Stygian Circle


Airborne_Ninja

 

Posted

Hey how do you guys slot this nifty little joygasm of a power on your triforms?

I just hit 22 and picked it up and slapped an end mod in it off the bat. I'm considering putting in another slot for either an end mod or a heal, but really I dunno if I need it or not.

Soloing, I finish pretty much every mob with full health and end. If not full then maybe I'm 5% under. True, there's the times when the whole mob seems to run or I knockback more than I woulda liked and I can only manage to get one guy in the radius, but I don't really feel like planning around something that only happens 1/10th of the time.

And can I just take this opportunity to say that this power ROCKS!! My one complaint about my WS was that I was always low on end and health at the end of every battle so I had to fill up on blues and greens in order to be able to go straight from mob to mob, but not anymore Plus I love the animation. The Awesome green balls of life, man that's what rad should look like in my opinion. And the recharg outta the box is great which doesn't happen to often.

Well, thx for the help.


 

Posted

I don't really bother with +Recharge. 30s is short enough for me. If you really need it more often than that you're probably running at a difficult that your build can't handle.

I recommend going for a blend of +EndRedux, +EndMod and +Health in that order of importance.


 

Posted

I just like to throw in +Recharge in it to be able to just defeat a mob and Stygian off it, it amuses me so much!!!

(P.S. I'm easily amused, most times )


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

I went with +Recharge, +EndMod, +Heal in that order. I solo'd often enough on my way up to 50 that I wanted Stygian to be back up quickly if I only had one mob to use it on. However, in retrospect the +recharge isn't really necessary as I had Hasten and later added quite a bit of +Recharge set bonuses. Since you just got it, I would slot for EndMod and End Redux, then some Healing depending on how many slots you're putting into it. Frankenslotting with IO's would be your best bet.

An End Mod IO, EndMod/Endredux, Heal/Endredux would work pretty well, though the only EndMod/EndRedux IO is an Efficacy Adaptor that is rare and rather expensive last time I looked.


 

Posted

I just have a heal in it. Frankly it's awesome with no enhancements slotted. It used to have a much longer recharge time, but they fixed that long ago.


PRTECTR4EVR

 

Posted

I use 5 slots of Efficacy Adapter in it. I like the bonuses and the endurance recovery/recharge of the set and I find with just 2 bodies and my own natural regen it tops or nearly tops me off on health.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
I don't really bother with +Recharge. 30s is short enough for me. If you really need it more often than that you're probably running at a difficult that your build can't handle.

[/ QUOTE ]
I have to dissagree here. If we were talking about a regen scrappers heal would you actually say by improving their recharge they were probably playing at a setting to tough for their build? or would they be able to play at that setting because they "HAD" improved their build? A well built Kheldian should have zero problem playing on invinicible/setting 5 exactly as any other well built character. We really have to stop applying different standards to kheldians as if they were a broken or substandard AT unable to do what other AT's can do.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

I've also found that it's a great power to use mid combat, but for some reason everyone talks like you have to use it at the end of the battle.

I know sometimes if I've killed off two minions and there's still a LT left at full health, I know that the bodies will be gone by the time I finish him off. Plus I'm already about halfway down healthwise. So I fire off Stygian Circle and then I'm at full health. Often times between my immob and hold I'll take little to no damage the rest of the fight anyways.

Also, for a short time I was soloing on diff 2 before I decided I just didn't have enough AOE to handle it. But for that short time I used it in the middle of the fight a lot. For instance if a Q got a shot off that really drained my health and I killed him and another guy but still have two left and I'm sucking wind, I fire off Stygian circle and then give a small evil laugh and kill the last two.

I'm sure Everyone here already does similar stuff if they need to, I just think it's funny that I always had the impression before I got the power that you were just weird if you didn't always use it at the end of the fight. I was starting to believe it had a 4s activation time actually haha.


 

Posted

[ QUOTE ]
I have to dissagree here. If we were talking about a regen scrappers heal would you actually say by improving their recharge they were probably playing at a setting to tough for their build? or would they be able to play at that setting because they "HAD" improved their build? A well built Kheldian should have zero problem playing on invinicible/setting 5 exactly as any other well built character. We really have to stop applying different standards to kheldians as if they were a broken or substandard AT unable to do what other AT's can do.

[/ QUOTE ]

You're presuming WAY too much. I don't consider Kheldians substandard or broken in any way and my statement wasn't meant to imply that.

It's interesting that you mention Regen Scrappers because I have one (A DM/Regen level 50). Shortening the Recharge on such a toon makes sense because it's your primary form of staying alive. If you need that Reconstruction and you don't have it what's your plan? Depend on your toHit debuffs and hope the Random Number Generator decides to be merciful?

Kheldians are much more versatile and have other means of getting by. All that means is that adding +Recharge to Stygian Circle is more a matter of taste than a necessity. My opinions on the matter are in no way meant to be some sort of commentary on the AT's performance.


 

Posted

[ QUOTE ]
I never said it was a necessity... did I?

[/ QUOTE ]

Nope and it isn't. That's exactly why I can disagree with you without being called a n00b


 

Posted

Technically yes. But that's neither here nor there so I don't care. Whoops, accidental rhyme


 

Posted

[ QUOTE ]
Hey how do you guys slot this nifty little joygasm of a power on your triforms?

[/ QUOTE ]
6-slot Efficacy Adapter ... the set bonuses are everything a growing warshade needs.


It's the end. But the moment has been prepared for ...

 

Posted

I so wanted to 6 slot it, but I just couldn't eek out that last slot. But 5 does me very well (Efficacy Adapters ftw).


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
I've also found that it's a great power to use mid combat, but for some reason everyone talks like you have to use it at the end of the battle.

I know sometimes if I've killed off two minions and there's still a LT left at full health, I know that the bodies will be gone by the time I finish him off. Plus I'm already about halfway down healthwise.

[/ QUOTE ]
I use it whenever the following conditions are true:[*]At least two bodies nearby, or one if I really need hit points.[*]I don't have a mez on me.[*]My hit points and endurance aren't full.[*]It's recharged.

As for slotting, my triform build is always short on slots and it's a great power out of the gate, so I just added another slot to it, went with Efficacy Adapter End/EndRed and End, and that's good enough. The biform builds have a few more slots available but I still only have 3 in it there (adding a Heal) because I wanted more slots in some of those other silly powers. I blame the lack of slots on the devs for making the power so good out of the box, and frequently complain when playing Blasters and Kinetic Corruptors that it needs to be in one of the epic/patron pools.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Blasters and corruptors can have our stygian circle when we get their...ok, forget it. They don't have anything we need or want. They will just have to get by as subpar warshade wannabes.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
Blasters and corruptors can have our stygian circle when we get their...ok, forget it. They don't have anything we need or want. They will just have to get by as subpar warshade wannabes.

[/ QUOTE ]


Although I wouldn't mind Fulcrum Shift all that much...


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Its so good I only 3 slotted it.

1 rech, 2 EndMod


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

[ QUOTE ]
[ QUOTE ]
Blasters and corruptors can have our stygian circle when we get their...ok, forget it. They don't have anything we need or want. They will just have to get by as subpar warshade wannabes.

[/ QUOTE ]


Although I wouldn't mind Fulcrum Shift all that much...

[/ QUOTE ]
We can already cap our damage with our Mirey goodness so they can keep that too.


 

Posted

Oooo forgot that one, but I can make do with mire.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Blasters and corruptors can have our stygian circle when we get their...ok, forget it. They don't have anything we need or want. They will just have to get by as subpar warshade wannabes.

[/ QUOTE ]


Although I wouldn't mind Fulcrum Shift all that much...

[/ QUOTE ]
We can already cap our damage with our Mirey goodness so they can keep that too.

[/ QUOTE ]
I've self-capped on damage a couple of times with Mires, but I don't have Sunless perma. Fulcrum Shift is easily double-stacked so you'd almost have to be trying to not be at the cap.

But yes, it's less useful than it could be to other ATs.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.