AE Mission Farming


Anti_Llama

 

Posted

Ever since the AE missions were put into play, the Dev's had a problem with players wanting to farm missions. First the Rikti Communication Officers, then Freakshow, and lately the Green Mito's. Personally I see it as a great way to get some of my other characters (ones I don't play as much) leveled up quickly. Some don't like these power leveling groups. Nerfing the players missions won't change anything. Best thing to do, would be to re-vamp the whole AE Mission system, by letting all characters earn the same XP. Meaning whether its a minion of the Council, Freakshow, Character Created, or any of the many enemies picked; they earn all the same XP. Truthfully, who would want to fight a Boss, Lieutenent, or Minion that gives out less rewards than another one. By making them have a set amount of XP, players can then focus on the story line. Common sense can go a long way.


 

Posted

[ QUOTE ]
Ever since the AE missions were put into play, the Dev's had a problem with players wanting to farm missions. First the Rikti Communication Officers, then Freakshow, and lately the Green Mito's. Personally I see it as a great way to get some of my other characters (ones I don't play as much) leveled up quickly. Some don't like these power leveling groups. Nerfing the players missions won't change anything. Best thing to do, would be to re-vamp the whole AE Mission system, by letting all characters earn the same XP. Meaning whether its a minion of the Council, Freakshow, Character Created, or any of the many enemies picked; they earn all the same XP. Truthfully, who would want to fight a Boss, Lieutenent, or Minion that gives out less rewards than another one. By making them have a set amount of XP, players can then focus on the story line. Common sense can go a long way.

[/ QUOTE ]

Who else spots the immediate and fatal flaw in this line of reasoning?


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

All minions having the same xp reward means people will make missions with minions that are beyond easy instead of ones that may pose a challenge?

(replace 'minion' with 'lieutenant' or 'boss', same thing)


 

Posted

Its not how much experience a foe gives, its the risk:reward ratio for that foe that matters.

Farms are designed with the most relatively easy to defeat foes with the highest reward rate in order to maximize effectiveness. It doesn't necessarily need to be the enemy that gives the most XP per kill. All your idea would do would be to standardize rewards. Great that means that the Council, which spawns more enemies that others and are relatively easy to kill, could very well become the most efficient method of farming.

It doesn't stop it, it doesn't even slow it down, it just changes the parameters somewhat.


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