New inspiration


BlueBeetle_27

 

Posted

I have never seen this suggested(don't flame me if it has I swear I searched) but how about some new types on inspirations. I was thinking a recharge one. Make it 7.5% recharge and each tier it goes up the same 7.5%.

If there are any others anyone else can think of feel free to share. I can't think of any as we have inspirations for everything but recharge.


 

Posted

/unsigned. this would be way to OP'd. i think what we have now is fine.


 

Posted

Hasten is already in the game in the form of a power pool choice. Another idea batted around frequently is a "travel speed" insp, which I wouldn't mind seeing, but a recharge one... not so much. It'd imbalance things too much because of the fact that hasten is already present and accounted for.


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Repurposed

 

Posted

I don't think it would be OPed we have inspirations that boost everything else by alot small damage ones by 25%, we can soft cap our def with 4 small purples and hit threw MOG with enough yellows. So why not a way to speed up recharge a bit. I like your opinions please continue.

PS I think the travel inspirations is a good idea too, but not sure how they would implement that one.


 

Posted

first off, you do realize there is really no cap for recharge which means if someone had an entire tray of the tier 3(22.5%) they would have perma everything. that is game breaking. damage, reisitance, defense, regen and recovery all have a cap per AT. again, bad idea with the recharge inspiration.

travel speed boost is a good one though.it help in lower lv's but seeing as how there is a cap for travel speed, wouldn't be game breaking at high lv's.


 

Posted

[ QUOTE ]
first off, you do realize there is really no cap for recharge which means if someone had an entire tray of the tier 3(22.5%) they would have perma everything. that is game breaking. damage, reisitance, defense, regen and recovery all have a cap per AT. again, bad idea with the recharge inspiration.

travel speed boost is a good one though.it help in lower lv's but seeing as how there is a cap for travel speed, wouldn't be game breaking at high lv's.

[/ QUOTE ]

Your wrong there is a speed recharge cap read here http://wiki.cohtitan.com/wiki/Limits

That's why some things can't be permanent as it is. So whats the problem again?


 

Posted

so the cap is 400% which makes anything pretty much perma. especially if you have haste and io set bonuses that give +rech. hell, i suggested a +5% rech accolade and got shot down. there is no need for a +rech insp. if you want your powers to recharge faster then slot recharge io's or get haste and slot io sets that give +rech bonuses.


 

Posted

To tell you the truth i was just thinking they would be good when your fighting the tsoo and they siphon speed or ice mistall and her ice attacks. I see where you are coming from. But for one they would only last 30 seconds(?) and two you can only carry so many. It just seems there is a way to negate most effects with inspirations except when your recharge is floored. Carry on.


 

Posted

One quite often suggested insp would be an anti-debuff one. Instead of increasing anything it would help stop enemies reducing you instead.


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Posted

well, i can see where you are comming from but on a team you have things to counter siphon speed, and solo there are some slow resistances built into the AT's now and a slow resistance io to further build on the slow resist. but you also have to remeber that people won't just use them for that reason. not trying to shoot down the idea, just trying to help with the understanding of why it would be OP'd.


 

Posted

[ QUOTE ]
so the cap is 400% which makes anything pretty much perma.

[/ QUOTE ]Actually, there's quite a few things you can't get perma, even with capped recharge. Godmode powers, for example, are impossible to make perma.


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Posted

[ QUOTE ]
well, i can see where you are comming from but on a team you have things to counter siphon speed, and solo there are some slow resistances built into the AT's now and a slow resistance io to further build on the slow resist. but you also have to remeber that people won't just use them for that reason. not trying to shoot down the idea, just trying to help with the understanding of why it would be OP'd.

[/ QUOTE ]

I don't think your shooting me down and I am glad for the feed back. I also like the idea for an inspiration that reduces debuffs.


 

Posted

Inspirations that buff defense give you a buffer against defense debuff.

If I've got a Defense of 0 and pop a 33% Defense bonus I'll resist up to 33% defense debuff. I'll no long be buffed by that inspiration, but I won't go into the negatives on defenses.

I'd like to see a speed enhancement. Never dropped by enemies, you must purchase it.

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Posted

I gotta go with lucky on this one. I don't think a modest recharge buff inspiration would be overpowered at all. Look at it this way. If the numbers matched his suggestion (7.5%, 15%, 22.5%) then a full tray (20) of large inspirations would take you slightly over the recharge speed cap for 1 minute (assuming standard duration).

Compare this to a full tray of large defense inspirations. Using 2 will take you well over the softcap, so a full tray of 20 would keep you at the softcap, with over 20% extra defense to soak up debuffs, for 10 minutes.

8 large red inspirations will take a blaster or scrapper to their damage cap (assuming ~100% bonus from power slotting), so a full tray will damage cap them for 2 minutes, with 4 left over.

4 large yellow inspirations will put a level 50 character at the to-hit cap, so a full tray would keep a character there for 5 minutes.

5 large orange inspirations will put a tank at the resistance cap of 90%, so a full tray would keep them there for 4 minutes.

Or we can combine them and be godly for a short burst. A scrapper could have a tray with 8 large reds, 2 large purples, 4 large oranges, and 4 large yellows and have softcapped defense, and capped resistance, tohit, and damage for 60 seconds.

So by comparison, the numbers he suggested for a recharge inspiration are actually underpowered compared to all the other inspirations. That is unless you want to argue that somehow being at the resistance cap is overpowered compared to having softcapped defense, capped resistances, damage, and tohit.


 

Posted

Well, a +recharge insp wouldn't be OP'd IMO

if it's too powerful, the cap can be changed

...

now something that WOULD be OP'd is an insp/temp power that allows you to fully recharge one power

click insp/temp power --> click grayed-out power --> it fires off

would be cool for a trial though...


 

Posted

/signed

A +Recharge inspiration would be an excellent counter for -Recharge effects.

It's been requested many times in the past, and I do not expect them to add an inspiration of this type, but it's a good idea.


 

Posted

Yay for +rech insps

Would be awesomesauce!