Gimped or Awesome


Enots

 

Posted

With the new changes to dominators I'm rolling up a mind/fire. I would like to use it for the LRSF as a sleeper, so it has to be perma. I also wanted to squeeze as much ranged defense as I could. I came up with 44.4% ranged defense and 80% recharge before hasten. Yes I know it will be hugely expensive, but I believe it will be worth it. Let me know of any changes that could help me, or anyway I'm gimping myself. The empty spot is for the res/def unique from PVP.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mesmerize <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (25) Thunderstrike - Accuracy/Damage/Endurance[*] (36) Thunderstrike - Accuracy/Damage[*] (50) Thunderstrike - Damage/Endurance[*] (50) Thunderstrike - Damage/Recharge[*] (50) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 1: Flares <ul type="square">[*] (A) Empty[/list]Level 2: Dominate <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Recharge/Hold[*] (3) Basilisk's Gaze - Endurance/Recharge/Hold[*] (23) Lockdown - Endurance/Recharge/Hold[*] (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 4: Fire Breath <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (5) Ragnarok - Accuracy/Damage/Recharge[*] (5) Ragnarok - Accuracy/Recharge[*] (31) Ragnarok - Damage/Endurance[*] (31) Ragnarok - Chance for Knockdown[/list]Level 6: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused/Endurance[*] (7) Coercive Persuasion - Contagious Confusion[*] (7) Coercive Persuasion - Confused[*] (13) Coercive Persuasion - Confused/Recharge[*] (13) Coercive Persuasion - Accuracy/Confused/Recharge[*] (15) Coercive Persuasion - Accuracy/Recharge[/list]Level 8: Mass Hypnosis <ul type="square">[*] (A) Fortunata Hypnosis - Sleep[*] (9) Fortunata Hypnosis - Sleep/Recharge[*] (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (11) Fortunata Hypnosis - Accuracy/Recharge[*] (11) Fortunata Hypnosis - Sleep/Endurance[/list]Level 10: Fire Blast <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Endurance[*] (17) Thunderstrike - Accuracy/Damage[*] (17) Thunderstrike - Damage/Endurance[*] (19) Thunderstrike - Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 16: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 18: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (21) Luck of the Gambler - Recharge Speed[*] (25) Luck of the Gambler - Defense[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Accuracy[/list]Level 22: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 24: Combustion <ul type="square">[*] (A) Eradication - Accuracy/Recharge[*] (43) Eradication - Damage/Recharge[*] (43) Eradication - Accuracy/Damage/Recharge[*] (46) Multi Strike - Accuracy/Damage/Endurance[*] (48) Multi Strike - Damage/Endurance/Recharge[/list]Level 26: Terrify <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy)[*] (27) Positron's Blast - Accuracy/Damage/Endurance[*] (27) Positron's Blast - Damage/Endurance[*] (29) Positron's Blast - Accuracy/Damage[*] (29) Positron's Blast - Damage/Range[/list]Level 28: Consume <ul type="square">[*] (A) Eradication - Accuracy/Recharge[*] (34) Endurance Modification IO[*] (45) Eradication - Damage/Recharge[*] (45) Eradication - Accuracy/Damage/Recharge[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 32: Mass Confusion <ul type="square">[*] (A) Malaise's Illusions - Accuracy/Recharge[*] (33) Malaise's Illusions - Endurance/Confused[*] (33) Malaise's Illusions - Accuracy/Endurance[*] (33) Malaise's Illusions - Confused/Range[*] (34) Malaise's Illusions - Accuracy/Confused/Recharge[*] (34) Malaise's Illusions - Chance of Damage(Psionic)[/list]Level 35: Total Domination <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (36) Basilisk's Gaze - Accuracy/Recharge[*] (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (37) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 38: Blaze <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (39) Thunderstrike - Accuracy/Damage/Endurance[*] (39) Thunderstrike - Accuracy/Damage[*] (39) Thunderstrike - Damage/Endurance[*] (40) Thunderstrike - Damage/Recharge[*] (40) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 41: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (42) Red Fortune - Defense/Endurance[/list]Level 44: Tactics <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (45) HamiO:Cytoskeleton Exposure[*] (46) HamiO:Cytoskeleton Exposure[/list]Level 47: Dark Embrace <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (48) Empty[*] (48) HamiO:Ribosome Exposure[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

A defense build isnt worth it. YMMV.


 

Posted

I really can't see anything wrong with this build.

Don't have much mind experience though...


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Not to rain on your parade, but I feel that the main thing to make ranged def good on a dominator is a way to force range. The best way to do that is an AE immobilize - which mind doesn't have.


 

Posted

Couldn't the fear work for this kinda?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I would recommend focusing on Smash/Lethal defense.

Most melee attacks are one or the other with very few exceptions.
Quite a large amount of ranged attacks are guns, meaning lethal.

As for the poster that says "it's not worth it", My millage varies indeed, a LOT. I got a soft capped smash/lethal defense build and I love it. I15 is just making it even sweeter.


 

Posted

Soft Capped ranged defense is good for any toon looking to attack, well, from range. I've got a hover-crab SoA at the soft cap and it's tres wonderful. I'd agree that +recharge is still a doms best friend but it looks like you'll have that at 80% as well. I think the combo will make your dom all that much better.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Sure it is in pve...... Oi vey!! I forgot pvp is dead in this game.
You are better off to build for rech and hp,Op. Promise.


 

Posted

Thank you for your input.

Talen, would being a hoverer keep it at range as well as an immob?

Starsman, I shouldn't have to worry much about melee except when im using combustion or consume, I just don't know how high I could be and make combustion still work, any insight would be appreciated.


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

I was even considering putting a positrons set in fire breath, because its cheaper and I could also get a little more range out of the cone, keeping me safer.


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

[ QUOTE ]
Talen, would being a hoverer keep it at range as well as an immob?

[/ QUOTE ]It's what my empath does, but he doesn't have fiddly cones to position, nor does he have the kind of shortrange that Blaze does. If you find you can leverage it, go for it - but certainly in a majority of missions, unless you're willing to skate backwards a lot, I think you'll find that hover isn't great at protecting you compared to what it could be doing.

I guess what I'm saying is: don't be surprised if you find you don't like it. This combo can probably manage it well. I know I'm going to be trying it on my fire/fire, so I certainly don't think it's a bad idea.


 

Posted

If you want to go soft-cap (45%) with a bit more utility, I'd recommend something more like this -- changing a few of your slots and powers around.

Still Perma, but has slotted up Mezmerize better (IMHO, for a tasty 6.5% rchrg) and added Flares to your ranged attacks. Including Incinerate means you get one of your highest-dmg attacks, and it adds to your ranged def.

I'd like to see Starsman's smash/lethal capped build too.

I think for a Dom though there is a question of whether soft-cap really makes a difference. Most things will be locked down, so you're not nearly as at-risk as a blaster. Maybe for corner-case scenarios like 2nd ITF mish (Crystals) it helps ....



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(25), CSndmn-Acc/EndRdx(36), CSndmn-Acc/Sleep/Rchg(50), CSndmn-Heal%(50)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 4: Fire Breath -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(31)
Level 6: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf%(7), CoPers-Conf(7), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11), FtnHyp-Sleep/EndRdx(11)
Level 10: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(15), Thundr-Acc/Dmg(17), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(46)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), LkGmblr-Rchg+(21), LkGmblr-Def(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(31)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
Level 24: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(43), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 26: Terrify -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29), Posi-Dmg/Rng(29)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34), Mlais-Dam%(34)
Level 35: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 38: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ResDam-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

For what it's worth, I found 30% to be about the most that you'd normally need to build for in terms of defense. When you're facing a situation where you need the defense you can use one small purple and hit the cap pretty easily. It also leaves you a little room to take advantage of the various buffs teammates bring. But that's my experience as an ice dom with some weird power choices, so from the beginning it's harder for me to build both recharge and ranged defense without weave etc.

As for your recharge number, I'd try to push it higher. If you're trying to sleep the freedom phalanx with only one kinetics I would want more than 80% global recharge. I have a mind/ friend who had a lot of trouble sleeping the phalanx until he got about 90+%, but he might just suck.

Defense is definitely a huge help no matter what kind you get since no matter how awesome you are a few things are going to be attacking you, and if a teammate screws up you don't die instantly.

As for the whole smashing/lethal thing, I agree that it's technically better to build for, but I think it's also harder to build for S/L and also get a high recharge AND keep your fav. powers. Ranged def is just way easier to get, particularly for mind/fire, given that you only have one melee attack and can just boost the slots on sleep and confuse to 6 and get a large amount of defense.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

Have to agree. On my Fire/Fire, I gave up Fiery Embrace and BoF to cap my S/L.


 

Posted

[ QUOTE ]
I'd like to see Starsman's smash/lethal capped build too.

[/ QUOTE ]

My current planned build also will eventually cap energy

[ QUOTE ]
I think for a Dom though there is a question of whether soft-cap really makes a difference. Most things will be locked down, so you're not nearly as at-risk as a blaster. Maybe for corner-case scenarios like 2nd ITF mish (Crystals) it helps ....

[/ QUOTE ]

It all depends on playstyle. I can just go into spawns and fight and only worry about lockdowns if i truly need them, focusing all my strength on offensive helping me kill faster.

Also, Fire/Fire must get into melee range to use it's PBAoE hold effectively.


 

Posted

While your build is good infiniti, I was planning on him being a hoverer so that I could stay at range.

I guess the main idea for this build was that because mind has very few hard controls, instead of sleeping and single targeting to death, I would use the fear and be able to aoe much more effectively.

I am thinking that 30% defense to recharge and aoe would probably be more rounded, allowing for team buffs to cap me. This would also probably let me throw alot more recharge into my build.


Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)

Proud Member of Repeat-Offenders

 

Posted

[ QUOTE ]
[ QUOTE ]
I'd like to see Starsman's smash/lethal capped build too.

[/ QUOTE ]

My current planned build also will eventually cap energy

[/ QUOTE ]

OK stop being a tease and share your build lol.


"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg

 

Posted

I don't share my builds nor my underwear, but I may later try to make an equivalent Mind/Fire, since I have none of those it wont be like my underwear.

Thing is, though, I share my build today, people seem to like it, becomes flavor of the month, and the prices jack up!!!

I will say one thing some may not like from now: I'm toggle heavy but my end is fine.

My build relies on having Scorpion Shield, Tough, Weave and Combat Jump. Did you know that doms get stronger modifiers for these things than scrappers and brutes?!!! I keep shocking people in game every time I tell about it, at least one player in the teams tend to go "WHAT?!"


 

Posted

*nods* Yup. And MM's get as strong modifiers as Tankers do. (So do Defenders point of fact)

EDIT:

Actually, it's Resist values MM's are same as Tankers.. though Defense values (for self buffs), Defenders and Tankers are the same with MM's being second highest tied with Controllers.


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