Kheldians VS. Soldiers of Arachnos
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A test of patience is never what I have to endure on any of my Kheldians...
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because their base damage is actually decent now.
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A test of patience is never what I have to endure on any of my Kheldians...
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because their base damage is actually decent now.
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It always was, unless of course you ignored key powers in the set.
If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.
I think it would be more accurate to say that, because of the changes to the inherent, various popular build variants are more balanced now in terms of their damage output.
If you were playing certain variants then this isn't a change (in fact, the changes to Dwarf Mire might actually have decreased damage output a bit for some), but if you were playing other variants then this is a considerable increase. The net result being that the different build variants are now more on par with one another in terms of damage output.
Which, for an AT that has always had a good variety of viable approaches to build as one of its major selling points, is all to the good, IMO.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I thought this thread went the way of the dinosaurs.
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A test of patience is never what I have to endure on any of my Kheldians...
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because their base damage is actually decent now.
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My statement (in bold) was based on my Lv50 TriFormShade, Dark Absolution on Liberty and the TriFormPB Ascendantia on Infinity who made it to Lv50 before Quants and Voids were nerfed and before I13 and its Kheldians changes. They were, and still are a rollercoaster of one endorphin rush after another, for better and worse.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
QR
Late to this thread, but I think that Kheldians are peachy after the buffs. I think a small (-4) amount of mez protection to hold, sleep, stun in the passive T1 power would be fair simply because the SoA get mez protection as a birthright.
The SoA though have a power crunch and the Kheldians have a slot crunch. My PB reroll (post-13) is doing fine, but the 20s are such a PITA because Dwarf isn't so hot without slots. By the 30s, both ATs seem to be fine.
I still want my -4 points of mez protection.
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A test of patience is never what I have to endure on any of my Kheldians...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati