PvPrinciples on Victory?


Eric Nelson

 

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No, I have been praising the gospel of Rad/Rad corrs in i8 and SS/Inv ownage in i6.


 

Posted

I just read about the changes to the PvP IO drops, and I got to give you guys credit because it seems the more you play, they worse it gets for the PvP community. I would have thought they would have increased the PvP drops to, you know, get more people into hardcore PvP and away from farming. Like how we'll suddenly see people actually start to race for decent teams during 2xp week, but it seems that farming has once again become the culprit in this. (although i suspect it wasn't even "PvPers" doing the farming anyways)

Thankfully i haven't become personally invested into PvP to care either way; i've rediscovered a fondness for my main character and its now the first character and only character I may log into on a given night. I'm trying to build my first pvp build on my own since i want to struggle it out on my own without (much) expert advice due to pride on crafting my finely tuned weapon, but I think once i complete it and get the badges I need I move on.

So I guess all of the above was a long way of saying that i'm ok with pvp so far because i have personal goals but what keeps you guys around? Is it really just something else to do?


PS.
How the hell do you take down the mind control powerset?!? Good lord! Talk about total domination of a melee! That telekinesis power was never that amazing in pve!


Main Server:Victory

***"When you surround an enemy, leave an outlet free [...] to make him believe there is a road to safety, and thus prevent his fighting with the courage of despair." Sun Tzu ***

 

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what keeps you guys around? Is it really just something else to do?

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Hope that it will get better. I can't stand the PvE in this game, most games actually. I just think everything about this game is lackluster at the moment. But I hope that someday, something will come. Whether it be server mergers to increase zone populations, REAL content, or hopefully some damn PvP mini-games. Until then, I will sit here and steadily amass my army of PvP builds. 31 50's, IOing will take me a while.


 

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although i suspect it wasn't even "PvPers" doing the farming anyways

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You would be surprised. When the recipes first came out everyone I saw farming them were PvPers then as the price of the recipes shot through the roof more and more "pure" PvErs started farming them.

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So I guess all of the above was a long way of saying that i'm ok with pvp so far because i have personal goals but what keeps you guys around? Is it really just something else to do?


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Honestly, PvP is challenging, its fighting something with a brain. It's about trying to figure out what your opponent is going to do and develop a strategy to overcome that tactic.
Now this isn't to say that PvE is just about who has a better strategy "brute force" works in PvP just as it does in PvE.

I guess I PvP because its a challenge. Its the same reason I push speed on TFs/SFs so much, its a way to add some challenge to this game.






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How the hell do you take down the mind control powerset?!? Good lord! Talk about total domination of a melee! That telekinesis power was never that amazing in pve!

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It used to be worse when they could perma mez you, a mind/fire dom was nasty stuff back then.

I think you play a dm/regen scrapper so unfortunately you are at a bit of a disadvantage to range-type characters. MoG used to break TK but honestly, I haven't fought a mind dom using TK since i13. Couple of ideas for you: remember if you are being repelled just turn and move in the direction you are being pushed, if you get far enough away TK will drop. If you see some friendly NPCs move in that direction, the TK (this also works for rad debuffs or snowstorm) with aggro those NPC and they start attacking the TKer.

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You are a dirty player Masque

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Trust me, 90% of of the TKers out there will gladly push you into enemy NPCs so why not use this tactic right back? Now If your opponent drops TK as you are being pushed into enemy NPCs then yeah I wouldn't do this but that all comes with learning who you are playing against.

Dom have PFF now, so unless you can spike them they will typically get it immediately turn on PFF and run away to heal up. It is pretty hard to defeat almost any squishy now solo in pvp unless you have a good mez attack. Trollers/Corrs/Blasters/Stalkers all get hibernate. Blasters/Doms get PFF, and anyone can pick up phaseshift.

Anyway I hope you will keep trying PvP I think you will find it to be fun and challenging. Just remember zone pvp is not the only pvp out there, try some arena matches and you will see that not everyone uses trash talking as a 5th power pool.


 

Posted

Someone fill me in.......I haven't been in any PvP zone since IOs just came out and don't rememeber if I even had any sets at the time. VEATs weren't around. The "great PvP" changes weren't around. Etc.

Did some dueling the other night and didn't really notice anything different from what I remember way back when. I saw the heal dim-return icon and the extra resistance icon....but nothing *felt* different. Are IO set bonuses in effect for PvP in arena? It didn't feel like it, but the duel matches didn't exactly last long for my opponent.

Was in RV last night just messing around, and was attacked and so did what I could.....and it didn't seem any different then before either *except* for mez attacks hitting and sticking more often, but not lasting more than a few seconds. Any kind of melee fighting wasn't going to dent me, and even ranged fighting wasn't a problem. I only dropped to getting stacked debuffs on me which is exactly what I remember as well.


So I guess I'm trying to figure what the hell is the difference? And again my IO bonuses didn't seem to really be there anymore and/or were severly reduced? Was too busy to really look into it, but that part did seem different.


I've already forgotten about most of you

 

Posted

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Someone fill me in.......I haven't been in any PvP zone since IOs just came out and don't rememeber if I even had any sets at the time. VEATs weren't around. The "great PvP" changes weren't around. Etc.

Did some dueling the other night and didn't really notice anything different from what I remember way back when. I saw the heal dim-return icon and the extra resistance icon....but nothing *felt* different. Are IO set bonuses in effect for PvP in arena? It didn't feel like it, but the duel matches didn't exactly last long for my opponent.

Was in RV last night just messing around, and was attacked and so did what I could.....and it didn't seem any different then before either *except* for mez attacks hitting and sticking more often, but not lasting more than a few seconds. Any kind of melee fighting wasn't going to dent me, and even ranged fighting wasn't a problem. I only dropped to getting stacked debuffs on me which is exactly what I remember as well.


So I guess I'm trying to figure what the hell is the difference? And again my IO bonuses didn't seem to really be there anymore and/or were severly reduced? Was too busy to really look into it, but that part did seem different.

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It's not my fault that I suck so good.


 

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Diminishing Returns .

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......which I saw Icons for.

Nothing *felt* different. Hence the wondering.


I've already forgotten about most of you

 

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Glad to see you testing the waters Voo. Yeah set bonuses take a beating in PvP zones and Arena. Most pvp spec'd toons are built for massive recharge (think perma dom, or perma Dull pain) so when they enter a zone and they suddenly do not have these powers perma it does *feel* very different to them.

Just monitor your stats and you will see the difference. I can tell you the things that I noticed right away was the travel supression from using insp, thats just hard to get used too.

As far as being mez'd there is no mez "def" now only resist so you will always be mez'd, but you can shorten the time you are affected by the mez.

Again glad to see you trying (even if it was just one time) pvp, and maybe we can talk you into coming to a Monday Night Fight Night.


 

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Didn't know about inspir travel suppression at all. I will have to keep an eye out for that. Still hate travel suppression in general but see it's "purpose" for PvP....still bitter about that creeping into PvE.

I've PvP'd before; I just don't have the roaming band of brothers to help out. I'm usually trying to fight them off tho The attitudes are always what kept me from ever enjoying it.

I don't play Mondays so doubtful


I've already forgotten about most of you

 

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I just don't have the roaming band of brothers to help out. I'm usually trying to fight them off tho

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This is one of the reasons that zone pvp gets a bad rep. Typically things are so lopesided that it just isn't fun for anyone on the smaller side. As you stated, I always try to switch to whichever side seems to be in need of assistance, I usually end up getting tp'd numerous times to the hospital but still its fun trying to turn the tide.


 

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I just don't have the roaming band of brothers to help out. I'm usually trying to fight them off tho

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This is one of the reasons that zone pvp gets a bad rep. Typically things are so lopesided that it just isn't fun for anyone on the smaller side. As you stated, I always try to switch to whichever side seems to be in need of assistance, I usually end up getting tp'd numerous times to the hospital but still its fun trying to turn the tide.

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I wouldn't consider it a bad rep....it's a justified fact. It just happens and it's part of the territory. The bad rep comes from the attitudes IMO; seems more abundant in zones.

I'm not against the gang-up-on-the-lone-guy tactic. I do just fine with 2 or 3 against me, and I'll use whatever I can to pick them off. Long as they don't expect me to keep coming back when it's obviously hopeless I can't do anything against auto-hit stacking debuffs and then mouth off about it......it's all good

I don't PvP more because I don't feel like I'm doing anything with my time, at least in this game. The IO drops might change that, but I'd still need that push to get into it in the first place.


Thanks for the info though.


I've already forgotten about most of you

 

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Also - depending on what AT you take into PvP (be it zone or Arena) you might get a res buff. I think Defenders get something like +40% res to all when they step foot into a PvP enabled zone. It's very helpful to avoid being completely plastered by high damage ATs (re: insta-gib). It doesn't instantly transform you into a Tank or anything, but it helps.

Someone who actually PvPs could probably fill you in with the actual numbers - I don't know what they are for all the ATs.


 

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Does anyone know what the rep decay is? 1 rep per minute? 10 rep per hour?

Also, don't we get rep for arena kills? I took part in some arena fights awhile ago and I thought i would get enough +rep to balance out any time I spent away from zones.


Main Server:Victory

***"When you surround an enemy, leave an outlet free [...] to make him believe there is a road to safety, and thus prevent his fighting with the courage of despair." Sun Tzu ***

 

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I don't PvP more because I don't feel like I'm doing anything with my time, at least in this game. The IO drops might change that, but I'd still need that push to get into it in the first place.

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That's part of it, for me. The absence of meaningful team play is annoying. I've joined some of the Fight Night events and been assigned to a team, only to have everyone scatter and go bouncing around. The most organized team I was on, someone was calling a different target every three or four seconds, and even if I managed to get close enough to attack one, a new one was announced.

The detoggling is a deal breaker also. It's no fun to have most of your time occupied by waiting for toggles to recharge, only to have them knocked off once more by a very brief mez.

If they fix detoggling and allow cage matches, I might try it again. A stand-up duel might be enjoyable. But trying to fight people with 70' range attacks with 7' range attacks is no fun.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

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I am curious. What was detoggling? The only thing that should be affected is offensive toggles. Anything that does damage or applies a debuff to the target. Travel powers and self-buff powers stay up the whole time.


 

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I seemed to have missed a good amount of this. Alright first the PvP Res values:
Corr, Def, Troller, Dom, Blaster=40%
Brute, Scrapper, Stalker, Soldier, Widow=10%
PB, WS= 15%
MM, Tank=0%

These values get diminished pretty severely in PvP. The 40% types drop to 28.6%. This goes up 10% with an epic shield. The new system involves a lot of underlying changes as well as the few obvious ones of Travel Sup and Heal Decay. Most of the changes are in DR, Elusivity and Damage scaling based on activation times. While the game technically plays the same, you have to be able to understand and conform to these changes in order to excel.

As far as rep timers. Rep is only granted in PvP zones and is on a 5 minute timer. If you kill the same person before the 5 minutes is up, the timer renews. In the arena, the timer is also in effect but works on rep valid kills. Rep valid kills are kills that would give rep in PvP zones, but due to the fact that it is the arena, you don't get rep. This is done so you can receive drops in any PvP setting. Rep decay? No idea. I haven't really bothered with rep since i7.

As far as team play goes, the target calling is fast and the gameplay is fast. Believe or not, arena gameplay was MUCH MUCH faster before i13. The big PvPer gripe with i13 was how slow it has become. What you experienced with melee gameplay has been that way for ages. They try to do what they can to make melee more arena viable but the truth is, it never will be. The only melee that is good is stalkers due to unresistable crits and even then, it takes a very skilled team to make use of them. It's the tradeoff of melee, an easy to play survivable character with limited attack range.

As far as toggling goes, it did get fixed. All toggles used to drop in i12. The only toggles that drop now are offensive toggles, and that's the way it should be. It would be stupid to keep them running. Imagine rads not having to worry about their toggles coming off, it would be ridiculous. The types of duels you are looking for are stand and fight melee matches. No smart ranged player would go full melee with ranged attacks.