Build me a <blank>...


Big_cuban

 

Posted

[ QUOTE ]
It looks like the FM/Shields build debate is dead. I think it got concluded between what Rankin and Werner both did by the looks of things.

Next?

[/ QUOTE ]

Suggestions phase, go! Let's get some suggestions going on! I want something truly thought provoking, capable of making me spend a few hours crunching numbers before my D&amp;D game tomorrow!


 

Posted

I put a vote in for my FM/SR. :-)


 

Posted

I'm fine with that, or with Rieze's request for BS/WP earlier in the thread, or with Morbid Star's request to duplicate Shred Monkey's build . Those seem to be the three serious suggestions on the table.

Hmmm, if I have to vote, I think duplicating Shred Monkey's build would be the most interesting. I'm guessing that we could knock out one of the other two more quickly, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

My suggestion:
Claws/FA (Because I have only seen 3 or 4 of that kind so far and their builds were all horrible)

Restriction:
Limited Budget (250 Mio Inf)

Goal:
A build that does not suck =&gt; Maximum HP + Defence for increased survivability


 

Posted

Here's my DB/SR attempt :

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(7), RedFtn-Def/Rchg(9), LkGmblr-Rchg+(9), RedFtn-EndRdx(39), RedFtn-Def/EndRdx/Rchg(40)
Level 2: Ablating Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Achilles-ResDeb%(7)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(11), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(21), Mrcl-Heal(21), RgnTis-Regen+(23)
Level 20: Quickness -- Run-I(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25)
Level 24: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(37), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39)
Level 26: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Empty(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Empty(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), DefBuff-I(33)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(46)
Level 38: Stimulant -- IntRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Aid Self -- IntRdx-I(A), IntRdx-I(48), Numna-Heal(48), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1394;681;1362;HEX;|
|78DAA5934B4F535110C7CFEDC342DFB5BC9196772995023B0 41F09A209C8C542919|
|55AAFED019A34A5E92D09446374EF4A135DB9F3F9118C2BBF 86FA5DEACCFC4F9B10|
|97DEB4FFDF397367EECC9C877DB61156EAE52D65456FD71CD 72D15CB4DA7D1D04DB|
|FED1C55CB2AA0941AE9D84AB6AE699DDF38756AA5F59A53D1 6EBAFB6A431FEABAAB|
|F3C5539EEDE9C39A3ED36E62B37EAC9BBADECA7706C1C2C94 92D5F6C685D09CBF06|
|EB555D7AE1B3193A3E356B57E8499AD2BD572B5AE13771AD5 727EFDA4725EB21DB7|
|A59BE743545696FECFB83E79DA3EF584B0AC3215C01164355 016D8EC6E89BB5F052|
|D365D8A0A7A4240BF603626C84404CF032688A2AC9C874D9E 792023F0CD0159C1A5|
|9F84A4DAA1282F72F9BC481244CA2072CD23C93C92DC27773 FDC3D7E5411ED03E28|
|217E410903ADAFE005A9D40AB13E871021D4FA1D5E9AAA040 51BDA85DF5E6C43449|
|A690C91482297C017E7288C0414516C4B44BA6988989A1BA3 8AA8BA3BA003924CCC|
|A260EC474F901B02BE8DB226454DFA660E026614CED5154D2 644A22530F99FA61F2|
|F6BF97051D7827187A03BC1558E43768767E704B4CD33BC03 DC1EC36600B5E91FBB|
|0D9C3E11B621AB90EAC08AEAC026B82549B1E55A4A051D3F5 28BA4EA1EB7174ED25|
|873138586383D212227DF4226D22D3881C37912969739F1C2 6CDE998C4E998C2E99|
|8BA703A16703A52E43E63B6716654BE50F42A35079335878D CB02FBF426677ACD7D|
|947EAE7E023E035F040BDF80AF8234A5C89B05CD23C5A2013 672111BB95C4499E4B|
|E0477CFD22FF9C2F21FE03756D2D7BD9AF4E345D9FEC752F0 756F96B2C492F6756F|
|E87F3DDFC39DEFF4EE0549F7590A24D6018F1EB23CE2E9631 E393C7ACA52E669FB4|
|7B853696C850BBAC6B2CAB2C6F29A9D022192104B9825C212 6589B1C459922C032C|
|232C1F58DA7F01EFBDF2D6|
|-------------------------------------------------------------------|</pre><hr />

PVP +3 def IO in Tough, PVP -res IO in Sweeping Strike.

[ QUOTE ]
requirements...
1. must be soft cap'd def to all posistions (and highest DDR of which, current MIDs isn't very accurate in)

[/ QUOTE ]

Got it.

[ QUOTE ]
2. must have highest possible ST DPS attack chain ((BF&gt;AS&gt;SS&gt;AS ... repeat, i think is what it is, though i'm not exactly sure it's the best or feaseable, need a'bit of input on this)(with 95% tohit +4's in each attack of the chain, easyer to do if #4 can run full time))

[/ QUOTE ]

The build can run BF AS SS AS with a 0.16s gap. I haven't bothered to check, but I think the tohit should be fine (kismet + FA + BF x2 + at least 120% acc enhancement in each attack between enhancements and set bonuses).

[ QUOTE ]
3. must have Aid Self
4. must incorperate a full set of GSF-C in a toggle
5. must(?) have perma-hasten (this i belive is required for the highest dps chain, if not than can exclude)
6. must include -res proc(s) (there's a PvP IO type as'well i belive)
7. needs to be endurance efficient for long fights
8. travel power is optional (but is nice for BotZ's though not opposed to the BotZ in elude)
9. kismet unique would be nice in auto or toggle (as long as it does not hinder DDR)

[/ QUOTE ]

All good.

[ QUOTE ]
10. unlimited budget

[/ QUOTE ]

Definitely !

[ QUOTE ]
11. does Not need to be exemp friendly

12. does Not need to be PvP friendly

[/ QUOTE ]

Definitely not !


 

Posted

I'd like to throw a DM/WP build into consideration with the following restrictions.

1. Any IO sets but purples acceptable.
2. As long as no purples are used, any budget is acceptable.
3. Sustainable endurance useage.
4. Highest realistically attainable typed defenses possible without making major sacrifices in damage.
5. Seamless ST attack chain with decent damage.
6. Includes Superspeed.


 

Posted

I'd love any ideas for a Fire/Dark (I am actually considering this for a Brute, but I figure close enough). I have modest goals (I think):

- I would like to get as close to softcap defenses as I can (either all Types or Positions, whichever is easier).

- Although I don't have any money restrictions, I will probably not use Purples.

- This will be for PvE, and I don't really care about soloing AV's or perfect attack chains, and things like that, but I don't want to sacrifice much damage.

- I want to not be sucking End during each fight.


 

Posted

Perhaps since noone is voting, and more suggestions keep coming in, it would be fair to simply go in order of what was suggested first to most recent. This way, noone gets left out and if the suggestion is easy it can be resolved quickly, allowing for the more difficult ones to be reached.


 

Posted

At first, accuracy didn't look like it was quite there. Sweeping Strike, for instance, shows up at 85% against +4s. But that's assuming you haven't already connected with Blinding Feint. And Blinding Feint itself has over 95% without needing to stack. Also, that's with Focused Accuracy off. If you're fighting tough targets, toggle it on for a bit until your Blinding Feint stacks, then toggle it back off. So I'd say you're there.

Oh, and yes, BF&gt;AS&gt;SS&gt;AS is the best DPS chain. I might argue for BF&gt;SS&gt;AS instead, as it does do better AoE damage and does pull ahead when speed boosted, but it's enough behind the other on single target DPS that I won't push for it when that's the criteria.

Is endurance consumption sustainable? It looks kind of ugly on the surface, but I assume what's going on is that having Conserve Power up over half the time pulls us out of the hole. I can check it if necessary, but I assume you already have.

If there's any problem, I see some easy tweaks. You could replace the recharge in Practiced Brawler with an endurance reducer. Not much benefit to double stacking it. You could replace the defense IO in Weave with a +3 Enzyme. Actually, I'd do that anyway since it's better defense, not worse. You could drop one of the interrupt reducers from Aid Self and put a +3 Ribosome in Tough. I might do that anyway, since it's only increases the interrupt window by 0.16 seconds, you don't get hit much through soft-capped defenses, and a few more points of resistance are nice. Speaking of resistance, it might be nice to fit in the PvP +resistance unique, but I don't know where you'd get the slot. Hmmm, well, if it had sustainable endurance before, it has more than sustainable endurance now, so maybe we could pull a slot out of Stamina and use it for the unique.

Anyway, it's down to tweaks based on your final goals.

I thought it would be tougher than that. Nice job, Nihilii.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
Perhaps since noone is voting, and more suggestions keep coming in, it would be fair to simply go in order of what was suggested first to most recent. This way, noone gets left out and if the suggestion is easy it can be resolved quickly, allowing for the more difficult ones to be reached.

[/ QUOTE ]
I second this motion.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
Is endurance consumption sustainable? It looks kind of ugly on the surface, but I assume what's going on is that having Conserve Power up over half the time pulls us out of the hole. I can check it if necessary, but I assume you already have.

[/ QUOTE ]

I didn't check it. As I used a very similar build (in terms of recharge, endurance reduction and recovery numbers) for a few weeks on my DB/Inv, I assume it'd work here too. I remember it was very close at times, if the perf shifter didn't proc enough it could get ugly, so it might be worth checking it just to be sure...

The chain uses 22.75 end in 5.596 seconds (4.06eps) and, using your tweaks, net recovery with all toggles except Focused Accuracy is at 2.63 end per second. With 110 max end, that gives us 76.9 seconds before running out of end (without considering the perf shifter proc), and CP has a 74 seconds downtime. It's tight, but it should work as long as there's no end drains thrown your way.

Another option would be to change a red fortune set in either Focused Senses or Evasion with a GotA set (more max end) and the Shield Wall unique, losing only 0.2s on AS.


 

Posted

Well time for me to ask for a build to see what the experts come up with:

FM/Invul

1 - Any budget but no purples (Abs. Amazements are okay for boxing)
2 - must have aid self
3 - softcapped to SLEN with 1 foe in range of invince, if possible high FC defense too.
4 - enough recharge for an attack chain to be able to solo AVs and if possible perma dull pain.

Thanks in advance.


 

Posted

it seems fairly feasible, and as werner said, "tweakable",

wondering where exactly the 0.16s gap is, and if it's coverable,
also would like to run the GSF-C set toggle permanently, as the proc spikes the damage output in AV fights and such with'out the pause of haveing to pop BU or insp or such in while trying to run an attack chain, not that it's all that disconcerting in a chain, but i perticularly find that set's with'out a BU (as in a click self dam/acc buff) find it alot more desireable in a toggle, plus the fun surprise when you 1shot something just out of nowhere is way too fun,
also as the kismet you mention but i dont see, not that it was a requirement, but if it were to replace something in there what would the DDR effect be, on that note: is there any type of guide that shows the effective enhanceable and non-enhanceable DDR type powers and thier ratios ? , MID's at current doesn't seem to do this very well.


 

Posted

I am requesting an Electric Melee/Shield Defense build for my scrapper &gt;.&gt;


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I'm almost sure a gapless BF AS SS AS chain isn't possible without external buffs.

As for the GSFC proc, according to Mids (I know, I know... that's bad, but I never bothered to check it exactly) it's a 5% chance of 100% damage buff lasting 5.25 seconds. In a toggle, that means it pulses every 10 seconds, so that's an average 2.625% damage buff. The Gaussian set bonus itself gives you almost as much as that... This build is running around ~280% damage most of the time, making the proc really, really worthless.

(Now if you like it because it's fun, I'm not disputing that ; just pointing out from a number perspective it seems useless, unless Mids numbers or my own calculations are terribly wrong.)


 

Posted

i've found that the proc itself seems to proc alot more often on a 10sec pulse than it does in a click attack chain, it's really an opinion prefferance i guess, and with it being a unique it's the only way to get the 6set bonus as'well, but also that it's less of a time consumer in set's that dont have BU such as DB Claws DM ect... not to mention the 1-5 set bonuses and its enhancement values work better in a toggle, and BF, FU, and SD,... you want some acc and maybe dam in


 

Posted

I'm not saying I'd put it in a click power, I'm saying I wouldn't care where I put it. From a number perspective, it doesn't seem like this proc worth caring about.


 

Posted

[ QUOTE ]
I'm not saying I'd put it in a click power, I'm saying I wouldn't care where I put it. From a number perspective, it doesn't seem like this proc worth caring about.

[/ QUOTE ]
Agreed. While we could run it permanently, we only have a few ways to do it, and all of them suck.

Tactics requires a power pool, and we can't drop the ones we have. Hasten is necessary for the attack chain. Stamina is necessary to power it. Tough and Weave keep the build from being devoted to +defense sets and sacrificing the recharge necessary for the attack chain. Aid Self was given as a requirement of the build.

Focused Accuracy has a huge endurance cost, which would require massive endurance reduction in the attacks, hurting DPS far more than the proc would ever make up.

Targeting Drone is even worse than Focused Accuracy because it also requires that you drop Conserve Power, and you'd never recover from that sort of double punch to your endurance.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
I'm not saying I'd put it in a click power, I'm saying I wouldn't care where I put it. From a number perspective, it doesn't seem like this proc worth caring about.

[/ QUOTE ]

i completely understand where your comeing from in a "number perspective" , but there seems to be a rather more than calculatable discrepancy between therory and practice, ... the RNG is what it is as in Random, though i see it in effect on paper, i dont find it to be the case in practice ... i do belive the RNG is a'bit bias when dealing with a limited scale, perhaps it has to do with the clamps, but it seems to hit the mark more often then theory would show when dealing with either extremes.


 

Posted

OK...here's a build I've been agonizing over trying to get to work.

MA/WP

A AV soloing sustainable attack chain that uses Eagle's Claw.
Softcapped SLEN Defenses
Enough END to sustain attack chain/toggles
Unlimited Budget and any IO sets OK.
Near cap (but doesn't have to be capped) HP.
Flight

This is what I've been agonizing trying to make, might not be possible, or maybe I'm not seeing it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm not saying I'd put it in a click power, I'm saying I wouldn't care where I put it. From a number perspective, it doesn't seem like this proc worth caring about.

[/ QUOTE ]

i completely understand where your comeing from in a "number perspective" , but there seems to be a rather more than calculatable discrepancy between therory and practice, ... the RNG is what it is as in Random, though i see it in effect on paper, i dont find it to be the case in practice ... i do belive the RNG is a'bit bias when dealing with a limited scale, perhaps it has to do with the clamps, but it seems to hit the mark more often then theory would show when dealing with either extremes.

[/ QUOTE ]
So... you're saying that you think the random number generator is firing so much more often than it should on the proc that it would make up for the big on-paper damage loss required to have the endurance to run Focused Accuracy full time?

OK.

Drop the Achilles' Heel in Ablating Strike and replace it with an endurance reducer. Drop the PvP -resist proc in Sweeping Strike and replace it with an endurance reducer. Drop the Mako's acc/end/rech from Blinding Feint and replace it with an endurance reducer. Hopefully that will give you enough endurance to run Focused Accuracy full time. You'll probably need even further compromises, but maybe that'll be enough.

But really, you've left the realm of the number crunchers at that point.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

This is the best I could do. It falls short on everything, but it's not that far.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Empty(7), Mrcl-Rcvry+(40), Mrcl-Heal(42), Mrcl-Heal/EndRdx(43), Heal-I(43)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(46), RechRdx-I(48)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19), LkGmblr-Def/EndRdx(25)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(45)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), TmpRdns-Acc/EndRdx(25)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Rchg(31), P'Shift-EndMod/Rchg(34)
Level 22: Swift -- Flight-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(46), RgnTis-Regen+(46)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(27), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Rchg(31)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- Empty(A)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Enzym(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(50), GSFC-ToHit/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1394;705;1410;HEX;|
|78DAA553DB6E1251143DC3809402054AAFF44281DEE885B64 FDE128DDA9AD494849|
|6DA7AA925231DDB3113203324DA373FA026262646631A1FD4 443FC1F827FA2D06F7|
|DEEBD0171F9DC05AE7ECB3F6396B9FD9537EB91E53EAD54D6 5F4DD712DDFAF55EB9|
|ED56AD95EA86C1D3B7515564A8D7563B5B2EDDA76A96C796D C7726BB7BCB69FB958|
|5BB79FD90DDF2EED3BAEDB6ABEB0BDD466E3C4F6EC46BBD41 D442BCDA65BBAEB3AC|
|727ED18C64EBB61FB7E5C4F28EE348E1332DBB2AD23DBF34F 9C566AA3E5D44BB79B|
|47A7B5B2E5B76DEF74845C15E9FF8EEDC9D309A90A515E05B 6413B42C12AE839D19|
|ABAE408ED7196A1B3866930A12E75E85173F76832A78A9B42 0B1BA06949DAA72403|
|49A6919795BE4950562899137A403A536F6EEE199C3A7D1FB 40DDA119AAB827685D|
|E5356088504429F031C5AFE24B4B228C77F204158571A46A5 3DA8B40795F6A2D2DE|
|2391C7B8D209F590522230634406E5A4B53FB212A19528568 251ACC40684FA7FC9B|
|9FDBF854692128C923C8EE38D380449081ED14A422EA61348 A0D00514BA840A3F92|
|20A59DA7E07C00CE07E07C08CE87E07CE4BB643DA6ACB4BEE EF4999C34F906F45A2|
|8F7562844BA41E8D460417608536858A70EC3D1121C2DC3D1 F20D79E73DA41BD5BA|
|511C91C111191C3189230E4837065D600C77348E1B1BC7E51 861DE0E1E26A491CE2|
|992D5356751F3146A9E42CD53A83987BECCA12F4DCACA6B43 79B458012D56408B15|
|D06287A49BC1EEE60C04B390CF42370B5D9074F3DAF83C1C1 7E1BF7899824153554|
|DA516F56B5D44A32D8152945BD2B925E4AE20770545A749B0 AA3B76F58B5CD4DA57|
|D037A1F1E0C5B7493FBE95AD7F2295A0FE10296248241BBCF 836FFEBF911EBEE13D|
|9E925DC65A810187B3C3A6078C2D3431E593C7ACA50E769E7 67ACEB3471850D5D65|
|B8C6709DE18C45E128419421C61067E86348302419D20C430 C19867386CE5F24F1F|
|76C|
|-------------------------------------------------------------------|</pre><hr />

The attack chain would be SK CK CaK SK EC, possibly with a slight gap.

40.9% S/L and 42.1% E/N with the PVP IO.

2283hp.

End should be fine (net loss while attacking is ~0.1 eps with all toggles active, assuming averaged values at 0.2 eps for each perf shifter proc).


 

Posted

I would like to see a dark meele/shield defense scrapper that has enough AE capability to be a reasonably good farmer. Soft capped defense and sustainable endurance. No limits on any IOs, build me a dream build


 

Posted

[ QUOTE ]
I'm almost sure a gapless BF AS SS AS chain isn't possible without external buffs.

[/ QUOTE ]

can anyone confirm or disprove this ?

also, is there any type of guide that shows the effective enhanceable and non-enhanceable DDR type powers and thier ratios ? , MID's at current doesn't seem to do this very well. i try looking through the guides as they are, but after the fifty'ith or so one with no help, maybe someone with better search-fu may have an answer


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm almost sure a gapless BF AS SS AS chain isn't possible without external buffs.

[/ QUOTE ]

can anyone confirm or disprove this ?

[/ QUOTE ]

Ablating strike (6 sec base recharge) must recharge in less than 1.452sec, which can be done with +314% recharge. I haven't the faintest idea how you'd get that much recharge in Ablating Stike. A little more than 100% in the attack is plausible via aggressive slotting. Quickness offers another 20%; Hasten another 70%. Five LotGs is 37.5%. Five 5% recharge bonuses is easy enough to manage, so there's 25% more, and if you took Weapon Mastery, you could get five 10% bonuses from purple sets (Melee, PBAoE, Ranged, Targeted AoE, and Immob). So that's... 302.5%. Still need 11.5% more recharge... if you took Confront and 6-slotted with Mocking Beratement, that would be another 7.5% (which IIRC doesn't break the Rule of Five with LotG 7.5%s). Need 4% more (sorry, thinking out loud). Kismet has 3.75% but that's not -quite- enough... or is it? I think 313.25% is actually enough, and we now have 313.75%

I think it actually CAN be done, but the build would be like clown shoes. Funny, but not very practical.