Another patch to test?
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There was one unannounced patch on friday and now another one today. No notes for either. Any idea what's being changed/fixed?
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Hopefully the last mish of Cuda SF
Or the PVP drops ... or the Statesman TF ....
What was wrong with the States TF? Haven't done it in a while.
Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry
Apparently the repainmen are bugged.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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MA seems to have some issues as well. I have a timed mission and it FAILS the team 10 mins. into it (60 min. timed mission).
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Apparently the repainmen are bugged.
[/ QUOTE ]Yep ... they keep repairing even in death
Patch notes from today's patch
Stability fix
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I'm sure most of us would love to know every single detail about every single patch.
But sometimes the Devs fix things we as players -don't- really need to know about.
If the Devs bothered to tell us details about emergency hotfixes or exploit fixes then there would likely be more chaos and questions swirling around on these forums than there already is. Ironically many people never stumble over the bugs that these little stealth patches fix anyway so why advertise the existence of bugs those people will now never see?
The Devs have never been (and will never be) obligated to tell us everything about everything. Basically when they say something like "a stability fix" that's a software developer code phrase for "stuff players are probably better off not knowing about".
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
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Or the PVP drops ... or the Statesman TF ....
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Whats wrong with pvp drops? Not dropping or something?
Right now, nothing is dropping. All the previously added rewards are gone.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Patch 19.20090619.4T2 from Monday night or Tuesday seemed to fix a little bug where RWZ contacts had a line ending with .txt under their names in the compass window. No idea what else was fixed.
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I'm sure most of us would love to know every single detail about every single patch.
But sometimes the Devs fix things we as players -don't- really need to know about.
If the Devs bothered to tell us details about emergency hotfixes or exploit fixes then there would likely be more chaos and questions swirling around on these forums than there already is. Ironically many people never stumble over the bugs that these little stealth patches fix anyway so why advertise the existence of bugs those people will now never see?
The Devs have never been (and will never be) obligated to tell us everything about everything. Basically when they say something like "a stability fix" that's a software developer code phrase for "stuff players are probably better off not knowing about".
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And sometimes they just forget to post the patch notes. I don't have a problem with stability or back end fixes, closing loopholes and such. But there is a expectation that we're supposed to vet patches on test before they go live. That's kinda hard to do if we don't know what's changed. I don't think it's unreasonable to expect some kind of acknowledgment every time a patch is issued, even if it's "no patch notes for this update".
And there's another patch on test this morning. No notes so far.
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And there's another patch on test this morning. No notes so far.
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Hoping for fix to Cuda SF
I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
I'm waiting for Mayhem missions to be fixed. So many of the ambushes are missing that the side missions have become utterly boring. I set off all the alarms in the Pawn Shop last night and nobody came to stop me.
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I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
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We've been fast-tracking some builds straight from Paragon Studios to the Training Room to crush some behind the scenes bugs. The priority was to resolve the French and German server access, and several bugs that were causing map instability.
The 19.20090619.4T2 patch had a showstopper, so we fast-tracked 19.20090619.5T2 to the Training Room last night, and it was just deployed to the North American Live servers today. The 0619.5T2 Patch notes incorporates notes for both 0619.4T2 and 0619.5T2.
As someone pointed out earlier, we do not generally put out release notes for things that are untestable by players,...but for this final patch, we did want to inform players that we had identified some issues that were causing map/zone crashes.
I want to underscore that restoring and preserving stability are our top objective after an Issue launch, which is why those fixes were fast-tracked to the Live servers ahead of some gameplay issues (which would have required more testing time, and added risks to deployment).
We have another build on deck (coming to the Training Room next week) that will resolve other issues discovered by our QA team and received from players.
More patch download time :S
Ah well aslong as the patches resolve some of the more stupid bugs, its good i guess
Edit: First after a red name lol
So are the servers still down? The server status shows as up, but when i try to log in i get
" The game client was unable to connect to the login server. This may be due to a local network issue such as a firewall block, or may be because the login server is down for maintenance. Please check your network settings and try again, or check http://www.cityofheroes.com/servers/index.html for current server status."
Edit: Now showing as Unknown.
Were the PVP drops fixed? How about the STF? I really want to kick that spiders but. It was my first time doing the TF and all ...
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I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
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We've been fast-tracking some builds straight from Paragon Studios to the Training Room to crush some behind the scenes bugs. The priority was to resolve the French and German server access, and several bugs that were causing map instability.
The 19.20090619.4T2 patch had a showstopper, so we fast-tracked 19.20090619.5T2 to the Training Room last night, and it was just deployed to the North American Live servers today. The 0619.5T2 Patch notes incorporates notes for both 0619.4T2 and 0619.5T2.
As someone pointed out earlier, we do not generally put out release notes for things that are untestable by players,...but for this final patch, we did want to inform players that we had identified some issues that were causing map/zone crashes.
I want to underscore that restoring and preserving stability are our top objective after an Issue launch, which is why those fixes were fast-tracked to the Live servers ahead of some gameplay issues (which would have required more testing time, and added risks to deployment).
We have another build on deck (coming to the Training Room next week) that will resolve other issues discovered by our QA team and received from players.
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Thanks GF. As always, the communication is well appreciated!
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So are the servers still down? The server status shows as up, but when i try to log in i get
" The game client was unable to connect to the login server. This may be due to a local network issue such as a firewall block, or may be because the login server is down for maintenance. Please check your network settings and try again, or check http://www.cityofheroes.com/servers/index.html for current server status."
Edit: Now showing as Unknown.
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Looks like servers are down till 4PM CST
http://boards.cityofheroes.com/showflat....v=#Post13699880
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Were the PVP drops fixed? How about the STF? I really want to kick that spiders but. It was my first time doing the TF and all ...
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Sounds like that kind of stuff is coming next week.
Fine with me as long as it fixes stuff.
There was one unannounced patch on friday and now another one today. No notes for either. Any idea what's being changed/fixed?