ashley McKnight's mission the other night, where you have to retrieve the 4 amulets.
Solo at diff 4, level 33 - the prison room contained a Succubus, a Hellfrost, a Ruin Mage, 3 Behemoth Overlords and a Rikti Chief Soldier. Thanfully I was able to fight 'only' two of them at a time (!) but I have never seen such a concentration of bosses when soloing as I did in that mission.
I don't mind the guards, but the doors themselves take a very very long time to break down, or at least did with my SS/ Brute.
Edit: Is there something about the layout of that room's spawn points that causes it to have a very dense population of enemies?
[/ QUOTE ]
I think that mission's bugged to have a much higher than normal Boss appearance rate. Last time I did it, it had a boss in every single spawn on the 3rd difficulty setting. I used it as a measuring stick to see how my Plant/Thorn Dom compared before and after the I15 changes, in fact.
Still... that jail room is an absolute beast. Compare it to Council or Longbow jail rooms, where I've never even seen one guard, or Arachnos ones where there's usually only one guard spawn by the cells and it's easily avoided by hugging the walls.
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
[ QUOTE ]
A work around is to /leaveteam when you die. You exit the map, go to hospital, then rejoin the team.
I prefer to fight the jailers myself though.
[/ QUOTE ]
Tried that but the map wouldnt kick us off
I liked to clear the jail room of guards and even sometimes clear the doors if there's a chance we might have to use it.
For the Council jails, does anyone ever use the "hidden" side tunnel? It runs from the cells to near the entrance of the jail area and bypasses most of the spawns so you can actually make a break for it. It seems like it was designed for that.
I pulled the trigger. That's right, I did it, in Warburg, with the pistol. - Mista Chains
Everyone know the Tank Archetype get the most drops of all the types. This is because of their "Death Dealing" powers. I call it the front line bonus...but you'll never read this in the wiki - "Rx10"
[ QUOTE ]
For the Council jails, does anyone ever use the "hidden" side tunnel? It runs from the cells to near the entrance of the jail area and bypasses most of the spawns so you can actually make a break for it. It seems like it was designed for that.
[/ QUOTE ]
I love the side tunnel and use it simply because it exists. Even when I've not been thrown in jail.
Yes. I know. I'm a bit sad like that.
[ QUOTE ]
For the Council jails, does anyone ever use the "hidden" side tunnel? It runs from the cells to near the entrance of the jail area and bypasses most of the spawns so you can actually make a break for it. It seems like it was designed for that.
[/ QUOTE ]
Yes.
[ QUOTE ]
I did Ashley McKnight's mission the other night, where you have to retrieve the 4 amulets.
Solo at diff 4, level 33 - the prison room contained a Succubus, a Hellfrost, a Ruin Mage, 3 Behemoth Overlords and a Rikti Chief Soldier. Thanfully I was able to fight 'only' two of them at a time (!) but I have never seen such a concentration of bosses when soloing as I did in that mission.
I don't mind the guards, but the doors themselves take a very very long time to break down, or at least did with my SS/ Brute.
Edit: Is there something about the layout of that room's spawn points that causes it to have a very dense population of enemies?
[/ QUOTE ]
I hate that mission. Every single spawn has a boss in it. Even when soloing. Every. Single. Mob.
@Morac | Twitter
Trust the computer. The computer knows all.
[ QUOTE ]
I hate that mission. Every single spawn has a boss in it. Even when soloing. Every. Single. Mob.
[/ QUOTE ]
Yup, and frequently more than 1 if you're running on difficulty 4.
I usually run on 2 or 4 because I like bigger groups of enemies - *takes a moment to say Yay! for I16 Enhanced Difficulty - and I've seen some very unusual spawning patterns recently. I did the Mercy Bank last night, on diff 2, at level 6... and there were no less than 4 bosses in the bank.
Thankfully both my inspirations tray and my fury bar were full, so... good times
Was on a PUG last night/this morning [bah your different time zone is confusing!] in the hollows doing some of the repeatable missions.
Was on a full team and we were quite easily just storming through missions. Then it happened, we came across a CoT mission. After the team wipe in the first mob we all clicked go to hospital since we forgot about their jails
Firstly it was quite good since half the team had NEVER experienced being sent to a jail after defeat and couldnt understand what was going on [though they all thought it was cool which was a good thing]. However after defeating the jail door we each got defeated instantly by the guards outside the door.
After the 5th/6th time of dying and defeating our jail we had now all defeated all the jail doors. The only problem was that everytime we went to hospital we all got instantly ambushed by the guards outside, it was a cruel and twisted non stop tortue scene in which they kill you constantly. The team had zero chance whatsoever.
Now i admit i couldnt stop laughing at this whole thing, for every minion we killed they killed us 10 times each no matter what tactics we used.
So while it was some great random fun i had, please reduce the number of guards at a jail! It just made it impossible to finish and we all had to log off/back in just to reset the mission.
Oh and more jail type missions please!