So, how long did it end up taking?


Aces_High

 

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me, I just want the CC emotes to be able to be worked successfully in a bind so that I don't have to pull that screen up every time I want to use a costume change emote...

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Why not just use the /cce command? For instance:

/cce 1 ccspin

This will cause you to switch to your costume in slot 2 (if you have one, and slots are numbered from 0) while doing the spin costume change emote. From what I've seen, costume change emotes system names are the same as their names in the dropdown with spaces taken out and CC at the start. Bind that to a key and you're set.

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ah aha....see, I thought it was /ccspin 1

thanks for that!


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

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agree, thats part of what i was saying, though heavily more technical, my primary dispute was calling those "robes", they aren't, they are heavily stylized versions of these pants. and thus really mean nothing to whether or not we will get long dresses.

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The point is that these are used for a lot of things, and not all of them fit the martial arts theme that the Tsoo may fit. Why that technology is problematic I can't say, but a variation of it with a sharper bottom edge can work just as well for a long skirt. Heck, even the same design with a better texture can look like a long skirt.

About the only real problem I can see is that they're animated as legs bound by a stretchy band at the ankles, and then everything else bases off that, which makes it look awkward when the "band" goes above one knee, such as in the Eagle's Claw animation. However, to say that they wouldn't work with all player animations seems a bit odd, considering that, between them, the Tsoo bosses have pretty much all Martial Arts kicks covered and they seem to at least WORK on them. And if a legs design can work with the game's most outlandish kicks, it ought to work with the rest of the game's largely upper-body-centric animations.

This technology COULD work for dresses, but they won't be flowing, and I highly suspect would be limited to only ever being ankle-length. I believe that what they may be looking at as a means of creating both better-looking AND more customizable skirts is either a closed-circuit cape system (which I seem to remember being claimed wasn't possible, though that may have been player supposition), or some kind of full-length rig that can have partial textures applied to it similar to how ripped sleeves and pants work. Either way, it's a new tech, and apparently not one that's very high priority.

Then again, given that we're getting power customization in I16, I can't even think of complaining about priorities


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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and instead feel free to imagine me in a dress showing babs how "crane kick" is supposed to animate.

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.... not an image I needed at 7 in the morning....


Sometimes you get the bear; sometimes he get you, rips your head off, sucks out your eyes, pulls out your spleen, humps your leg and pees in your boots

 

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I may be coming to the party late with this thread, but this caught me:

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Especially since Lothic (last I checked) still not happy that the dves took the time to change the alakazamreact emote to bring up random objects when one the juggle emotes still don't work when hovering (even after it was pointed out that it BAB said it was fixed but got broken again).

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That was me...but in my defense:
1) I didn't know that the juggle emotes weren't working with flight at the time (technically, they were working, they were just being immediately interrupted by the flight idle animations)
2) It took about 10 minutes to copy the giant list of FX GEOs from Propel, and then remove the ones that were way too big
3) It made me giggle like a schoolgirl for a solid couple of hours.

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Now you know how I felt about the multi-exploding Rikti Drones and Hoverbots, why'd you guys have to go an fix them, whyyyyy?


 

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hmm, either you have a much better graphics card than me or i need to kick more sorcerers out, because i am positive i have seen the legs seperate

[/ QUOTE ]That's ok. Just go ahead and admit that you were wrong and that I was right. It's ok. You can do it! I know you can.

(Of course this being the internet you and I both know that he will never admit that I was right.)

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babs was pretty clear on this a while ago, but we will go through it again, he NEVER SAID that power customization was something we were not going to get

[/ QUOTE ]In the past a least one dev has posted that it's unlikely that we'd get power customization because of the massive amount of work that would be necessary.

The point that I was trying to make is that there are characters in game right now that have ankle-length robes/dresses and that they do the same martial arts moves that the players do. My point is that if the NPCs can do it then the devs can figure out a way to allow the players to do it. They could if they wanted to put the effort into it.

Whether or not it would be worth the effort necessary to make it happen is a completely different topic altogether.


 

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Of course they CAN do the martial arts moves, however they don't do the one move that would completely ruin it, Dragon's Tail, that one move I suspect is the major downfall, all the other MA moves would probably work alright with robes (can't say for certain)

The animation for Dragon's tail would looke horrendous if you had someone in a robe/dress do it. If you look the edges of the robe follow the lines of the leg, much like skirts do ingame and with skirts you get the same problem (seriously try using rest on a female character in a skirt, the top half the skirt doesn't move but the part attached to the leg DOES, meaning the skirt splits in two, if your female character has legs that aren't skinny then you can see visable splits in the skirt where the two halves seperate, which is why I rarely, if ever, use skirts on a female character).

Dragon's Tail also suffers from the same problem as Rest (it's a crouched position, one leg extended, meaning the robe would distend and stretch over that leg and you'd get the splitting issue with the leg that's in the crouched position), meaning it really doesn't look that good and that's on skirts, not full length robes.

As you said, they probably could do it if they wanted to put some time and effort into it but is that effort really worth it...well upto you really.


 

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babs was pretty clear on this a while ago, but we will go through it again, he NEVER SAID that power customization was something we were not going to get

[/ QUOTE ]In the past a least one dev has posted that it's unlikely that we'd get power customization because of the massive amount of work that would be necessary.

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That was BaB, and in his defense the last time he said it was at a time when it would have been virtually impossible to implement given the resources at the dev team's disposal at the time. While there are still bottlenecks in the system, Paragon Studios probably has quadruple the development resources now than the CoH dev team had at the time BaB suggested the workload would make it very unlikely to happen.

Of course, since I said at the time that in fact it was more likely we'd get power customization retrofitted to the existing game rather than have it occur in a succeeding game, you all should have ignored BaB anyway.


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The point that I was trying to make is that there are characters in game right now that have ankle-length robes/dresses and that they do the same martial arts moves that the players do. My point is that if the NPCs can do it then the devs can figure out a way to allow the players to do it. They could if they wanted to put the effort into it.

Whether or not it would be worth the effort necessary to make it happen is a completely different topic altogether.

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Its a truism that given sufficient effort almost nothing is impossible. The practical question is always whether its possible given the parameters the individual devs have to operate under. For example, I could say its "impossible" for Castle to make a defensive power that reflects attack damage back at the attacker, but its not impossible for pohsyb to modify the game engine to allow such a power to be made, and I think people would get the point being made. If I said "with enough effort making such a power is possible" my statement would be technically correct, but be providing zero information.

Also, as we've seen, while there are entities in-game that have long robes and do martial arts-like moves, they don't do them especially well, and they were created at a time when it was probably more important to do it at all than to do it well. The quality criteria for animations today is probably much higher than "if the original designers didn't do it very well we don't have to either."


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2) It took about 10 minutes to copy the giant list of FX GEOs from Propel, and then remove the ones that were way too big

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Can I say Hurl?

Or... is that possibly one of the new Super Strength customization options... ? I can hope...


 

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it took them as long as it took them to realize that champions was going to have it.

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So, two years, then?

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Wouldnt be suprised if it was originally designed for GR but due to the microtransactions was pushed forward to i16.

You know . . . . like the VEATS were.

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Don't indulge them...