The Big List of AE Critter Bugs


Big_Daddy_Vio

 

Posted

The purpose of this list is to compile a single list of all bugs involving the AI and Powers of Architect mission critters. By all means continue to submit the reports through the official threads and ingame using /bug, but it also helps to post it here so we can have one place to see all of them.

I'll start us off. The information inside the parentheses indicates a special case, such as the behavior only occurring with ally critters and not enemies. Otherwise it is assumed to be a universal bug.

Also make sure that these powers are available to the critter at the level and rank you are testing them on. Refer to these lists if you are unsure. Remember that right now Custom is bugged, so to be sure that the power is actually usable by that critter check if it is available when set to Extreme.

Powers not being used at all:
* Robotics Critters are not using Repair to heal their robots.
* Regen Critters are not using Reconstruction.
* Pain Dom Critters are not casting Enforced Morale.
* Pain Dom Critters are not using Soothing Aura.
* Thermal Critters are not casting Fire Shield. (Allies)
* Thermal Critters are casting Forge once and never again. (Allies)
* Thermal Critters are casting Thaw once and never again. (Allies)
* Thermal Critters are not casting Warmth. (Allies)
* Thermal Critters are not casting Cauterize. (Allies)
* Energy Aura Critters are not using Overload.
* Electric Armor Critters are not using Power Surge.
* Trick Arrow Critters are not using EMP Arrow.
* Shield Critters are not using Grant Cover.

Powers not working correctly:
* World of Pain only buffs the caster when used by a critter, despite being a PbAoE team buff.

AI Issues:
* Martial Arts Critters have a tendency to get stuck using the same attack over and over.
* Super Strength Critters have a tendency to get stuck using the same attack over and over.
* Allies and Escorts will have their defensive toggles running when captive, but once rescued will turn those powers off. This is odd as they go through the animation of turning the toggle on while it is switching off.


 

Posted

[ QUOTE ]
AI Issues:
* Martial Arts Critters have a tendency to get stuck using the same attack over and over.
* Super Strength Critters have a tendency to get stuck using the same attack over and over.
* Allies and Escorts will have their defensive toggles running when captive, but once rescued will turn those powers off. This is odd as they go through the animation of turning the toggle on while it is switching off.


[/ QUOTE ]
Battle Axe is having the same issues, and so is Psychic Assault at melee range.


 

Posted

AI Issues:
* Allies with Melee powersets are still having issues where they suddenly don't want to use melee powers and will stand just outside of melee range and either go entirely idle or spam their one ranged attack.


 

Posted

[ QUOTE ]
Powers not being used at all:
* Robotics Critters are not using Repair to heal their robots.
* Regen Critters are not using Reconstruction.
* Pain Dom Critters are not casting Enforced Morale.
* Pain Dom Critters are not using Soothing Aura.
* Thermal Critters are not casting Fire Shield. (Allies)
* Thermal Critters are casting Forge once and never again. (Allies)
* Thermal Critters are casting Thaw once and never again. (Allies)
* Thermal Critters are not casting Warmth. (Allies)
* Thermal Critters are not casting Cauterize. (Allies)


[/ QUOTE ] I want to comment on this one.This is for custom critters and any already dev created critters. I recent did an arc with a critter, I think she is one of the tfs as an ally, but she had speed boost. The thing is she only used it on who ever she was tied to upon rescue or if someone drops her by getting to far from her and reacquires her. She also only buffs the pets of that person who has her. I did a test on this and surprisingly she did buff an ally's Vet Pet but didnt buff the ally or any of the other mastermind pets but she buffed the person she was tied to and their pets. I been studing critter AI for a while now and it seems to be set to ignore everyone but the person they are tied to and their pets and any Vet pets. Giving speed boost to the pets was kind of wrong considering it doesnt help them in anyway when the rest of the folks are struggling to get by pre-stamina.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
[ QUOTE ]
Powers not being used at all:
* Robotics Critters are not using Repair to heal their robots.
* Regen Critters are not using Reconstruction.
* Pain Dom Critters are not casting Enforced Morale.
* Pain Dom Critters are not using Soothing Aura.
* Thermal Critters are not casting Fire Shield. (Allies)
* Thermal Critters are casting Forge once and never again. (Allies)
* Thermal Critters are casting Thaw once and never again. (Allies)
* Thermal Critters are not casting Warmth. (Allies)
* Thermal Critters are not casting Cauterize. (Allies)


[/ QUOTE ] I want to comment on this one.This is for custom critters and any already dev created critters. I recent did an arc with a critter, I think she is one of the tfs as an ally, but she had speed boost. The thing is she only used it on who ever she was tied to upon rescue or if someone drops her by getting to far from her and reacquires her. She also only buffs the pets of that person who has her. I did a test on this and surprisingly she did buff an ally's Vet Pet but didnt buff the ally or any of the other mastermind pets but she buffed the person she was tied to and their pets. I been studing critter AI for a while now and it seems to be set to ignore everyone but the person they are tied to and their pets and any Vet pets. Giving speed boost to the pets was kind of wrong considering it doesnt help them in anyway when the rest of the folks are struggling to get by pre-stamina.

[/ QUOTE ]

Interesting, except in the case that I tested these under I was the only player in the mission so there was no one else to be linked to. The Thermal never healed me or herself and never put fire shields on me, the only thing she did was give me Thaw and Forge once the moment I rescued her then never re-applied them no matter how long I sat around waiting.

In the case of the Pain Dom, I've watched their behavior as both enemies and allies and those two powers were never used once on anyone. Soothing Aura is really obvious especially as it is a toggle aura.


 

Posted

I've personally experienced strange issues with Earth Armor units. With some combinations, they won't use their toggles at all. But sometimes, inexplicably, at LOWER levels, they will. My arc is full of level 50 enemies who won't run their armor toggles, but sometimes will if I play it below 50.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

The "standard" setting for powers is way out of balance. This has lead to people creating farms of wimp bosses and team wipe missions of extremely tough minions. I created standard/standard NPCs and had them fight each other 3 on 3. I was able to create and reproduced multiple sets of fights where "standard" NPCs would crush other 'standard" builds without losing a single character. a good example of this is the storm and device secondary power sets. They effectively half the attacks of the custom critter with very little benefit from the powers used. These weaker power sets need another attack added like jump kick or air superiority to keep people to balance out the average damage over time. I really wish I had more time but I won't have a full list of weaker and stronger sets for a month or so.

Another thing is NC might want to start tracking missions of standard groups with minions removed from the weakest NPC groups like Prisoners, Winter Horde, PPD, Spetsnatz, Bobcat Followers, Malaise Lunatics, Mother Mayhem's Group, and any group I missed with SMG only or Shotgun Only Bosses. This mission structure creates a much high XP and ticket value for the mission but these group's bosses are extremely weak and easily defeated. These missions which people have been trying to hide are very high reward and very low risk.


 

Posted

Prisioners give low xp. That was one of the earliest nerfs, so I can't imagine anyone using them.

Unless this changed somewhere in the last few years.


 

Posted

If you edit the Prisoners to remove the minions it boosts the XP back up higher , the xp change was made when Prisoners spawned with minions.

Another thing is the individual attacks show their damage ratings but there is no overall rating to compare and see how tough your final design will be . Some people I have talked with a grouped with have no idea how powerful their creations are. It would be nice to have the average damage of the cutom crtiter for all selected powers and a comparison against minion, LT, and Boss that can be used for level 1-54 like Tuatha or 5th Column.

then on the screen you might see

MyCritter average damage over time at level 21 12.37 (stun sleep)
5th Column Minion average damage over time at level 21 11.10 ()
5th Column LT average damage over time at level 21 15.30 ()
5th Column Boss average damamge over time at level 21 19.45(stun)


 

Posted

[ QUOTE ]
* Allies and Escorts will have their defensive toggles running when captive, but once rescued will turn those powers off. This is odd as they go through the animation of turning the toggle on while it is switching off.

[/ QUOTE ]

Today saw some new behavior with this one. Ran the arc at level 45 and the allies did keep their toggles on. Played it again at 50 and the went back to dropping their toggles upon rescue.


 

Posted

[ QUOTE ]

Interesting, except in the case that I tested these under I was the only player in the mission so there was no one else to be linked to. The Thermal never healed me or herself and never put fire shields on me, the only thing she did was give me Thaw and Forge once the moment I rescued her then never re-applied them no matter how long I sat around waiting.

[/ QUOTE ]

While I'm not doubting your experience with the Thermal critter, I have done one mission with a thermal/fire manip. critter ally, and I *was* given thermal shields and one or more of the forge/cm (or whatever) type buffs. I was also hit on occasion with the heal other and/or healing aura type thermal power. For me the AI seemed to work reasonably well.

However, someone else who played the same mish separately from me (Venture, I believe) reported that the same critter ally never used their Thermal powers.

It could have something to do with play style. I would pause between fights to allow the critter ally time to cycle out of the attack mode and into the support mode - just guessing that it was necessary.


 

Posted

[ QUOTE ]
I've personally experienced strange issues with Earth Armor units. With some combinations, they won't use their toggles at all. But sometimes, inexplicably, at LOWER levels, they will. My arc is full of level 50 enemies who won't run their armor toggles, but sometimes will if I play it below 50.

[/ QUOTE ]

I want to add to this and say I have NEVER seen custom critters actually use Granite Armor, despite having it selected. This is for every rank it's available (which is boss+ iirc). I don't know if this is due to critters not knowing how to use the mutually exclusive nature of Granite, but it's definitely borked.



 

Posted

A few more buggy melee sets. Stone Melee seems wonky, though Stone Fist and Heavy Stone Fist might just look the same. Ice Manipulation is doing the "pick one attack and stick with it", and no, it's not the pull out ice sword and never use frozen fists bug. They were just spamming frozen fists. Mace is only using one attack repeatedly.

Spines and Claws seem really weird. They'll use one single target attack exclusively until their PBAoE recharges. Then they'll use that, then pick a random single target attack to spam.

Electricity Manipulation seems to be working fine.


 

Posted

[ QUOTE ]
[ QUOTE ]
I've personally experienced strange issues with Earth Armor units. With some combinations, they won't use their toggles at all. But sometimes, inexplicably, at LOWER levels, they will. My arc is full of level 50 enemies who won't run their armor toggles, but sometimes will if I play it below 50.

[/ QUOTE ]

I want to add to this and say I have NEVER seen custom critters actually use Granite Armor, despite having it selected. This is for every rank it's available (which is boss+ iirc). I don't know if this is due to critters not knowing how to use the mutually exclusive nature of Granite, but it's definitely borked.

[/ QUOTE ]
I'm wondering now if the higher level ones who use no toggles is some sort of AI glitch where they're trying to use Granite, but don't actually turn it on, which would account for no other toggles being running.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Katana is glitching as well, doing the "spam one attack over and over" thing.

Also I wonder if the high-level critters not using their Stone Armor is related to the ally toggle-dropping problem that is happening after level 48.


 

Posted

This AI attack bug is appearing in Dominator Assault sets as well. It seems to happen most often if you engage the critter in melee right away. For example, if I aggro a Fire Control/Fire Assault critter from range, he will use all his powers. But if I ran up and melee him right away, he totally forgets most of his powers and just chases me around spamming Incinerate. He is set to Ranged pref, I already checked that.


 

Posted

I made a minion that's Energy Blast/Elec Blast with just the first two attacks of each. He always just picks one attack and uses it exclusively. Sometimes it's an energy blast, but sometimes it's an elec blast. He will never alternate.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

[ QUOTE ]
This AI attack bug is appearing in Dominator Assault sets as well. It seems to happen most often if you engage the critter in melee right away. For example, if I aggro a Fire Control/Fire Assault critter from range, he will use all his powers. But if I ran up and melee him right away, he totally forgets most of his powers and just chases me around spamming Incinerate. He is set to Ranged pref, I already checked that.

[/ QUOTE ]
Speaking of ranged attacks, anyone else notice critters with multiple ranged attacks, one of which being the melee set ranged attacks doing the single attack spam?

A couple specific examples, I have a Fire Blast/Fire Melee minion, and at range it was only using Fire Blast, never Flares. Another minion that was Martial Arts/Super Strength was only ever using either hurl or shuriken.


 

Posted

[ QUOTE ]
Another minion that was Martial Arts/Super Strength was only ever using either hurl or shuriken.

[/ QUOTE ]

I had that occur. I set myself to be Invincible while testing a MA/SS boss and counted her using Storm Kick on me 15 times before then using Haymaker a dozen times.


 

Posted

Powers not being used at all:
* Neither Minions or Lieutenants are using Cloak of Darkness from Dark Armor.


 

Posted

AI Issues:
* Ally critters hit with perception debuffs, such as Smoke Grenade, don't just lose the ability to see enemies, they also appear to lose the ability to see the player as well. I found that when they had smoke on them, they would stop following me. Even worse was that they didn't say their stranded dialog either during this time, so I kept losing them without realizing it.
* Did Escorts get even more blind with this 6/24 patch in general? In a later mission with no perception debuffs in use I had a bunch of trouble keeping an escort following me. She also keeps holstering her assault rifle, when before this patch she kept it out and ready the entire way to the exit.
* It seems that Electric Armor is not effected by the bug where level 50 allies and escorts drop their toggles once rescued.


 

Posted

Powers not being used at all:
* Ice Control critters are not using Chilling Embrace or Arctic Air. (Allies)
* Fire Control critters are not using Hotfeet. (Allies)


 

Posted

The Ally Toggle Dropping Problem:
I've made some progress on this one. Turns out that it is only happening above level 48, when I ran the same mission with a level 48 toon none of the toggle-dropping behavior that my 50s saw occurred.

Here is a list of the sets that I tested in this mission and their behaviors when the allies were rescued:
Dark Armor (Loses Toggles upon rescue)
Energy Aura (Sometimes keeps, sometimes loses.)
Invulnerability (Sometimes keeps, sometimes loses.)
Electrical Armor (Sometimes keeps, sometimes loses.)
Dark Miasma (Loses Toggles upon rescue)
Firey Aura (Loses Toggles upon rescue)
Willpower (Loses Toggles upon rescue)
Ice Assault (Turns on Chilling Embrace only once aggroed, enemy also does this)
Cold Domination (Keeps Toggles)
Devices (Loses Toggles upon rescue)
Sonic Resonance (Loses Toggles upon rescue)
Force Field (Loses Toggles upon rescue)
Storm Summoning (Loses Toggles upon rescue)
Stone Armor (Loses Toggles upon rescue)
Ice Armor (Loses Toggles upon rescue)

So far Cold Domination is the only one that I have seen that never drops it's toggles. Ice Assault is an old one in that it only turns the toggle one once aggroed.


 

Posted

Btw, Excellent list of bugs here, I've been keeping an eye on it. Just wanted to give a big Thank You to Lazarus for some very hard work. LaserJesus has been doing some nice work in some other threads as well.

Sunstorm


 

Posted

Bosses in "defeat boss" objectives will not perform emotes assigned to them.


It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World