Explain Gravity?
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I'd rather D-Shift be some sort of AoE Knockup power or patch.
[/ QUOTE ]As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.
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Care to explain why it's impossible?
Doom.
Yep.
This is really doom.
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I'd rather D-Shift be some sort of AoE Knockup power or patch.
[/ QUOTE ]As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.
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Care to explain why it's impossible?
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Castle said no Cottage changes under any circumstances.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.
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Gald I have you permission Talen, thanks bro. If you think about it though, D-Shift being an AoE Lift power would be thematically consistent as well as being unique (You don't come across Knockup powers that often and certainly not an AoE Knockup.) This would also provide some set defining soft control to Grav early on to help bring it up to par with the other primaries.
Honestly though, I don't really expect D-shift to get changed. I understand the whole "Cottage" thing so, I don't put a lot of faith in D-Shift being anything but an intang.
I just, you know, threw the idea out there for fun.
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Gald I have you permission Talen, thanks bro.
[/ QUOTE ]It's not permission, it's advice.
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I'd rather D-Shift be some sort of AoE Knockup power or patch.
[/ QUOTE ]As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.
[/ QUOTE ]Care to explain why it's impossible?
[/ QUOTE ]The last time a power was changed from thing A to thing B was Singularity itself. That was a mere four years ago.
The last time a reorder happened was the War Mace shifts which was slightly after that point. So I think these two precedents indicate how hard-pressed the developers are to shift things like that.
I'd use the crap out of d-shift if it lasted 10 seconds, had an obvious visual and recharged in 30 seconds.
That would be very nice for the new uber npc's in MA that like to 1 shot squishies with buildup.
But at 30 seconds of intang it just lasts too long for most applications. imo of course.
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I'd use the crap out of d-shift if it lasted 10 seconds, had an obvious visual and recharged in 30 seconds.
That would be very nice for the new uber npc's in MA that like to 1 shot squishies with buildup.
But at 30 seconds of intang it just lasts too long for most applications. imo of course.
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What if D-shift got changed to a lower duration (10 secs), lower recharge (30 secs), had a nice pulsing "Dimension Shifted" text over affected enemies like "Containment", AND had a significant debuff to affected enemies coming out of the intang. -Recovery, -Regen, -Mvment speed, -Def Res?
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I'd rather D-Shift be some sort of AoE Knockup power or patch.
[/ QUOTE ]As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.
[/ QUOTE ]Care to explain why it's impossible?
[/ QUOTE ]The last time a power was changed from thing A to thing B was Singularity itself. That was a mere four years ago.
The last time a reorder happened was the War Mace shifts which was slightly after that point. So I think these two precedents indicate how hard-pressed the developers are to shift things like that.
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It all depends on when they found out about the problem.
Singularity was changed mere months before the devs found out about the bug in psionic shockwave. Since that just got fixed recently, we might be seeing a patch to dimension shift some time in the next two issues...
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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Singularity was changed mere months before the devs found out about the bug in psionic shockwave. Since that just got fixed recently, we might be seeing a patch to dimension shift some time in the next two issues...
[/ QUOTE ]PSW had its numbers changed. It got altered from an attack that did damage in an area to an attack that did damage in an area. This is not even on the same planet as turning Dimension Shift into a totally different power.
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I am totally unfamiliar with the set. I read some guides, but I would like some more diverse opinions. Pros, cons, what is good in the set, what to avoid, etc. etc. I will be using this set due to concept.
Thank you
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Gravity is a half decent set. However what everyone is arguing to say is that it is basically a late bloomer. Wormhole and Singularity help to make the set adequate, but it is never a set that truely shines in control or damage. It is still a fun set though with unique powers. If you can stick with it and put up with its shortcoming, it is definitley something you can enjoy.
For more info on its shortcomings, try my other post: http://boards.cityofheroes.com/showflat....=0#Post13299584
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I'd use the crap out of d-shift if it lasted 10 seconds, had an obvious visual and recharged in 30 seconds.
That would be very nice for the new uber npc's in MA that like to 1 shot squishies with buildup.
But at 30 seconds of intang it just lasts too long for most applications. imo of course.
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What if D-shift got changed to a lower duration (10 secs), lower recharge (30 secs), had a nice pulsing "Dimension Shifted" text over affected enemies like "Containment", AND had a significant debuff to affected enemies coming out of the intang. -Recovery, -Regen, -Mvment speed, -Def Res?
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Doesn't need to go that far. Just inflict a Knockdown on the targets once the shift ends. That works just fine as a signal to teammates that the DS is over.
-This Space Intentionally Left Blank.-
Folks as long as the power phases people out, it will still be just as confusing to teammates. It will still, just as it does now, require communication from the caster and common sense when using it.
A situational power is not a bad power. It's a power that requires more thought than non-situational powers simply because one must know what situations to use it for and one must be able to recognize when those situations occur.
If someone remains whiffing at a shifted foe(s)... it probably wasn't used right.
If a teammate is waiting for the effect to wear off more than about 5 secs ... it probably wasn't used right.
If a team bind wasn't attached and spammed at the beginning or end of it's duration... it probably wasn't used right
If the situation it's casts in doesn't require AT LEAST 30 seconds... it probably wasn't used right.
If teammates remain enegaged and have to try to distinguish which foes are shifted from those that are not... it probably wasn't used right.
The truth is, that the type of teams and teammates that would never run into situations that truly do require the use of D-Shift... are the same teams and teammates that could also make due without soft control. The teams and teammates that would run to situations that require the use of D-shift are the teams and teammaes that will probably require it's use more than a couple times.
D-shift is simply one of "insurance" powers, where it's better to have it and not need it than to need it and not have it. Something like that would never be nerfed into to mere soft control.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I haven't played a Gravity Dominator, but I have played a Gravity / Force Field Controller (talk about painful soloing) to 50.
For Dominators, Propel is probably a dud. Powers from your secondary are probably going to be better in terms of DPA, DPS, and up-front damage. I can't manage to get it to actually land when I'm on any team that's moderately effective--it's slow to act. For a Controller, it's a great solo tool, but that's really about it.
Even if Lift probably won't have as good damage as powers from your secondary, it's still perfectly timed to do Hold -> Lift -> Hold on a boss, for those situations when Domination is down. While your foe is flying in the air, they're denied all attacks. I'd take it even if you don't intend to use it in an attack chain.
Wormhole -> Crushing Field makes for a decent "ghetto hold". Learn to position Wormhole effectively, though. It can annoy others. Typically, I try to make sure to fling things at the Tank in my group (as I said, I know the set from the Controller side)--for a Dominator, I'd try to fling them to whomever is your aggro-magnet. Throw slightly short, because there's something of a "bounce". In 24 levels, I've never gotten a complaint about my use of Wormhole on a team.
I skipped Dimension Shift. I can see it'd be good for an "Oh, crap!" situation, but most of the time I've been in those kinds of situations, so many other things are going wrong that a Dimension Shift is unlikely to pull the team's fat out of the fire. YRMV, of course.
Gravity Distortion, Gravity Distortion Field, and Singularity are givens. They're pretty basic: Hold, AOE Hold, and pet.
Solo or on small teams, Singularity can be useful as a "shield"--stand inside it and let its Repulsion Field bounce melee foes away. Otherwise, it's kind of a "set-it-and-forget-it" pet. Its attacks are all single-target, and it cycles between Crush, Lift, and Gravity Distortion. I slotted mine for Damage, because ultimately dead foes tell no tales, and Damage SOs benefit all three of its powers.
On a Dominator, I can't really see any legitimate use for Crush, aside from its Immobilization. I use it for extra damage on my Controller, but your secondary set's going to wildly outperform any damage added by Crush.
40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel
All I can say about Grav is that I have a lvl 40 Grav/Kin controller that I am leveling to 50 right now and I love it its fun and solos very well on the highest difficult
Hold-Lift-Hold is a great strategy for Mind Control, but since GD prevents knockback it doesn't work for Grav.
With a little recharge slotting, you can just skip the hold and keep a boss bouncing forever. (Just make sure they go through the complete "Standing Back Up" animation before Lifting them again, otherwise they ignore the ragdoll and will attack while in mid-air)
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After you get Wormhole and Singy, it's all gravy and it becomes one of the best control sets in the game.
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Erm, no.
After Wormhole and Singy, the set is merely adequate. It is surpassed in every way by all the other sets.
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And who exactly started this pajama party, Weatherby?? Page One.. your quote. If thats what is considered answering the Op's questions I am a 90 year old Great Gramma makin peach preserves in my underwear.
I was merely correcting false information. I also felt that the other posts thoroughly explained how to use Gravity, so I didn't see the need to post more.
(QR)
OP here. I have found this entire thread really, really intriguing. Except for Southern Comfort. Wow.
I'm only ladylike when compared to my sister.
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OP here. I have found this entire thread really, really intriguing.
[/ QUOTE ]I'd advocate saving any of the posts you find particularly informative. Information like this tends to come up again and again but it all has this circling-the-drain quality. Plus, there's a good chance chunks will get modded for being off-topic.
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Hold-Lift-Hold is a great strategy for Mind Control, but since GD prevents knockback it doesn't work for Grav.
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You're right. My mistake.
I think your tactic of constantly flipping bosses would get really tedious really quickly, however. I prefer a perma-lock with holds.
40062: The World's Worst PUG
84008: Jenkins's Guide to Super-Villainy
230187: The Hero of Kings Row
No H8 - 08.04.10
@Circuit Boy - Moderator - Pride global chat channel
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Hold-Lift-Hold is a great strategy for Mind Control, but since GD prevents knockback it doesn't work for Grav.
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You're right. My mistake.
I think your tactic of constantly flipping bosses would get really tedious really quickly, however. I prefer a perma-lock with holds.
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Try it on a Freedom Corps Cataphract in RV: It's hilarious.
Or do they get KB suppression now? I haven't entered RV with my Dom since I13.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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I'd rather D-Shift be some sort of AoE Knockup power or patch.
[/ QUOTE ]As long as you are comfortable acknowledging that no matter how much you like this idea it will not happen, then that's a perfectly fine mental mode to be in. If you want to talk about changing Gravity, then you had best move past this desire.