SD/DM: Amazing
I'm going to check out test tonight and see what those changes are like.
Yar, might not be a bad idea. I've been noticing the "cone stretching" for a while now as well... most of my melee toons position with hurdle and CJ. If I jump backwards over a spawn as I activate, I can sometimes land 30 or more feet away from my original target, and still hit everything between me and him.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
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I currently have defense debuff resistance capped without Grant Cover. I have enough recharge on Active Debuff to double stack it. Here are my numbers from in-game:
Battle Agility: +26.67%
Active Defense: +34.6%
Double stacked AD: +69.2%
This puts me at 95% (the cap for defense debuff resistance)
To increase your buff on Active Defense, slot it with Membranes Exposure. I have 3 membranes in active defense to get those numbers. I use Membranes because they increase defense (for the higher numbers) and they also increase recharge.
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Gonna check this out, thanks!
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To increase your buff on Active Defense, slot it with Membranes Exposure. I have 3 membranes in active defense to get those numbers. I use Membranes because they increase defense (for the higher numbers) and they also increase recharge.
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Someone had pointed this out before and I had forgotten. Thanks for the reminder!
[ QUOTE ]
I currently have defense debuff resistance capped without Grant Cover. I have enough recharge on Active Debuff to double stack it. Here are my numbers from in-game:
Battle Agility: +26.67%
Active Defense: +34.6%
Double stacked AD: +69.2%
This puts me at 95% (the cap for defense debuff resistance)
To increase your buff on Active Defense, slot it with Membranes Exposure. I have 3 membranes in active defense to get those numbers. I use Membranes because they increase defense (for the higher numbers) and they also increase recharge.
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Looking at this a little closer, Membrane Exposure effects Recharge, ToHit Buffs and Defense Buffs of which Active Defense only is effected by recharge.
Is there a bug where Membrane's Defense Buffs increase the Defense Debuff Resistance value?
Also you could only have Active Defense double stacked for about 45 of its 120 second duration (assuming the correct timing with Hasten, unless you have an insane amount of global recharge).
Just some questions if you could fill in the blanks.
Makes me want to roll one. Currently working on a SD/SS build but the more I think about i...almost tempted to reroll.
Well the way that defense debuff resistance seems to work (and someone correct me if I'm wrong) is that some defensive powers grant defensive debuff resistance that is enhanceable by adding more defense. This is noticeable by looking at Battle Agility. The more defense you add, the DDR percentage increases.
Well Active Defense adds DDR to your protection. But the devs made so that you can't add defense in the normal ways to enhance that benefit. You can't add IO sets or anything else to it except recharge or end reduction. Well it seems that Hamidon IOs have always been a special case.
You can slots Hamidons into any power that has a least one of enhancements in the powe. And as you have pointed out, Membranes have two abilities that can be enhance. Also for the record, you can also slot in the hammys that add Def and End. Mid's currently doesn't show this, but it does work.
Also, I do have a lot of recharge in my build. I have AD up a second or two under 60 seconds. Set it on auto and I usually don't have to worry about DDR. If you are going for a high recharge build then this what I go for. I will post my build when I get home tonight. But its a pretty expensive build.
Awesome, thanks for the insight.
Just a quick update. As of I15, the fix to cones hasn't really impacted this build at all. The biggest impact seems to be the range warping that leaping over the mobs created (being able to hit multiple mobs that were obviously outside the range of the cone). However circle strafing and hover strafing still produce the same results as before I15.
Let the good times roll!
[ QUOTE ]
Just a quick update. As of I15, the fix to cones hasn't really impacted this build at all. The biggest impact seems to be the range warping that leaping over the mobs created (being able to hit multiple mobs that were obviously outside the range of the cone). However circle strafing and hover strafing still produce the same results as before I15.
Let the good times roll!
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So you're still hitting more than 5 mobs on average with SM?
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Just a quick update. As of I15, the fix to cones hasn't really impacted this build at all. The biggest impact seems to be the range warping that leaping over the mobs created (being able to hit multiple mobs that were obviously outside the range of the cone). However circle strafing and hover strafing still produce the same results as before I15.
Let the good times roll!
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So you're still hitting more than 5 mobs on average with SM?
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You could never hit more than 5 targets with SM. (Well, okay, before target caps you could, but I think you know what I meant.) The bug was warping the cone so that you could hit 5 targets more easily than you should have - that's all that was fixed.
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[ QUOTE ]
Just a quick update. As of I15, the fix to cones hasn't really impacted this build at all. The biggest impact seems to be the range warping that leaping over the mobs created (being able to hit multiple mobs that were obviously outside the range of the cone). However circle strafing and hover strafing still produce the same results as before I15.
Let the good times roll!
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So you're still hitting more than 5 mobs on average with SM?
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I'm hitting the same amount I did before ... the only difference is I have to pay a little more attention to my positioning (which is what the fix ... fixed).
Hmm. Kind of tempting.
I still don't like shadow maul as a "true ae" but I might as well run one up to 50 if I get time in a week or two and see how it handles.
Takes a little getting used if you aren't used to circle strafing (and Hover strafing takes even more getting used to) but once you have it down, you can apply the same principal to any cone attack in any set.
I use my Sands of Mu and Shadow Maul together as part of my regular attack chain (basically looks like I'm doing Sands of Mu 24/7). With AAO running it's amazing to behold a rain type of effect but with 30s replacing 3s. Drop a Soul Drain and it's off the hook
Still waiting on that movie, Kruunch! I like the idea of getting more out of my SD/DM, but I just can't get my head around hover/circle strafing without a visual-aid.
Yeah, same here. Really interested in this. I tried moving around, but I'm not sure if I'm doing this right or not since I can't hit more than three mobs.
Maybe I'm not trying hard enough.
Yeah yeah yeah I'll drag out the Cecille B. Demille and post something up tonight.
Some SD/DM whackiness and fun with Shadow Maul / Sands of Mu.
The following is with L52 Freak LTs and L52 Maniacal Slammer bosses. Enjoy.
http://dmech.org/sd-dm-1.zip
http://dmech.org/sd-dm-2.zip
http://dmech.org/sd-dm-3.zip
http://dmech.org/sd-dm-4.zip
http://dmech.org/sd-dm-5.zip
Kruunch, word of advice, compress/encode your videos. There's no reason for a 400mb AVI that is only 30s long. I'm a sucker for high quality video and seeing the interface, but that's overboard, even for me. (I only downloaded/watched the first.)
Besides, it's using the FRAPs codec which most wouldn't be able to see. The only reason I could watch it was because I recently downloaded the newest version of VLC which happens to support it.
What I used to use was Virtual Dub to compress the video using the xvid codec. For comparison, I've made a 6m 40s with audio that was only ~108mb that was still quite crisp. (It's been a while and a hard drive crash later. I haven't bothered to get my utilities back.)
Yeah I haven't messed with video making in awhile so I apologize for the size and specific codec (for you guys who want to view this, get Fraps (cheap, fast download)).
Thanks for the suggestion
Am I featured in any of the vids? :P
Yes, but I hope they won't hold that against me.
Any hope of seeing the compressed versions on Youtube?
Not likely but I'll try to make some smaller sized vids in the future.
Until then get off the tin can and strings
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Patch notes on test for 6/16:
Powers
General
* Fixed a bug where cones could hit significantly more enemies than intended.
There was another thread showing people hitting targets with Sands of Mu that were 40-50 feet away. This is apparently being fixed on test, and moving around or circle strafing while activating the power to increase the targets you hit will no longer work.
EDIT for thread linkage.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.