Build me a <blank>...
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I would like to see a dark meele/shield defense scrapper that has enough AE capability to be a reasonably good farmer. Soft capped defense and sustainable endurance. No limits on any IOs, build me a dream build
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I don't think dm has enough AoE to be able to farm quickly.
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You haven't seen my DM/Regen farm the Cimeroran Wall then, have you? I routinely take out Cimeroran Spawns several times faster than AoE centric Brutes and Scrappers because Shadow Maul is absolutely *awesome* (it may only hit 5 targets, but it will come back up more than twice as fast). Mg+Smite to get them to group up around me. Throw down with Soul Drain. Bounce back to get a 5 person Shadow Maul (which will get me 5 kills thanks to Soul Drain). Siphon+Smite+MG (kills 2-3 more targets) and then another 5 man Shadow Maul (for another 5 kills).
With Shield Charge and AAO, I'm more than confident that, with a decent player, DM/Shield could farm crazy fast.
Moving on to more important things, considering that every is suggesting and there has been no voting, I'mma just go ahead and decide that we're going to work on BrandX's MA/WP build with the following requirements:
A AV soloing sustainable attack chain that uses Eagle's Claw.
Softcapped SLEN Defenses
Enough END to sustain attack chain/toggles
Unlimited Budget and any IO sets OK.
Near cap (but doesn't have to be capped) HP.
Flight
Nihilii's build should work as an excellent jumping off point, but let's see if we can actually meet all of those requirements.
I can put a word for DM/SD farming the Cim walls stupid fast.
Bounce in, wait a few seconds for them to bunch up, Soul Drain, Shield Charge, MG + SL the surviving lieut. Very quickly bounce to the next spawn, MG the surgeon (dead usually) and start going to town with SM. I usually SM - MG - SM and kill the second spawn before SD has run its course which leaves me just in time to run to the next spawn and do it all over.
Sweet as it is (and my all time favorite baby) I'm tempted by a FM/SD and see if it gets even higher there in the damage, but having no luck in fitting aid-self + hasten + CJ and still softcap.
Actually, I just took the DM/SD on a spin versus a +1 all boss mission. Died once because I got three spawns, but one spawn at a time (five PP bosses) is certainly doable.
After seeing SM rage for 650 damage I'm just left wondering if FM can really keep up. Sure FSC hits 10 with no need of positioning, but it also recharges in around 7 seconds instead of the 3 SM needs.
I think my real goal with a FM/SD would be able to squeeze two FSC in one BU. Something like FSC - SC - Incinerate - FSC. Even a boss would be left gasping after that IMO.
SM and FSC have both a ~3s animation. One SM every 6s, or one FSC every 10s... Seeing as FSC can hit up to twice as many targets, it's almost as good as SM by itself.
Now, if you can use SM efficiently, you can also use Breath of Fire efficiently, and then FM leaves DM in the dust.
OKay, for DB/SR...here's the best I could get. Close to Nihilii's, but going by the requirements, I think this might work just as well...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(39), LkGmblr-Rchg+(39), Ksmt-ToHit+(40)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(23), Achilles-ResDeb%(37)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(13), RedFtn-EndRdx(50), LkGmblr-Rchg+(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/EndRdx/Rchg(13)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Dodge -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Agile -- LkGmblr-Rchg+(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), EndMod-I(23)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(34), Amaze-ToHitDeb%(37)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31), Empty(34)
Level 28: Lucky -- LkGmblr-Rchg+(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Empty(31)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Aid Other -- Empty(A)
Level 41: Aid Self -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), IntRdx-I(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
+3% Defense PvP IO in Tough
-RES Proc PvP IO in Sweeping Slash
Panacea PvP IO set (5 of them) in Aid Self (for an additional 7.5% Global Recharge, on top of the 5 you get with LotG).
It cost a bit of time on Conserve Power, but it's still up half the time.
But it gets AS closer to SS's cast time. Using Arcana Time, 1.452 seconds is Sweeping Slash's animation time, giving you .1 second gap, you likely won't even notice (I would think).
However, another way to help with END USE is this...
Move Hasten down to lvl 50.
Move powers up, ditch Focus Acdcuracy, replace the Mako's in Blinding Feint with GSF-C: BU Proc.
Take Energy Torrent, slot 5 of the Purple Set.
That's more recovery and more recharge, and should still keep you high on the Accuracy.
Take that left over slot from FA, put it in Conserve Power so it's up more often.
If the only reason you want GSF-C is for the proc to happen. It will have a greater chance to fire off every 5second in BF, than every 10 seconds in FA.
BrandX Future Staff Fighter
The BrandX Collection
That would be a dream being able to put all the powers in *and* have hasten *and* aid-self *and* be softcapped ^^
Still, I got the attack chain right for the boss farm and can take 5-6 at a time (only +1 though). SL - SM - SL - SM. I really feel DM/SD spoiled me for scrappers much like my Archer spoiled me for blasters.
Here's the second build as a data chunk for you, that ditches FA, putting the proc in BF.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(42), LkGmblr-Rchg+(42), Ksmt-ToHit+(43)
Level 2: Ablating Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37), Achilles-ResDeb%(37)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(7), RedFtn-EndRdx(7), LkGmblr-Rchg+(34)
Level 6: Swift -- Run-I(A)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), GSFC-Build%(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Rchg+(A), DefBuff-I(13), DefBuff-I(13)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Dodge -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), EndMod-I(23)
Level 22: Quickness -- Run-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Empty(25)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33), Empty(34)
Level 28: Lucky -- LkGmblr-Rchg+(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 32: Aid Other -- Empty(A)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Aid Self -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), IntRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
BrandX Future Staff Fighter
The BrandX Collection
EEEP! Nevermind! *SIGH* This build loses out on softcap by like 2.4% Forgot about that. *SNIFF* Nevermind it.
BrandX Future Staff Fighter
The BrandX Collection
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You could replace the defense IO in Weave with a +3 Enzyme. Actually, I'd do that anyway since it's better defense, not worse.
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Werner, I just wanted to touch on this point real quick. I'm pretty sure mids does not display the Enzyme correctly. The defense on it if for defense debuffs, not defense buffs. Check it out and let me know if I'm correct or if I have been missing out on some awesomeness all this time
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You could replace the defense IO in Weave with a +3 Enzyme. Actually, I'd do that anyway since it's better defense, not worse.
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Werner, I just wanted to touch on this point real quick. I'm pretty sure mids does not display the Enzyme correctly. The defense on it if for defense debuffs, not defense buffs. Check it out and let me know if I'm correct or if I have been missing out on some awesomeness all this time
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Defense debuffs and defense buffs are actually enhanced through the exact same mechanism, so putting a def debuff enhancement into a def buff power will actually enhance the def buff in the same manner as putting a def buff enhancement in. Think of it as being similar to End Mod: the same attribute is used to increase both reducing a target's endurance and increasing your own. End Mod was simply combined into the same enhancement value whereas defense buff/debuff was simply left alone, most likely for simplicity's sake.
i see what ya did, BrandX ... and the alt as'well was a valiant effort, but yeah, wasn't just for the proc, proc was just the iceing, the 6set bonus is just fanominal,... also i'd point out a few things for your help, ... the agile, dodge, and lucky can be sloted with a lotg def in place of one of the basic IO's to eak out some more regen from the 2set bonus with the same def values, and the stamina endmod IO can be replaced with the P'Shift endmod/acc and will actually yield a higher return on recovery with the 4set bonus,... theres no denieing that the apoc set is very favorable for scrappers... i have gathered a good ammount of insighton the matter concerning a few dilemas, and, hehe... as Werner stated, i wonder just how close we did get to Shred Monkey's actual build
If we are on suggestions, how about a DM/SR, with as high as defense as possible when exempted down to Posi and Synapse TF levels.
Goal builds are:
Tto be a very sucessful Posi and Synapse soloer. Preferably have a fair number of well slotted attacks.
No travel power necessary.
Purples allowed.
Do proc's work when exempted? If so, would prefer to have a fair number of proc's available along with decent +dam slotting.
If what I'm thinking is true, you could probably slot purples in powers taken later in the build, and slot lower level Kinetic Combat sets into the powers, so that you what get very high melee defense and fair end recovery/recharge.
TW/Elec Optimization
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Check it out and let me know if I'm correct or if I have been missing out on some awesomeness all this time
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As Umbral indicates, you've been missing out on some awesomeness all this time. Mind you, I haven't confirmed whether or not this has been fixed in I15, but the bug has been around forever, so I suspect it will be around forever. You're just not allowed to blame the devs or me if it suddenly stops working.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
If we are on suggestions, how about...
[/ QUOTE ]
Per Umbral playing benevolent dictator since nobody has been voting, we're now on this:
[ QUOTE ]
MA/WP build with the following requirements:
A AV soloing sustainable attack chain that uses Eagle's Claw.
Softcapped SLEN Defenses
Enough END to sustain attack chain/toggles
Unlimited Budget and any IO sets OK.
Near cap (but doesn't have to be capped) HP.
Flight
Nihilii's build should work as an excellent jumping off point, but let's see if we can actually meet all of those requirements.
[/ QUOTE ]
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
i see what ya did, BrandX ... and the alt as'well was a valiant effort, but yeah, wasn't just for the proc, proc was just the iceing, the 6set bonus is just fanominal,... also i'd point out a few things for your help, ... the agile, dodge, and lucky can be sloted with a lotg def in place of one of the basic IO's to eak out some more regen from the 2set bonus with the same def values, and the stamina endmod IO can be replaced with the P'Shift endmod/acc and will actually yield a higher return on recovery with the 4set bonus,... theres no denieing that the apoc set is very favorable for scrappers... i have gathered a good ammount of insighton the matter concerning a few dilemas, and, hehe... as Werner stated, i wonder just how close we did get to Shred Monkey's actual build
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It was rather late when I made the build (4am). I should of caught the LotG: Defense IO.
But according to the MiDs, you get the same END Recovery with or without PS: ACC/ENDMOD.
But the first set did have softcapped Defense, with the GSF-C in FA, and eeked out a bit more recharge.
It was also a more expensive build, as it had Panacae in Aid Self.
BrandX Future Staff Fighter
The BrandX Collection
[ QUOTE ]
I routinely take out Cimeroran Spawns several times faster than AoE centric Brutes and Scrappers because Shadow Maul is absolutely *awesome* (it may only hit 5 targets, but it will come back up more than twice as fast). Mg+Smite to get them to group up around me. Throw down with Soul Drain. Bounce back to get a 5 person Shadow Maul (which will get me 5 kills thanks to Soul Drain). Siphon+Smite+MG (kills 2-3 more targets) and then another 5 man Shadow Maul (for another 5 kills).
[/ QUOTE ]
Pretty much exactly like my DM/EA brute does it, only my brute uses Dark Obliteration, too.
The lack of AoE in Dark Melee is greatly overstated in the forums community. It's really quite solid as long as you're solo, or have enough aggro to herd groups into your Shadow Maul cone.
That said, I'd pick something else if I only wanted to farm. My BS/SD scrapper does it faster than my DM/EA brute.
[ QUOTE ]
[ QUOTE ]
If we are on suggestions, how about...
[/ QUOTE ]
Per Umbral playing benevolent dictator since nobody has been voting, we're now on this:
[ QUOTE ]
MA/WP build with the following requirements:
A AV soloing sustainable attack chain that uses Eagle's Claw.
Softcapped SLEN Defenses
Enough END to sustain attack chain/toggles
Unlimited Budget and any IO sets OK.
Near cap (but doesn't have to be capped) HP.
Flight
Nihilii's build should work as an excellent jumping off point, but let's see if we can actually meet all of those requirements.
[/ QUOTE ]
[/ QUOTE ]
So far, this is the closest I've gotten. 39.#% Defense to SLEN, and able to chain Storm Kick -> Eagle's Claw -> CAK -> CK -> Repeat with Hasten up.
Gives about 204 DPS (but it is all smashing, and unlike other sets can't get -RES procs).
If I put in Assault instead of the Rez (I just put the Rez in because the added END use from Assault didnt seem to warrant the additional 7DPS).
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I think the END is covered with CP, SoW, and the procs.
BrandX Future Staff Fighter
The BrandX Collection
[ QUOTE ]
Gives about 204 DPS (but it is all smashing, and unlike other sets can't get -RES procs).
[/ QUOTE ]
You sure about that 204DPS? Because I did the DPS and only got 142.56DPS, but that was without the Gaussian Proc and I don't think the proc will add that much DPS because it is not always on.
[ QUOTE ]
[ QUOTE ]
Gives about 204 DPS (but it is all smashing, and unlike other sets can't get -RES procs).
[/ QUOTE ]
You sure about that 204DPS? Because I did the DPS and only got 142.56DPS, but that was without the Gaussian Proc and I don't think the proc will add that much DPS because it is not always on.
[/ QUOTE ]
Actually no. I'm not sure. I took the damage it gave me in MiDs for each attack...added them up...the divided it by the duration of the attack chain.
I could of easily done it all wrong.
And if I did do it wrong, please, let me know how to do it, so I can do it right
BrandX Future Staff Fighter
The BrandX Collection
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Gives about 204 DPS (but it is all smashing, and unlike other sets can't get -RES procs).
[/ QUOTE ]
You sure about that 204DPS? Because I did the DPS and only got 142.56DPS, but that was without the Gaussian Proc and I don't think the proc will add that much DPS because it is not always on.
[/ QUOTE ]
Actually no. I'm not sure. I took the damage it gave me in MiDs for each attack...added them up...the divided it by the duration of the attack chain.
I could of easily done it all wrong.
And if I did do it wrong, please, let me know how to do it, so I can do it right
[/ QUOTE ]
You're calculating DPS with Tactics turned on. Because it's got the Gaussian proc in it, it assumes that you're checking for damage while the Gaussian proc is active (that's just how Mids does it). You're calculating damage with 100% +dam that should really be considered 2.625% +dam (100% +dam with 5.25 sec duration, 5% chance every 10 seconds).
Ok, here's my own request in a more formal manner:
FM/SD with softcap, Hasten, CJ and Aid-Self.
Build objective : fit two Fire Sword Circle in one BU.
No purples or PvP IOs.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
fire shield softcap: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(21), RedFtn-EndRdx(45)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Aid Other -- Empty(A)
Level 14: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Heal/Rchg(21), IntRdx-I(23)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50)
Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(48)
Level 24: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(31), Numna-EndRdx/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(33)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 28: Boxing -- RzDz-Acc/Rchg(A), RzDz-Stun/Rng(36), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(37), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46)
Level 41: Breath of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
So far I've managed this, but no CJ, and I look longingly at GFS but BoF is just too useful IMO despite the general hissing done at it. if I eventually get hooked by the character I might try to farm my way to a PvP IO which will open up wiggle room in the slotting, but that's far, far off.
P.S. The powers are still taken at random levels, I've not cleant the build in that aspect yet.
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Ok, here's my own request in a more formal manner:
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We're not currently in the suggestions/request phase right now. Please keep discussion restricted to the current build of topic (MA/WP).
Ok...
Try this.
/Invul with at least 50% resist to everything.
BC
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I would like to see a dark meele/shield defense scrapper that has enough AE capability to be a reasonably good farmer. Soft capped defense and sustainable endurance. No limits on any IOs, build me a dream build
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I don't think dm has enough AoE to be able to farm quickly.