What's a good regeneration rate for non-regen?


Arcanaville

 

Posted

What's a good baseline regeneration rate for a non-regen scrapper? I'm trying to avoid taking aid self for my fire/shield scrapper and want to know what would be a good regen rate to aim for?

I doubt I will solo AVs and such but I'll probably run through some fairly hard solo content which is just short of that. What's a good regen rate that will let me avoid chugging green inspirations...at least not very often.


 

Posted

I'd ballpark that 300% ontop of the defence from shields would be a good start.

A regen scrapper with FH and Integration both 3 slotted comes out at a shade under 400%



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Okay, so using my (rather Expenseive) /Shields for comparions, who has well slotted Health, and the 2 regen uniques, she gets a full heal in 81seconds.

Mids show it as about 285%, ingames numbers show about 1.5%

End result? shes very tough and survivable, able to solo through most things, BUT, she is also vunerable to that "lucky shot" phenomenon. As a defense set only 5% of hits will land, but that means sopme get through. Usally that's not a problem, but make that 2, 3 or 4 "lucky-hits" in a short time period, and she'll go down like a hungry hobo that dropped a donut.

AVs are still a little tough for her without having a geen or two 'just in case' so you'd still need Aid Self for that, but anything else, and you're going to be fine.

hope that helps


 

Posted

Yeah about 300% regen is very good.


 

Posted

qr

This ties in to something I've been noticing on my /SR. I don't faceplant very often, but when I do it's not the slow draining of HP down to zero. No, it's the migrating goose hit by the 747. The little baby meets the eighteen wheeler. Flak jacket vs. H-bomb. Try evading that Dodgy McDodgypants.

I just don't remember any specific instances where any reasonably attainable regen would help me.


 

Posted

[ QUOTE ]
qr

This ties in to something I've been noticing on my /SR. I don't faceplant very often, but when I do it's not the slow draining of HP down to zero. No, it's the migrating goose hit by the 747. The little baby meets the eighteen wheeler. Flak jacket vs. H-bomb. Try evading that Dodgy McDodgypants.

I just don't remember any specific instances where any reasonably attainable regen would help me.

[/ QUOTE ] I've only noticed the regen helping me stay alive a couple times. It is usually when taking on a large mob with several bosses. A few days ago I was in the red then regenerated enough so the next time I got hit it took me down to 2 hit points.

Just because I don't notice, doesn't mean it doesn't help more often though. It's a quiet helper. But I also agree that when I face plant, it usually happens really really fast.


 

Posted

300% sounds about right, but bare in mind that a more important concept is how you're getting it. With defense based toons, +health bonus (+hp) will give resistance (taking more/bigger shots) and regen (as a percentage of max health), such that, +hp has "two effects for the price of one." IMO, I'd build for max hp FIRST (in any toon) then overall regen.

Edit: max hp has higher priority over +regen in the scope of this discussion. I'm NOT saying ignore soft-cap and go right for max hp or otherwise not play the strengths of a set to get max hp.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

On my /sr I think I have 1800hp (w/ accolades) and 23hp/sec at 50... %wise not sure what I have going on.

I also am softcapped and have 150% recharge with hasten ( I think)


 

Posted

[ QUOTE ]
qr

This ties in to something I've been noticing on my /SR. I don't faceplant very often, but when I do it's not the slow draining of HP down to zero. No, it's the migrating goose hit by the 747. The little baby meets the eighteen wheeler. Flak jacket vs. H-bomb. Try evading that Dodgy McDodgypants.

I just don't remember any specific instances where any reasonably attainable regen would help me.

[/ QUOTE ]

Sometimes the only way to explain this convincingly is to suggest that someone play an SR scrapper with *no* enhanced regeneration at all. No invention bonuses, no procs, and no slotted health. The slow unnoticable drizzle of damage quickly becomes a fast stream of damage that forces you to use inspirations quickly or rest. The *reason* you don't notice the damage of the weaker foes is due to your higher regeneration that is recovering that damage as fast or faster than you're taking it.

It isn't that +regen isn't helping you, its rather that +regen only helps to a point, and at very high levels of regeneration that point starts to become the one-shotting things. Ironically, the fact that you notice things either having no effect or quickly killing you is usually the *result* of high regen. At low regen, there is a much wider continuum. Basically, you're seeing the effects of +regen by virtue of seeing everything below a certain level of damage disappear.


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