Defeat All option question


Aura_Familia

 

Posted

Was looking at the parameters for Defeat All and it had one for "...everyone in the last room" as opposed to the entire map. Interesting. How do you tell what is the last room area in order to meet this condition?


 

Posted

code lines?


 

Posted

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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

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That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...


 

Posted

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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

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In all due respect, I tend to hate the "standard" defeat all mission which is why I'm curious about this specific option. It seems like I15 might need one of two more QoL features for the MA maps if there isn't a definitive answer.


 

Posted

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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

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Defeat alls are advertised well before you even go in the mission. If you don't like them, don't play and rate them. Don't go griefing everyone that uses this flag because you can't read.


Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
V: Spike Cream (NW) & Crescent Wind (Nin/Storm)
Sub Hero Inc ARC: 1541
--If you don't like what I have to say, it was probably a typo you are refering to.

 

Posted

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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

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Your doctor should be able to prescribe you something for that jerky knee.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Be judicious with the use of Defeat Alls...as you've seen from the posts in this thread, some people will go with it if the story justifies it, but others will arbitrarily vote it down and/or quit. One of my arcs contains a (story-justified, in my opinion) Defeat All, and a lot of the negative feedback I've received was about that specifically.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

It makes me wonder how these people ever managed to actually play the real game in the first place, given some of the existing in-game missions and their objectives.

A mission full of bosses or multiple avs, or click 500 glowies or something, sure, but normal, reasonable in game objectives encountered hundreds of times in the normal game like an EB or a defeat all? If that's too much for someone I don't even want to think about how they bumbled through the game before MA.


 

Posted

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It makes me wonder how these people ever managed to actually play the real game in the first place, given some of the existing in-game missions and their objectives.

A mission full of bosses or multiple avs, or click 500 glowies or something, sure, but normal, reasonable in game objectives encountered hundreds of times in the normal game like an EB or a defeat all? If that's too much for someone I don't even want to think about how they bumbled through the game before MA.

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You assume they actually couldn't do the defeat all missions. Being able to do it and like it are two completely different things.

In the non-MA, you have no choice but to do them, if you want to progress with an arc. (And actually, NO, you don't have to do them even then--MISSION DROP) In the MA you sure as hell can avoid them. Personally whether out or in the MA, defeat alls are an epic waste of time.

I don't 1 star defeat all stories. I simply don't play them.

Of all the ones I have played with defeat alls, the story DID NOT justify it being a defeat all, AT ALL.


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Posted

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Of all the ones I have played with defeat alls, the story DID NOT justify it being a defeat all, AT ALL.


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In your opinion. I have one Defeat All, on a small map, and one Defeat All in Final Room, where the map size doesn't really make a difference. If I didn't feel they made sense for the situation and the story, I would not have included them, because of... people, like Daemodand who either don't read or don't think.

If you are so dead set against Defeat All missions, then you can certainly avoid them. But you may be ending up missing out on some good stories because of it.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

My first arc had a defeat all. It was a new gang and you needed to defeat them all to "nip it in the bud" so to speak. After a couple of comments I finally dropped that requirement.

But in my second arc in the first mission, I require that you defeat all guards on the arachnos flyer pad before stealing the flyer... The space is tiny and the idea of being able to take off without killing all the guards first seems to be the wrong way of thinking about it. It seems entirely justified to me and not a difficult or time-consuming task. The only way I'm going to change it is if I find out that particular map is bad about stuck critters you can't reach... which would be my luck actually.


 

Posted

Unfortunately, "defeat all" seems to provoke the same kind of knee-jerk "grr, snarl" reaction from a lot of people as "sapper."

I'm all in favor of people using them as long as 1) it is justified, and 2) you make it as painless as possible. Your example with the flyer, totally justified IMO. I would not down-rate you for that. However, the simple fact that unique maps are not listed by size in the mission description probably discourages a lot of people from playing your arc. I know I think twice when I see "unique map" and "defeat all," unless the authors puts "defeat all is on a tiny map" in the description.

Simple solution: separate the unique maps by size in the description fields, devs


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

My current arc doesn't have a defeat all though it would arguably help the player with the final mission since it's an escort. The original question still stands...

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How do you tell what is the last room/area in order to meet this condition?

[/ QUOTE ]


 

Posted

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But in my second arc in the first mission, I require that you defeat all guards on the arachnos flyer pad before stealing the flyer... The space is tiny and the idea of being able to take off without killing all the guards first seems to be the wrong way of thinking about it. It seems entirely justified to me and not a difficult or time-consuming task. The only way I'm going to change it is if I find out that particular map is bad about stuck critters you can't reach... which would be my luck actually.

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My only Defeat all mission is in the Midnight Club map. If someone cannot handle a defeat all in that tiny area then they have bigger problems.


 

Posted

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Unfortunately, "defeat all" seems to provoke the same kind of knee-jerk "grr, snarl" reaction from a lot of people as "sapper."

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Hehe.. I have one defeat all on a casino map, and I use (random) Malta in one spot... I love the way Sappers make people stop and take three deep breaths before rushing in. They make my characters feel alive


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The Keep-Arcs: 164260, 188373, 192610, 196090 and funny side-chapter 218575.
Mender-Arc: 266163

 

Posted

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[ QUOTE ]
Unfortunately, "defeat all" seems to provoke the same kind of knee-jerk "grr, snarl" reaction from a lot of people as "sapper."

[/ QUOTE ]

Hehe.. I have one defeat all on a casino map, and I use (random) Malta in one spot... I love the way Sappers make people stop and take three deep breaths before rushing in. They make my characters feel alive

[/ QUOTE ]

I eat Sappers for breakfast. They taste like chicken.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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[ QUOTE ]
I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

[/ QUOTE ]

That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...

[/ QUOTE ]

I 0 star them ...


 

Posted

[ QUOTE ]
[ QUOTE ]
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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

[/ QUOTE ]

That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...

[/ QUOTE ]

I 0 star them ...

[/ QUOTE ]

That's pretty sad, but whatever floats your boat I guess. If that's what you have to do to get your kicks in game, well, I suppose you gotta do what you gotta do.


 

Posted

[ QUOTE ]
[ QUOTE ]
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I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

[/ QUOTE ]

That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...

[/ QUOTE ]

I 0 star them ...

[/ QUOTE ]

That's pretty sad, but whatever floats your boat I guess. If that's what you have to do to get your kicks in game, well, I suppose you gotta do what you gotta do.

[/ QUOTE ]

Yeah, it's sad ... I cry every time I give out a 0 star vote .....


 

Posted

I have yet to encounter an arc where *not* using a defeat all would have at all hurt the suspense of disbelief.

I don't rate down an arc specifically for defeat alls (Although if they end up making the arc less enjoyable its rating may suffer for that), but I really see no reason authors should be using them, they've added nothing to the gameplay experience or the story in all the times I've encountered them both in MA and in Dev content.


Infatum on Virtueverse

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

[/ QUOTE ]

That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...

[/ QUOTE ]

I 0 star them ...

[/ QUOTE ]

That's pretty sad, but whatever floats your boat I guess. If that's what you have to do to get your kicks in game, well, I suppose you gotta do what you gotta do.

[/ QUOTE ]

Yeah, it's sad ... I cry every time I give out a 0 star vote .....

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Then you will be very glad to know that as soon as I15 hits you will never ever have to give a 0 star rating again. Okay, you won't be able to give a 0 star rating. They have removed it. Now you won't have to cry any more.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

[ QUOTE ]
I have yet to encounter an arc where *not* using a defeat all would have at all hurt the suspense of disbelief.

I don't rate down an arc specifically for defeat alls (Although if they end up making the arc less enjoyable its rating may suffer for that), but I really see no reason authors should be using them, they've added nothing to the gameplay experience or the story in all the times I've encountered them both in MA and in Dev content.

[/ QUOTE ]

I have one defeat all in my arc The Audition. It's on a tiny bank map, one floor. There's probably about. 8 spawns tops. The arc is designed for solo play, and I'm quite clear on this in thedesc. The mission can be completed in about 10 mins. The reason for the defeat all is that the plot explains that the bodies are being teleported away and after the mission there is no evidence that anyone apart from the player has been there.

If you have the time and are interested, please check my arc out. If after playing it you van suggest an alternative way to get the same narrative result, I'd be open to changing the mission objectives.

It may present you withevidencr that defeat alls are not A LWAYS unnecessary, on the other hand.


Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I wouldn't know as I always 1 star Defeat All containing arcs. That's a hint.

[/ QUOTE ]

That's pretty idiotic, really, considering a ton of maps have 12-8 spawn points or less for mobs. If that's too much for you to handle on occasion...

[/ QUOTE ]

I 0 star them ...

[/ QUOTE ]

That's pretty sad, but whatever floats your boat I guess. If that's what you have to do to get your kicks in game, well, I suppose you gotta do what you gotta do.

[/ QUOTE ]

Yeah, it's sad ... I cry every time I give out a 0 star vote .....

[/ QUOTE ]

I used to be annoyed at your avatar and location-someone who zero-stars arcs like that, for example, would never be taken on board the tardis by the Doctor. I just realized that it's not only companions who have been aboard. so have the Sontarans, for example. You're a villain, not a companion.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
I have yet to encounter an arc where *not* using a defeat all would have at all hurt the suspense of disbelief.

[/ QUOTE ]
In one of my arcs, player heroes working with the PPD get word that villains have overrun a nearby office searching for a particular person. I could have made a captive rescue the mission complete criteria, but would heroes (and the police) simply arrest one group or room full of bad guys and leave the office workers to deal with the rest?


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse