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I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
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We've been fast-tracking some builds straight from Paragon Studios to the Training Room to crush some behind the scenes bugs. The priority was to resolve the French and German server access, and several bugs that were causing map instability.
The 19.20090619.4T2 patch had a showstopper, so we fast-tracked 19.20090619.5T2 to the Training Room last night, and it was just deployed to the North American Live servers today. The 0619.5T2 Patch notes incorporates notes for both 0619.4T2 and 0619.5T2.
As someone pointed out earlier, we do not generally put out release notes for things that are untestable by players,...but for this final patch, we did want to inform players that we had identified some issues that were causing map/zone crashes.
I want to underscore that restoring and preserving stability are our top objective after an Issue launch, which is why those fixes were fast-tracked to the Live servers ahead of some gameplay issues (which would have required more testing time, and added risks to deployment).
We have another build on deck (coming to the Training Room next week) that will resolve other issues discovered by our QA team and received from players.
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Thanks GF. As always, the communication is well appreciated!
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I agree. It's always good to know the Devs are on top of making sure things remain stable.
It's also good to understand that in order for the Devs to do their job keeping things running as smoothly and efficiently as possible that sometimes we, the players, don't have to be kept in the loop with up-to-the-minute patch release notes all the time, especially for things that are "untestable by players".
In the long run I'd rather the Devs be fixing these critical problems quickly rather than wasting time bothering to tell us about minutiae that'll do us no good knowing about anyway.
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But there is a expectation that we're supposed to vet patches on test before they go live.
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I do my part testing things on the Test server when I can. But until the Devs start paying me for that service I'm not going to feel -obligated- to do it in the slightest. Players testing things on the Test server is not a duty imposed on us, it's a privilege. There has never been any "expectation" implied or required of us.
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I just checked the build # and it matches Ghost Falcon's post from last night. So perhaps those notes are for this patch and not the one yesterday.
[/ QUOTE ]
We've been fast-tracking some builds straight from Paragon Studios to the Training Room to crush some behind the scenes bugs. The priority was to resolve the French and German server access, and several bugs that were causing map instability.
The 19.20090619.4T2 patch had a showstopper, so we fast-tracked 19.20090619.5T2 to the Training Room last night, and it was just deployed to the North American Live servers today. The 0619.5T2 Patch notes incorporates notes for both 0619.4T2 and 0619.5T2.
As someone pointed out earlier, we do not generally put out release notes for things that are untestable by players,...but for this final patch, we did want to inform players that we had identified some issues that were causing map/zone crashes.
I want to underscore that restoring and preserving stability are our top objective after an Issue launch, which is why those fixes were fast-tracked to the Live servers ahead of some gameplay issues (which would have required more testing time, and added risks to deployment).
We have another build on deck (coming to the Training Room next week) that will resolve other issues discovered by our QA team and received from players.
[/ QUOTE ]
Thanks GF. As always, the communication is well appreciated!
[/ QUOTE ]
I agree. It's always good to know the Devs are on top of making sure things remain stable.
It's also good to understand that in order for the Devs to do their job keeping things running as smoothly and efficiently as possible that sometimes we, the players, don't have to be kept in the loop with up-to-the-minute patch release notes all the time, especially for things that are "untestable by players".
In the long run I'd rather the Devs be fixing these critical problems quickly rather than wasting time bothering to tell us about minutiae that'll do us no good knowing about anyway.
[ QUOTE ]
But there is a expectation that we're supposed to vet patches on test before they go live.
[/ QUOTE ]
I do my part testing things on the Test server when I can. But until the Devs start paying me for that service I'm not going to feel -obligated- to do it in the slightest. Players testing things on the Test server is not a duty imposed on us, it's a privilege. There has never been any "expectation" implied or required of us.
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