Need build fire/kin solo farmer


Amberyl

 

Posted

Toss Inertial Reduction, and get weave. You don't need to 3 slot siphon power. The only time that will actually be usefull is when your on a team against an AV. Put one of those slots in Transfusion, and add an Acc IO to it. Solo farming, you don't need smoke. Flashfire and Cinders will be enough if you are going for recharge. Get Combat Jumping or Stealth instead for more defense. Combat Jumping allows for defense and movement IO's. Stealth is more defense, but is defense IO's only. You don't need an end reduction in siphon speed, transference will take care of most end issues, and two slot health and throw numina +regen/+recov and miracle +recov. I'd use basilisks gaze in char as well as cinders also. Greater recharge bonus than decimation. Transference should be 6 slotted with efficency adapter. Fulcrum shift should be either 4 slotted with 2 recharge and 2 Acc, 5 slotted with 3 recharge, 2 acc, or 6 slotted with 3 rech and 3 acc. You don't need an end reduc in cinders. It should be 6 slotted though with max recharge and max hold time. The steadfast protection +3 global defense IO is a must, and at least one knockback protection IO is helpful too.

I tweeked your build ... With 2 applications of siphon speed, you'll have perma haste, and no purples in the build. Total cost of this build, if you are patient in your buying, will be around 600-800mil.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Rchg/Hold(15)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Acc-I(19), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(43)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(3), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(17), RechRdx-I(31)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(17), EndRdx-I(36)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(36)
Level 12: Flashfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(36)
Level 14: Super Speed -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 20: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(25), Hold-I(25), RechRdx-I(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Kick -- Empty(A)
Level 28: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(29), ImpSkn-Status(31), S'fstPrt-ResKB(34), ImpSkn-ResDam/EndRdx/Rchg(48)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(40), Acc-I(50)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dmg-I(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), ResDam-I(48), ResDam-I(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Posted

Folonius wrote a pretty good guide but you missed a lot of the key points.

You don't have enough global accuracy to ignore slotting ACC in some of your powers.

You took powers that are completely useless for a farming build. There are way better choices to cram more recharge in and at the same time improve your effectiveness.

You overslotted some powers and underslotted others. The slot distribution can use a major reworking.


 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Your Neighborhood It (respeced): Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Acc/Dmg/Rchg:50(48), Dev'n-Dmg/Rchg:50(48), Dev'n-Dmg/EndRdx:50(48), Dev'n-Acc/Dmg:50(50)
Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(43), Nictus-Acc/Heal:50(43)
Level 2: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(3), GravAnch-Acc/Immob/Rchg:50(3), GravAnch-Acc/Rchg:50(7), GravAnch-Hold%:50(15), GravAnch-Immob/EndRdx:50(43)
Level 4: Siphon Power -- Acc-I:50(A), Acc-I:50(5), RechRdx-I:50(5)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Hot Feet -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl--Rchg%:50(9), P'ngTtl-Acc/EndRdx:50(9), P'ngTtl-Dmg/Slow:50(13), P'ngTtl-Acc/Slow:50(13), P'ngTtl-Rng/Slow:50(15)
Level 10: Siphon Speed -- TmpRdns-Acc/Dmg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(11), TmpRdns-Rng/Slow:50(11)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(17), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42), Numna-Heal/Rchg:50(42)
Level 18: Flashfire -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(19), Amaze-ToHitDeb%:50(19), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40), Amaze-EndRdx/Stun:50(40)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod:50(37), P'Shift-Acc/Rchg:50(39)
Level 22: Cinders -- UbrkCons-Dam%:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(23), Lock-EndRdx/Rchg/Hold:50(23), Lock-Rchg/Hold:50(27), Lock-Acc/Rchg:50(27), Lock-Acc/Hold:50(37)
Level 24: Speed Boost -- EnManip-Stun%:20(A), EnManip-EndMod/Rchg:20(25), EnManip-EndMod:20(25)
Level 26: Boxing -- Dmg-I:50(A)
Level 28: Tough -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(29), S'fstPrt-ResDam/EndRdx:30(29)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-EndRdx/Rchg:50(31), LkGmblr-Def/Rchg:50(34), LkGmblr-Def/EndRdx:50(36)
Level 32: Fire Imps -- S'bndAl-Build%:50(A), S'bndAl-Dmg/EndRdx:50(33), ExRmnt-+Res(Pets):50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33), ExRmnt-Acc/Dmg/Rchg:50(34), ExRmnt-Dmg/EndRdx:50(34)
Level 35: Transference -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(36), Efficacy-Acc/Rchg:50(36)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39)
Level 41: Fissure -- Dmg-I:50(A)
Level 44: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(46), LkGmblr-Def/EndRdx:50(46)
Level 47: Earth's Embrace -- Heal-I:50(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Char)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Touch of the Nictus[u]
(Transfusion)<ul type="square">[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Pacing of the Turtle[u]
(Hot Feet)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 2.5% Enhancement(Slow)[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Tempered Readiness[u]
(Siphon Speed)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Lockdown[u]
(Cinders)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Energy Manipulator[u]
(Speed Boost)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 6% (0.25 HP/sec) Regeneration[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] Knockback Protection (Mag -4)[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Soulbound Allegiance[u]
(Fire Imps)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% Resistance(All)[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Rock Armor)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list]


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Here's my CURRENT build, not my finished build.

I can solo an 8 man warrior clan farm on invincible just fine.


 

Posted

thanks for the build folonius, im not excatly a patient buyer i usually buy it straight away.

But mostly recipes as they are cheaper.

Thoose basillisk cost a fortune 20-70mill a piece is alot for 7% recharge.

there must be a cheaper way to achieve 6% atleast.


 

Posted

@ warriorsorrow

Your slotting perplexes me a little.
Why not six slot efficacy adapter?
You are missing out on key bonuses of 10% regen, 2.5% damage (all) and 5% recharge!

I would suggest taking slots out of speed boost (only really need end mod) and weave.

Also, I would heavily suggest putting more slots into fissure. At the very least to get the FF +rech proc. (cheap and effective)

Maybe a couple slots from rock armor, siphon power, and siphon speed to account for this.

I realize this is only your "current" build but seems there is some room for improvement.


 

Posted

[ QUOTE ]
thanks for the build folonius, im not excatly a patient buyer i usually buy it straight away.

But mostly recipes as they are cheaper.

Thoose basillisk cost a fortune 20-70mill a piece is alot for 7% recharge.

there must be a cheaper way to achieve 6% atleast.

[/ QUOTE ]

If you buy they recipes instead of the enhancements and make them yourself, you'll be spending 5-10mil less than what you'll be paying for the enhancements. I've been flipping the basilisk set, buying the recipes for 1-5 mil and reslling the enhancement for 20mil.


 

Posted

[ QUOTE ]
Im not sure what mastery i want yet, depends what is most useful for farming.

I am not looking for a build with any purple sets, i simple cant afford them and i earn my influence so the income is not heavy.

My budget 400-600m


I prefer builds that has been tested ingame, i dont want to find out i took the wrong build after io's are slotted.


help is appreciated much.

[/ QUOTE ]

Ha. You want us to kill the mobs for you too? Use search -fu you will find builds aplenty for fire/kin. These "I win" button posts bug me.


 

Posted

This build farms well and has 32% s/l def (I could get more but it's been a long time since I played my f/k).

Just replace the purples with other sets. You can get superspeed instead of increase density but I used to team a lot with my fire/kin.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Yet Another Fire Kin: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), HO:Perox(3), HO:Perox(5), UbrkCons-Dam%(29), EoCur-Acc/Rchg(50)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(11)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(46)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(19), RechRdx-I(46)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(15), Amaze-EndRdx/Stun(21), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(40)
Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), G'Wdw-Acc/Rchg(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(36)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(36), SvgnRt-PetResDam(36), SvgnRt-Acc/Dmg(37), EdctM'r-Acc/Dmg(37)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Fissure -- HO:Endo(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(42), HO:Perox(42), RechRdx-I(43), Stpfy-Acc/Rchg(43)
Level 44: Rock Armor -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46)
Level 47: Earth's Embrace -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50), Aegis-Psi/Status(50)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5,5% Defense(Energy)[*]5,5% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4,25% Defense(Ranged)[*]3% Defense(AoE)[*]47,5% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]38,2 HP (3,75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4,4%[*]MezResist(Sleep) 4,4%[*]MezResist(Terrorized) 2,2%[*]21% (0,35 End/sec) Recovery[*]22% (0,93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]18,8% Resistance(Fire)[*]18,8% Resistance(Cold)[*]11,3% Resistance(Energy)[*]11,3% Resistance(Negative)[*]10% Resistance(Toxic)[*]13% Resistance(Psionic)[*]10% RunSpeed[/list]


 

Posted

[ QUOTE ]
The Fire/Kin solo build I'm using. Soft-capped Smashing/lethal. Cost about 140m to slot out before the LotG sets, I haven't grabbed those but am putting in bids. Between Flashfires and Fissures, a lot of stuff is gonna be stunned, Fire Cages immobilizes for a sort of pseudohold.

If you're fighting minions and lieutenants, nothing will touch you. Fighting bosses, well. They probably still won't touch you. Hotfeet + Fissures + Fire Cages does most of the damage (I'm tossing about 220 damage with containment on Fissures, for example, which recharges in this build every 6.8 seconds). Things die really fast. Really, really fast. Absolutely slaughters Cimerorans, I can tank in the ITF except against the Nictus (where I can pop a couple of purples and tank them anyway).

Will give you all the money you ever need for the investment of 140m up front and an eventual ~180-200m if you really want that extra few 7.5% global recharge.

[/ QUOTE ]

Would love to see a build that can do that for ~150 million.


 

Posted

[ QUOTE ]
[ QUOTE ]
The Fire/Kin solo build I'm using. Soft-capped Smashing/lethal. Cost about 140m to slot out before the LotG sets, I haven't grabbed those but am putting in bids. Between Flashfires and Fissures, a lot of stuff is gonna be stunned, Fire Cages immobilizes for a sort of pseudohold.

If you're fighting minions and lieutenants, nothing will touch you. Fighting bosses, well. They probably still won't touch you. Hotfeet + Fissures + Fire Cages does most of the damage (I'm tossing about 220 damage with containment on Fissures, for example, which recharges in this build every 6.8 seconds). Things die really fast. Really, really fast. Absolutely slaughters Cimerorans, I can tank in the ITF except against the Nictus (where I can pop a couple of purples and tank them anyway).

Will give you all the money you ever need for the investment of 140m up front and an eventual ~180-200m if you really want that extra few 7.5% global recharge.

[/ QUOTE ]

Would love to see a build that can do that for ~150 million.

[/ QUOTE ]

Seconded.


 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Acc-I(17), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(37), TotHntr-Dam%(40)
Level 4: Siphon Power -- Empty(A)
Level 6: Hurdle -- Jump-I(A), Jump-I(48)
Level 8: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(9), TmpRdns-Acc/EndRdx(9), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Acc/Dmg/Slow(34), EndRdx-I(34)
Level 10: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(21)
Level 14: Siphon Speed -- RechRdx-I(A), RechRdx-I(15), Acc-I(50)
Level 16: Health -- Heal-I(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), ResDam-I(25), ResDam-I(50)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 32: Fire Imps -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), EndRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- Acc-I(A), RechRdx-I(45), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), DefBuff-I(50)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]5% Defense[*]13% Defense(Smashing)[*]13% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]8% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]0.9% Max End[*]4% Enhancement(Heal)[*]73.7% Enhancement(RechargeTime)[*]1.5% Enhancement(JumpSpeed)[*]3% Enhancement(Immobilize)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]6% Enhancement(Stun)[*]1.5% Enhancement(RunSpeed)[*]5% FlySpeed[*]137.3 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.2%[*]16% (0.27 End/sec) Recovery[*]30% (1.27 HP/sec) Regeneration[*]1.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Negative)[*]5% RunSpeed[/list]


 

Posted

So you have 0 global accuracy?

If you ask me, you gimped your build in an effort to soft-cap something that's really not important for a well played fire/kin.


 

Posted

[ QUOTE ]
So you have 0 global accuracy?

If you ask me, you gimped your build in an effort to soft-cap something that's really not important for a well played fire/kin.

[/ QUOTE ]

you're saying yours can solo farm 52 bosses?


 

Posted

[ QUOTE ]
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Acc-I(17), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(37), TotHntr-Dam%(40)
Level 4: Siphon Power -- Empty(A)
Level 6: Hurdle -- Jump-I(A), Jump-I(48)
Level 8: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(9), TmpRdns-Acc/EndRdx(9), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Acc/Dmg/Slow(34), EndRdx-I(34)
Level 10: Combat Jumping -- Jump-I(A), LkGmblr-Rchg+(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(17), RechRdx-I(21)
Level 14: Siphon Speed -- RechRdx-I(A), RechRdx-I(15), Acc-I(50)
Level 16: Health -- Heal-I(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23)
Level 24: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25), ResDam-I(25), ResDam-I(50)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 32: Fire Imps -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), EndRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- Acc-I(A), RechRdx-I(45), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), DefBuff-I(50)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2.5% DamageBuff(Smashing)[*]2.5% DamageBuff(Lethal)[*]2.5% DamageBuff(Fire)[*]2.5% DamageBuff(Cold)[*]2.5% DamageBuff(Energy)[*]2.5% DamageBuff(Negative)[*]2.5% DamageBuff(Toxic)[*]2.5% DamageBuff(Psionic)[*]5% Defense[*]13% Defense(Smashing)[*]13% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]8% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]0.9% Max End[*]4% Enhancement(Heal)[*]73.7% Enhancement(RechargeTime)[*]1.5% Enhancement(JumpSpeed)[*]3% Enhancement(Immobilize)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpHeight)[*]6% Enhancement(Stun)[*]1.5% Enhancement(RunSpeed)[*]5% FlySpeed[*]137.3 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.2%[*]16% (0.27 End/sec) Recovery[*]30% (1.27 HP/sec) Regeneration[*]1.89% Resistance(Smashing)[*]1.89% Resistance(Lethal)[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.88% Resistance(Negative)[*]5% RunSpeed[/list]
[/ QUOTE ]

Thanks for the build bro. It cost me a bit more than 150 million


 

Posted

[ QUOTE ]
[ QUOTE ]
So you have 0 global accuracy?

If you ask me, you gimped your build in an effort to soft-cap something that's really not important for a well played fire/kin.

[/ QUOTE ]

you're saying yours can solo farm 52 bosses?

[/ QUOTE ]

Come to Champion and see for yourself.

And bring that build with you. Cause I want to see him solo bosses....period. We can start with 50s and work our way up.


 

Posted

[ QUOTE ]
So you have 0 global accuracy?

If you ask me, you gimped your build in an effort to soft-cap something that's really not important for a well played fire/kin.

[/ QUOTE ]

Whats not important to what and who nao?


 

Posted

I still say that cinders &lt; smoke if you're playing a f/k/e, being that smoke is basically a +6 defense to all

I use the build below, but i don't normally farm bosses, but when i do i don't normally have trouble up until eh 52-54's or so.

There are better things to farm for Pling then bosses so i don't do them much, but normally i can plow through 54 scrappys and slushies rather fast.



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|-------------------------------------------------------------------|


 

Posted

I've been debating on whether or not to turn mine into a farming fire/kin or not. It won't be hard to get together the sets but how's this look? I know alot of fire/kins take SS as the travel power but I prefer IR.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(37)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/EndRdx/Rchg(3), Nictus-Heal/HP/Regen/Rchg(5)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hot Feet -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Dam%(21), Armgdn-Dmg/EndRdx(21)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), EoCur-Acc/Hold/Rchg(40)
Level 20: Speed Boost -- EndMod-I(A), Zephyr-Travel(23), Zephyr-ResKB(23), Zephyr-Travel/EndRdx(31)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Inertial Reduction -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(40), P'Shift-EndMod(40), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

There's a lot of people who will hate you for giving them SB with that Zephyr set in there.

lol


 

Posted

Bah that's why I already ask who doesn't have quick reflexes. If you get down to it, since this will be a farming build, it's more for the imps than anything else. They'll be able to keep up faster this way.

I personally enjoy moving fast and the more speed the better. That's probably why 99% of my toons have SS and rarely turn if off.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Boomie,

I'm sure your build can farm very well, maybe you'll have to use Transference a lot because of the hotfeet slotting. My build is similar but only 32%ish s/l def, less recharge and can farm like a champ. If you wanna take a look:

EDIT: LMAO I already posted my build in this thread

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Posted

I noticed it. I'm sure 32% could be fine but I want to get the best of both worlds.

Anywho, I could rob the +end from Transference and stick it in hot feet with an end reduction in it. That way my end use comes down and really not lose anything. Transference is back up in less than 10seconds so I should be able to keep myself in end.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

I can indeed solo farm bosses with that. You can ask my SG about it. Chaos Creator's seen how Delta tears through bosses. But seriously, global accuracy? Most of your damage is done by Hotfeet which doesn't even have an accuracy check in PVE. Fire Cages usually has a 95% chance to hit against the custom bosses I fight, and so does Fissure and Seismic Smash.

Accuracy smaccuracy. I'd rather miss someone occasionally than get hit constantly anyway.


 

Posted

What level bosses are you guys taking on? 52s or 54s? And doesn't the Dual Blades -def attack make them less ideal than maniacs for farming?


 

Posted

I use 50s - because 52s and 54s just die slower, not because they kill me. I go for efficiency, not impressiveness.

Dual Blades/Regen does very little damage - if I'm paying attention with the Transfusions, I can ignore the 1 hit out of 20, especially when only Ablating Strike and Typhoon's Edge debuff defense. I don't even think they get both, but I'd have to check. Regen does almost nothing to keep them alive longer, so I switched out MA for it when I got tired of having to retoggle Hotfeet from the occasional stun.

A lot of Lunatic farms I see have allies that buff with bubbles. Are you using buffbots? That might explain why you don't think defense is necessary. When I say I solo farm, I mean I solo farm, alone, against 8-man boss spawns.