Ultra rare recipes as a reward for LRSF / STF
I'd say maybe instead of merits as an option, but I'd say not both. Also I might add this to the quarterhell TF. If any TF deserves a purple, it'd be that one.
Yes, instead of merits or any other type of completion reward. Sorry if that was unclear.
It would just make farming those tasks more profitable, and create an environment where people just did that. The recipes are supposed to be ultra rare, and they are. People only need to run through any normal content at level 47+ to possibly get them. What players are willing to pay for them is rather inconsequential, as it can change over time.
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It would just make farming those tasks more profitable, and create an environment where people just did that. The recipes are supposed to be ultra rare, and they are. People only need to run through any normal content at level 47+ to possibly get them. What players are willing to pay for them is rather inconsequential, as it can change over time.
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Respectfully, I disagree.
Farming the STF or LRSF for merits at this point seems inefficient as a great deal of other content can be speed run easier with less chance of failure. Numina, Manticore, LGTF, and ITF just to name a few. Two of those taskforces are set up to be ran at level 50 and are already a source of purple drops simply due to the level range. The timer suggstion was added due to prevent the same kind of blitzing that happened with KHTF in issue 9-12. The timer by itself may not be enough however, as shown by precedent the KHTF farmers back in the day simply ran the same content back to back on different characters to escape the restrictions. Perhaps the timer should be account wide.
The question is how ultra rare are these recipes intended to be? Do we want a system that encourages defeats per hour as the sole criteria for attempting to harvest ultra rares via farms? What players are willing to pay for these recipes is hardly inconsequential because as the price rises players interested in continuing to pay to play could become discouraged by the increasing prices or resentful of marketeers who generate enough influence to simply out bid those who play the game.
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The question is how ultra rare are these recipes intended to be?
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Answer: extremely ultra rare.
The fact that the devs did NOT allow them to be purchased with merits should have been a dead giveaway there. It was never intended for everyone to have as many of them as they wanted.
They are supposed to be special. If everyone had them they wouldn't be very special would they?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Making their earning a certainty, makes them distinctly not-"ultra rare".
There are just about the same number of Purples (60) as level 45-50 Random Rare Recipes (Pool C/D combined) (57). Having any 100% sure fire way of getting them is just not going to fit in with the current dev philiosophy.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I have a way to alter this idea then, some may agree with. What IF you did a successful "Master of " run. Surely this is a true challenge in the game and I have only ever done this once successfully. Not any one can just farm recipes this way it takes true skill to have no one on the team die and you also get to use no temp powers.
Still a bad idea, as then you just get optomised 'masters teams' running them to much the same effect.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
In my opinion STF and RSF are not hard enough SF/TF for this idea. Nobody does hami anymore, maybe for that but not RSF/STF.
A master run should get something special other than a title though.
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Nobody does hami anymore, maybe for that but not RSF/STF.
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Lies, I know for a fact Champion does blue and red Hami every weekend (Sometimes 2 times in a row) and Virtue does blue and red Hami twice a week each, (Most the time 2 times in a row)
But LR/STF are both way to easy. Hami would be iffy.
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Do we want a system that encourages defeats per hour as the sole criteria for attempting to harvest ultra rares via farms?
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Yes.
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I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
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Here.
And still no.
Never... going... to happen.
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I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
Here.
And still no.
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Yes, the OP off-handly mentions the subject but does not deal with drop rate or cooldown timer. I was aware of the post you linked before I wrote this one but because the proposal is more detailed and specific I thought it should be separate.
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I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
Here.
And still no.
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Yes, the OP off-handly mentions the subject but does not deal with drop rate or cooldown timer. I was aware of the post you linked before I wrote this one but because the proposal is more detailed and specific I thought it should be separate.
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Except one of the main things pointed out in that thread is that getting purples as a reward for TFs is not going to happen. So, I really don't see a point in making a thread that asks for that specifically.
If the devs perceive the purple drop rate to be a problem the most straightforward solution is to bump up the drop rate. Having purples as a guaranteed reward from a TF is not the right solution given that they're supposed to be extremely rare. Going from the current drop rate to generating 8 per TF run is too big a change.
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I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
Here.
And still no.
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Yes, the OP off-handly mentions the subject but does not deal with drop rate or cooldown timer. I was aware of the post you linked before I wrote this one but because the proposal is more detailed and specific I thought it should be separate.
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I don't care what kinds of limits you design for the suggestion, it still gets a resounding no from me. Singling out one or two S/TFs for special drops will have exactly one result - those S/TFs being farmed and every other S/TF being ignored.
No. Hell no.
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Quote:
I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
Here.
And still no.
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Yes, the OP off-handly mentions the subject but does not deal with drop rate or cooldown timer. I was aware of the post you linked before I wrote this one but because the proposal is more detailed and specific I thought it should be separate.
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I don't care what kinds of limits you design for the suggestion, it still gets a resounding no from me. Singling out one or two S/TFs for special drops will have exactly one result - those S/TFs being farmed and every other S/TF being ignored.
No. Hell no.
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This.
The dev response (scroll down to OfficerZap) on the purple recipes with merit rewards was given before.
I read Synapse's answer as that it would be possible to have purple recipes purchased by merits, but the merit price is beyond any current merit rewards for a given TF, which would include STF and LRSF (Masters too) or even a Hami raid. Thus, adding them as a different reward to merits seems very unlikely. Will they change? I guess we will see.
For me, at least, I would not agree with the OP since I feel that purple recipes: 1) can be obtained by any one defeating any high level mobs; and 2) the TFs would be farmed for purples and diminish their "ultra-rare" status.
Additionally, I don't consider STF or LRSF challenging enough to warrant purples as rewards. I have been on these power teams for TFs such as a MSTF run in 43 min. And a MLRSF with a permadom that sleeps the heroes making the run incredibly easy. People would figure out these right combos and run the STF/LRSF at regular intervals for the purple rewards.
I am sure this has been suggested before, but I cannot find a post where it is suggested in detail.
The price of ultra rare recipes has increased dramatically over the last 12 months due to improvements in the game such as AE, dual builds and Merit Rewards. All of these improvements have done a great deal to increase the replayability of this game but have had the unfortunate and perhaps unintended side effect of raising the price of ultra rare recipes. I completed my first build on my main roughly one year ago. In that build I utilized 10 ultra rare recipes. Those recipes were from the Armageddon and Hecatomb sets. The average price per recipe at that point was between 30- 50 million influence a piece. Now those recipes due to increased demand and inflation are running 150 - 180 million influence a piece. I find that this inflation is making the game feel more like a grind. I marketeer for anything I want but not all players want to play City of Stockbrokers. I believe the supply of ultra rare recipes coming to the market must be increased.
If this increase in price is not "working as intended" I propose that as a special reward the LRSF and the STF be allowed an additional special reward selection for a random purple recipe drop taken from the pool of available recipes weighted in the same manner as current Taskforce / Strikeforce pool drops. The purple recipe drop should be placed on a 3-7 day timer to prevent it from being blitzed in a manner akin to KHTF in issue 12.
I also believe that allowing a random purple drop for completing Hamidon raids should be considered and proposed by those more qualified than myself as my PC is unable to handle the raiding environment and therefore I have a lack of experience in the area to adequately gauge Risk V. Reward.