Max Damage advice
Take the holds, and use them in conjunction with Burn. If they can't move they can't run away from it.
Devastation gives a damage bonus, that would be a good place to start. Mako's Bite does as well, you can slot that in Fire Sword.
Other than that, I can't help a whole lot without a hero planner of some kind.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Take Assault and slot every power with a set that provides damage.
Melee- Pounding Slugfest (2%), Touch Of Death (2.5%), Mako's Bite (3%) & Gladiator's Strike (2.5%)
PBOA- Cleaving Blow (1%), Fury Of The Gladiator (2.5%)
Ranged- Tempest (2%), Devestation (3%), Apocalypse (4%)
AOE- Javelin Volley (2.5%)
Sniper- Extreme Measures (2%), Sting Of The Manticore (3%)
Defense- Red Fortune (2%)
Immobilize- Rooting Grasp (2%)
Hold- Gladiator's Net (2.5%)
End Mod- Efficacy Adaptor (2.5%), Performance Shifter (2.5%)
To Hit- Gaussian's Synchronized Fire-Control (2.5%)
To Hit Debuff- Dark Watcher's Despair (2%)
Defense Debuff- Touch Of Lady Grey (2%)
Accurate Defense Debuff- Analyze Weakness (3%)
I was able to add 40% damage to my Blaster by using Assault and a few of the above mentioned sets.
"They've got us surrounded again, the poor bastards." - General Creighton W. Abrams
thanks, ill give it a try
I'm a Mac user, no Mid's for me
At one point I had a discussion with Werner (Scrapper DPS expert) and you can get shocking amounts of improvement. Here are things I remember:
1) Lots of recharge- specific, global, whatever.
Bitter Ice Bolt is like twice the damage per time of your tier 1/2 attacks. Anything you can do to get that up faster is a big improvement. If you normally hit four people with Frost Breath, that's highly efficient as well.
2) Assault is good. improving your direct damage through IO's gives very minor improvements in my opinion.
3) Procs. If you can get an Impeded Swiftness "Chance for smashing" in your little attacks, that makes a significant difference. (I think it almost doubles the damage of your little tier 1, but don't quote me on that. ) I don't remember if Chance for Build Up in the smallest attack is worth it; I have the feeling that it only goes off about once a minute. So maybe. You have two choices on the AOE's for procs. You probably can't fit both, so I'd go with the Positron's.
4) -Resistance. I can't see a way to get a -res proc into your build, unfortunately.
I haven't done the Hold/Burn math, so I'm not going to speak about that. For the fire secondary Combustion is a terrible attack- very slow to start, even slower to finish, and you have to be in melee range for several seconds to use it. Other than that- fire sword, fire sword circle, build up and consume are excellent powers.
These are all very expensive things i'm suggesting.
If you want cheap improvements:
1) Get Assault.
2) Frankenslot for high recharge in every singletarget attack.
3) See if you can develop a "jump in, FSC, jump out, Frost Breath" combo that drops minions. I don't know if that will work or not. In theory it will.
4) Hasten, if you don't already have it.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Adding 40% damage to my Blaster through IO's has made a huge difference. I no longer have to pick off stragglers after I use Full Auto (with the exception of any Bosses which might be present.) Recharge is always a solid choice for any build.
Unfortunately, the sets that add damage aren't the sets that add recharge. The best I was able to acheive after adding in the damage was 30% from sets (100% including Hasten.)
"They've got us surrounded again, the poor bastards." - General Creighton W. Abrams
^
its kind of a tradeoff, you do more damage, more often, than less damage, alot of the time.
saves endurance
Comeuppance, in PBAoE you forgot Obliteration, which gives 3% damage bonus and 5% recharge. It's a great set. Also, I'm fairly sure that Touch of Death had it's damage bonus increased from 2.5% to 3%.
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Comeuppance, in PBAoE you forgot Obliteration, which gives 3% damage bonus and 5% recharge. It's a great set. Also, I'm fairly sure that Touch of Death had it's damage bonus increased from 2.5% to 3%.
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Good catch on the Obliteration set, I was bound to forget a couple. Hadn't heard about the TOD increase.
"They've got us surrounded again, the poor bastards." - General Creighton W. Abrams
another question, is there diminishing returns on the set bonuses?
I'm a Mac user, no Mid's for me
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another question, is there diminishing returns on the set bonuses?
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Kind of. You can slot for up to 5 of the same bonuses. Slot for a sixth one and you get nothing. Look here for more info.
The best +Damage focused IO build I've managed was about +43 percent on an Inv/SS tanker build I'd planned. Never actually got around to running the build, but I can imagine that kinda damage would have been crazy.
thanks, i tried asking in a broadcast and got a multitude of answers
I'm a Mac user, no Mid's for me
right now my damage is at 34% and my recharge is 15%
I'm a Mac user, no Mid's for me
and also this is ridiculously expensive
I'm a Mac user, no Mid's for me
If you want a cheap build, check here, and the guide in my sig.
Lots of "local recharge" can be had.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Unfortunately, the sets that add damage aren't the sets that add recharge.
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My theory is that recharge >>>> more damage buff.
The reason is with defiance, you already get a large damage buff the more often you attack, so building to attack faster generates more damage in and of itself.
The trick is to have enough end at all times to sustain a blistering attack pace. But once you achieve high recovery, having massive recharge outperforms +damage bonuses by far.
This is especially true for AoE builds where the powers generally recharge slower then single target attacks. you want your fireball/firebreath, etc. up as often as possible to blast through large groups quickly.
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My theory is that recharge >>>> more damage buff.
The reason is with defiance, you already get a large damage buff the more often you attack, so building to attack faster generates more damage in and of itself.
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Mostly true,
The exceptions are when you are leading off with your nukes. You don't get any defiance with them. Usually its best to just pop a couple of reds before the aim/buildup.
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My theory is that recharge >>>> more damage buff.
The reason is with defiance, you already get a large damage buff the more often you attack, so building to attack faster generates more damage in and of itself.
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Mostly true,
The exceptions are when you are leading off with your nukes. You don't get any defiance with them. Usually its best to just pop a couple of reds before the aim/buildup.
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Devices can be good for that too, since some of the high level powers give crazy defiance boosts. Time Bomb is +52.8 for 15.5 seconds which is the highest for the set and a decent damage buff if you're planning a nuke. Plant one and let fly with the 7.5 seconds of buffed carnage.
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Unfortunately, the sets that add damage aren't the sets that add recharge.
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My theory is that recharge >>>> more damage buff.
The reason is with defiance, you already get a large damage buff the more often you attack, so building to attack faster generates more damage in and of itself.
The trick is to have enough end at all times to sustain a blistering attack pace. But once you achieve high recovery, having massive recharge outperforms +damage bonuses by far.
This is especially true for AoE builds where the powers generally recharge slower then single target attacks. you want your fireball/firebreath, etc. up as often as possible to blast through large groups quickly.
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not necesarily, I mena, if you have enough recharge where you have a seamless chain , it gets redundant to add more. At that point more damage makes it better
on top of that, the higher damage means bigger defiance numbers throughout your chain of attacks, resulting in better damage
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thanks, i tried asking in a broadcast and got a multitude of answers
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There is no diminishing returns from Enhancement Diversification. ED applies only to direct Enhancement values in each power, then you add all set bonuses on top of that, at full strength.
There is the Rule of Five, though, as Starflier mentions.
There also may be PvP Diminishing Returns, since those apply to certain character attributes after all buffs are totaled together, regardless whether they come from direct enhancement, set bonuses, or self- or teammate buffs.
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You know, lots of blasters here are providing tons of good advice, but one thing I see missing here is this:
Don't forget to take Defiance into account. Take Hasten, and slot the heck out if it with recharge reduction.
The faster you can recharge your powers, the more damage you'll do across the board.
Another piece of advice that I'd give is this (though others may disagree): Focus more on accuracy before you worry about damage. You will naturally do more damage if you can hit your target more often. DPS increases when you hit the target; if you can't hit the target, you won't do any damage, and you'll just be wasting endurance.
If you focus on damage, all you're doing is waiting on that one lucky shot that you may never land, but which, if it does land, really frickin' hurts.
Accuracy, accuracy, accuracy. Then, recharge, recharge, recharge. The damage will follow. I have a number of 50 blasters, and this has always worked very well for me.
YMMV
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Take Hasten, and slot the heck out if it with recharge reduction.[/i]
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It just needs 3 slots.
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Another piece of advice that I'd give is this (though others may disagree): Focus more on accuracy before you worry about damage. You will naturally do more damage if you can hit your target more often. DPS increases when you hit the target; if you can't hit the target, you won't do any damage, and you'll just be wasting endurance.
If you focus on damage, all you're doing is waiting on that one lucky shot that you may never land, but which, if it does land, really frickin' hurts.
Accuracy, accuracy, accuracy. Then, recharge, recharge, recharge. The damage will follow. I have a number of 50 blasters, and this has always worked very well for me.
YMMV
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You don't really need to build for accuracy in pve. When building for other things (especially recharge, and especially if you use purples) , you will naturally get accuracy set bonuses, it's really a non-factor. Build for recharge, damage, and ranged defense. Capped hp (1606) should also be included, and is not hard to achieve.
TyrantMikey's advice is good for IO bonuses. For the basic slotting I like at least 50% acc (after all IO bonuses are taken into account), 95% damage, at least 30% end reduction in the power itself, and as much recharge as I can get in there (usually 60-95% before IO bonuses.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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The exceptions are when you are leading off with your nukes. You don't get any defiance with them. Usually its best to just pop a couple of reds before the aim/buildup.
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You do get Defiance with the nukes, just like any other power. They benefit from the Defiance from other attacks, and they give the right bonus to following attacks based on their cast time. Of course, it might not be that useful with your endurance crashed, but it's there nonetheless. And then, I guess if you're leading off with it, you don't have any bonus yet .... so uh. Yeah. Anyway. Just saying.
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Take Hasten, and slot the heck out if it with recharge reduction.[/i]
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It just needs 3 slots.
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That's pretty much a given, thanks to ED.
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Another piece of advice that I'd give is this (though others may disagree): Focus more on accuracy before you worry about damage. You will naturally do more damage if you can hit your target more often. DPS increases when you hit the target; if you can't hit the target, you won't do any damage, and you'll just be wasting endurance.
If you focus on damage, all you're doing is waiting on that one lucky shot that you may never land, but which, if it does land, really frickin' hurts.
Accuracy, accuracy, accuracy. Then, recharge, recharge, recharge. The damage will follow. I have a number of 50 blasters, and this has always worked very well for me.
YMMV
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You don't really need to build for accuracy in pve. When building for other things (especially recharge, and especially if you use purples) , you will naturally get accuracy set bonuses, it's really a non-factor. Build for recharge, damage, and ranged defense. Capped hp (1606) should also be included, and is not hard to achieve.
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Naturally, you're free to disagree with me about needing accuracy in PVE. I, in turn, am free to disagree with you.
Anyone who's faced mobs with massive debuffs can attest to the fact that having the additional accuracy helps you to overcome those debuffs when you're being hammered by COT Spectrals, and their ilk. I spent a lot of time faceplanted before I learned that my problem was accuracy, or the lack thereof.
When I learned that simply not hitting them was the problem, and I corrected that problem, I found myself licking cave floors a lot less frequently. Granted, debt is a lot less problematic these days--some would even say it's a laughable factor of the game--but why slow your progression when you can actively take steps to prevent it?
I have an Ice/fire blaster and i want to have a build with as much damage as possible. any ideas on sets or parts that would work would be greatly appreciated. im on a mac so i dont have a hero planner, but on ice i have everything but the holds, and on fire i have everything but blazing aura, burn and hotfeet. and i took fire mastery and have all 4 from that set.
I'm a Mac user, no Mid's for me