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Posts
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Joined
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Alright, thanks for explaining je_saist, I think I understand it now. Part of the reason I was considering updating the BIOS was a note on one of the revisions that claimed it 'Reduce the thermal of the CPU' (ASUS needs to have a better translator working on the notes). Can't hurt to update the video drivers and install monitoring software though.
After some informal testing (having a fan blowing across the back of the case,) I'm now pretty sure it's a cooling issue, so now I just need to figure out how I'm going to fix it.
Not a lot of room in an old HP Pavilion 734n case for new fans. There's barely any room for the newer CPU and its massive heatsink. And the setup of my room has the tower stuck in a corner where there isn't a lot of airflow. Might be time to rearrange. And Christmas is coming up...
P.S. Thanks for the replies! -
I do realize that the BIOS are the lifeblood of a computer's start-up procedure, and that screwing up the BIOS install renders your computer kaput. However, I'm willing to take that risk if it means that my overall computing experience improves. (the framerate drop isn't just with CoH, it also happens with other games and hefty Flash animations)
My current revision is 0307 (OEM version). The next one in line is 0405, then 0503, then 0603, and so on down the line about 11 more times, until revision 2101. Now, can I slap on revision 2101 and have all of the tweaks from the previous versions, or do I need to update to 0405, then 0503, etc until I reach 2101? -
Short version: do BIOS need to be updated sequentially if more than one revision has been released since the last update?
I'm having the exact same drop in framerate happen to me as Inquizitor in this thread (I thought it best to start a new thread rather than bring the old one up from page 30 something).
I'm reading the suggestions there, and have read through the ++ Common Solutions & Posting Guidelines ++ to see what I can do before posting that nothing has worked. I'm currently updating all the drivers I can think of, but I have come to ask if BIOS need to be updated sequentially or if I can just slap in the newest version (since my motherboard has had about 15 revisions since I installed it early last year, and some of the early revisions are larger than later ones). After I get things updated and monitoring programs running, I'll come back with HijackThis and CoHhelper readouts if things don't improve. -
Short version: Picking an Epic AT without picking origin and skipping to registration causes game to hang indefinitely when attempting to enter the city.
I was messing around in the character creator last night and noticed that the origin is not automatically locked for any of the epic ATs. So I thought I'd try jumping straight to the registration tab. Sure enough, it came up as science origin Widow in the little "photo" on the ID card. But after hitting Enter Rogue Isles, the game hung at the loading screen until I force-quit the game. I figured it would happen, but I just wanted to see if it would allow the small glitch. When I restarted the game, the character slot had no star or spider emblem, the character's name, level 1, Offline text, Offline text instead of origin and AT, and when I clicked it, had no character model and popped up an InvalidCharacter Error window. I deleted it and moved on, the slot wasn't affected. -
Does anyone have a good site that has tips on how to get some of the harder/more time consuming badges? ParagonWiki is great for learning objectively how a badge is earned (eg, defeat 200 Tsoo Sorcerors), but it doesn't give subjective tips on how to get some badges (eg, run the streets on the west side of Steel Canyon in Royal Overlook and Fools Gold District to easily find Outcast bosses).
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I've got an idea for a character, and I've got everything set except the colors. I can picture what he looks like in my head, except for the colors.
The man is going to be a pompous, delusional, stereotypical French little man who thinks he's a movie director scouting new sets with the help of his crew (of thugs). It's a silly character, but I'd like the costume to make sense, no electric green or hot pink.
So, I ask the forum community, what colors would make sense on this costume?
Color index at ParagonWiki
Head -> Hats
...Face -> Face 22
...Hat -> Beret
...Detail 1 -> English Monocle
...Detail 2 -> Musketeer
Upper Body -> Jackets
...Jackets -> Uniform
...Sleeves -> Uniform Long
...Chest -> T-Shirt
...Chest Detail -> Over -> Shield 2
...Gloves -> Bare Hands
...Belt -> Standard -> Simple Leather
Lower Body -> Tucked In
...Pants -> Baggy (khaki colored preferably)
...Boots -> Smooth -> Combat Boots
Back Detail -> Single Shoulder Mantle
...Cape -> Short -> Scarf
Picture of it
If it wasn't listed, then it's considered None. Thank you in advance, and 'See you on ze set!' -
Let me see if I get this straight: You are asking for a way to remove an enhancement (or 3) to [store/sell/send to an alt/slot in a different power] without having to do a respec?
If I'm correct, then think of Enhancements like gems in WoW. You can replace them, but not recover them. -
All minions having the same xp reward means people will make missions with minions that are beyond easy instead of ones that may pose a challenge?
(replace 'minion' with 'lieutenant' or 'boss', same thing) -
I'm having trouble thinking of ways to improve Vigilance, mostly because the other inherents either improve what the class should be doing according to the devs, or helps bridge a gap in the way the class plays.
If defenders are supposed to join teams, and help keep the team out of harm, then why does the inherent only kick in when the defender is slacking (or neglecting their defending duties)? How does Vigilance aid a solo defender? Or do the devs intend the defenders to always team up?
I've seen some suggestions thrown out, and I'd like to try to add my own. It's very difficult to think of something that would benefit all the powersets without making a few overpowered or having too little impact on others.
<ul type="square">[*]Adding +recharge - people have stated that it would be of little use to some primaries, like FF/ or Rad/, and that some secondaries would see minimal improvement[*]Adding +buff or +debuff - either one alone would make half the primaries OP, and be of virtually no use to the other half. Adding both would make defender primaries nearly OP. Additionally, if either/both were based on the team's average health, then people would purposely let the team get low so they could get the most benefit[*]Adding +damage - a flat amount would see a much larger increase from the sets designed to increase damage output than the sets that didn't. Basing it on team health would again lead some people to let the team suffer so that they could see bigger numbers from themselves (old version of Defiance, based on team health)[/list]
Some things I've thought about:<ul type="square">[*]Combining the +damage per member with +(de)buff per member - what if defenders got a moderate boost to damage while solo or on a small team, and received a (de)buff boost on larger teams? Something like +30% damage while solo, lowering until the 5th member is added and the defender's damage drops to current levels. On the same note, they begin to get a (de)buff boost when the third person is added, and tops out at the 8th person. The actual numbers for each (de)buff would have to be weighed, but something like 5% for the 3rd member up to 30% for the 8th member. The description would be something like, 'On your own, you have to look out for Number one, but on a team, you divert your focus from yourself to your teammates.'
....Point: solo defenders get a boost to damage, making it easier to solo, while a teamed defender gets better (de)buffs, making it easier to keep the team alive
....Counter-point: some people will stop teaming altogether so that they can get bigger numbers, and then complain that the game is too hard, while others won't play unless they are guaranteed a large team, and eventually give up on the AT as a whole
[*]An end discount based on size of team - I wonder why defenders weren't given an end discount based on team size instead of basing it on team health. As the size of the team grows, the defenders duties multiply, and so they need to spread things out more, requiring more focus. If they get an end discount based on the team size, something like 5% solo, up to 55% for an 8-man team, then they should have ample amounts of end to use in their defending.
....Point: defenders who team up often would have less of a percieved 'need' to get Stamina
....Counter-point: people will insist on getting full teams (which isn't necessarily bad); the defender might team up only to go off on their own and blast something down with a virtually unlimited end bar, removing the need to rest and potentially increasing their time spent (dirt)napping; devs may see it as way OP; EDIT: if this were viable, why didn't the devs implement it in the first place?[/list]
Granted, my points aren't the greatest, and some might even interpret the points as counters and vice versa. But I was bored during my lunch break at work one day and jotted down some thoughts I had on the subject. -
Aha, yeah, it was the search gui that popped up. I must have somehow clicked the chat and opened the search pane by mistake. I didn't notice it was the global chat either. Thanks for pointing it out.
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I was just playing along today, when suddenly some window I've never seen in almost 3 years of playing pops up with several custom chat channels in it, such as Freedom Badge, Freedom Events, RF2009, and a few others I didn't pay attention to. It almost looked like the character search window. The wierd part is that I didn't type anything in, and I have default binds for the left part of my keyboard. I may have hit some button combination by mistake and caused it to pop up, but for the life of me I cannot find anything related on the Wiki or searching through this forum up to 3 years ago.
Now for the actual question: is there a command to bring up the list again? -
Ok, so it's a function of the game, and not an issue with hardware. Thanks everyone for your input
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Texas: I updated my drivers, but I have yet to try one of those missions again, I'll see if that helps.
Sharker: I was not aware of the model draw limit. However, the problem still persisted when I looked at the ground, hovering just over the tank's head, and there were only 6 or so enemies left. If it were a draw limit, wouldn't the game render the closest models and not worry about the ones off-screen, not being drawn? -
I've been having an annoying bug crop up a few times since I reupped my subscription. Maps with a lot of large-spawn mobs will start out ok, but after 10 or so groups, mobs and players will begin disappearing, like I've been hit with a -per debuff. I wasn't too concerned the first time it started happening, so I didn't pay attention to what powers and what map it was. However, it has happened enough times since then to make me wonder what is going on in those situations. I'll try to post any data that might seem relevant.
Windows XP Pro SP3
AMD Athlon 64 X2 Dual Core 6000+ 3.0 GHz processor
2 GB RAM
NVIDIA GeForce 9500 GT drivers 6.14.11.8208 (2/18/2009)
<ul type="square">[*]Each time since I've reupped has been inside an AE mission (yeah, I'm guilty of joining boss farms half the time). [*]Each time it started happening, I dropped my graphics to bare-bones with the slider in Options.[*]Most of the maps had several rescuable npcs, though they didn't always follow.[*]All of the rescuable npcs had some sort of group buff.[*]Force Field powers were in heavy use.[*]There was at least 1 MM, but no more than 4, each time it happened.[*]It doesn't always happen on large maps with lots of large mob spawns, which is the odd thing.[*]None of the mobs had -per, though one map had some with -tohit (Gloom, Dark Blast)[*]The only real numbers I'm viewing are recovery, regen, end usage, and tohit bonus.[*]Each time I had either an IE window open to ParagonWiki or no browser open at all.[/list]
The last time it happened, I looked at the netgraph, and saw a nice 160ish ping, with no red bars, but the RECV count was up in the 12,000 range, which is absurdly high.
I always have my Task Manager up in case things start tanking, and when I notice mobs starting to disappear, I check it to find no tanking of the CPU or page file, nor of any excessive network usage.
I tried searching the player questions, technical issues and bugs, and announcements forums for anything related to disappearing, mobs, enemies, spawns, groups, invisible, and fading, up to three years, and found only one post that had the exact syptoms as a foot note that was not addressed in subsequent posts.
If more info is needed, I'll add HiJackThis and DxDiag reports. I'd just like to know the reason it happens. -
I was wondering how multiple bind files load. I'd like to have a generic bind file that I can use for all my characters, eg:
<font class="small">Code:[/color]<hr /><pre>W "+forward"
A "turnleft"
S "+backward"
D "turnright"</pre><hr />
etc, but not have to worry about losing custom binds. If I load the generic file, and then load a custom file with just a specific character's binds, eg:
<font class="small">Code:[/color]<hr /><pre>LSHIFT "powexecname teleport"</pre><hr />
will it rewrite all of the previous binds as blank or will it only modify the ones specified in the custom file?