Which GM's nobody wants to fight anymore.


Aett_Thorn

 

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LostHalo: I doubt your statement.

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You shouldn't I watched two friends take Lusca down. Just the two of them.

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Yeah, probably both Rad/ Defenders, right? Not everyone wants to fight GMs with only their Rad/ Def or /Rad trollers.

Try taking her out with two Inv/ Tankers or two /Regen Scrappers. You'll never get anywhere.



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There's also a difference between doing something intelligently and choosing to be stupid about it.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.

The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.


 

Posted

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LostHalo: I doubt your statement.

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You shouldn't I watched two friends take Lusca down. Just the two of them.

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Ohh, ohh! Can I be next?! I soloed Statesman on a petless mastermind and took him out in liek 3 seconds! hur hur hur.

Seriously, this part of the discussion is really just unnecessary. It's more of a "Which GM annoys you most" thread.

As for me, it's Scrapyard. I'll be wandering Sharkhead, minding my own business, not really watching my announcement window (yeah, I know, mistake, but bear with me), and then BLAM! Spooky Blue guy (who I can't look at anymore without thinking of Dr. Manhattan) grabs me, does horrible things to me, then flosses with my soul. Happened more than once.

I remember once watching Scrapyard and co. being pulled to the Arachnos drones by the ferry. The drones were all about taking out his little buddies, and Scrapyard swung at one of the drones and took it out. It was probably just a graphical glitch on my end (low end laptop at the time) but it looked so cool. I ran into the ferry after that.


Current Main: Thudd. 36 SS/Invul Brute on Justice
50's - Bitter Hatred Bots/FF/Mu MM - Rogue Wyvern Arch/Elec/Elec Blaster - Stonewerk Stone/Stone/Stone Brute - GB Nasty Thugs/Storm/Lev MM

Power and Chaos!

 

Posted

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GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.

The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.

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except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.


 

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LostHalo: I doubt your statement.

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Assuming I can convince the necessary two people, it will be done again. Hopefully Lusca will be spawned in an ideal location, away from the gawkers.

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If you're saying you need two specific people to do it, then that kinda throws out your idea of not needing any kind of specialization, no?

I'm with Fulmens on this one....

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Specific person != Specialized toon.
There is a difference between asking for competence/intelligence from another person and designing an Ill/Rad (or other option) that is expressly targeted towards a particular goal. If you don't understand that difference, nothing I do will be 'good enough' in your eyes (especially now that there is a new "Gotta be less than 25!!!" condition thrown out...).

And before it gets more drawn out: I'm challenging the notion of needing [key word] two or three full teams when one team is more than enough to bring everything that could ever be needed.

But... It's probably meaningless at this point, since all that will be argued is semantics over the term "specialization".

"Hey, you built your 3-person team with x, y, and z, that's over-specialized! Unless you do it with 3 melee-oriented Blasters, it's not fair!11!"

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I think The_Demon_Hunter might have goofed the argument he wanted to make... to quote your post that prompted the "I doubt your statement." comment:

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2 or 3 teams? Without specialization, it only takes 2 or 3 people to take down Lusca. With specialization, it only takes 1. A single full team should utterly crush Lusca. I only wish such a GM were available red-side...my toons over there could probably wreck Lusca without a problem solo (or needing a permanent supply line of Inspirations).

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In the boldfaced part above, you flat out said you could solo Lusca... Even if Demon_Hunter didn't goof his argument, I think everyone and their ancestry 3 generations back would call shenanigans on you being able to solo a GM that's technically 8 GM's in one. You even said yourself you needed to "convince the necessary two people" (in your later post), which implies you wouldn't be soloing.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
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LostHalo: I doubt your statement.

[/ QUOTE ]

Assuming I can convince the necessary two people, it will be done again. Hopefully Lusca will be spawned in an ideal location, away from the gawkers.

[/ QUOTE ]

If you're saying you need two specific people to do it, then that kinda throws out your idea of not needing any kind of specialization, no?

I'm with Fulmens on this one....

[/ QUOTE ]

Specific person != Specialized toon.
There is a difference between asking for competence/intelligence from another person and designing an Ill/Rad (or other option) that is expressly targeted towards a particular goal. If you don't understand that difference, nothing I do will be 'good enough' in your eyes (especially now that there is a new "Gotta be less than 25!!!" condition thrown out...).

And before it gets more drawn out: I'm challenging the notion of needing [key word] two or three full teams when one team is more than enough to bring everything that could ever be needed.

But... It's probably meaningless at this point, since all that will be argued is semantics over the term "specialization".

"Hey, you built your 3-person team with x, y, and z, that's over-specialized! Unless you do it with 3 melee-oriented Blasters, it's not fair!11!"

[/ QUOTE ]

I think The_Demon_Hunter might have goofed the argument he wanted to make... to quote your post that prompted the "I doubt your statement." comment:

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2 or 3 teams? Without specialization, it only takes 2 or 3 people to take down Lusca. With specialization, it only takes 1. A single full team should utterly crush Lusca. I only wish such a GM were available red-side...my toons over there could probably wreck Lusca without a problem solo (or needing a permanent supply line of Inspirations).

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In the boldfaced part above, you flat out said you could solo Lusca... Even if Demon_Hunter didn't goof his argument, I think everyone and their ancestry 3 generations back would call shenanigans on you being able to solo a GM that's technically 8 GM's in one. You even said yourself you needed to "convince the necessary two people" (in your later post), which implies you wouldn't be soloing.

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No, I meant what I said actually. He claimed that 2 or 3 people alone should be able to fight Lusca and that he could solo it with his red side toon. Then he went on to say he would do it with two or three if he could convince the two people he specifically wanted, going so far as to say they were necessary. That word, necessary, was the key for me. To me that implies he wants something specific that they would bring to the table that nobody else would, therefore implying some kind of specialization. That's how I viewed it.

Perhaps I didn't state that clearly enough in my initial post. I'd also like to point out that I never said he needed his teammates to be on gimped builds or under 25 or something. I mean seriously, that's just foolish.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

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GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.

The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.

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except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.

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Depends on the building.


 

Posted

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GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.

The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.

[/ QUOTE ]

except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.

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Depends on the building.

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Even a 1-story house is taller than 15 ft.


 

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No, I meant what I said actually. He claimed that 2 or 3 people alone should be able to fight Lusca and that he could solo it with his red side toon. Then he went on to say he would do it with two or three if he could convince the two people he specifically wanted, going so far as to say they were necessary. That word, necessary, was the key for me. To me that implies he wants something specific that they would bring to the table that nobody else would, therefore implying some kind of specialization. That's how I viewed it.

Perhaps I didn't state that clearly enough in my initial post. I'd also like to point out that I never said he needed his teammates to be on gimped builds or under 25 or something. I mean seriously, that's just foolish.

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Yeah, I caught that you called him on saying he could solo by pointing out that he was focusing on specializing a team... The fact that you didn't mention soloing specifically in the post he referred to is what I meant by "goofing the argument".

Either way, we're more or less on the same page... needing two specific other toons to take down Lusca with his red-side toon doesn't prove either his claim that he could solo the giant octopus.

On the other hand, I do know that the duo of my Rad/Rad Corruptor and my friend's EM/Stone Brute can just barely beat Deathsurge's regen (i.e. it probably would've taken upwards of an hour to whittle him down completely, but we did get to the point where his red bar was ever-so-slightly dropping) without inspirations, and also without IO's. If we can do that, I would think a well-coordinated and reasonably balanced (i.e. not specialized, but not purposely gimped either) group of 3 or more redside toons could put an appropriate amount of damage out to take him and probably any other solo GM down with reliable success with enough time. Of course, Lusca isn't technically a solo GM until only his its head is all that's left.... but still.


 

Posted

<qr>


I will help go ot here. I know of 3 people who have soloed lusca. 2 were pimped out rad psi and the other was a pimped out ill rad. The hardest thing about it was the length of time it takes. One of the rad/psi's time was around 5 hours.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
GMs need a lot of tweaking, that's for sure. Still, you always have the advantage in that you can recruit from any level range, and can have multiple teams if necessary.

The main reason a lot of people fight them is for the badge, or just for the fun of fighting a building-sized monster.

[/ QUOTE ]

except that most of them aren't building-sized... sure, maybe 10-15 ft. tall, but that's not building sized.

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Depends on the building.

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Even a 1-story house is taller than 15 ft.

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An outhouse?


 

Posted

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2 or 3 teams? Without specialization, it only takes 2 or 3 people to take down Lusca. With specialization, it only takes 1. A single full team should utterly crush Lusca. I only wish such a GM were available red-side...my toons over there could probably wreck Lusca without a problem solo (or needing a permanent supply line of Inspirations).

[/ QUOTE ]

In the boldfaced part above, you flat out said you could solo Lusca... Even if Demon_Hunter didn't goof his argument, I think everyone and their ancestry 3 generations back would call shenanigans on you being able to solo a GM that's technically 8 GM's in one. You even said yourself you needed to "convince the necessary two people" (in your later post), which implies you wouldn't be soloing.

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Allow me to make my ideas better understood:

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2 or 3 teams? Without specialization, it only takes 2 or 3 people to take down Lusca. With specialization, it only takes 1. A single full team should utterly crush Lusca.
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[SEPARATE ASIDE complaining about lack of red GMs of scale/type to Lusca!]
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I only wish such a GM were available red-side...my toons over there could probably wreck Lusca without a problem solo (or needing a permanent supply line of Inspirations).

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::::

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Die quote pyramid, die die.

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No, I meant what I said actually. He claimed that 2 or 3 people alone should be able to fight Lusca and that he could solo it with his red side toon. Then he went on to say he would do it with two or three if he could convince the two people he specifically wanted, going so far as to say they were necessary. That word, necessary, was the key for me. To me that implies he wants something specific that they would bring to the table that nobody else would, therefore implying some kind of specialization. That's how I viewed it.

Perhaps I didn't state that clearly enough in my initial post. I'd also like to point out that I never said he needed his teammates to be on gimped builds or under 25 or something. I mean seriously, that's just foolish.

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Perhaps with my slight adjustment above, it'd be clearer: The people involved are there simply because:
1) I like them.
2) They aren't stupid.
3) They have the patience and ego necessary to be willing to go fight Lusca for an hour to kill it.

My current pool of people that I know fulfill all of the above requirements shrunk recently (number of burnouts and my global channels have a lot of new people I don't recognize...haven't played solidly for about a month).

I actually got said two players to come with me and go kill Lusca.
The painful thing? One of my global channels had a request going out for fighting the Croatoa monsters (They couldn't kill Eochai with a single full team of 50s, wth?). They were forming another team for the entire hour it took us to kill Lusca (with 55 gigs of HD video!).

Slightly-divergent topic:
Lusca luckily spawned in an obscure location, the bottom left corner shipyard area. We had one character come into the zone and start hitting a Tentacle: A level 50 Invuln/Mace Tank. We asked him if he could back off as I was recording this, with no response.
Our WP Tank can handle 5 Tentacles and the head (admittedly, he's tweaked; my toon is on SOs/gIOs and the other guy just has gIOs from what I know) and it is impossible for him to die in that situation. That Invuln Tank died to ONE Tentacle and the Head's aggro (we ran away to let him handle Lusca since he wouldn't respond).

I can totally see "needing three teams" if your frame of reference makes players of that abhorrent quality normal. My frame of reference treats them as fills.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~