Enemies disappearing


dudeman734

 

Posted

I've been having an annoying bug crop up a few times since I reupped my subscription. Maps with a lot of large-spawn mobs will start out ok, but after 10 or so groups, mobs and players will begin disappearing, like I've been hit with a -per debuff. I wasn't too concerned the first time it started happening, so I didn't pay attention to what powers and what map it was. However, it has happened enough times since then to make me wonder what is going on in those situations. I'll try to post any data that might seem relevant.

Windows XP Pro SP3
AMD Athlon 64 X2 Dual Core 6000+ 3.0 GHz processor
2 GB RAM
NVIDIA GeForce 9500 GT drivers 6.14.11.8208 (2/18/2009)

<ul type="square">[*]Each time since I've reupped has been inside an AE mission (yeah, I'm guilty of joining boss farms half the time). [*]Each time it started happening, I dropped my graphics to bare-bones with the slider in Options.[*]Most of the maps had several rescuable npcs, though they didn't always follow.[*]All of the rescuable npcs had some sort of group buff.[*]Force Field powers were in heavy use.[*]There was at least 1 MM, but no more than 4, each time it happened.[*]It doesn't always happen on large maps with lots of large mob spawns, which is the odd thing.[*]None of the mobs had -per, though one map had some with -tohit (Gloom, Dark Blast)[*]The only real numbers I'm viewing are recovery, regen, end usage, and tohit bonus.[*]Each time I had either an IE window open to ParagonWiki or no browser open at all.[/list]
The last time it happened, I looked at the netgraph, and saw a nice 160ish ping, with no red bars, but the RECV count was up in the 12,000 range, which is absurdly high.

I always have my Task Manager up in case things start tanking, and when I notice mobs starting to disappear, I check it to find no tanking of the CPU or page file, nor of any excessive network usage.

I tried searching the player questions, technical issues and bugs, and announcements forums for anything related to disappearing, mobs, enemies, spawns, groups, invisible, and fading, up to three years, and found only one post that had the exact syptoms as a foot note that was not addressed in subsequent posts.

If more info is needed, I'll add HiJackThis and DxDiag reports. I'd just like to know the reason it happens.


 

Posted

Try the 185.xx drivers from nVidia. Don't go for the 186.xx drivers yet.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

well, the game only allows you to see 100 figures(enemies, teammates) at a time. so if your in one of those all the enemies spawn at once in the end room missions then it is working as intended.


 

Posted

Texas: I updated my drivers, but I have yet to try one of those missions again, I'll see if that helps.

Sharker: I was not aware of the model draw limit. However, the problem still persisted when I looked at the ground, hovering just over the tank's head, and there were only 6 or so enemies left. If it were a draw limit, wouldn't the game render the closest models and not worry about the ones off-screen, not being drawn?


 

Posted

[ QUOTE ]
Texas: I updated my drivers, but I have yet to try one of those missions again, I'll see if that helps.

[/ QUOTE ] Your driver was not that old, and since you are using XP, the newer 186 should work just fine for you anyway.

[ QUOTE ]
Sharker: I was not aware of the model draw limit. However, the problem still persisted when I looked at the ground, hovering just over the tank's head, and there were only 6 or so enemies left. If it were a draw limit, wouldn't the game render the closest models and not worry about the ones off-screen, not being drawn?

[/ QUOTE ] The closest models to your character should be displayed, regardless if they are "onscreen" or not.

Yes, there is a draw limit. I've encountered it myself several times during Rikti Invasions.


 

Posted

This happened to me and a few teammates on Johnny Sonata's mission where you get Akarist from the Longbow in FBZ. Depending on how I moved the camera, mobs would appear and disappear, so it wasn't draw limit or anything like that. Some of my teammates were having the same issue (also, I could see all my teammates attacking mobs that I could not see... my AOEs were hitting them as well, so it's a purely visual thing).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

[ QUOTE ]
Yes, there is a draw limit. I've encountered it myself several times during Rikti Invasions.

[/ QUOTE ]

Think it's 100 entities...IIRC.


 

Posted

I encounter something like this every time on the last room of the LGTF, the generator room where you fight the honoree. I'll hurdle down the side catwalks and, as I jump up, all the enemies will disappear (and I think the walkways disappear as well).


 

Posted

I could be wrong, but it might be the map, since they also use that map in one of the RWZ story arcs. I can't recall if it's like that there as well, or if it's only at the end of the LGTF. I know I and several others at least have had the same issue with that last mission of the LGTF as well.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Ok, so it's a function of the game, and not an issue with hardware. Thanks everyone for your input